Ded Akara wrote:I inspected the new exhumer changes on the test server.
So the mackinkaw no longer has a role bonus? It looks very odd. Hulk and Skiff both have the role bonus attribute and the mackinkaw does not, like it's out of place and missing something.
So,
Hulk gets extra mining range, extra addiitional mining yield from basic bonuses and 25% yield boost from role bonus.
Skiff gets shield HP and small yield bonus from basic bonuses and 50% drone damage/hp from role bonus. (not to mention BS level hitpoints).
Mackinaw gets ore hold capacity and small yield bonus from basic bonuses and NO ROLE BONUS.
This only highlights how much the Mackinkaw sucks. Hulk now mines 30% faster than the Mack whist the Skiff mines faster than the Mackinkaw because the Skiff is free to fit 3x harvester/mining upgrades and still able to fit a sick T2 tank and not worry about ganking. The mackinkaw can only achieve this yield the skiff has if the mackinkaw fits 3x harvester/mining upgrades, but to do this, the mackinkaw has virtually no CPU left to fit some tank to the mid slots.
The triple mining upgrade fit mackinkaw with a 3% cpu implant has only 51.9 cpu left with all mid slots empty. That's enough CPU to fit 1 T2 harder and leave the other 3 slots empty. It's not even enough CPU for 2 faction hardeners, still leaving 2 slots empty.
Meanwhile the triple mining upgrade fit skiff can fit a full T2 tank, using all of its midslots. When you consider the skiff also has 3 times more shield, armor and structure hitpoints than the Mackinkaw and is also able to fit a full tank on a yield fit you can see why the Skiff is the far superior ship. (imbalanced).
Solution? Well the obvious solution is to give the Mackinkaw a good CPU boost so it can actually use it's slots without having to fit a co-processor. Alternatively you can decrease the CPU on the Skiff. Or a bit of both.
As far as the role bonus goes, the mack doesn't need to spell it out because it's rolled into the stats of the ship. It would be silly to have a 22400 ore hold and a role bonus of +25% ore hold, just so people could count bonuses.
And the skiff isn't the superior ship, just the more versatile one. The mack is the better mining ship, and I'll point to the fact that it and it's T1 counterpart account for almost half the ore mining in the game. The ore hold really is that much of a bonus.
The ship that struggles to fit a tank is the hulk, and I am more interested in making it a better choice out of the 3 than making the most efficient miner even better.