| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Raven Fandango
|
Posted - 2003.12.19 06:22:00 -
[1]
I suspect my agent of stealing stuff from me, but haven't been able to verify it yet. I am therefore asking if anyone else has experienced the same thing.
The situation is as follows:
1)My otherwise friendly, charming agent gives me a mission with promises of some nice stuff as a timebonus.
2) I fail to make the timebonus , so no bonus stuff for me.
3) I already have some of the specific items promised to me as a timebonus.
4) She (my agent) punishes my incompetence by stealing some of my previously aquired items of the same type as promised as a bonus. : Or, put slightly differently :
What I have come to beleive happens is that when I fail to make the timebonus (but gets the mission done) and I already have some of items in questions, my agent steals a number of those items from me.
Anyone else experienced this, or am I just imagining things? :
|

Drutort
|
Posted - 2003.12.19 06:49:00 -
[2]
dont know but there is a major issue with time bonus... because the missions are old and based on pre-caster that makes it very hard to do in post-caster  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Archemedes
|
Posted - 2003.12.19 07:00:00 -
[3]
Maybe it was intended to be hard? It's not much of a bonus if everyone always gets it, after all...
|

Ronyo Dae'Loki
|
Posted - 2003.12.19 07:20:00 -
[4]
Yeah but some of these are HARD...
My agent wanted umpteen zillion trit, and the time bonus was for under twenty minutes.
The only way I was able to do it was to just buy all the crap (for which I had to go to a different system 2 jumps away... for tritanium!)
There would be no way to mine that amount of trit in 20 mins to get the time bonus. I actually spent more on the trit than I got as a reward (in isk, at least).
Now, it doesn't matter to me as I have essentially unlimited funds at my disposal, but to someone who didn't... this would kinda screw them over. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Stuart Ward
|
Posted - 2003.12.19 07:20:00 -
[5]
I failed a time bonus too But what i got was the item i was supposed to deliver placed in my hangar, and a straight failure of mission so i ended up with double that item in my hangar
Strange
Stu
|

Drutort
|
Posted - 2003.12.19 07:32:00 -
[6]
Quote: Yeah but some of these are HARD...
My agent wanted umpteen zillion trit, and the time bonus was for under twenty minutes.
The only way I was able to do it was to just buy all the crap (for which I had to go to a different system 2 jumps away... for tritanium!)
There would be no way to mine that amount of trit in 20 mins to get the time bonus. I actually spent more on the trit than I got as a reward (in isk, at least).
Now, it doesn't matter to me as I have essentially unlimited funds at my disposal, but to someone who didn't... this would kinda screw them over.
exactly you can get away with some of those missions with instant or buying stuff...
but when they give you X type of item or some trade good you have to move it from some other place to this place 15+ jumps in 20 min

read my thread see what changed and the fact that agents didnt change in there mission time... which most important is the time bonus because the mission normal time has always been too much like 3 hours for that mission but THE TIME BONUS asks for 20-30min LOL
40k tri go mine that in 20 min  
you cant even hold that in most cruisers... so if frig is the fastest... yet you need bigger then a crusier etc... your screwed! support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Archemedes
|
Posted - 2003.12.19 07:34:00 -
[7]
Those mining missions ARE a pain. Even mining Veldspar in my Apocalypse with 6 expanders (gee, wasn't this patch supposed to slow DOWN that sort of thing?) I can't get 50k Trit in one haul.
On the other hand, if you work out of a single station and your agent likes minerals, you can always keep a bunch on hand. An hour or so in a mining ship will keep you well stocked for quite a while...
|

Saera Ezliha
|
Posted - 2003.12.19 08:47:00 -
[8]
Now you can always buy a few passive targeters to keep handy for trit missions. Just recycle it and you have a fair amount.
There is similar items for pye/mex needs. Now be a bit creative and think before you run out mining 
|

