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MasterDecoy
Gallente Raddick Explorations NxT LeveL
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Posted - 2007.03.12 11:12:00 -
[1]
Should complex be entirely removed and replaced with exploration-only sites?
discuss, flame, et cetera...
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Terghon Tu
Amarr
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Posted - 2007.03.12 19:11:00 -
[2]
I would like to see DED complexes replaced by exploration. Keep the level 1-3 versions for training purposes, but get rid of the rest. The higher level 'plexes are just farmed now. Even the level 4 'plexes tend to be farmed most of the time.
It might be nice if they were instanced, but that doesn't work within the EVE universe really. Instancing would just allow more farmers and prevent pirates from scanning out 'plex runners.
A subset of exploration sites that doesn't require scanning would be interesting. Instead of a fixed complex with fixed spawn times like we have now, an exploration site would spawn that would show up on the system overview the way 'plexes do now. That would need to be random, both in timing and location, to prevent farming.
Combination sites would be interesting too. Imagine a regular hidden exploration site that becomes "public" on the overview after you've destroyed a cloak generator or sensor dampening array. ---------- The right to do something doesn't make doing it right. |

Graalum
Foundation R0ADKILL
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Posted - 2007.03.13 00:05:00 -
[3]
Originally by: Terghon Tu I would like to see DED complexes replaced by exploration. Keep the level 1-3 versions for training purposes, but get rid of the rest. The higher level 'plexes are just farmed now. Even the level 4 'plexes tend to be farmed most of the time.
It might be nice if they were instanced, but that doesn't work within the EVE universe really. Instancing would just allow more farmers and prevent pirates from scanning out 'plex runners.
A subset of exploration sites that doesn't require scanning would be interesting. Instead of a fixed complex with fixed spawn times like we have now, an exploration site would spawn that would show up on the system overview the way 'plexes do now. That would need to be random, both in timing and location, to prevent farming.
Combination sites would be interesting too. Imagine a regular hidden exploration site that becomes "public" on the overview after you've destroyed a cloak generator or sensor dampening array.
I fully endorse this. Too often any complex of any value is *****d by people on in the time periods just before and after downtime.
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Ravana Sevrin
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Posted - 2007.03.13 00:19:00 -
[4]
I've seen 10/10's being done by 2 Armageddons and an Eos. 3 ships. Several billion isk. Every day.
Then you spend hours probing down an exploration plex. You find one of the hardest ones, with 10,000 damage smartbombs and more combined damage than most 10/10 plexes. You lose several ships doing it. You can only do it once, then it disappears. You get... nothing.
It's broken.
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Captain BoomBoom
Imperial Shipment
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Posted - 2007.03.13 00:33:00 -
[5]
Cant speak for all of the plex's, but the 6/10 i run from time to time has had the respawn rate changed to a random time period between 4-12 hours (i know this cos i petitioned after the server crashed earlier when i was running it and he wasnt there), and the intended purpose is to stop people farming them according to the GM reply. As to there difficulty some of them are quite easy, and i cannot compare them to exploration as i have not run any, but one of the things that make people get to the stage of being able to run them with 3-4 ships is the fact they dont go away, and can be attempted over and over again. Maybe the exploration sites should have an option of having multiple runs before disappearing?
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.03.13 01:15:00 -
[6]
yes fixed plexes should be removed
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Graalum
Foundation R0ADKILL
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Posted - 2007.03.13 04:29:00 -
[7]
Edited by: Graalum on 13/03/2007 04:27:26 Edited by: Graalum on 13/03/2007 04:27:08
Originally by: Ravana Sevrin I've seen 10/10's being done by 2 Armageddons and an Eos. 3 ships. Several billion isk. Every day.
Then you spend hours probing down an exploration plex. You find one of the hardest ones, with 10,000 damage smartbombs and more combined damage than most 10/10 plexes. You lose several ships doing it. You can only do it once, then it disappears. You get... nothing.
It's broken.
I'll agree to this.
8/10 guristas plexes can theoretically be done solo by a very well fitted/rigged assault frig. An af/battleship combo makes it downright cheap and easy.
Explotarion complexes are risky with mega tanked commandships and remote repping battleships. And they drop nothing of value.
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MasterDecoy
Gallente Raddick Explorations NxT LeveL
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Posted - 2007.03.13 04:47:00 -
[8]
indeed, exploration is "broken" as it stands now. but if they would fix it, it would be the perfect solution. no more farming of complex and at least a chance for everybody to run them.
alliances holding space should have an advantage of course, but not the kind that goes: "log in, go in plex, watch wallet flash, rinse, repeat"... at the very least, make them hard.
and on top of that, i know for a fact that they are part of the isk-selling problem... 
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Graalum
Foundation R0ADKILL
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Posted - 2007.03.13 05:33:00 -
[9]
Originally by: MasterDecoy indeed, exploration is "broken" as it stands now. but if they would fix it, it would be the perfect solution. no more farming of complex and at least a chance for everybody to run them.
alliances holding space should have an advantage of course, but not the kind that goes: "log in, go in plex, watch wallet flash, rinse, repeat"... at the very least, make them hard.
and on top of that, i know for a fact that they are part of the isk-selling problem... 
