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Tessho
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Posted - 2007.03.11 09:53:00 -
[1]
Edited by: Tessho on 11/03/2007 09:57:44 Edited by: Tessho on 11/03/2007 09:53:29 Hi,
I was reading the thread which talk about minmatar bs problems when i had the idea to try to fit a solo pvp tempest.
If you have any suggestion, i'm will be happy to modify my setup to reach the best one :p. I'm not pretty sure about the tracking comp 2, may be it's unecessary, but i don't know what fit in the last med slot.
HIGH-SLOTS : ~~~~~~~~~~~~ - [1593 | 28] Dual 650mm Repeating Artillery II [80xBarrage L] - [1593 | 28] Dual 650mm Repeating Artillery II [80xBarrage L] - [1593 | 28] Dual 650mm Repeating Artillery II [80xBarrage L] - [1593 | 28] Dual 650mm Repeating Artillery II [80xBarrage L] - [1593 | 28] Dual 650mm Repeating Artillery II [80xBarrage L] - [1593 | 28] Dual 650mm Repeating Artillery II [80xBarrage L] - [2000 | 43] E500 Prototype Energy Vampire - [2000 | 43] E500 Prototype Energy Vampire
MED-SLOTS : ~~~~~~~~~~~~ - [1750 | 40] Heavy Electrochemical Capacitor Booster I - [ 1 | 25] J5b Phased Prototype Warp Inhibitor I - [ 1 | 22] Fleeting Propulsion Inhibitor I - [1250 | 75] Quad LiF Fueled I Booster Rockets - [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Gyrostabilizer II - [ 1 | 30] Gyrostabilizer II - [2300 | 55] Large Armor Repairer II - [ 2 | 30] Energized Adaptive Nano Membrane II - [ 2 | 30] Energized Adaptive Nano Membrane II - [ 500 | 28] 1600mm Reinforced Rolled Tungsten Plates I
RIG-SLOTS : ~~~~~~~~~~~~ - [ 150] Projectile Ambit Extension II - [ 75] Anti-Explosive Pump II - [ 75] Anti-Kinetic Pump II
For the tank, it gives : Armor HP : 13013.75 Armor EM : 81.96 % Armor Explo : 60.04 % Armor Kinetic : 66.7 % Armor Thermal : 60.9 %
with engi V, electronic V, WU V and AWU V : there are still 2.6 pg and 30.5 cpu
And It's doing (with 3 heavy drone t2) about 374 dps on a ship with 70% in every armor resist. On a structure : 601 dps
(may be i have to nerf my gun to dual 425 (-30 dps), drop a gyro (-60 dps also argh) to put another large repair ?)
please feel free to rate my fitting ^^
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FraXy
0utbreak
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Posted - 2007.03.11 11:51:00 -
[2]
Friendly tip.
Those T2 Rigs are worth roughly 3-4 lost T2 Tempests when taking insurance into account if not 4-5.
And maybe change the Gyro or 1600mm plate for a Damage Control II.
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Tessho
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Posted - 2007.03.11 11:56:00 -
[3]
therefore,
i change rig tech2 to tech1, for cost effectiveness. That's a good point ^^.
1600 / gyro against dcu2... hum... I would probably choose to remove 1600 to dcu2 (cause it works on the same field... tanking). Any other advises ? :)
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Nadraas
Antipodean inc. Zenith Affinity
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Posted - 2007.03.11 12:02:00 -
[4]
get rid of the Tracking comp, do not need it, tracking is fine, i usually fit a second web, DC II is a must, 1600mm plate not so much i usually fit mt lows like this:
3x active hardner therm, kin, exp 1x Gyro II 1x DCU II 1x LAR
nice damage nice all around resists.
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AsfALT
Republic Military School
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Posted - 2007.03.11 15:10:00 -
[5]
Hello,
First thing i would say is to replace the scram with a t2 one for that added range. Also use 2 lar and drop the armor rigs as they reduce your speed and speed is esential for the tempy. If you can dictate range you will most likely win the fight.
That 5th slot i think will be best used with a named traking disruptor but a second web could also be efective so it's up to you. Even a sensor booster is ok as it somwhat protects you from dampners which are very common these days.
With adv weapon upg lvl4 (i wish i had the patience to train this skill to lvl 5 ) and one power grid rig you can use 650II (actualy u can use 5*650 and 1*425) + heavy electro inj + 2*LARII + 1 proj rig +2 heavy nos.
Hope this helps.
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Deathbarrage
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Posted - 2007.03.11 15:27:00 -
[6]
try:
6x d425mm II, 2x heavy dim
MWD, web, 2xdisrupt, injector
2x LAR II, 2x EANM II, DCU II, gyro II
rigs nothing yet
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Quinaru
Ex Nihil
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Posted - 2007.03.11 15:41:00 -
[7]
6 x biggest guns possible (usually a mix of Dual 425 and dual 650) 2 x heavy nos
mwd scram web injector tracking disruptor
2 x LAR 3 x hard (kin/ther/kin( EANM II // 1 x LAR 1 x 1600mm RT 2 x EANM 2 x gyro // 2 x LAR 2 x EANM 1600mm Gyro
The highs are pretty standard... lows vary depending on your situation...