Drahcir Nasom
|
Posted - 2003.12.19 09:22:00 -
[9]
Edited by: Drahcir Nasom on 19/12/2003 09:30:41 Some of these time bonuses aren't just hard, they are physically impossible. One of my characters just had a mission from a level 2 agent, go 10 jumps collect 5200 Iron M charges (260m3) and move them a further 7 jumps. The mission description said I had 2 hours or 1 hour to get the time bonus. When I accepted the mission, the timer showed I only actually had 30 ninutes to get the time nonus. In my Thorax with 5 local hull overdrives and a Y-T8 MWD I have a base speed of about 340 and a top of about 1500. Three of the systems I had to cross were too far for me to do in one jump (>72 AU). It took just seconds to reconfigure my ship at the intermediate stop, removing 2 overdrives and fitting 2 expanders to get the needed volume. Even with this setup, I was 4 minutes outside the timebonus limit.
My other character may have been able to complete this mission in time, but then he's running a Megathron with 7 Local Hull overdrives and a Quad LiF MWD giving him a top speed of over 2.4km/s, and enough cargo space so he wouldn't have needed to reconfigure at the pickup, and he probably had enough cap to do the 3 long systems in one jump each as well.
So does this mean we need to be running agent missions using BS equipped with top of the line modules just to get time bonuses?
Drahcir
p.s. The run of 7 then 10 was using "Short route" on AP and took me through systems as low as 0.2, had I picked "Safe route", it was 13 jumps then 15 for the same trip.
|

j0sephine
|
Posted - 2003.12.19 09:30:00 -
[10]
Edited by: j0sephine on 19/12/2003 09:31:17
"So does this mean we need to be running agent missions using BS equipped with top of the line modules just to get time bonuses?"
... No. You can fit 260 m3 easily in cargo bay of the Kestrel with overdrive injectors in both low slots -- put MWD + AFB on it and you will be flying at 2km/s, meaning you can do those 17 jumps easily in 30 minutes.
For more cargo space you can use any combination of overdrive/cargo expander modules, getting up to 400 m3... enough to do all but level 3 'large haul' missions in single run. Large hauls will take you two runs, but given the frigate speed you will often be able to pull them off within time bonus limit.
|

Drutort
|
Posted - 2003.12.19 10:45:00 -
[11]
Quote: Edited by: j0sephine on 19/12/2003 09:31:17
"So does this mean we need to be running agent missions using BS equipped with top of the line modules just to get time bonuses?"
... No. You can fit 260 m3 easily in cargo bay of the Kestrel with overdrive injectors in both low slots -- put MWD + AFB on it and you will be flying at 2km/s, meaning you can do those 17 jumps easily in 30 minutes.
For more cargo space you can use any combination of overdrive/cargo expander modules, getting up to 400 m3... enough to do all but level 3 'large haul' missions in single run. Large hauls will take you two runs, but given the frigate speed you will often be able to pull them off within time bonus limit.
its not really possible to travel 17 jumps in 30 min any more
you cant say that it works just by saying it works with only or 2 configurations...
what about other people with other ships, or those who are limited etc... they all have to fail?
no you cant do it with a cruiser thats for sure regardless how fast its going and ya i have top speed of 6km and get to the gate in 10 sec...
but do all the math and the add a few long jumps and you will see how it doesnt work
and i tried it with a merlin that toped off at 1.5km/s with full cap since used AB's only i fit a 10AB on it a 1ab 
it doesnt beat my MOA set up that i have for full cap recharge and has that top speed... the aligning is an issue with cruisers though it takes a few sec away, and i dont see how it could ever be done..
btw my lvl2 and my lvl3 all giving me time bonus of 20-30 min even for missions that it says you have up to 3hours to do normal time. support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

