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Thread Statistics | Show CCP posts - 1 post(s) |

SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 04:41:00 -
[1]
Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die! you don't bump the other truck out of the way and keep rolling on. It would be more interesting having the person bumping you at greater velocity with severe damage and smoking out the port holes. Bumping others should make those people explode and for us to collect the loot. |

SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 05:07:00 -
[2]
Originally by: Tsanse Kinske
Originally by: SilentBladez Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die!
Unless those trucks have shields, warp drives, and exist only in a computer spaceship pew! pew! game, in which case they'll just bump harmlessly off each other. I once sat next to a physicist on a train, so I should know. 
Collision damage would bring up some interesting problems in HighSec. 
well If your going to design a space game and include 0 gravity and asteroid belts , moons , suns, planets etc, why wouldn't you include some what of real physics? speaking figurely I was trying to prove a point and yes even with shields I believe it wouldn't matter because of the size of the object and velocity of the mass. |

SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 05:09:00 -
[3]
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 13/03/2007 05:01:48
Originally by: SilentBladez
Collision damage would bring up some interesting problems in HighSec. 
Oh god yes,,,
*pictures a domi plowing an indy in half, then scooping the loot and fleeing*
And i mean heck, what about when two players undock at the same time, with the ships appearing on top of each other.
Or better yet, when WTZ lands you on top of the station and flings you off at 13km/s.
I can imagine the killmail,
Victim: Kylar Renpurs Weapon Used: A huge station
Well, then we should get frigs with torps back and make it even. |

SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 17:45:00 -
[4]
Originally by: Melindor Edited by: Melindor on 13/03/2007 16:38:37 May I remind you that when 2 objects with the same mass bump eachother, then the one who is slowest takes the most damage and not the other way around. If you want realism, then atleast know what you ask for.
I believe bumping a frig with a battleship should allow the frigate to bounce off and receive minimal damage , the shield could be used like a deflector for small frigates but bumping should have damage involved in any case. I mostly care about the battleship bumping not the light stuff. |

SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 20:08:00 -
[5]
Originally by: James Snowscoran Edited by: James Snowscoran on 13/03/2007 18:39:54
Originally by: Danton Marcellus Bumping is hellalame yes, hopefully this cartoony feature will be replaced with ramming where speed, mass and current hull integrity will determine how much damage the two ships take.
There need to be collision damage, without it it's bumpercars and we all know how fun those are after the age of 12.
Are you seriously trying to say bumpercars isn't fun? 
Anyway,bumping is a fundamental and very necessary tool in keeping supercapitals from warping so it probably isn't going away for a long while.
Necessary in exploiting peoples option of getting out of the way while being prevented. It's bad enough being webbed and scrambed but bumped 30km off the station or gate, I do believe its a exploit. |

SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.14 02:34:00 -
[6]
Battleships were never meant to go faster then an interceptor in this case there is a flaw and it should be fixed. This will solve nanophoon/domi/etc and bumpage. |
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