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Thread Statistics | Show CCP posts - 2 post(s) |

Lugh Crow-Slave
2908
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Posted - 2016.08.26 17:00:58 -
[1] - Quote
baltec1 wrote:Kenrailae wrote: Sounds great on paper. Until now you have ships with fitting and bonuses which have nothing to do with mining and the miners are all 'THis is useless and more broken then ever, CCP you have to fix it' for the next 3 years.
I would say having logi, DPS and the ability to fit a tank in your mining fleet will be far from useless and will have everything to do with running a successful mining operation. Again I have to ask why is it that you want to be helpless?
or we can just do what decent groups do now and have other ships built for those roles do that and keep our miners spect to mining
if you cant lower you m3 to put a pilot into a basi for RR or a falcon for e-war that's your choice.
Citadel worm hole tax
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Lugh Crow-Slave
2910
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Posted - 2016.08.27 04:59:51 -
[2] - Quote
Khan Wrenth wrote: 2: That logic means they don't need skiffs or tank. Even if they're out in null...if they're not willing to lower M3 to field a few combat ships to take care of rats...
well no skiffs still make seance as no amount of a defense fleet can help you if you are alphaed off immediately (this is something a small blops gang can do to macks/hulks)
Citadel worm hole tax
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Lugh Crow-Slave
2910
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Posted - 2016.08.27 05:08:47 -
[3] - Quote
baltec1 wrote:Lugh Crow-Slave wrote:
or we can just do what decent groups do now and have other ships built for those roles do that and keep our miners spect to mining
if you cant lower you m3 to put a pilot into a basi for RR or a falcon for e-war that's your choice.
Its not the fact you lower your M3 per hour its the fact that you have people sitting with the miners doing nothing and earning nothing. This is why nobody flys logi in a mining fleet or parks a combat fleet with them, they have nothing to do. Giving the ability to the miners themselves means the defense and the logi are the very people who are mining.
what do you mean? we have managed it plenty
for example
having them in belt while we are running anoms
or having them fit with a cyno while we are doing a blops op
I suppose with the latter they could be attacked while we jumped at another target but we have yet to have that issue
there are plenty of things security can do to keep busy and make isk w/o having to sit in the belt picking their nose
Citadel worm hole tax
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Lugh Crow-Slave
2911
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Posted - 2016.08.27 07:15:11 -
[4] - Quote
baltec1 wrote:Lugh Crow-Slave wrote:
what do you mean? we have managed it plenty
It has never been managed. Even at the height of the Imperium/CFCs power nobody guarded mining fleets because it was both boring and unworkable. Again I will point out an entire mining fleet of 14 exhumers will be killed in just 2 minutes by a similar sized gang of cruisers. Right now you are arguing for your entire profession to be helpless in EVE, that you are so incompetent at EVE that CCP has to pre fit your ships for you and that you outright refuse to have any skill involved in mining rewarded.
I'm sorry if the CFC could never manage that but try dropping on an active fleet in Provi you have about 45 seconds from when your cyno de-cloaks to the first responders showing up on grid. (something that will be made irrelevant with the rorqu changes
put your miners at the end of the pipe go run anoms further down and have the miners keep an eye on the probe scanner for potential WHs
what you want is akin to letting haulers hold there own against attackers
Citadel worm hole tax
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Lugh Crow-Slave
2911
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Posted - 2016.08.27 08:38:04 -
[5] - Quote
baltec1 wrote:Lugh Crow-Slave wrote:
I'm sorry if the CFC could never manage that but try dropping on an active fleet in Provi you have about 45 seconds from when your cyno de-cloaks to the first responders showing up on grid. (something that will be made irrelevant with the rorqu changes
The CFC in Dek had by far the best response times and firepower, they could dump a supercap fleet on your head fast enough to save ratting ishtars. The problem with the mining fleets is that they are so squishy they even by the time the call for help has gone out half of the fleet is well on way to being dead. A single solo bomber will rip apart 4 of the 6 barges before help can arrive.
even if that were true (it maybe if you are not using skiffs)
it will no longer be an issue once the rorqu changes hit
Citadel worm hole tax
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Lugh Crow-Slave
2912
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Posted - 2016.08.27 11:27:17 -
[6] - Quote
baltec1 wrote:Lugh Crow-Slave wrote:
even if that were true (it maybe if you are not using skiffs)
it will no longer be an issue once the rorqu changes hit
It will in highsec, and every time you don't have a rorqual. These ships should not have to rely on a capital to actually work.
if you can't tank to last 26seconds in HS you failed or were outnumbered between RR on the haulers and fitting a command ship with shield links it's not hard to pull off.
in low and null skiffs and procs can last more than long enough now for a response fleet to show up.
Citadel worm hole tax
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Lugh Crow-Slave
2912
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Posted - 2016.08.27 12:28:36 -
[7] - Quote
Splatacus wrote:Yossarian Toralen wrote:What is the intended outcome that will come from this change?
Yes, I was wondering about this as well, what exactly is the problem being addressed?
its just a small balance pass. i think the largest goal is to make it easier for a new player to pick the right one (hence all have 2 lasers now)
Citadel worm hole tax
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Lugh Crow-Slave
2913
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Posted - 2016.08.27 17:08:03 -
[8] - Quote
Henricks wrote:Bottom line is, CCP is nerfing the Hulks by 626m3, dose not sound like much, by look at It this way:
lets say it's time for you're corp to mine, at this time you're Hulk get 1412x3 that 4236 for each Hulk,
Now lets look at CCPs new Idea of the Hulk: 1805*2=3610-4236=626
626(less ore)x20(Miners)=15,520 less from the corp fleet of miners. Which would you like to mine with 3610 or 4236 per Hulk.
my two sense
either way the market will adjust
Citadel worm hole tax
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Lugh Crow-Slave
2913
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Posted - 2016.08.27 17:14:10 -
[9] - Quote
Drago Shouna wrote:As for the DST, yeah it's your ship use it as you see fit, I'll continue to use one that's 200x cheaper and can hold more..63k m3.(a touch more using the cargo hold)
... did you just imply that a dst could not hold more than 63k
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Lugh Crow-Slave
2913
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Posted - 2016.08.27 17:45:47 -
[10] - Quote
Brokk Witgenstein wrote:If it's not failfit he's right, no? Or did you have a bigger DST than the rest of us?
... you mean like a bastard naked that gets 67.5k now i may not of graduated the 5th grade but i'm pretty sure 67>63
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Lugh Crow-Slave
2913
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Posted - 2016.08.27 23:52:29 -
[11] - Quote
Lol why the hell are you mining in a WH after the moved the sites from sigs to anoms? THAT is what needs to be fixed before that you had all you needed as an atentive pilot to make it out
Citadel worm hole tax
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Lugh Crow-Slave
2913
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Posted - 2016.08.28 01:15:45 -
[12] - Quote
Nevyn Auscent wrote: As for Lugh. Seriously 'LOL you mine in a WH' is your argument. Go back to kindergarten and learn how to behave.
... my argument was that the ore anoms need to be put back into sigs (at the very least in WH)
you seem to ommited a key word WHY do you mine in a WH
the ore is worse than null and the risk is much higher. you are far better off finding a close null hole and mining there than mining in a WH site where you have 0 warning if a hostile until they have uncloaked in scram range
Citadel worm hole tax
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Lugh Crow-Slave
2913
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Posted - 2016.08.28 02:19:27 -
[13] - Quote
Scuzzy Logic wrote:Could we FINALLY get a gas mining hull?
Also, am I the only one irked that we STILL don't have a way to use all 3 ''hardpoints'' on the Venture hull?
At least give the Endurance a visual update to hide the redundant 2 slots.
Also, on a purely personal standpoint, I actually liked the Skiff's single beam...
you mean like the venture and prospect?
that third spot is for the probe launcher
why should the endurance get that treatment no other t2 ship does
the duel beam opens up so many more options
Khan Wrenth wrote: If CCP changed *just* wormhole-space ore sites to sigs to require scanning, that would be an amazing change to make wormholes a little more different than k-space. Miners there would theoretically have a bit more of a heads-up, and give different incentives to mining in womholes verses null.
we have been asking for this since the move to anom was announced all the way back then. mining ore in wh used to have a good mix of risk reward. sure you were not going to find 5-10% ores and you had no local but you could find all types of ore in large quantities and still had D-scan.
hell i would even let them keep ore anoms if they also added ore sigs if they reeaaaly want ore anoms in wh
Citadel worm hole tax
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Lugh Crow-Slave
2913
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Posted - 2016.08.28 05:43:15 -
[14] - Quote
Nevyn Auscent wrote:Khan Wrenth wrote: That sounds like a really good idea!
When CCP changed mining sites to anoms, didn't they reason it was because miners shouldn't have to skill probing and appropriate frigates to get access to ores? Well, if you're in a wormhole, you're probing already!
If CCP changed *just* wormhole-space ore sites to sigs to require scanning, that would be an amazing change to make wormholes a little more different than k-space. Miners there would theoretically have a bit more of a heads-up, and give different incentives to mining in womholes verses null.
No, they changed it because mining barges DON'T HAVE UTILITY SLOTS. Oh hey look, like mentioned earlier that's another reason to give them real fittings so they can actually fit things like that. So that you 'could' (Not that I think it's a good move actually to turn all the anoms to sigs, because Sigs are too easy to warp to safety from to your citadel which can't be easily bubble camped as soon as you see combat probes, but that's a different story) have mining sigs without miners having to undock, probe, save bookmark, redock, change vessels, mine, and then delete bookmark afterwards.
you never lived in a wh did you....
its much more team oriented back when they were sigs the miners a lot of the time were not the ones scanning them down they would be scanned down and BMed by ppl looking for holes/relic/data sites. they also were not all that safe as most skilled pilots in a fast ship could still probe you down and warp to you in the time it took you to see the probes align and warp. The difference was you had a chance if you were faster you could get out. now with them at anoms the only chance you have is if they entered from a WH in range of the site de-cloaked and re-cloaked in the same tick you scanned. Otherwise they warp to the anom cloaked at range asses the situation, warp out, warp back and you only know they are there once you are scrammed
also news flash if you really wanted to prob in your barge you could just do what ventures do and use a mobile depo rather than all your warping back and forth
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Lugh Crow-Slave
2915
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Posted - 2016.08.28 09:21:14 -
[15] - Quote
... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot
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Lugh Crow-Slave
2915
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Posted - 2016.08.28 10:27:42 -
[16] - Quote
baltec1 wrote:Lugh Crow-Slave wrote:... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot If its good for them why is it not good for the mack?
cov ops frigs get a probe bonus why not blops and recons?
Citadel worm hole tax
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Lugh Crow-Slave
2915
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Posted - 2016.08.28 12:23:33 -
[17] - Quote
Khan Wrenth wrote:Lugh Crow-Slave wrote:... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot Speaking strictly on the theme of wormhole sig mining, what's wrong with re-shipping? We're talking about very adventurous people living out in nowhere, banded together to survive some of the harshest conditions EvE has to offer. I *think* they'd bring a few extra ships somehow. Besides, every time I hear about wormhole corps discussed on the forums here, the common thread (har har, a PUN!) discussed is that when you're in a wormhole corp, it is *every* pilot's responsibility to do at least some probing. Also, probing skills aren't that difficult to attain, right? Handful of skills to level 3 (should be enough to scan a sig, right?), preferred racial frigate to 3. Is that really so much of a burden? I don't have time to math and map out a thing for a newbie character, but we're talking about 2 days of training time or thereabouts, right?
Aye but the guy I was talking to could not stand the idea he may have to reship so I was showing alternatives
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Lugh Crow-Slave
2915
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Posted - 2016.08.29 01:38:06 -
[18] - Quote
Ben Ishikela wrote:What happened to moving asteroids and tracking?
... this is just a small balance pas....
i'm assuming ccp wanted to make them easier to understand by making it so each had the same number of miners
everything else is just things they touched on quickly while they were at it
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Lugh Crow-Slave
2964
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Posted - 2016.09.02 06:30:00 -
[19] - Quote
Nevyn Auscent wrote:Asa Takamoto wrote:
We used SiSi. It gives you a error message saying "you can't fit a cynosural field generator I to procurer".
Also CCP gotta be consequent either we're playing in the sandbox and there's no intended usage or it's not a sandbox and everything need to go intended use. I'm looking at you wormholers ;)
Are alpha clones on sisi also, and if so was that interfering.
I just went and looked and you can fit cynos to procs on sisi
hell if you want you can fit two
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Lugh Crow-Slave
2964
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Posted - 2016.09.02 06:42:00 -
[20] - Quote
Sarafine wrote:
PS. Just think when you have people who stop mining because the boosts become too expensive to maintain and the mining ships get raped, What will happen to the industrial side of eve... And what will happen to the price of ships and other player made commodities? If it is too costly to mine = no ore. no ore = no minerals. no minerals = no ships. no ships = people quitting. people quitting = less revenue for CCP.... Oh well.
that's not how economics work
if the cost to produce goes up then the price of the goods goes up. When everything is dependent on minerals there is no ceiling to the cost so it will never be to costly to mine
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Lugh Crow-Slave
3005
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Posted - 2016.09.05 09:03:02 -
[21] - Quote
Rock Jezebel wrote:Just another comment from a noob, but it would be nice if the mining laser cycle time was much lower. Active tank setups are sketch because of the large capacitor hit, even if the overall fit would be stable.
I don't think they are built to active tank not all ships are. Even if cap wasn't an issue if find most barges can get better survivability buffer/passive tanked
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Lugh Crow-Slave
3005
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Posted - 2016.09.05 09:57:33 -
[22] - Quote
you will simply need to chose between max shield tank and max yield I see no issue with that choice for a proc/skiff the "best" combination will just be different now generally when i use them i do just go max tank with no mining upgrades at all
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Lugh Crow-Slave
3014
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Posted - 2016.09.06 11:51:12 -
[23] - Quote
Rock Jezebel wrote:Ded Akara wrote:If we're going to look at that way the skiff should lose it's drone damage role bonus too. Because the skiff has 3 times higher base HP than the mackinkaw and if the cargo hold of the mackinkaw is to be the role bonus of the mackinkaw, then the huge HP of the skiff should be the role bonus of the skiff. The metrics simply don't support your argument. The mack is boss because it has an ore hold that is 133% larger than 2nd place. I'm not going to defend the skiff having a drone bonus, I always thought that was odd, but asking for buffs to the most used exhumer because of a characteristic of the least used exhumer doesn't make sense.
why is the idea of the barge whos main selling point is self defense having a dps bonus odd?
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Lugh Crow-Slave
3052
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Posted - 2016.09.09 05:37:53 -
[24] - Quote
Rivka wrote:[quote=CCP Fozzie] Which ships will have the best yields for : Ice Harvesting? Gas Harvesting? etc ...
aaaand this person doesn't know what they are talking about
as for ice harvesting yield it will be the hulk
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Lugh Crow-Slave
3055
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Posted - 2016.09.09 12:21:09 -
[25] - Quote
Ralend wrote:You think you could make the Procurer and Skiff a little less better at mining and a bit more better at combat? Proc Fleets in nullsec is the only way to mine, imo 
O.o you are already doing 377 dps with over 102k tank on a meh t2 fit in a skiff what more do you want O.o
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Lugh Crow-Slave
3055
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Posted - 2016.09.09 14:42:59 -
[26] - Quote
if anything was going to be changed i would take drone space over bandwidth if you are in a fleet you have plenty of damage but one bad sb an things can go south
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Lugh Crow-Slave
3059
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Posted - 2016.09.10 03:54:35 -
[27] - Quote
Avon Salinder wrote: The Procurer and Skiff are currently the only reasonable ships to fly in the current environment.
yet it is not even close to the most used...
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Lugh Crow-Slave
3078
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Posted - 2016.09.11 05:44:17 -
[28] - Quote
Avon Salinder wrote: I ran some tests on this recently and I can confirm this is correct. A Mack will not however, survive three medium-skill (level 4 skill) catalysts in .6 or .5 space, even with kin/therm resists, level 5 skill (for 20% native shield resists) and a DC (barring lucky ecm drone use perhaps). Given the immense survivability gulf between the skiff/proc and the next toughest (the mack), to say nothing of the retriever, covetor and hulk, some improvements in this area would be welcome.
Curiously, the skiff can fit for max yield and also almost max tank (everything but the DCU) without requiring fitting rigs or mods, with pg and cpu to spare, whereas the mack, even when not fit for max yield struggles with cpu and pg issues.
Essentially, fitting a DC makes very little difference to most mining ships so why sacrifice yield when you'll probably get ganked anyway? I'd like to see valid fitting choices beyond the cookie-cutter max-yield fits for mining ships where sacrificing yield for toughness (or other desirable qualities) makes a real difference.
P.S. final point - large ore capacity simply promotes afk game styles in an area of the game rife with this 'playing' style. Back before the barge rebalance, the best ship was the hulk, when fit with cargo rigs etc could carry 13000(ish) m3 and that was adequate. Any improvements to durability of the mack/retriever would come with reduced ore bay, as I think they're a bit too generous as is.
why should your solo mack be able to fend off 3 other ships on its own? if you want that use the barge specked for it
and if you don't want the ore hold then again... don't use the mac that is no reason to nerf the hold for ppl willing to use it
BLOPS Hauler
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Lugh Crow-Slave
3078
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Posted - 2016.09.11 09:17:01 -
[29] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote:
why should your solo mack be able to fend off 3 other ships on its own? if you want that use the barge specked for it
and if you don't want the ore hold then again... don't use the mac that is no reason to nerf the hold for ppl willing to use it
But it can't. Being able to last the tiny timer on a suicide gank is not 'fending off 3 other ships on it's own'. It's surviving 10-20 seconds before the super hotdrop arrives to defend you. Regardless of the rest of the argument lets not use fake benchmarks to try and make a point.
... could also be your friends doesn't need to be concord
BLOPS Hauler
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Lugh Crow-Slave
3079
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Posted - 2016.09.11 12:15:45 -
[30] - Quote
again why should i lose cargo hold just because YOU don't like the tank. there are plenty of ppl flying hulks and macks so its not like the tinfoil is scaring them off
BLOPS Hauler
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Lugh Crow-Slave
3079
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Posted - 2016.09.11 12:37:33 -
[31] - Quote
the more multi role ships become the more overlap there is and nothing but issues come out of it, in the best case there is a clear loser out of a group. In the worst case there is a clear winner. look at freighters they all do the same role and they used to each have clear adv but now they are much closer together and you can see the Ob has the best mix of tank agi and hold. But when each ship specs in one area there is no clear winner or lose as each has a situation they shine in
BLOPS Hauler
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Lugh Crow-Slave
3079
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Posted - 2016.09.11 15:53:51 -
[32] - Quote
full yeild should force you to give up tank so that is reasonable.
mining drones are an artifact of a time past and are slowly going the way of TSB
reason hulk has low hold is to force you to need a hauler in order to balance its mining rate
good for you but for many the hold will still make it the go to ship
BLOPS Hauler
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Lugh Crow-Slave
3087
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Posted - 2016.09.12 10:38:02 -
[33] - Quote
MrB99 wrote:Penance Toralen wrote:MrB99 wrote:Mining ships are not currently spec'ed for PVP, yet they are expected to participate in PVP and that should be changed. And just what do you think the Procurer or the Skiff are for? The quote is from a post about the Mack, Retriever, Covetor and Hulk which are indeed not spec'ed for PVP.
But they are spec'ed for pvp they are just not spec'ed for combat
and there is no need for them to be if you want protection you can
A. fly a skiff/proc
B. work with a fleet
BLOPS Hauler
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