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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2007.03.11 23:28:00 -
[1]
I have now been gone from eve for almost exactly a year, but I've started missing eve, so I recently reactivated my account. I log on my main and find everything as I left it, but when I checked my 2 alts I got a schock. I've never really trained any skills on them, and I think they both had under 100k SP. Imagine my shock when I check their skills and find that one of them now have gunnery 5, and another one have 2 skills in trade lvl 5. The rest of their skills are all lvl 4. I'm 100% sure I havent trained any of their skills that far, so whats going on? Is it a bug? Have my alts trained themselves while I've been inactive?
I would appreciate it if anyone got the answer for that.
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Xaroth Brook
Minmatar Doomcraft
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Posted - 2007.03.11 23:29:00 -
[2]
few patches ago, the start-SP amount of characters was increased to around 900k, all characters with below that had their current skilltraining instafinish untill they would reach that point (or something like that.. read the patchnotes).
everybody's alt has had it ;) -=-=-=-=-=-=-=-=-=-=-=-=- Xaroth Brook Brainiac of Doomcraft |

Jex Jast
Go for the booty
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Posted - 2007.03.11 23:34:00 -
[3]
Paul's still at 800k...
Not to mention it's really annoying that if someone trained up to around 900k over the course of however long, then some noob joins and gets 900k off the bat, isn't that just a TAD irritating?
Why give noobs more than they used to get, anyway? You're not even closing the gap, really, you'd have to give everyone 100 mil starting isk and battlecruisers III to close the gap significantly. So why rob me of the time I spent in the beginning by giving it to others for free? ----- Don't add a pool to sell a house. Fix the windows.
Fixed it. Happy?  |

Kassad II
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Posted - 2007.03.11 23:35:00 -
[4]
Woah...
just...woah..
well..guess its nice for the new players. But I somehow feel that I've been wasted a month or 2 on my first char 
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2007.03.11 23:35:00 -
[5]
Stupid alts :(
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.11 23:41:00 -
[6]
Originally by: Jex Jast Why give noobs more than they used to get, anyway? You're not even closing the gap, really, you'd have to give everyone 100 mil starting isk and battlecruisers III to close the gap significantly. So why rob me of the time I spent in the beginning by giving it to others for free?
Wait, so does it close the gap significantly or not? -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.03.12 00:43:00 -
[7]
They didn't "instafinish" skills in training, they added skills relating to the school/race/bloodline of your alt until they got to the 800-900k skillpoint level new players now start with. The skill they added are the same skills that new players now start with. ----------------------------------------------------
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Frug
Zenithal Harvest
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Posted - 2007.03.12 00:55:00 -
[8]
Originally by: Crumplecorn
Originally by: Jex Jast Why give noobs more than they used to get, anyway? You're not even closing the gap, really, you'd have to give everyone 100 mil starting isk and battlecruisers III to close the gap significantly. So why rob me of the time I spent in the beginning by giving it to others for free?
Wait, so does it close the gap significantly or not?
Yeah seriously, make up your mind. Either it's not significant and pointless or it is closing the gap and you're whining.
Nice sig Crumplecorn. 
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |

MrBadidea
Caldari The Children of Lilith
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Posted - 2007.03.12 00:55:00 -
[9]
It's not supposed to be closing a gap between 1 day old nubs and 2 year+ veterans.
It's supposed to be so that new players can you know, like, PLAY THE GAME straight from the get go, without having to train a whole bunch of skills (no matter how quick they be) before they can do even simple things, such as go do level 1 missions.
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[Tranquility] You appear to be smacking in an unfitted Chimera. Would you like to notify MrBadidea of your current location? |

RaWBLooD
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Posted - 2007.03.12 02:18:00 -
[10]
Originally by: MrBadidea It's not supposed to be closing a gap between 1 day old nubs and 2 year+ veterans.
It's supposed to be so that new players can you know, like, PLAY THE GAME straight from the get go, without having to train a whole bunch of skills (no matter how quick they be) before they can do even simple things, such as go do level 1 missions.
uh yeah... and that guys gripe is that he had to train a whole bunch of skills before he can even do simple things, just adding some sp or w/e doesnt refund his time.
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SumDum
Freelancer Alliance
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Posted - 2007.03.12 02:37:00 -
[11]
Edited by: SumDum on 12/03/2007 02:37:11 stupid forum timer logging me out while typing.
i can't be bothered to fix it, anyway, to whoever started this thread, welcome back.
to the whiners about the sp boost, go pound sand
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.12 03:00:00 -
[12]
Originally by: Frug Nice sig Crumplecorn. 
I would have credited it too, but there isn't room  -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Frug
Zenithal Harvest
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Posted - 2007.03.12 03:57:00 -
[13]
No need, I'm happy as it is 
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |

Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2007.03.12 11:54:00 -
[14]
Well..basically I feel a bit cheated. I've got 3 mill sp on my main atm, and new players are just getting the first 1 mill for free. It somehow feels like the work I've put into that first mill sp, flying around in badly fitted kestrels have been totally wasted, and my 3 mill sp have been greatly devalued . I think that if CCP wanna give new chars +1 mill SP, they should give it to all of us, or at least players under 10-20-30 mill SP.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2007.03.12 11:54:00 -
[15]
Well..basically I feel a bit cheated. I've got 3 mill sp on my main atm, and new players are just getting the first 1 mill for free. It somehow feels like the work I've put into that first mill sp, flying around in badly fitted kestrels have been totally wasted, and my 3 mill sp have been greatly devalued . I think that if CCP wanna give new chars +1 mill SP, they should give it to all of us, or at least players under 10-20-30 mill SP.
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Kesh McCall
Caldari Malkalen Enterprises
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Posted - 2007.03.12 12:02:00 -
[16]
Originally by: Feriluce Well..basically I feel a bit cheated. I've got 3 mill sp on my main atm, and new players are just getting the first 1 mill for free. It somehow feels like the work I've put into that first mill sp, flying around in badly fitted kestrels have been totally wasted, and my 3 mill sp have been greatly devalued . I think that if CCP wanna give new chars +1 mill SP, they should give it to all of us, or at least players under 10-20-30 mill SP.
you have something, that they lack. The experience and the skill to fit a ship with the lowest possible skills. An advantage that noone can take from you |

Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2007.03.12 15:06:00 -
[17]
Well..Why would I need that skill when I have decent skills and are able to fit a ship, with those decent skills. I have no plan on going back to 50k SP anytime soon. I'd MUCH rather have 4 mill SP now instead of 3 mill, than I would have 1-2 months of boring play without much skills.
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Kassad II
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Posted - 2007.03.12 15:42:00 -
[18]
I basically feel taht either, new players shouldnt get that much SP, or older players should get The same amount of extra SP, or a refund (I much prefer the SP :P)
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.12 16:00:00 -
[19]
Originally by: Kesh McCall you have something, that they lack. The experience and the skill to fit a ship with the lowest possible skills. An advantage that noone can take from you
Very very true. Unless you've sat docked in the station twiddling your thumbs, you've got something in the time it took you to train up that 900k SPs which is worth 10 times that of the SPs themselves. That includes both experience and the material assets you've acquired.
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Maam
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Posted - 2007.03.12 16:01:00 -
[20]
Can I assume all the people who think this is a major problem are those who would wake up in a cold sweat if they think they are going to have a skill not training for 10 minutes?
I sentence you all to go on holiday for two weeks with no skill training!
If I had to try to balance it, I wouldn't let anyone get to lvl 5 in a skill from the outset. If you want to RP it, no-one should leave the raining academies as the pinnacle of expertise in anything.
I'd favour a broader spread of skills so that people could fit more basic stuff from the outset.
That bit at the beginning where you can fit sod all is just an annoyance.
Maybe even make a civilian version of more gear, so you can fit basic (30%?) armour hardeners perhaps without needing lvl 4 in a skill etc.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.12 16:07:00 -
[21]
From a similar whine thread:
Originally by: Crumplecorn It's fine as it is for a number of reasons:
First of all, the concept that you are losing out because new characters were boosted in flawed. For a start, you are not directly losing anything. Furthermore, Eve is full of people with all different skill levels and specializations, it will have absolutely no affect on you or the world at large if a new player starts with a few thousand more SP. The only person it will significantly affect is the new character in question, which is good because...
Second, you say older characters had to wait longer to get stuff, new characters get it too easily. As with the above, this is flawed on two levels. The first being that there is now more available to players than there used to be, meaning that even the boosted characters probably have access to a less total percentage of the games content than the people who started back when there was very little total content in the game. The second being that this new content is now the baseline, you now need more skills and better equipment to be competitive, which increased the initial skill grind over what was required when the older characters started.
Finally, you say you want the benefit to be equal across all characters, but this is impossible, again for two main reasons. Firstly, while a few hundred thousand SPs is a lot for new characters, it is nothing for veterans, and thus to be 'equal' vets would need a boost of millions of SP. Secondly there is a whole lot more to the game than SPs, however in the early life of your character SPs play a disproportionately large role compared to the later life of the character, thus one again vets would need a larger boost than the new characters to approach a theoretical equality.
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If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.12 16:10:00 -
[22]
Originally by: Maam Maybe even make a civilian version of more gear, so you can fit basic (30%?) armour hardeners perhaps without needing lvl 4 in a skill etc.
There's already basic gear (ie. Basic Adaptive Nano Plating) that only needs Mechanic 2, which is easy enough to train for. That should give anyone a taste of armor tanking enough to decide whether they want to go that route and start using active hardeners.
I know that only deals with your example, but all I'm saying is there's plenty of gear that falls under the Basic nomenclature that is cheap and has very low skill requirements.
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Maam
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Posted - 2007.03.12 16:27:00 -
[23]
Edited by: Maam on 12/03/2007 16:23:44
Originally by: Winterblink There's already basic gear (ie. Basic Adaptive Nano Plating) that only needs Mechanic 2, which is easy enough to train for. That should give anyone a taste of armor tanking enough to decide whether they want to go that route and start using active hardeners.
I know that only deals with your example, but all I'm saying is there's plenty of gear that falls under the Basic nomenclature that is cheap and has very low skill requirements.
Ah, OK, fair point mate. I never noticed that the basic versions had lower skill requirements than standard stuff.
My memory is obviously a bit rusty from when I used to think they were worth fitting. 
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.12 16:29:00 -
[24]
Originally by: Maam Ah, OK, fair point mate. I never noticed that the basic versions had lower skill requirements than standard stuff.
My memory is obviously a bit rusty from when I used to think they were worth fitting. 
Trust me, I'm right there with you. Been so long since I've done anything other than melt down basic gear I had to look up the skill reqs. :)
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