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Thread Statistics | Show CCP posts - 2 post(s) |
Autism Intensifies
some random local shitlords
10
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Posted - 2016.08.22 21:33:40 -
[1] - Quote
Skiff has same yield as a Mackinaw, same lowslots, +1 midslot, +50m-¦ dronebay, +50% drone damage, and three times? Four times? the EHP of a Mackinaw.
In return, the Mackinaw has that super cool orebay, which is really important, sooo important! (It is, but only if you multibox so many Mackinaws that you can't empty the orebays of your Skiffs or Hulks as fast as they fill up.)
CCPLS. |
Autism Intensifies
some random local shitlords
10
|
Posted - 2016.08.22 21:45:25 -
[2] - Quote
Give the ORE Strip Miner the Capital Gun Treat: If it's faction, it can use T2 Ammo.
Then, make it haul 3-5% more than a T2 one. |
Autism Intensifies
some random local shitlords
11
|
Posted - 2016.08.22 21:47:01 -
[3] - Quote
Morn Hylund wrote:How is this not just make mining even more a boring less lucrative activity (especially with the planned mineral price nerf changes)?
Citation needed! |
Autism Intensifies
some random local shitlords
13
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Posted - 2016.08.23 00:48:41 -
[4] - Quote
Suitonia wrote:A small nerf to the Covetor and Hulk?
OLD Covetor 3 * 1.25 (20% Duration MBV) = 3.75
NEW Covetor 2 * 1.25 (New Strip Miner Boost) = 2.5 * 1.33 (25% Duration Role Bonus) = 3.325 * 1.11 (10% Duration MBV) = 3.69
A small loss of 0.06 effective miners. I know you can fit a mining upgrade to offset this though with the extra slot.
It's 3.75, too. You get 3.69 because you multiply by 1.33 instead of dividing by 0.75 (you mean the same, but rounding fucks your values). Same for *1.11 instead of /0.9 |
Autism Intensifies
some random local shitlords
19
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Posted - 2016.08.23 12:15:48 -
[5] - Quote
HarlyQ wrote:Amarisen Gream wrote:CCP Fozzie wrote:Anoron Secheh wrote:What about changes to the Rorqual and Orca? Changes to the Rorqual and Orca are currently planned for November (rather than September for these mining barge changes). We'll be discussing those more as we get a bit closer. You're killing me Fozzie. the Orca and the Rorqual are what I wanna hear about. Could you at least tease us with the Orca? please. pretty please. Didnt you know the orca is being completely ignored. I mean why care about a crappy ore hold crappy cargo crappy agility i mean its just a crappy ship and no one should ever bother flying it. Unless they give it an ore hold of 2million m3.
That's why everyone wants details on the ships and some discussion, before CCP throws it on Sisi and it's basically written in stone :V
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Autism Intensifies
some random local shitlords
20
|
Posted - 2016.08.24 00:51:53 -
[6] - Quote
baltec1 wrote:Grognard Commissar wrote:
so... you want to give skiffs like 6 mid slots, and the cpu and pg to go with it? otherwise, you'll nerf it to the point where it is pointless.
I want the skiff to have a similar slot layout to a HACs and the cpu and powergrid to go with that. Same goes for the other exhumers and the barges to be similar to cruiser in terms of slots, cpu and powergrid. This is the third attempt by CCP to balance barges under the tank, ore hold, yield mantra and it just isn't working.
I'd love to see fitting choices on Exhumers / Barges. But with the frigate-fitting room, it's pretty much predefined what you can achieve. What is CCP afraid of if barges were to get ~800 pg and increase stripminer PG req to make it hard to fit max tank and full strips? |
Autism Intensifies
some random local shitlords
20
|
Posted - 2016.08.24 01:05:37 -
[7] - Quote
Alicia Dnari wrote:Pretty new designs, thank you. But explain something I've never understood, please: what is up with the smoke-generating open flames on mining ships? In space? Is space in New Eden filled with oxygen? It's just wierd. :-)
As long as there's an oxidant available inside of the ship, there can very well be fire in space. Doesn't have to be oxygen itself, but could be something that's in the ore, gets ignited during some weird space magic, and gets extinguished by opening an airlock. Tadaaa, flames in space.
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