A very effective setup is also to use 2 torp launchers instead of nos, then go with 1 rep, 2 gyro's, plate, 2 x eanm
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Nick Parker
Caldari Rogue Elements
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Posted - 2007.03.11 16:24:00 -
[8]
To the OP
Things that I have found work in your last mid slot sensor booster (to negate the tempests *iss poor locking range, or some monkey with sensor damps)
Secondly, a additional Web, allways handy
I've found I like a target painter, especially on any missile based setup.
Not tried this in revelations, but if you know your prey, a racial specific dampener. If it works let me know
A tracking disruptor works wonders against megas, as you can smack them with it and use your tempest speed to stay out of their web range
Lastly, (and this was a SISI setup, but it worked wonders on their with the nos boat monkeys) A additional Medium cap injector, and triple LAR 2's and one of each active hardeners
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.11 16:25:00 -
[9]
Originally by: Deathbarrage try:
6x d425mm II, 2x heavy dim
MWD, web, 2xdisrupt, injector
2x LAR II, 2x EANM II, DCU II, gyro II
rigs nothing yet
I've used this setup with active hardners and dual web before. It is one of the greatest anti-cruiser platforms in existance.
sgb
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Shinjuro
Chaos Reborn
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Posted - 2007.03.11 17:47:00 -
[10]
currently using:
6- duel 650's, 2 hvy nos
Cap injector, warp scram, web, mwd, tracking disrupt
3 hardeners (exp,kin,therm), 1 rep, damage control, 1600mm RT
Tanks really well, isn't nearly as expensive as the rigged setup, fits with ease, with rigs it would really shine.
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Tessho
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Posted - 2007.03.11 18:03:00 -
[11]
I don't understand the last fitting against the first one presented in this topic (with a change of gyro to dcu2) , same resist, less dps, no more tanking modules :(
i like the idea of a tracking disruptor to fight against megathron at 20km :p no web but 2 disruptor ?
in fact, if i fit a web, hail ammo are a requirement to be... in harmony with the web ? (<10km). But, if I with this fit, i will never engage a megathron (too deadly under 10km).
So we have 4 options :
- 2 disruptor, we can engage every BS except dominix and raven - 1 disruptor + 1 sensor booster, effective against cruiser and bs, dodge the problem of a dampener. - 2 web, with hail ammo, and we can engage everything except the too powerful megathron (ans may be the unused hyperion)
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Shafty
S.Y.N.D.R.O.M.E.
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Posted - 2007.03.11 18:46:00 -
[12]
To anyone who has only done advanced weapon upgrades to 4, you will be given a new lease of life if you do it to 5, well worth doing, 6x1400 t2 with no power mods you say? thx
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AsfALT
Republic Military School
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Posted - 2007.03.12 09:26:00 -
[13]
Edited by: AsfALT on 12/03/2007 09:22:16
Originally by: Shafty To anyone who has only done advanced weapon upgrades to 4, you will be given a new lease of life if you do it to 5, well worth doing, 6x1400 t2 with no power mods you say? thx
ARGH!
I shall comence advanced weapon upgrades lvl5 training!
:)
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AsfALT
Republic Military School
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Posted - 2007.03.12 09:33:00 -
[14]
Originally by: Tessho I don't understand the last fitting against the first one presented in this topic (with a change of gyro to dcu2) , same resist, less dps, no more tanking modules :(
i like the idea of a tracking disruptor to fight against megathron at 20km :p no web but 2 disruptor ?
in fact, if i fit a web, hail ammo are a requirement to be... in harmony with the web ? (<10km). But, if I with this fit, i will never engage a megathron (too deadly under 10km).
So we have 4 options :
- 2 disruptor, we can engage every BS except dominix and raven - 1 disruptor + 1 sensor booster, effective against cruiser and bs, dodge the problem of a dampener. - 2 web, with hail ammo, and we can engage everything except the too powerful megathron (ans may be the unused hyperion)
I don'y think you need 2 scrams for solo work
If you fit a web is not necesarily to engage <10 km in all fights, you must adjust your tactic depending on your current target.
If you have 2 webs even if a mega gets in web range and webs you, you can exit web range fast as you have 2 webs and usualy more speed ergo you will go to 22km orbit and baragge him to death.
If you encounter a gedon, you use hail and go in close where your 2 webs again can hold him in place and you kill it.
So if you use 2 webs u can kill cruisers beeter and go in close and be sure you can control the range.
If you use 1 web and 1 traking disrupt you usualy stay outside of web range and shoot from afar BUT you shall not dorp the web as then you have no way of controling range once you are webbed.
I am not sure if i made myself very clear as i am not a native english speaker.
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Swiftness
Caldari VMF-214 Blacksheep
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Posted - 2007.03.12 09:47:00 -
[15]
Looks OK.
For soloing you may want to fit a sensor booster for catching more battlecruiser / cruiser sized targets.
ECM drones are very efficient too, you should use them .