j0sephine
|
Posted - 2003.12.19 11:05:00 -
[12]
"its not really possible to travel 17 jumps in 30 min any more"
*shrugs* I ran the route Nonni--Kisogo back and forth 3 times yesterday, with a side stop 2 jumps past Jita along the way. That's ~40+ jumps and 7 dockings, plus time needed to swap modules to maximize speed, to drop/load cargo, to set autopilot etc. Did it all in an hour, and failed my mission literally by 5 seconds.
But don't tell me doing less is impossible. :P
"you cant say that it works just by saying it works with only or 2 configurations..."
... Am giving configuration which works well for me. 'Tis hardly only configuration that can be used, but don't require me to think for you and list everything which could work equally well?
"what about other people with other ships, or those who are limited etc... they all have to fail?"
Some will not be able to get a bonus until they focus on the skills and equipment needed for getting them, simple. It's bonus, not something mandatory even a hauler travelling at 100 m/sec in their indy should get 100% of the time.
"no you cant do it with a cruiser thats for sure regardless how fast its going and ya i have top speed of 6km and get to the gate in 10 sec..."
I've heard Omen is very good for missions from the person who's using it. He wasn't complaining about not being able to get the time bonuses, for some strange reason. :s
"but do all the math and the add a few long jumps and you will see how it doesnt work"
Am not doing math, am doing actual in-game travels. It works for me.
"and i tried it with a merlin that toped off at 1.5km/s with full cap since used AB's only i fit a 10AB on it a 1ab "
You will be faster with frigate MWD and use comparable amount of cap. Put the MWD, AFB and Small Capacitor Battery combo and you will be much better off than playing tricks with cruiser AFB...
|

Zugg
|
Posted - 2003.12.19 11:13:00 -
[13]
I had a similar failed time bonus.
Go 4 jumps to this station and come back. making it 8 jumps round trip in 20 minutes. Sounds simple enough.
I was running my Armageddon with 8 overdrives and two afterburners. By the time I reached there I had around 7 minutes left.
Once I started reconfiguring it got worse. It was 121 units, well 120 = 600 cargo. That one extra unit was enough that I had to strip all the overdrives and install a cargo expander. No way I was making it back in time.
I petitioned a GM about it and got the typical "not our fault, use a faster ship."
Now really how much faster can you really get than having navigation 5 and a Armageddon with 8 overdrives? 350 base speed is pretty damn high. Now hat about the return trip? How many ships can carry more than 600 cargo and still make that time requirement?
Microwarp drives are not the answer. Yes they increase speed but eat energy. With 20k travel to places after warp in those MWDs eat up energy, nevermind the use for warping. Sooner or later your going to run out of energy and be just as screwed as if you did not have one.
I replied to the GM that filing the petition was just as much waste of time as being forced to do the mission. The least he could have said was "we can look over the mission parameters."
His reply was "we can not apologize for gameplay."
Had the mission time bonus been 30 minutes it probably could have been done.
To top it off it was the ONE chance for a skill I had running missions all day for a level 3 agent. Talk about feeling cheated.
The Dark Seraphs...like Hells Angels, but less hairy |

j0sephine
|
Posted - 2003.12.19 11:16:00 -
[14]
"Now really how much faster can you really get than having navigation 5 and a Armageddon with 8 overdrives? 350 base speed is pretty damn high."
How much faster than 350 m/sec? About 10-15 times, depending on the ship and configuration.
Snap out of that 'battleship is best for everything' mindset, it's no longer true.
|

JPFAmarr
|
Posted - 2003.12.19 11:23:00 -
[15]
Yep. I had a time bonus of 20 minutes for a 21 jump mission. Needlesstosay, I didn't make it! :-)
Generic Corporation |

Zyrla Bladestorm
|
Posted - 2003.12.19 11:51:00 -
[16]
on the ships point .. Probe! 270 base speed, 320 base cargo, 5% to speed and cargo per level (can you say indy-lite ?) with L4 that makes it 324 speed and 384 cargo .. lob an MWD and AB on there and you've got yourself 3km/s :) always the choise of two low slot mods as well to increase the cargo or speed yet more . ----- Apologys for any rambling that may have just occurred.
|

