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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Yossarian Toralen
M and M Enterpises
67
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Posted - 2016.08.11 19:29:55 -
[31] - Quote
So the mind controlling bowerbirds that run the UI team get thier way again, it's a subtle flash every time you reload but it got through, is this an attempt to get the player body to get used to flashy things to come?
I see there is two options to track cargo hold or drone bay, what happened to the option to track nothing? |
Sergey Hawk
The Sith Syndicate REFORD
124
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Posted - 2016.08.12 12:35:15 -
[32] - Quote
What I want except Custom Tracking Position for new awesome camera and line between my ship and selected object in space for orbit camera is hold tracking in cubic meters and turrets tracking speed in radian per second and not in stupid WAS values. CCP, new camera is piece of sh-ùt, and WAS is piece of sh-ùt too.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Memphis Baas
1905
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Posted - 2016.08.12 18:43:44 -
[33] - Quote
You guys should definitely continue the pattern with the patch numbers:
1.1.1.1 1.1.1.1.1 1.1.1.1.1.1 ... 1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1
Also, August is the 8th month of the year 118, not 118.7. |
Gedrick frogue
Heuristic Industrial And Development AddictClan
51
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Posted - 2016.08.12 19:39:47 -
[34] - Quote
Any chance that you can fix citadel names as displayed in the name column of the overview?
At the moment it displays the system name - citadel name, this is fine when displayed in your assets screen but when there's a fair number of citadels in a system it looks awful and it's a PITA having to either expand the name column or click on a name to find a particular citadel
So any chance of changing just the way a citadels name is displayed in the overview, after all we do know what system we are in :)
Cheers
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Highfield
Vanishing Point. The Initiative.
73
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Posted - 2016.08.12 20:12:15 -
[35] - Quote
A little something I noticed: it's not possible to create contracts from personal delivery hangars.
If I accept a contract from someone in a citadel remotely, the contents of the contract end up in the deliveries hangar. They show up in the assets window, no problem. However, I need to physically go over there to move it from "Deliveries" to "Items" in order to contract them out again.
User case where this is very annoying: I buy ore remotely from a befriended miner, and want to contract the ore to a builder or JF pilot. I can't do that now, forcing me to cross half the galaxy to drag n drop the ore from "Deliveries" to "Items" before I can use it.
Because the ore does show up in the "Assets" window without further comment, this causes confusion. It can be selected with any other item in the "Items" hangar (there is no distinction), but doesn't get added in a contract without further notification.
A couple fixes are possible:
1) Make a distinction in the assets window so we can see where items are at (and plz for the love of Bob let us see container contents too while you're touching that!)
2) Allow contracting from deliveries hangar
3) Generate an error message when trying to contract stuff that can't be included in the contract.
Now I think about it, the assets list in the "Contracts" window does not show the items that are in "Deliveries", so the functionalilty is there already. Furthermore, populated containers are already neatly shown in contracts (see point 1 above!), and contracts also already show things like damage to crystals and the properties of blueprints (ME/TE/Runs). All this excellence in the contracts UI really should be transferred to Assets and Hangar views too. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
336
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Posted - 2016.08.13 21:46:05 -
[36] - Quote
When did you change capacitor flux coils? I could not any information in several recent patch notes, but they certainly were changed.
Before, you could un-fit them in space and your cap percentage did not change - instead, absolute value of capacitor was increased. Now, absolute value is retained after un-fitting, but percentage decreases. |
Ender Tunin
Calamitous-Intent Feign Disorder
1
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Posted - 2016.08.14 02:01:20 -
[37] - Quote
I sometimes have problems where the game window "holds" focus. i.e. I can't click on another window (like a teamspeak client or browser) without the eve client immediately pulling focus back. I started the logger and have this error quite a few times, so I think it's stuck in a loop looking something up (IIRC I'm always in station when it happens).
**** Localization module: LOCALIZATION ERROR: 'linkify' argument used for a location of type celestial. This is not supported. Please use the 'linkinfo' tag with arguments instead. locID:40044684 ****
That repeats 5-8 times then it tries another LocID number. I'm thinking its stuck doing this and therefore won't release focus of the window.