To make it fair to those who fought for highend property, quality could be balanced so that "better" space had on average "better" spawns. Works with the storyline of security status and game mechanics.
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Tulisin Dragonflame
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Posted - 2007.03.13 05:43:00 -
[10]
I think it makes sense that there are well-known pirate installations that aren't randomly appearing and disappearing, but I also agree that it'd be nice to make exploring for complexes a little more mainstream. It'd require abit of a revamp to let newbs start scanning pretty early (but with their skills they'd only be able to find 1/10 or 2/10 equivalents).
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Shakka Zulu
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Posted - 2007.03.13 07:48:00 -
[11]
No need to remove. Just change them all into instances.
Download the complex to playes/gang pc and all will have fun, yeah.
And players in complex will be temp removed from local to reduce lag, mmm mmm, juicy huh? 
Bansai Bansai Bansai
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Brixer
Dai Dai Hai
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Posted - 2007.03.13 09:38:00 -
[12]
Originally by: Tulisin Dragonflame I think it makes sense that there are well-known pirate installations that aren't randomly appearing and disappearing, but I also agree that it'd be nice to make exploring for complexes a little more mainstream. It'd require abit of a revamp to let newbs start scanning pretty early (but with their skills they'd only be able to find 1/10 or 2/10 equivalents).
If you had a house where you stored multi-billion items and security systems, and it still got robbed twice a day.. would you relocate or not ? 
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Ashira Twilight
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Posted - 2007.03.13 19:37:00 -
[13]
Originally by: Shakka Zulu No need to remove. Just change them all into instances.
Download the complex to playes/gang pc and all will have fun, yeah.
And players in complex will be temp removed from local to reduce lag, mmm mmm, juicy huh? 
Bansai Bansai Bansai
Complexes won't be instanced, ever. Player 1 starts plex, players 1-8 complete plex, profit. Player 2 starts plex, players 1-8 complete plex, profit. Rinse, repeat, 24/7. ------------------------------- The opinions reflected in this post DO reflect the opinions of my corp...of one guy and a bunch of alts. |

Shakka Zulu
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Posted - 2007.03.14 04:41:00 -
[14]
Originally by: Ashira Twilight
Originally by: Shakka Zulu ......
Complexes won't be instanced, ever. Player 1 starts plex, players 1-8 complete plex, profit. Player 2 starts plex, players 1-8 complete plex, profit. Rinse, repeat, 24/7.
Ah...afaik, those ppl cant get their hands to complex sound sour, and they want the static to be deleted forever, and replaced by exploring type.
I'll tell you the result is the same, 100 greedy plexers scan for the same explore plex, and whoever loose out will whine in forum, asking CCP to put in more explore plex in a system.
You and I know, once you got your hand on complex run and got gold, you will certainly return for more, and hence farming occurred.
I'm approaching the more generous method, make it instances and make most ppl happy ever after.
Furthermore, we can lure more farmer subscriptions. totally WIN-WIN situation. 
Bansai Bansai Bansai
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Akuma Gouki
Amarr Orion Ore International Interstellar Alcohol Conglomerate
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Posted - 2007.03.14 05:39:00 -
[15]
I've tried to do a number of complexes I visit regularly numerous times. But never am I able to complete them because I apparently always go into them at bad times and the Overseers don't spawn.
Its very frustrating that I've been playing for over a year and have not yet been able to go through one plex all the way just one time.
:(
On the other hand, I have no idea exactly how to solve this problem unless CCP perhaps makes the spawns appear sooner.. but this would probably lead to more intensive farming, and possibly a decrease in the global market-worth of deadspace/faction items.
Really though, all I want is a Nightmare, Slaves, and Centus X-type mods for personal use (and I'll never be able to afford to buy them). A guy can dream, can't he? ;P
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aaron 619
Gallente RAZOR Alliance
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Posted - 2007.05.23 12:43:00 -
[16]
Me to m8, i have been playing even longer and never been able to do a plex all the way through.....and this random spawning crap has made it even worse....at lest before I could log in the system at dt and do it after dt if I warped to the plex frist....but now its wait and see if it ever re spawns during the DAY!!!!!!, log off for 5 mins for a bio brake and come back and its been done already....at lest that was yesterday,grrrrrr.
I would like to farm a plex one day, I think every one would if they could and they would be all for farming if they were doing it, thats a fact.
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FT Diomedes
Gallente Vereor Is Inceptum
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Posted - 2007.05.23 14:39:00 -
[17]
Yes, they should be removed. Each system should have a randomly appearing complex that can be scanned out. Higher security systems get lower level complexes. Each player can only find and complete the complex once. Players on trial accounts should not be allowed to find or attempt complexes. ------------------------------------------------ FT Diomedes - That ship looks like one of those centipede things from that game, what's it called? FT Cold - Centipede. FT Diomedes - That's it! |
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