
Soltys
Brutor Tribe Minmatar Republic
142
|
Posted - 2016.08.15 22:34:58 -
[1] - Quote
Can we please get options back into this game ?
Sure the new graphical fluff is pretty, but I really is getting irritating beyond tolerance threshold. It's like if you completely lost the ability to differentiate between "functionally usable" and "visually pretty". With new (and with 0 options to adjust it) tactical overlay being prime example of giant blue mess of lines being perhaps pretty, but tactically borderline useless when too much stuff is on the screen (and even if not):
OPTIONS & SHORTCUTS
Look at overview settings - how rich and flexible the stuff can be. Why are you crippling/constraining the game left and right going into completely opposite direction ?
A short list from top of my mind regarding some of the stuff which is now at the stage of "beating the dead horse":
- long time ago there was an option when we could turn off window snapping; now for a few years we've been forced to deal with irritating snapping whether we need it or not - and amusing jumping of other windows when they happen to be snapped to another window that gets minimized to title bar
- long time ago we could adjust colors with 3 simple sliders, now we have semi-useless "racial" presets
- not so long ago we could minimize all windows to horizontal titlebar with a 'tab' key, bam gone; complains, explanations - all ignored; you could have added a shortcut you know ? (note the subtle difference between minimize everything to neocom and minimize to horizontal bars)
- blue "pretty" orbit circles now; a checkbox to turn it off would make everyone happy
- blue "pretty" velocity vectors; a checkbox to turn it off would make everyone happy
- "build a point in space", which [nearly] broke "approach" shortcut; checkbox to turn it off please ?
- curved projections on tactical overlay - this can be both excellent and absolutely horrible depending on the situation, with very little middle ground in between; a shortcut to change between vertical and curved projections would make that an awesome feature; the issue has been pointed out repeatedly since the earliest sisi implementations
- new "beta" map - so many remarks, explanations, walls of text - nearly all of them ignored; with madly irritating: forcibly merged solar map that creates more mess on zoom than is useful for anything and irritating dimming of everything around (especially when focused on arbitrary point in space) that throws the concept of "map" out of the window - both issues have been pointed out for months
- limited fov range (compared to old camera), no normal sliders, no way to rebind alt+mwheel which also formally conflicts with (also hardcoded) probe range alt+mwheel (probe window requires focus, but should you miss it ...)
- custom tracking position in "new" camera; do I even need to mention that one ?
- separate sliders for horizontal and vertical sensitivity
- also, sensitivity is not stiffness
- also, non-linear zoom again - without any control over it
- also, 'look at' on/off resets camera zoom instead of going back to the old one
And many more. It's just a subset of what I remember after a little break.
The stuff listed is not rocket science. Those are simple changes, with simple knobs that can be added at any point at will.
What is most painful, is that you're literally "inches" away for having really good customizable ui, but you keep ignoring all the feedback. Do we all have to quit for good so you get the point ?
Ehhh ....
Jita Flipping Inc.: Solmp / Kovl
|

Soltys
Brutor Tribe Minmatar Republic
147
|
Posted - 2016.08.25 20:30:56 -
[2] - Quote
Midnight Hope wrote:I agree, I end up angling the camera so the ad boards are not in view. There is something wrong if one has to shy away from the feature. 
The reminds me of a nice feature once we had, called "static background".
Jita Flipping Inc.: Solmp / Kovl
|