Second problem. I run a dual screen setup so I can have two accounts open at once (i.e. cyno and JF). My secondary screen is smaller so I consistently run two of my three accounts at a smaller resolution. Could the Launcher please keep track of the last used screen res for each of the accounts that it tracks? i.e. For me I'd have accounts "A", "B" and "C". "A" always runs at 2560x1396, and "B" and "C" always run at "900x600". As the Launcher works now it always starts the next client started, at the res of the last client started. If I'm not careful I'll accidentally start "A" after having done a chore in "B", and my saved UI gets all scrunched up.
Thanks for the work you guys put into getting this game working on Mac's. It's definitely been an improving experience. |
Soltys
Brutor Tribe Minmatar Republic
142
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Posted - 2016.08.15 22:34:58 -
[38] - Quote
Can we please get options back into this game ?
Sure the new graphical fluff is pretty, but I really is getting irritating beyond tolerance threshold. It's like if you completely lost the ability to differentiate between "functionally usable" and "visually pretty". With new (and with 0 options to adjust it) tactical overlay being prime example of giant blue mess of lines being perhaps pretty, but tactically borderline useless when too much stuff is on the screen (and even if not):
OPTIONS & SHORTCUTS
Look at overview settings - how rich and flexible the stuff can be. Why are you crippling/constraining the game left and right going into completely opposite direction ?
A short list from top of my mind regarding some of the stuff which is now at the stage of "beating the dead horse":
- long time ago there was an option when we could turn off window snapping; now for a few years we've been forced to deal with irritating snapping whether we need it or not - and amusing jumping of other windows when they happen to be snapped to another window that gets minimized to title bar
- long time ago we could adjust colors with 3 simple sliders, now we have semi-useless "racial" presets
- not so long ago we could minimize all windows to horizontal titlebar with a 'tab' key, bam gone; complains, explanations - all ignored; you could have added a shortcut you know ? (note the subtle difference between minimize everything to neocom and minimize to horizontal bars)
- blue "pretty" orbit circles now; a checkbox to turn it off would make everyone happy
- blue "pretty" velocity vectors; a checkbox to turn it off would make everyone happy
- "build a point in space", which [nearly] broke "approach" shortcut; checkbox to turn it off please ?
- curved projections on tactical overlay - this can be both excellent and absolutely horrible depending on the situation, with very little middle ground in between; a shortcut to change between vertical and curved projections would make that an awesome feature; the issue has been pointed out repeatedly since the earliest sisi implementations
- new "beta" map - so many remarks, explanations, walls of text - nearly all of them ignored; with madly irritating: forcibly merged solar map that creates more mess on zoom than is useful for anything and irritating dimming of everything around (especially when focused on arbitrary point in space) that throws the concept of "map" out of the window - both issues have been pointed out for months
- limited fov range (compared to old camera), no normal sliders, no way to rebind alt+mwheel which also formally conflicts with (also hardcoded) probe range alt+mwheel (probe window requires focus, but should you miss it ...)
- custom tracking position in "new" camera; do I even need to mention that one ?
- separate sliders for horizontal and vertical sensitivity
- also, sensitivity is not stiffness
- also, non-linear zoom again - without any control over it
- also, 'look at' on/off resets camera zoom instead of going back to the old one
And many more. It's just a subset of what I remember after a little break.
The stuff listed is not rocket science. Those are simple changes, with simple knobs that can be added at any point at will.
What is most painful, is that you're literally "inches" away for having really good customizable ui, but you keep ignoring all the feedback. Do we all have to quit for good so you get the point ?
Ehhh ....
Jita Flipping Inc.: Solmp / Kovl
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Skia Aumer
Sebiestor Tribe Minmatar Republic
336
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Posted - 2016.08.17 18:33:55 -
[39] - Quote
Soltys wrote:Look at overview settings - how rich and flexible the stuff can be. Please dont say it aloud, they might start improving this outdated legacy piece of UI.
And I still miss colored neocom. Edit: Just realized I keep "beta map" button on neocom only because it has a red thingy on it. My eye needs some point of reference to navigate those look-alike icons. And even with that, I always confuse "people and places" with "ship fitting". It's seriously annoying. |
Thor Eljer
Asteroid Central Guns-N-Roses
6
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Posted - 2016.08.23 01:10:09 -
[40] - Quote
I mentioned this in the bug thread but one thing I wish that would return is the sound for the survey scanner module. It might sound daft but I run three accounts just for mining and I've learned to rely on the sounds to help keep tabs on what is going on. Even if it's an option to turn off for those that don't want it or vice versa...please bring it back!
Whilst I don't know if it's related to the new sound engine or the audio bug the sounds are...different. Sounds like mining lasers are less prevalent than ambient ship sounds and that sort of thing.
That's about it I think! |
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Oxigun
Halliburton Heavy Industries IT'S ONLY PIXELS
30
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Posted - 2016.08.24 23:58:30 -
[41] - Quote
Can we please look at the following very annoying things:
1) When looking at the map and warp is initiated, the map starts moving relative to the ship's position. 2) When spamming dock, the "Docking Permission Requested" does not clip and if you click on it 5 times, you have to endure the 5-peat... 3) For the love of god, epilepsy and general distractiveness: Please let us turn off the ad boards in stations. Some of the new corporation ads are so annoying, it's beyond frustrating. Just let me turn the damn screen off, especially in my own Citadel!
Cheers,
Oxi
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Midnight Hope
Pator Tech School Minmatar Republic
203
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Posted - 2016.08.25 04:12:56 -
[42] - Quote
Oxigun wrote:Can we please look at the following very annoying things:
3) For the love of god, epilepsy and general distractiveness: Please let us turn off the ad boards in stations. Some of the new corporation ads are so annoying, it's beyond frustrating. Just let me turn the damn screen off, especially in my own Citadel!
I agree, I end up angling the camera so the ad boards are not in view. There is something wrong if one has to shy away from the feature. |
Soltys
Brutor Tribe Minmatar Republic
147
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Posted - 2016.08.25 20:30:56 -
[43] - Quote
Midnight Hope wrote:I agree, I end up angling the camera so the ad boards are not in view. There is something wrong if one has to shy away from the feature.
The reminds me of a nice feature once we had, called "static background".
Jita Flipping Inc.: Solmp / Kovl
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Mila Joevovich
Royal Amarr Institute Amarr Empire
3
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Posted - 2016.08.30 01:31:16 -
[44] - Quote
Posting here because the thread on the command booster changes coming in November has been locked. This is General feedback and it's probably more relevant here anyway.
To Fozzie, Team Fiveo, and CCP in general. Please, if you are going to screw over the non-pvp community like this, why not just drop the pre-text of having any pve at all? Just save us all the time and be rid of the carebears altogether? They're scum-bags anyway and they won't be missed...nothing of value will be lost (as I've heard time and again). So why not just get rid of mining, exploration, and any other non-pvp activity. Just call it a day and get rid of us altogether, why not?
I'm sure you would all be overjoyed to have us gone anyway. The market scammers would be a little put out but it's a small price to pay to be rid of the filth that is carebears. You obviously don't need them anyway, you're never going to listen to them either so, why not just be rid of this part of the game? You don't actually need an economy, just seed ships into the game, get rid of all the ice belts, roids, blueprints, PI, and exploration. In fact, just get rid of High sec altogether. Wouldn't that just be a pvp paradise?
So, what do you say Fozzie? It sure would save me the time of wasting my breath trying to stand up for non-pvp activities. I'm sure you'd be happy to not even have to skip over these posts like you always seem to do anyway. What do you say, rid the game of all those scum-bag, coward, worthless, gutless, spineless, pansies and move on with the people you want (and everybody else wants) in this game. I think it would be an amazing game without us constantly ruining for you!!!! This is fully serious, I'd just like to have a real answer instead of being insulted, intimidated, humiliated, and outright ignored. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
111
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Posted - 2016.09.13 12:58:50 -
[45] - Quote
Any idea when the anti bumping mechanic is coming out? (bumped for 2 minutes = instawarp?) or the possibility to decloak all cloakies in your sov system because afk cloaky gameplay is not proper gameplay like afk boosting?
As for this patch it's pretty decent. |
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