| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Heroldyn
|
Posted - 2007.03.12 10:24:00 -
[1]
Does this make any sence to you ?
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Prototype Cloaking Device I
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 40] Photon Scattering Field I
- [ 11 | 15] 10MN Afterburner II
- [ 3 | 29] Small Shield Booster II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 0] Local Hull Conversion Inertial Stabilizers I
- [ 1 | 30] Warp Core Stabilizer I
- [ 1 | 30] Warp Core Stabilizer I
RIG-SLOTS : ~~~~~~~~~~~~ - [ 75] Hyperspatial Velocity Optimizer II
- [ 75] Hyperspatial Velocity Optimizer II
|

Martin Adeupname
|
Posted - 2007.03.12 10:50:00 -
[2]
Not really, to be honest...
High - use a T2 cloak for the added speed when cloaked. Very important if you're trying to evade a gate camp
Mid - Don't bother with a tank. If you get into a situation where you need a tank - webbed and scrambled - then your tank probably won't help you. Fit ECM Burst, ECM or dampers, anything to break that lock on you, and hope for the best...
I prefer a MWD over an afterburner, but the sig radius penalty is always a worry.
Low - 3x LHC Inertial Stabilisers. I don't thing the additional WCS are really necessary - if you don't get targetted, you won't be scrambled
Rigs - The hyperspace velocity optimisers are a bit pointless really. Go for Low-friction Nozzle Joints (boost agility) or the Polycarbon engine housing (lower mass). I'm not sure which is better.
With the right setup, a blockade runner can have the agility and handling of a shuttle. |

Ling Xiao
|
Posted - 2007.03.12 10:56:00 -
[3]
Edited by: Ling Xiao on 12/03/2007 10:53:43
Originally by: Martin Adeupname With the right setup, a blockade runner can have the agility and handling of a shuttle.
QFT.
In which case, extra Warp Core Strength is mostly useless - no one can lock onto you and you can warp to zero these days.
The only thing that could stop you is a bubble camp on the other side of a gate you jump through. In which case you need a MWD to get the heck out of the bubble's range asap, and hope to warp out before someone gets 3 scramble points on you. WCS might be useful here, but I'd prefer to focus on speed to make sure you don't get webbed before you can warp out. A cloak wouldn't really help in this situation either - if there's enough people to force you to cloak instead of making a run for it, there will be enough to find you when you try to.
Being scouted will also prevent this from happening 
Mid: MWD, Shield Extender/Shield Resistance Mod Low: Inertia Stab/Nanofiber/Overdrive (whatever combination works best for you)
|

Malcanis
Galactech Industries Ltd. Freelancer Alliance
|
Posted - 2007.03.12 11:00:00 -
[4]
Originally by: Heroldyn Does this make any sence to you ?
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Prototype Cloaking Device I
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 40] Photon Scattering Field I
- [ 11 | 15] 10MN Afterburner II
- [ 3 | 29] Small Shield Booster II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 0] Local Hull Conversion Inertial Stabilizers I
- [ 1 | 30] Warp Core Stabilizer I
- [ 1 | 30] Warp Core Stabilizer I
RIG-SLOTS : ~~~~~~~~~~~~ - [ 75] Hyperspatial Velocity Optimizer II
- [ 75] Hyperspatial Velocity Optimizer II
I use
High: T2 Improved Mids: Ys58 MWD, EM & Thermal passives Lows: 3x Beta Hull iStabs
Rigs: Considering: Agility, Speed.
|

Heroldyn
|
Posted - 2007.03.12 14:51:00 -
[5]
Edited by: Heroldyn on 12/03/2007 14:48:08 thanks for your advices.
so i guess you'd sign this one:
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 1 | 60] Improved Cloaking Device II
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] ECM Burst II
- [ 1 | 30] ECM Burst II
- [ 55 | 25] 10MN Afterburner II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 0] Local Hull Conversion Inertial Stabilizers I
- [ 0 | 0] Local Hull Conversion Inertial Stabilizers I
- [ 0 | 0] Local Hull Conversion Inertial Stabilizers I
RIG-SLOTS : ~~~~~~~~~~~~ - [ 150] Polycarbon Engine Housing II
- [ 150] Polycarbon Engine Housing II
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 58.0 MW / 141.75 MW CPU : 145.0 tf / 300.0 tf Capacitor (regen) : 875.0 Energy (262.5sec) Max Cap Regen : 8.17 per sec (approx.) Max Cap Needed : 25.486 per sec Velocity : 177.513 m/sec Signature : 144.867 m Target Range : 40000.0 m Scan Resolution : 138.0 mm ECCM Magnetometric : 15.0 points Shield HP (regen) : 1266.0 HP (1062.5sec) Max Shield Regen : 2.98 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 70.0 % Shield Thermal : 40.0 % Armor HP : 1615.1 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 67.5 % Armor Thermal : 51.25 % Structure HP : 3122.4 Drone Capacity : 0 Capacity : 3750.0 Warp Max Distance : 800.0AU
? Thanks.
|

Malcanis
Galactech Industries Ltd. Freelancer Alliance
|
Posted - 2007.03.12 15:24:00 -
[6]
Edited by: Malcanis on 12/03/2007 15:23:16 Not sure how those rigs will staack with the iStabs.
EDT: Also a MWD is far better than an AB. I've tried both.
|

Heroldyn
|
Posted - 2007.03.12 15:28:00 -
[7]
so i should use the rigs that boost agility instead ?
|

