
Omarvelous
Destry's Lounge
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Posted - 2008.02.18 14:30:00 -
[1]
Edited by: Omarvelous on 18/02/2008 14:33:00
I don't like mixing extenders with an active tank. Resist mods will boost your HP more effective on this resistance bonused ship.
My pvp setup:
Highs: 7x Large Ion Blasters (for me, neutrons require a fitting mod that I'd rather not have to use). Heavy Neutralizer
Mids: 100 MN MWD Webifier Invulnerability field XL Shield Booster Shield Boost Amp Heavy Capacitor Injector (800s)
Lows: 4x Magnetic Field Stabilizers (I normally loathe a 4th stacking nerfed item, but its an available low slot on a shield tanking ship - and being a battleship, small damage mod gains still makes a noticeable dps improvment)
Damage Control Unit
Rigs: Anti-EM Anti-Therm Anti-Kinetic
Drones: 5x ECM Vespas OR 5x Shield/Armor Rep drones
You tank like a beast, you can move (for a caldari battleship), and you can punish targets (if there ever was a case for using faction ammo its here - you can see well over 100 dps improvement with it).
You have a relatively small drone bay with unbonused drones - so go with ewar or logistics. I am tempted to test out 5 medium target painting drones (hit smaller targets more often, or help out your buddy in a Raven). I'm also debating the effectiveness of neutralizer drones in conjunction with your own neut (improve the neutralizer cap efficiency).
Like Stuart mentinoed - DONT fit a scram on this ship - that's what you have friends in smaller ships with faster locks for. If you MUST solo pvp in this - drop the shield boost amp for a scram, but be prepared to tank less damage.
The resist rigs are crucial for this ship as it is bonused towards resistance. The rigs + invul field II = resistances in the 70's-80's.
The MWD is a must for pvp - even if you go with neutrons with null (32km) - most fights will require you to move around some, which is why the mwd is necessary.
The neutralizer is good for 2 reasons. Yes, you sacrifice a good bit of DPS - but you gain immense tactical flexibility. Now small/fast enemy tacklers will get neutralized and either lose their MWD, or point on you - now you burn towards them, web them and burn them! Against larger ships - that neutralizer you're running helps to break their active tank faster than your extra dps would.
Spend 10+mil for a large hybrid damage implant, and again for the 10% RoF implant.
A set of crystals works wonders with this ship (because of shield tank bonus).
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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