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SasRipper
DIE WITH HONOUR
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Posted - 2007.03.13 13:55:00 -
[31]
Quote: OMFG I CANT HOLD A 10/10 & I HAVE MAX EXPLO SKILL BECAUSE I LIEK SUCK @ PVP & LIEK EXPLO SITES SUCK & I DONT LIKE RUSKYS FARMING 10/10 /CRY
Think that sums it up tbh
|- My Sig loggedoffskied -| Save Radar Scanner Man!
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MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2007.03.13 14:07:00 -
[32]
Originally by: DrAtomic /signed, move all complexes into the exploration system. Doing a complex only to find that it has allready been done is so lame and disheartening. Away with static stuff like this.
Yeah there are a few plexs that people cannot complete due to not destroying the last building, or not doing the last part at all.
Some people even do the Hack/Arch plexs without even having the skills to open the cans (thanks to those guys btw :) ______
Catch the Penguin! |

Frug
Zenithal Harvest
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Posted - 2007.03.13 14:16:00 -
[33]
Originally by: Crumplecorn Complexes are teh suck.
Remove them *and* missions.
Take out missions and i'll kick your assmar.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - -
"186,282 miles per second; It's not just a good idea, it's the law." |

Celeste Coeval
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Posted - 2007.03.13 15:42:00 -
[34]
Edited by: Celeste Coeval on 13/03/2007 15:38:11
Originally by: Tiny Tove Edited by: Tiny Tove on 13/03/2007 10:43:08 Removing all the known and reliable static complexes, relying instead on random and unknown complexes, increases the opportunities for the Devs and GM's to spawn stuff all their favourite alliances.
Sounds good.
you continue to play why exactley? Ah the S&M type are we?
"If you are out to describe the truth, leave elegance to the tailor." -Albert Einstein
Member of the [UTSFAH] corp.
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Tiny Tove
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Posted - 2007.03.13 16:50:00 -
[35]
Edited by: Tiny Tove on 13/03/2007 16:48:18
Originally by: Celeste Coeval
you continue to play why exactley? Ah the S&M type are we?
Misdirected sarcasm aside, I still play because my subs havn't run out on my accounts, and when they do, they'll probably get renewed because:-
a) I've not heard of any MASSIVE & CCP APPROVED CHEATING in Empire Space yet. That's not to say it can't happen, it just doesn't appear to have happenned yet, blimey, all playing by the same rules... wow imagine that.
*snip* - Do not discuss that CCP representatives cheat on a massive scale under the cover of anonymity, and if you ever mention our beloved macros ever again we'll cancel your account without warning. - Hutch.
b) Darkfall isn't out yet.
Change a) or b), and I'm gone. And I already know who gets my stuff, kthnxbye.
Eve IS utter sht. Unfortunately, for now, it is the very best sht you can buy.
WTS: T2 Rug BPO. 50% reduction in community memory retention per level trained in "Whitewashing". |

Sabahl
Minmatar Shinra Lotka Volterra
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Posted - 2007.03.13 17:00:00 -
[36]
!!!
Anyway, for a moment can we please put aside whatever corp or alliance everyone is from and look at the underlying principles behind the OP?
Please do not attempt to inject real debate or ideas into the General Discussion Area. It confuses the trolls. - Snoopy
Poor bard, I must give you a cookie!- Tirg |

Hermia
HIVE X-PACT
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Posted - 2007.03.13 17:11:00 -
[37]
Originally by: Sabahl Exploration escalation sites are the business! They are fun to track down and give complex loot. Now anyone who can use a scan probe launcher has a chance of getting their hands on a big lump of lootage. So lets remove the static complexes from the game once and for all.
Discuss...
Yes... to removing static complexes.
1) It adds fun 2) Helps with inflation 3) Levels the playing field somewhat 4) discourages isk sellers (although not by much)
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Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.03.13 17:13:00 -
[38]
Originally by: Paladineguru How will non static complexes reduce farming. other than a slight delay while new and or necessary skills are trained. whats to stop the farmers from going after them like everyone else and exploiting them. if anything wouldnt that lead to farmers using MORE characters to accomplish the same thing.
Because it will stop the KNOWN high-value plexes being farmer-camped 23/7 - they'll have to go out and look for them like everyone else. Sure they can find one and exploit the h-ll out of it, but once it's gone it's gone.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.03.13 17:49:00 -
[39]
Id say remove all but the noob plexs. You have to provide 1/10 or 2/10 plexs for the noobs because they won't have the skills for exploration.
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Standard Deviation
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Posted - 2007.03.13 18:04:00 -
[40]
Originally by: Saskia Elko translates to "LV can no longer use theirs so noone else should either" 
Not an LV fan, but LV members even complained about them when they were farming their own.
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Kel Dario
Amarr Vortex. Maelstrom Alliance
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Posted - 2007.03.13 18:13:00 -
[41]
I agree fully, those static complexes are just a relic of old (read: bad) design that needs to go. Exploration for the win :D |

Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.13 18:41:00 -
[42]
/me agrees with op
If they were to do this though they need to make exploration equally as good in 0.0 Aka a COSMOS Const is way better for exploration then a region with no NPC Stations and no COSMOS Const.
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Nimani
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Posted - 2007.03.13 18:47:00 -
[43]
I support this idea.
But how would this affect invention? Invention requires you to farm hacking complexes, and having to spend even more time looking for a hacking plex that gives the parts that you need would nerf invention even more then it already is.
/Nimani
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Kruugore
Minmatar Vigilant Justice
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Posted - 2007.03.13 18:48:00 -
[44]
Edited by: Kruugore on 13/03/2007 18:44:54 I agree.
Static complexes don't make sense.
You'd think after being camped for 23/hr 365 days a year, The pirates would learn to move their frickin base!
CCP Remove Static Complexes. At least anything 6/10 and above, make them move at least once a week or something.
EVE Vault, A Great Community |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.13 19:17:00 -
[45]
Motion proposed, seconded and approved.
Change pencilled in for 2011. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

pigofparadise
Minmatar S-44 Tre Kroner
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Posted - 2007.03.13 19:24:00 -
[46]
I agree fully with this.
In addition, i think they should use the 'Ship Log xxxxxxxx' drops to let people (noobs) do plexes as well. Make them work as bookmarks, rightclick -> add location. Would be a nice change for the current maps to deathtraps in lowsec.
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Kazuo Ishiguro
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Posted - 2007.03.13 19:31:00 -
[47]
Edited by: Kazuo Ishiguro on 13/03/2007 19:28:50
Originally by: Malcanis
Originally by: Paladineguru How will non static complexes reduce farming. other than a slight delay while new and or necessary skills are trained. whats to stop the farmers from going after them like everyone else and exploiting them. if anything wouldnt that lead to farmers using MORE characters to accomplish the same thing.
Because it will stop the KNOWN high-value plexes being farmer-camped 23/7 - they'll have to go out and look for them like everyone else. Sure they can find one and exploit the h-ll out of it, but once it's gone it's gone.
If complexes move around, the would-be-farmers have to follow them. This means that they can't perpetually hide, cloaked, in the last pocket of a deadspace, and competing players have many more chances to catch them- either at gates, or by probing the farmers down while they're in a system probing for complexes.
I think this is an excellent idea- we'll obviously need far more exploration complexes to replace the static ones... ------
Top speed calculation spreadsheet - feedback welcome :) Army of doom headcount: 26,045 |

James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.13 19:44:00 -
[48]
I endorse this product and/or service. -----
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Barasu
Minmatar E X O D U S Imperial Republic Of the North
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Posted - 2007.03.13 19:56:00 -
[49]
I agree with some of this and I like it! My favorite TV show is The Red Green Show.
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Sgt Napalm
Synergy Evolved Serenity Fallen
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Posted - 2007.03.13 20:00:00 -
[50]
Yes, remove it --- [Video] Skool of Harpy - Da Blarpy |

JonLuc McPew
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Posted - 2007.03.13 20:09:00 -
[51]
Edited by: JonLuc McPew on 13/03/2007 20:08:18 Complexes have to be a huge source of "free" isk, regularly farmed and often by the same people, so inflationary, yes? CCP is intitiating some other supposedly anti-inflationary measures, it would be hard to see why they would miss doing anything here, but ya never know...
Remove them entirely, make them drift around, or at least throw them into exploration.
Quote: Originally by: Crumplecorn Complexes are teh suck.
Remove them *and* missions.
Yes, complexes suck, for reasons others here have described better than you or I.
The rest of your comment: Flamebait and usual lack of foresight. Like EVE would survive for one second economically without some PVE content, fortunately CCP disagrees and wants to be successfull.
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Macrowarp
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Posted - 2007.03.13 20:13:00 -
[52]
Don't see many RA people chiming in with support in here..
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.13 21:29:00 -
[53]
Remove the beacons for every complex, and make them move around their region after each run and each downtime.
They'd still exist, but you'd find them just like exploration sites. The COSMOS areas could be another story, however those could just shuffle around in the system itself.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Sabahl
Minmatar Shinra Lotka Volterra
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Posted - 2007.03.14 00:11:00 -
[54]
Personally, I never ran a single complex in all of LV's former territory.
As for the guy who was asking about hacking complexes, don't worry, I was only talking bout getting rid of the static complexes. The current run of exploration complexes are fine as they are, IMO.
And amazingly, 99% of the people posting on this thread seem to agree with me! :D
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JimBob Moving
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Posted - 2007.03.14 05:21:00 -
[55]
/signed
fix exploration sites while you are at it. Roll it all into one system. Then we might think that the 10/10's are more than just toys devs put in the game for themselves...
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Tragizz Fil
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Posted - 2007.03.14 07:18:00 -
[56]
CCP introduces invention which is highly gimped compared to normal T2 BPOs.
CCP introduces exploration complexes which are highly gimped compared to normal 10/10 complexes.
Seems like CCP should make the new dynamic stuff they've introduced more worthwhile before they remove the older static stuff.*
*I haven't invented or run an exploration complex but I've heard horror stories about both.
As an aside, whats wrong with limited resources that people fight over? is it just that you're losing? Should CCP remove finite asteroids and rats and make space not worth fighting over?
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Edgars Sults
LFC Lotka Volterra
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Posted - 2007.03.14 08:01:00 -
[57]
Originally by: Tragizz Fil CCP introduces exploration complexes which are highly gimped compared to normal 10/10 complexes.
*I haven't invented or run an exploration complex but I've heard horror stories about both.
Well, if you haven't done any exploration plexes, how can you know if they're worth it ir not? Heard someone whining? They're good. I've done a couple. Good money in those. And yes, I support removal of static plexes. Make the farmers work for their ISK!
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Brixer
Dai Dai Hai
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Posted - 2007.03.14 11:23:00 -
[58]
/signed
Get the static plexes into exploration, or just 'DELETE from static_plexes WHERE ded_lvl > 2' from the database.
CCP has more or less confirmed more content will be moved into exploration, but with Revelations we saw quite a few new 3/10 warehouse plexes pop up in some constellations. How did that happen ?
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Fubear
Vogon Heavy Industries
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Posted - 2007.03.14 11:42:00 -
[59]
Didn't CCP just add a bunch of new 10/10 complexes a few months ago? I doubt they have any plans to remove them any time soon.
I like that the complexes are static, they can be a large reliable revenue stream for a corp or alliance provided they fight for it. Controlling a high level complex is just as important as holding a conquerable station system, and fought over just as much.
The complexes also provide more variety between regions. The amount, type and difficulty of complexes in each region are big factors in what makes that region unique or valuable.
I don't think that complexes need to be removed, but there are some tweaks that need to be made. They should definitely be harder to farm than they currently are.
- Remove 2/10+ complexes from highsec. The amount of drama that I have seen caused from people running the more valuable complexes in highsec is amazing. Key-farming, using alts to steal other peoples keys, popping someone elses wreck and getting concorded to prevent them from getting a key, etc. People should be allowed to fight over complexes, instead of racing each other under concord protection.
- Stagger spawns. Right now the complex spawn timers reset at downtime, meaning an overseer with a 17 hour respawn timer would respawn at 12:00 and 05:00 every day. Change this so the spawn times would be 12:00, 05:00, 23:00, 16:00, 09:00 etc preventing the same 5 people from simply logging on at the same time twice a day to farm like clockwork.
- Disallow the overseer respawn while someone is on grid. Prevents farming, nuff said.
- Disallow cloaking in overseer grids. Would prevent someone from greifing a complex by leaving a cloaked ship on an overseer grid preventing its respawn if previous rule was applied.
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Fubear
Vogon Heavy Industries
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Posted - 2007.03.14 11:48:00 -
[60]
I think 0.0 space should be populated with more static content to fight over be it complexes, 0.0 Cosmos, purchasable Agents for Conquerable stations/outposts, Gas Clouds or something completely new.
There should be more to identify a region to make them unique other than the type of rats and trusec/layout of systems.
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