Martin Adeupname
|
Posted - 2007.03.12 16:17:00 -
[8]
Edited by: Martin Adeupname on 12/03/2007 16:15:09 if you have 3 inertial stabilisers, it's probably better to use the agility-boosting Low Friction Nozzle Joints rigs. But I haven't done the maths, mostly because I don't know what the maths is!
ECM Bursts - the best named (Cetus?) has the same strength as ECM Burst II, and uses much less cap. There's three other problems with ECM Bursts... first, in low-sec, it counts as a an aggressive module, so you'll be won't be able to use the gates for 60 seconds or whatever it is. Just warp somewhere and cloak instead. Second, don't use ECM bursts in high-sec, unless you like being CONCORDokkened...
The last problem is an odd one. Normally, the only way to lock a properly fitted blockade runner (bubbles notwithstanding) is to use an instalocking ship. In which case, after you ECM Burst their lock, they can very quickly relock and rescramble you... possibly before you warp off. But... I've never actually had to use my ECM bursts though, because of the insane agility, so I don't know how much of a problem this really is.
If you have the powergrid, yeah, fit the named 10MN MWD. That gives me a top speed of ~3300 m/s  |

Heroldyn
|
Posted - 2007.03.13 09:17:00 -
[9]
so when the ecm bursts are all that problematic, is there something beter i could fit instead ?
|
|

Ivan Kirilenkov
Forum Moderator Interstellar Services Department

|
Posted - 2007.03.13 09:39:00 -
[10]
Speaking as one who've tried catching Viators, I'd go with the MWD. Coupled with Inertia Stabs, you will warp very qucikly, and if you get into something that is able to tackle, you can always just go *vrooom* back to the gate. Viators can be tricky to catch.
|
|

Martin Adeupname
|
Posted - 2007.03.13 10:54:00 -
[11]
Originally by: Heroldyn so when the ecm bursts are all that problematic, is there something beter i could fit instead ?
I don't know really. Sometimes I fit ECM Burst, other times I've fitted sensor dampeners and hoped to be able to get out of range quickly. Fitting normal ECM would be great if it worked reliably. In high-sec I do fit a tank, in case someone wants to suicide me while i stare at a black screen of death. Maybe ECM burst and a sensor dampener would be a good combination?
The problem is that if you're webbed and scrambled, you probably won't be able to escape so no tank will help. But to have been webbed and scrambled, they likely have an instalocking ship, in which case sensor dampeners won't really help, and neither might ECM burst if the pilot's on the ball. Regular ECM would be the i-escape button... if it worked reliably. A tank will help against smartbomber BS, but these are normally avoidable.
Actually, I don't think the mid-slots on a blockade runner are that important. I've flown mine throughout low-sec and 0.0 and met many gate camps, and never needed to use tank or ECM. Even the MWD is only essential for escaping bubbles, and cloaking might save you there anyway. |

SawMan
|
Posted - 2007.04.27 06:16:00 -
[12]
man....... you DO realize that i stabs boost your sig radius right? i prefer.. cloak (whatever you want it really doesnt matter tbh) 10mn mwd (polly faction cause it makes you feel cool ) and like... some cap mods maybe... people are right if your viiator is getting shot at your warping off or about to die no need for a tank its just gona make your death slower... then on the lows... people say that... why need more then 2poits of scram. anyone ever hear of in inty?? those lil buggers are gona lock you UBER fast and usually dont travel alone. and a nano. (i stabs make people lock you faster... you dont want that.) as for rigs... i use low friction nozzel joints they are i-stabs with out the nasty drawbacks. as far as bubbles.. if your rich enough to be carting stuff though 0,0 in a viator you can most likely afford a second acount to scout for bubbles and anything else you dont really wana try and fly though. thats my advice.... although..... i did loose my first viator today :( it was to a dictor....... he droped the bubble on me instantly. locked me in .02321 secodns webbed the **** out of me and orbited me at speeds that should be illegal. i dont know how to avoid that..... keep a rabbit tail in your pocket maybe :P well this is my first post.... i know i spell like a drunken 7 year old and its confusing as **** to read... so... all you forum *****s please dont start a thread on this horrible post :P
|

Ling Xiao
|
Posted - 2007.04.27 06:30:00 -
[13]
You do realise that this thread is out of date, right? Nanos and i-stabs were nerfed since this thread was made. The Viator's align-to-warp speed is much lower now. __________ If you think the game is rigged, why are you still playing? |

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.04.27 07:45:00 -
[14]
Almost Necromancy - there has indeed been patch inbetween and Viators (and other blocade runners) are no longer as useful for 0.0 haulage than they used to be. Use carrier instead. Their warp speed is still even on best cases around 3 to 4 sec and thats plenty of time to get bumped or locked (used to be as low as 1.5 sec with proper skills, rigs and modules).
If you have to go with it then 1x cloak 1x mwd 2x ECM 2x istab 1x nano (or istab) <- depending if you have best named or not. 2x agility rigs
Dont use ECM unless you really have to, it gets you agressed.
|

Hawk Moth
|
Posted - 2007.04.27 11:43:00 -
[15]
Try this after jumping.
1. align 2. mwd 3. cloak 4. decloak when mwd deactivates 5. warp
Do this right and u more or less instawarp with precious little chance of being locked before or after cloaking. Bubbles can mess this up of course, but like a previous poster says, if u have valuable cargo, get a scout.
Hawk
|

Ling Xiao
|
Posted - 2007.04.27 16:07:00 -
[16]
Originally by: Hawk Moth Bubbles can mess this up of course, but like a previous poster says, if u have valuable cargo, get a scout.
Hawk
In which case you might as well use a T1 hauler and be able to carry more  __________ If you think the game is rigged, why are you still playing? |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |