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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Kalido Raddi
Echelon Research The Volition Cult
25
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Posted - 2016.08.22 21:08:01 -
[1] - Quote
I think you've overdone it on the reduction to the Hulk's CPU. I understand you want to make the fit "tight", but you've actually made it impossible.
Also, could you please implement a reduction in Mining Crystal damage for the Hulk? |

Kalido Raddi
Echelon Research The Volition Cult
25
|
Posted - 2016.08.23 00:04:45 -
[2] - Quote
Suitonia wrote:A small nerf to the Covetor and Hulk?
OLD Covetor 3 * 1.25 (20% Duration MBV) = 3.75
NEW Covetor 2 * 1.25 (New Strip Miner Boost) = 2.5 * 1.33 (25% Duration Role Bonus) = 3.325 * 1.11 (10% Duration MBV) = 3.69
A small loss of 0.06 effective miners. I know you can fit a mining upgrade to offset this though with the extra slot. No you can't; you don't have enough CPU ('cos CCP have decided that removing a Strip Miner means less CPU, but adding a Mining Laser Upgrade doesn't mean more CPU). |

Kalido Raddi
Echelon Research The Volition Cult
25
|
Posted - 2016.08.23 12:28:34 -
[3] - Quote
Dehval wrote:Kalido Raddi wrote:Suitonia wrote:A small nerf to the Covetor and Hulk?
OLD Covetor 3 * 1.25 (20% Duration MBV) = 3.75
NEW Covetor 2 * 1.25 (New Strip Miner Boost) = 2.5 * 1.33 (25% Duration Role Bonus) = 3.325 * 1.11 (10% Duration MBV) = 3.69
A small loss of 0.06 effective miners. I know you can fit a mining upgrade to offset this though with the extra slot. No you can't; you don't have enough CPU ('cos CCP have decided that removing a Strip Miner means less CPU, but adding a Mining Laser Upgrade doesn't mean more CPU). You can. Put on a T2 CPU rig (6m) and you can fit a basic barebones (t1) tank. It isn't great but that is the price you pay for 9% more yield. If you want both you are gonna have to bling, same as always. Yeah yeah, I'll fit 3 Carpo MLUs - and while I'm at it I'll buy the new Hulk SKIN that paints a gigantic bullseye on the side of the ship.
One more thing - CCPlease could you change the MU series of implants from slot 10 to slot 8 and increase the values to 5/10/15%? That would make that implant set actually possibly see some use. Currently a 5% reduction in the CPU increase caused by Mining Upgrades is laughably insignificant, especially when it sits on the same slot as 5% yield. I'd love to know the stats on how many MU-1005s are implanted compared to MX-1005s. |

Kalido Raddi
Echelon Research The Volition Cult
25
|
Posted - 2016.08.23 12:38:02 -
[4] - Quote
Echo Mande wrote:While it doesn't 'need' it, I think that giving the Skiff a +1 or +2 warp core stability might be something to look at. It is billed as 'for hostile environments' after all. I get where you are coming from, but... every Black Ops Hunter in Eve will just fit a faction scram, and the net result will be zero. |

Kalido Raddi
Echelon Research The Volition Cult
30
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Posted - 2016.08.27 05:34:07 -
[5] - Quote
Mortimer Civeri wrote:As someone who mines, I can tell you that the changes CCP wants to put forth is not going to do squat. The Retriever / Mackinaw will still be #1 and #2 and maybe swap places. The Hulk will still be #3, and the Skiff / Procurer will still be #4 and #5. Why, is because, ore hold, trumps yeild, trumps tank. Ore hold means you can be at the coal-face longer without having to zip back and forth wasting time not mining.
Yield is a secondary concern, yield can almost make up for the time zipping back and forth not mining. The Hulk, King of yeild only manages the #3 spot because its tiny ore hold hampers it except in large industrial concerns with a large number of players. You will note I said players not characters. The single player highsec corp with 10 to 15 characters out mining wants to ALT-TAB as little as possible. This means the Retriever and Mackinaw reign even though the Hulks would out pace them in yeild. To much fiddling with timing to jetison ore and coordinating ore haulers make the Hulk a multi player fleet ship.
Tank is an afterthought for most miners. On the rare time you do get ganked you are only out about one hours worth of mining if you are flying a single Retriever. A single player, running ten mining characters, can make up a ganked Retriever in just over six minutes. A Skiff or Procurer doesn't have the ore bay of the Retriever or Mackinaw so the drawback of having to juggle ALT-TAB'ing doesn't ovecome the greater protection the hulls provide.
I'm sorry, but CCP, baltec1, and many other 'helpful' individuals in this thread, totaly miss the mark on what actual miners want in a mining platform.
The Mackinaw is trash, flown by people who don't understand Mining. It sacrifices all the benefits of the Skiff for the luxury of only Jetcanning or transferring Ore half as often.
Personally I suspect that most Mackinaw pilots are AFK or even botting.
Under the current TQ implementation, 3 Hulks and a DST outperforms 4 Mackinaw, as the Hulks *never* have to dock up to deliver Ore. On SiSi, 3 Hulks and a DST is equal to 4.2 Mackinaw pilots, and the Hulks still never dock. Who spends more time zipping back and forth not mining now?
In addition, you put Remote Shield Boosters on your DST, so not only does the three Hulk & DST combination mine more than 4 Macks, it also tanks better.
As for "Tank is an afterthought for most miners" - no. Really, no. Battleship rats hit quite hard. Rat Dreadnoughts are terrifyingly dangerous. Tank is the difference between a lossmail and a warpout.
Hulk for mining gangs. Skiff for solo. Mackinaw if you don't understand what you are doing.
The only thing that's really going to change with this is that the Hulk will become the premier tool for Ice Rushes, as it will be the ship with the best cycle time. |

Kalido Raddi
Echelon Research The Volition Cult
31
|
Posted - 2016.08.27 14:09:02 -
[6] - Quote
Drago Shouna wrote:Your quote about the Mack is pure rubbish, there's a reason it's top of the list.
You presume everyone has 4/5/6/7 accounts, whatever, not everyone has a full blown fleet. For solo guys in HS the Mack makes perfect sense, even for someone with 2 accounts it makes sense.
To base your post around everyone having 4 accounts is just wrong. Trust me, if you mined in Null, your Hulks would be docking. You put a DST on grid in null? Look at the guy in this thread who did that...boom. Hell, you'd be better off with a Miasmos to haul the ore back.
Yeah, there's a reason why the Mackinaw is top of the list; AFK miners in HighSec.
And yeah, pretty much everyone does have multiple accounts. They Plex themselves several times over if you're doing it right.
I mine in Null. I only dock for Reds - and everybody does that. And yes, I put a DST on grid in Null. Why the hell not? |

Kalido Raddi
Echelon Research The Volition Cult
32
|
Posted - 2016.08.27 18:35:35 -
[7] - Quote
The Bustard is both capable of carrying more Ore, capable of tanking anom rats all the way down to -1.0, has the fitting to run remote shield reps to keep your Hulks on grid even if they are being beaten on by the aforementioned rats, and has a Fleet Hangar that you can set access to in order to permit your Hulks to dump Ore directly into the DST.
It's definitely superior to the Miasmos in every way... well, except cost. But if I've got 3 250mil+ Hulks on grid, what's against having a DST of similar value there? |

Kalido Raddi
Echelon Research The Volition Cult
34
|
Posted - 2016.08.31 05:11:11 -
[8] - Quote
Nikos Stromboli wrote:As an Ice Harvesting Skiff pilot, my biggest problem is the odd ore bay the Skiff will have, despite having an even number of lasers. This means either I'll either have to leave the belt without being full, or suffer a halved mining rate for the last cycle.
The Skiff ore bay should be increased to 16k to compensate.
Frankly, when I use a Skiff for Ice (quite frequent), I usually jetcan. But this is a valid point, and it's not an unreasonable solution. |

Kalido Raddi
Echelon Research The Volition Cult
46
|
Posted - 2016.09.08 17:01:21 -
[9] - Quote
Also, plus Drones stopped being a thing a long time ago, for good reason. Add +20% damage, not +1 Drone. |
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