Zugg
|
Posted - 2003.12.19 16:47:00 -
[17]
Josephine do not use that "get a better ship excuse" to try denying that the time bonuses are buggy.
The mission had a requirement of 601m3 cargo (601 cargo space.) That does not fit in an Amarr cruiser unless it is all cargo expanders (which makes it extremely slow.) Even using an Bestower would not work because of the slowness of the ship, even if the low slots were used for overdrives instead of cargo.
Today I was given a mission to the same station, but a one way trip. It had the same 20 minute time bonus.
By the looks of all the complaints, most of the problem with time bonuses is for round trips.
Missions should not require having certain ships or pieces of equipment to accomplish them. Especially if those missions are for rare rewards. If they are required then your keeping the rich richer and the poor poorer.
The Dark Seraphs...like Hells Angels, but less hairy |

Ooke
|
Posted - 2003.12.19 17:47:00 -
[18]
I haven't failed a time bonus yet, though I've only done 20 missions so far this patch.
and a probe is your friend for courier missions, with minmatar frigate lvl 4 and two basic expanders that's 500m3 cargo capacity.
not to mention adding an ab and a mwd and the little ship zips around in no time...
Ooke: May Contain Nuts |

The Reclaimer
|
Posted - 2003.12.19 19:03:00 -
[19]
Quote: Josephine do not use that "get a better ship excuse" to try denying that the time bonuses are buggy.
The mission had a requirement of 601m3 cargo (601 cargo space.) That does not fit in an Amarr cruiser unless it is all cargo expanders (which makes it extremely slow.) Even using an Bestower would not work because of the slowness of the ship, even if the low slots were used for overdrives instead of cargo.
Today I was given a mission to the same station, but a one way trip. It had the same 20 minute time bonus.
By the looks of all the complaints, most of the problem with time bonuses is for round trips.
Missions should not require having certain ships or pieces of equipment to accomplish them. Especially if those missions are for rare rewards. If they are required then your keeping the rich richer and the poor poorer.
Thats faulty logic. Of course they should require different ships. The day of the battleship being anything but a battleship and maybe a miner are thankfully over. Adapt...
|

Drutort
|
Posted - 2003.12.19 20:50:00 -
[20]
so now i have to go and train up a hole new race skill and get new ship just because that one does fit and can do the timebonus?
how about NO
pretty soon you will start getting missions that req BS or indy size cargo and they will want you to do it in 20-30mim support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

j0sephine
|
Posted - 2003.12.19 20:57:00 -
[21]
Edited by: j0sephine on 19/12/2003 20:59:37
"Josephine do not use that "get a better ship excuse" to try denying that the time bonuses are buggy."
... I'll repeat my question from earlier reply: should the time bonuses be set so even someone using the slow hauler will be able to get them 100% of time?
I don't really understand it. it's simple, after all:
If you try to fight the tough 0.0 rats in anything but battleship, people will call you crazy, rightly so.
If you try to haul large amounts of cargo in anything but industrial, people will call you crazy and rightly so.
If you try to do agent missions in anything but ship configured for speed and cargo space... i believe i have the full right to call you crazy as well.
Agent missions are no different from other EVE activities -- you need the right tool for the job to do it right. The advantage is, the tool for those agent missions is the most cheap one out of them all.
"The mission had a requirement of 601m3 cargo (601 cargo space.) That does not fit in an Amarr cruiser unless it is all cargo expanders (which makes it extremely slow.) Even using an Bestower would not work because of the slowness of the ship, even if the low slots were used for overdrives instead of cargo.
Today I was given a mission to the same station, but a one way trip. It had the same 20 minute time bonus."
A corpmate of mine was today given mission to haul more cargo than his Kestrel could carry. He was also given 20 minute time bonus. Guess what he did?
He asked another corpmate with a Probe for help. They transported the cargo together, in one run. Got the bonus too, i think.
Imagine that: players cooperating to get the bonus in what --according to popular whining-- is single player game online.
Shucks. But it's those who think out of the box that win, not those who rather to just sit and whine how things are impossible.
"Missions should not require having certain ships or pieces of equipment to accomplish them. Especially if those missions are for rare rewards. If they are required then your keeping the rich richer and the poor poorer."
... Am sorry, but are you saying here with straight face that a price of friggin' frigate which ones need to do easily the agent missions, 'separates the rich from the poor'?
You can't be possibly serious.
And if you are, how do you justify rats in 0.0 space dropping the rare modules but requiring a battleship to acquire them... or lucrative trade routes requiring large industrials? Don't these also 'separate the rich from the poor' and much stronger to boot?
|

Drutort
|
Posted - 2003.12.19 21:06:00 -
[22]
you can go in ANY BS and kill rats...
here there are FEW that have the ABILITY to do agent missions... you see the difference here?
you are telling me to go train another race just so i can use that one type of ship for agent missions...
HOW ABOUT i should be able to do agent missions with the race that i have, just like you could go fight in any BS
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Zugg
|
Posted - 2003.12.19 21:06:00 -
[23]
Forget it, you just want to run your mouth. You even ignored the problem while quoting it.
I thought you were a better person than that. My mitake wont happen again.
The Dark Seraphs...like Hells Angels, but less hairy |

j0sephine
|
Posted - 2003.12.19 21:29:00 -
[24]
Edited by: j0sephine on 19/12/2003 21:36:28
"you are telling me to go train another race just so i can use that one type of ship for agent missions...
HOW ABOUT i should be able to do agent missions with the race that i have, just like you could go fight in any BS"
Caldari: Kestrel Minmatar: Probe. (Rifter/Breacher for heavy combat)
(those two were covered already)
Amarr: Inquisitor.
300 m3 base cargo space, 1.4 km/sec with single mwd. With two missile launchers and medium Beam Laser.
For speed, can disable laser turret and fill low slots with overdrives. For cargo, can fill low slots with cargo expanders. Can replace medium cap battery with afb if even more speed is needed.
<edit> just checked. The full speed/cargo setup can hold 479 m3 and travel at 1586 m/sec. And still fits two launchers for self defense and rat killing with 7 units of powergrid and nearly 100 units of CPU left.
The Gallente
they're probably the worst off, since there isn't one ship that's universal enough. So they'd probably have to settle for Imicus* for hauling (423 m3, 1.5 km/sec) and Incursus for combat and small delivery missions.
... still, the bottom line is yes, you can do agent missions with the race you have.
*) edited to avoid unnecessary confusion ;s
|

Zyrla Bladestorm
|
Posted - 2003.12.19 21:32:00 -
[25]
I suspect you mean the imicus Jo - 320 cargo rather than the navitas (210 cargo) ? . ----- Apologys for any rambling that may have just occurred.
|

j0sephine
|
Posted - 2003.12.19 21:35:00 -
[26]
Ack, my bad. That's Imicus indeed, not sure what made me mess them up like that ^^;
|

j0sephine
|
Posted - 2003.12.19 21:57:00 -
[27]
"Forget it, you just want to run your mouth. You even ignored the problem while quoting it.
I thought you were a better person than that. My mitake wont happen again."
Uhmm sorry, but rather than sit with you and weep how the bonus timer is broken and how horrible it is, i'd try to figure out ways to work around the problem... so i can get the cool stuff without having to wait for things to be fixed. If they actually are broken and going be fixed to begin with.
And i try to share what i figured out so far, hopefully helping someone else out there to get the cool stuff if they're only willing to try.
If that makes me a worse person than if i were just moaning how nothing is possible anymore, in hope i get everything dropped on my lap... well so be it, i think i can live with it. My nicely grown wallet will help here a lot. :s
|

