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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mara Rinn
Cosmic Goo Convertor
5884
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Posted - 2016.08.23 08:36:48 -
[1] - Quote
Kueyen wrote:This new Ore Strip Miner, at 4% better than a T1 Strip Miner, will be going as unused as the old one.
Don't the ORE strip miners and ice harvesters have a range bonus?
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Mara Rinn
Cosmic Goo Convertor
5884
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Posted - 2016.08.23 08:42:58 -
[2] - Quote
New CSM, new developers dipping their toes into the mining pool. Time to push my ancient Mining is Boring blogpost about new ideas for mining itself, rather than shifting the mining barge deck chairs around on the proverbial Titanic.
And yes, I miss the days when grav sites were a thing.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5884
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Posted - 2016.08.23 08:52:18 -
[3] - Quote
Cassiel Seraphim wrote:I'd rather see a shift towards faster cycling mining lasers, considerably faster cycling mining lasers.
So instead of buffing yield per pull, why not reduce cycle time (and cap usage) by the equivalent amount instead, so you mine the same yield/second but with more frequent and weaker pulls? It would make the gaming style less passive and annoying when mining multiple smaller asteroids for example.
I think part of the reasoning behind higher yield but long cycles is that the attentive player can increase yield by aborting a strip harvester cycle early, or even just leaving an asteroid behind once it no longer has a full cycle's worth of ore to extract.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5884
|
Posted - 2016.08.23 12:50:09 -
[4] - Quote
Henry Plantgenet wrote:Am i the only one thinking: "Hmm now i can fit two neuts on my procurer"
No, Baltec is way ahead of you there.
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Mara Rinn
Cosmic Goo Convertor
6026
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Posted - 2016.11.29 01:06:51 -
[5] - Quote
I really really like that the yield bonuses are now cycle time rather than quantity based.
I dislike that the Hulk can not fit T2 tank without a co-processor. Using difference in yield as the baseline, the hulk's tank should be Gàö the skiff's :P
The reduced tank is something I can cope with, spending a few extra ISKies on deadspace amps to allow more CPU for that third MLU (on the hulks piloted by all-5 capsuleers) :D GǪ though I will never make that ISK back thanks to super rorquals crashing the minerals market ;)
Mining these days is certainly not boring anymore, though you achieved that by raising the paranoia level of flying a loot pi+¦ata, rather than by making mining intellectually stimulating.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
6026
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Posted - 2016.11.29 01:20:37 -
[6] - Quote
Darrien wrote:Eric Lemmonte wrote:Yeah push in the right direction. I still feel 150 is too small for a ship that massive. 187500m3 is more than enough for a ship that's supposed to stay in the field, buff, and be serviced by haulers ( 2.8 trips for a Miasmos / DST )
This!
The revisions to the Orca make it really amazing to work with. The ore bay is excellent for the role, meaning one exhumer pilot can switch to the Miasmos in the SMB and do three unloading runs, even picking up new crystals and burst charges, and then get back to filling up that capacious hold.
If you need more ore hauling capacity, look to a freighter or ore compression. Though it would be nice to have something in-between the 200k capacity of the Orca and the 700k capacity of freighters. A dedicated ore hauler with 400k capacity, that would need sufficient speed and agility that six runs with a Miasmos wouldn't be faster ;)
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