
Valbjorg
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Posted - 2007.03.13 18:09:00 -
[1]
Oh, my...
That's one of the big obstacles for new players in EVE. "What do I do?"
Well the asnwer to that is, "Whatever you want."
When I first started playing EVE I felt the same sensation and I thought this game to be somewhat boring until I came to the realization that you make your own story in this game. EVE is unlike modern MMOs now where there is a linear quest progression in your characters, that is why there are really no levels in the conventional sense and its all skill based; you create your character exactly how you want to play.
For me personally I find what I want and figure out what I need to get there, and that is my quest. I'd suggest doing some missions, get a feel for the game, plot out what exactly your goal is and start working towards it. Additionally, don't hesitate to use the help channels, and all the guides out there are a excellent resourse to understanding both the game mechanics and what to expect from a particular career route. I have found those two as necessary resourse to tap into when learing about EVE.
Once you're out of the tutorial ( around 4 hours ), your horizons are whatever you make of them. As for career choices, the path is not nearly so defined as that. Your starting race, starting attributes, and starting skill points are fairly unimportant. You stats do nothing "IN GAME", the simply determine how quickly you learn different skills. Once you have the skill, you are just as good as it as anyone else with the same skill, no matter what the stats are. As such, you might learn some things much faster than another player, but much slower in other areas. It all evens out over time.
Your starting skills are important only for the first few months of your life, then they will become diluted with the other skills you learn. Many will no longer be important to you, save as prerequisites for other, future skills.
It is generally agreed that it is best to choose some sort of combat professional choice in character creation. There will always be a time in EVE when you will be forced to eventually shoot a weapon, and it helps to have a few of those skills at that time. Going down the combat tree still give you the ability to fit a ship for trading, hauling, or mining so that you may determine if those fields appeal to you. If they do, you can gain every skill you missed out on in about a month, or be pretty close in two weeks, tops.
Being combat also makes running missions easier. You will need to improve your faction standing, no matter what choices you make. The best way of doing that is kill missions. It is also a decent (not great) way to earn money early to finance you later goals... hauling and industrial work take startup captial.
Don't worry about planning. For the first month, you don't know enough to plan.
Anyway, say goodbye to your old life -welcome to Eve. |