Zugg
|
Posted - 2003.12.19 22:10:00 -
[28]
All I see is you going on and on yet ignoring a few simple facts.
1. The mission was a level 3 mission for 601m3 cargo. Which does not fit in any of your cargo configurations by the way. So your configuration were not better.
2. One mission round trip was a 20 minute time bonus. Another mission involving same exact two stations but only one way was also 20 minutes. Had the round trip been 30 or 40 minutes like I said before (which you ignored) it could have been done.
3. I am not the only one saying that the round trip time bonuses are bugged for some of the missions. Not all of them are bugged, only a few. Yet your going on and on like I said none of them can be done.
4. When I pointed it out to a GM he used the same excuse you did. Get a better ship. None of your configurations were any faster. After figuring in 4 overdrives, ABs, 4 cargo expanders, MWD, and skills my top speed is just over 1700 m/s well over those configurations you quoted. I had all 8 overdrives equipped for that one that failed. If I remember right that makes it like 2700 m/s for top speed.
5. Time bonuses do not figure in lag, ctds, getting hung up on stations, or anything else that may cause a slight delay.
As I said before you can not get a more versatile ship than an Armageddon for running missions as an Amarrian. I know I have run over a thousand of them. Starting way back with an executioner, omen, and a maller. Check my standings in game if you doubt I know how to do missions as much as you seem to.
As for your corporation member getting help, good for him, big deal. Not every player is in a big corporation or even in a corporation willing to help each other. Nevermind time differences. It does not matter really, your corporation member getting help was just another invalid point to ignore the real facts.
The Dark Seraphs...like Hells Angels, but less hairy |

Drutort
|
Posted - 2003.12.19 22:23:00 -
[29]
thats what i have been saying, most of them i was very close maybe my build was wrong but some were so bad in time that i really think i should have had like 10 more min
you know why maybe you should read my thread... i had these agents PRE-CASTER... they were exact same missions they were CAKE to do back then... now POST-CASTER they are EXACT SAME ONES but SO MUCH changed in CASTER
the dev's didnt take the time to look and add like 5 min or 10 min to some of them....
btw some of the 20 min should really be like 30-40 min its really messed up for some missions
and it should be dueable in a cruiser as others said you need so much more cargo for the lvl3's
i went to my lvl2 and i got same mission as my lvl3 was giving out... same time and almost same trip but the thing was that this was very little cargo vs the lvl3 that req a cruiser or faster and wanted it done in same time 
point is they didnt even look at some of the missions and tweak them... also people are saying some are given and say 1 hour for bonus time but yet they turn up to be 30 min... so a lot is messed up support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Discorporation
|
Posted - 2003.12.19 23:04:00 -
[30]
Quote:
As I said before you can not get a more versatile ship than an Armageddon for running missions as an Amarrian. I know I have run over a thousand of them. Starting way back with an executioner, omen, and a maller. Check my standings in game if you doubt I know how to do missions as much as you seem to.
Arma has a problem of accellerating like a pregnant whale. I like my Maller better for running missions w time bonuses (only missed two missions that wouldve given me oodles of Pax Amarria units.. Like i need those.)
It can be done in a maller too, I wager.
[Heterocephalus glaber]
|

j0sephine
|
Posted - 2003.12.19 23:16:00 -
[31]
"All I see is you going on and on yet ignoring a few simple facts."
... It's too bad that's all you see. But i already explained what am trying to do, if you'd rather overlook it then at least don't criticize me for ignoring your point, please. You are doing the very same thing just now.
"1. The mission was a level 3 mission for 601m3 cargo. Which does not fit in any of your cargo configurations by the way. So your configuration were not better."
Fine then, if you insist on doing it strictly on your own and in single run then you can do it literally with any tier 1-2 cruiser of any race, with 3 cargo expanders. (Caracal being single exception with its 2 low slots) Which, incidentally, makes your claim how it's not possible to put this amount of cargo into any Amarr cruiser without sacrificing all low slots, false. (both Omen and Augoror will have 2 free low slots)
"3. I am not the only one saying that the round trip time bonuses are bugged for some of the missions. Not all of them are bugged, only a few. Yet your going on and on like I said none of them can be done."
Sorry, that was my impression. If it's not your original intention then my apologies, you worded your point in a way which confused me.
"4. When I pointed it out to a GM he used the same excuse you did. Get a better ship. None of your configurations were any faster. After figuring in 4 overdrives, ABs, 4 cargo expanders, MWD, and skills my top speed is just over 1700 m/s well over those configurations you quoted."
Uhmm, i mentioned Kestrel with speed of 2k/sec. And also mentioned was Probe, with speed of 3k/sec. Your 1.7 k/sec is not 'well over' either of them, sorry.
In addition, you are completly overlooking the issue of ship agility -- might be wrong here, but i think a frigate or cruiser accelerates faster than the battleship, thus taking even less time to hit the gate than just speed difference would suggest. o.O
"As I said before you can not get a more versatile ship than an Armageddon for running missions as an Amarrian. I know I have run over a thousand of them. Starting way back with an executioner, omen, and a maller. Check my standings in game if you doubt I know how to do missions as much as you seem to."
... But then if you are such experienced mission runner, i can only presume you are presenting false facts about stuff like being unable to configure the Amarr cruisers etc. on purpose, and not due to lack of knowledge. Praytell, what are you trying to achieve by it?
|

Liam Pelas
|
Posted - 2003.12.19 23:21:00 -
[32]
Edited by: Liam Pelas on 19/12/2003 23:24:59 it may seem a bit odd, but i do all my courier missions in my iteron V, and so far i don't think ive missed a time bonus on a non-loop mission (appart from when ive been doing two at the same time - i often have to miss one time bonus to get the other ). Cargo size isn't a problem, and i can fit a 10mn mwd (tho im not convinced its the fastest combo...)
|

Zugg
|
Posted - 2003.12.19 23:49:00 -
[33]
Your still leaving out quite a few details.
When you give up a low slots from an overdrive to a cargo expander your losing a large amount of base speed. Your configurations are no longer going to reach those speeds your claiming and you know I am right on that because your configurations are set for speed, not cargo.
If your going to bring agility into this as another irrelevant point. Your forgeting both Command and Evasive Manuevers raises a ships agility. Nevermind the bonus agility for eight alpha overdrives.
There is three to four other threads on this same subject. Yet you chose to flame and troll me about because you made the assumption I meant no time bonus could be made.
Yeah some times those time bonuses do work out real easy on round trips. I just did a 14 jump (7 jumps) in under 25 minutes. Know what the difference is? The entry points to each system. In case you did not know if you travel the same route enough you can jump into a system and land right in front of your destination gate (as in no warping.) Providing you have been that way recently (resets on logging out or reboots, not positive yet.) So if you have not been that direction recently or enough times (whichever it is) then you have to warp each time across each system to jump to the next.
It does not matter really. The fact remains that at some point the devs need to figure out the slightly above average ship and use the equipment speed to that ship to determine better time bonuses. Some existing time bonuses need to be checked to ensure that they can be made.
The Dark Seraphs...like Hells Angels, but less hairy |

j0sephine
|
Posted - 2003.12.20 00:13:00 -
[34]
Edited by: j0sephine on 20/12/2003 00:14:15
"Your still leaving out quite a few details.
When you give up a low slots from an overdrive to a cargo expander your losing a large amount of base speed. Your configurations are no longer going to reach those speeds your claiming and you know I am right on that because your configurations are set for speed, not cargo."
That's correct, i wrote specifically in my first reply i was talking about configuration with the overdrive injectors, and what cargo space such configuration gives... how is that leaving out the details?
"If your going to bring agility into this as another irrelevant point. Your forgeting both Command and Evasive Manuevers raises a ships agility."
Given those skills raise base ship agility for both the battleship and the frigate alike, the relative impact of them is none -- while battleship with those skills trained high will accelerate faster, so will --proportionally-- the frigate.
"Nevermind the bonus agility for eight alpha overdrives."
... Alpha Overdrive module has the bonus agility of 1.01 meaning it makes the ship slightly more sluggish. Presuming they work, of course.
"There is three to four other threads on this same subject. Yet you chose to flame and troll me about because you made the assumption I meant no time bonus could be made."
... Sorry; if it's nothing but flaming and trolling to you i won't bother then anymore...
|
| |
|
| Pages: 1 2 :: [one page] |