
Arsala
Minmatar Mining and Manufacturing.
4
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Posted - 2016.10.01 01:35:35 -
[1] - Quote
The Idea of Combat ships attacking Non-Combat ships is a part of the bigger problem. As all Indy type ships (miners, haulers, freighters, etc) are designed so that they perform in a task with no thought of full combat capabilities. A way to fix A lot of the problems is to just create these ships with combat in mind.
Consider that all combat ships now can be outfitted for different role types except the Indies. Take any combat ship and it has multiple bonus that allow it to be configured for different Roles/Jobs. Take that same concept applied to Indies. They could have options to run a build set up for either great defense or offense, or have them ewar to confuse there attackers and allow escape. Or they could run a build set up for max proficiencies on their particular job (mine, haul).
There is no reason that any of the Races in EVE, after years of wars and pirates and other such combative events would not have by now updated there ships to reflect the environment they work and live in. In all arms races guns get bigger, and armor gets better. From sticks and stones to guns and bombs, to nuclear warheads and unmanned drones. How is it that the indies are the only ships in EVE that have not evolved with the game? You see all kinds of advancements with new technologies and such from the different races on how they build there combat ships but Indies are just the same or worse off from 2003. seriously???
If Indies were able to have options to get creative with their builds like others are, there would be incentives to learn combat playstyles more than just the basics, they would provide a more lucrative target because they would carry modules other than freight, mining upgrades. Ganking would not be consider such a unfair and unskilled possible harassing play style. (I know this will get some peoples hair standing up, I don't mean it is truly unskilled but most serious Low/Null sec and PVP players don't think taking toss away ships and ganking unarmed Indies is a skill worth learning. It does take some effort to organize and equate gain Vs Loss on the gank runs. But the combat effort is warp in, stop Indy from moving, then just wait untill it goes pop.) If Indy pilots and high sec players were able to fight back, then it would not be so much of an issue about unfairness but more about a learn 2 play because they were ganked. And we all know Gankerz are going to Gank.
There is no reason why not to do this.
Think about it for a moment, so many players have posted that Eve is PVP and that has to be accepted when you undock. Eve is not a single player game, interactions will happen whether you want it or not. Not only would this make a better way of "Content Creation" but it would add fun to the ganker with more challenge and to the Indy who wants to fight back and or protect his assets. This would force everyone to learn combat for self defense not just for mission running. By incentivizing Indys with combat capable ships they would need to get("GUD") proper skills to fight. As it is no Indy really needs to train out side of their profession.
Would this make it harder to gank? No, not really. Player will adapt and overcome by changing tactics to still get the achieved effect of a gank. Look at all of the Ganking over all, I would say that anything out side of high sec cant be considered ganking as it is open season down there and everyone accepts that. So that leaves the real issue only in High sec, and OVER 75% ganks involve Indy ships. Then my question is why wouldn't those people have outfitted their professional ships for such an extremely dangerous job with combat upgraded versions or something?
We used to have ..I believe Frigates, cruisers, and battle ships with mining options. So this is not a new concept and its not totally an alien one either.
I am not saying to make these ships the best at any particular combat style like solo gank, group buff, or what ever. What I am thinking is that it would have bonuses that would allow it to either fit for its INDY profession or have other bonus toward combat that allow it make combat builds to either flee, defend itself, or stand and fight.
Give Indys a choice that everyone else already has. With the new update for barges and exhumers maybe there is some possibilities there, but in reality you still cant truly defend yourself from other players or even attack players with any of those. Even so that is not comparable to full choice when looking at all other ships in the game and then looking back at the Indy line and seeing how poorly they have evolved with the game.
There is no reason I can think off that this should not be done. If you can please let me know.
Remember this is EVE and combat is in every part of Eve. It was in its conception, its in its creation, it's always going to be a part of Eve. Anyone who has visited or lived in Eve knows this is true.
Combat and PVP is a huge part of Eve, NO ONE can say that is not true. So if it is such a big part of eve, why then do Indies not get to be part of it? Give Indies combat capable ships that perform career specific roles and you will see a better overall Eve.
Honestly what do you think? |