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.12 09:49:00 -
[16]
Originally by: AsfALT Edited by: AsfALT on 12/03/2007 09:22:16
Originally by: Shafty To anyone who has only done advanced weapon upgrades to 4, you will be given a new lease of life if you do it to 5, well worth doing, 6x1400 t2 with no power mods you say? thx
ARGH!
I shall comence advanced weapon upgrades lvl5 training!
:)
I get around the pg problems by fitting autocannons. 1/5th the price, 1/3 more dps and I don't have to **** myself any time something comes out of warp near me.
sgb
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AsfALT
Republic Military School
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Posted - 2007.03.12 09:54:00 -
[17]
Edited by: AsfALT on 12/03/2007 09:55:02
Originally by: smallgreenblur
Originally by: AsfALT Edited by: AsfALT on 12/03/2007 09:22:16
Originally by: Shafty To anyone who has only done advanced weapon upgrades to 4, you will be given a new lease of life if you do it to 5, well worth doing, 6x1400 t2 with no power mods you say? thx
ARGH!
I shall comence advanced weapon upgrades lvl5 training!
:)
I get around the pg problems by fitting autocannons. 1/5th the price, 1/3 more dps and I don't have to **** myself any time something comes out of warp near me.
sgb
I am checking atm if a auto pest wil benefit from that little boost to pg and it seems it dosen't... maybe if a try a heavy plated setup...
edit: ARGH with awu5 and no pg rig i am 2.6 pg short on a 1600mm plate... the humanity!!
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AsfALT
Republic Military School
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Posted - 2007.03.12 10:02:00 -
[18]
Not necesarily related to the pest but do trimark armor pump bonuses stack? If they don't it seems i can get around 30k hardend armor on a 2*1600 plated pest.
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.03.12 10:03:00 -
[19]
Originally by: smallgreenblur
Originally by: AsfALT Edited by: AsfALT on 12/03/2007 09:22:16
Originally by: Shafty To anyone who has only done advanced weapon upgrades to 4, you will be given a new lease of life if you do it to 5, well worth doing, 6x1400 t2 with no power mods you say? thx
ARGH!
I shall comence advanced weapon upgrades lvl5 training!
:)
I get around the pg problems by fitting autocannons. 1/5th the price, 1/3 more dps and I don't have to **** myself any time something comes out of warp near me.
sgb
1400s are fun though..:)
Anyway the dual 425mm setup is win win tbh :) The guns can also track nanoships, wont kill em but you shouldnt die to them which is good in the nano-fad age.
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.12 10:07:00 -
[20]
Originally by: AsfALT ARGH with awu5 and no pg rig i am 2.6 pg short on a 1600mm plate... the humanity!!
Ouch :P
My 3 types of a/c pest:
Gank / tank high: 6x800 mmII, 2xheavy nos. mid: mwd, xl boost, 1 x em II, 1xinvulII, cap injector low: 3x gyro, i-stab, nano, tracking enhancer
gank: high: 6x800mmII 2xheavy nos mid: mwd, 2xweb, scram, sensor booster low: 4xgyroII (3% more dps ftw), 2xTracking enhancer II.
tank and tackle/solo high: 6x425mmII, 2x heavy nos mid: mwd, web, scram, inject, tracking disruptor / sensor booster low: dual LARII, exp/therm/kin hardners, DCII.
I'm pretty sure that all fitted but been a while since I flew a tempy since the mael does it all so much better (except the armor tank) :D
sgb
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AsfALT
Republic Military School
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Posted - 2007.03.12 10:18:00 -
[21]
Originally by: smallgreenblur
gank: high: 6x800mmII 2xheavy nos mid: mwd, 2xweb, scram, sensor booster low: 4xgyroII (3% more dps ftw), 2xTracking enhancer II.
What aprox dps can you pull out of that gank setup?
and related to the bolded part - cool stuff :P
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Lonectzn
Pelennor Swarm R i s e
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Posted - 2007.03.12 10:25:00 -
[22]
Dual-lar is so last-patch. Don't listen to what they tell you.
You did right with the plate.
Last med is a sensor booster. If you're solo it will get you more kills than disruptor.
If you insist on resistance rigs, drop an EANM for a DCU.
And make sure you have some hail in cargo 
Oh, and just noticed you put a J5B.... that's 7.5km, dude grab a J5 at the least.
Otherwise nice. ----------------- Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Montolio
Spontaneous Defenestration
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Posted - 2007.03.12 14:19:00 -
[23]
6x Dual 650mm II, 2x Hvy dim nos. 1x Quad LiF mwd, 1x Hvy electro cap booster, 1x Faint 20km scrambler, 1x Fleeting web, 1x Balmer TD/Tracking comp II/ Sensor boost II (You'll need the Faint scrambler to fit the tech2 Tracking comp). 2x Large repper II, 2x Eanm II, 1x Dcu II, 1x Gyro II (You could remove an Eanm/Dcu for another Gyro).
5x Hammerhead II/5x Hobgoblin II or 2x Ogre II/2x Hammerhead II/1x Hobgoblin II.
1x Ancillery current router I, 1x Projectile burst aerator I, 1x Anti-explosive pump I.
You'll need AWU lvl5 for it all to fit. Pretty nice setup.
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