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Spiffy Nickel
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Posted - 2007.03.14 18:21:00 -
[1]
Edited by: Spiffy Nickel on 14/03/2007 18:18:04 Yes, there is no such thing as "the best" but in terms of the respective categories of "gatecamping" "pvping" "missioning" and "learnability", which tier 2 BC would you say is the best?
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DarkElf
Caldari Veto.
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Posted - 2007.03.14 18:22:00 -
[2]

DE
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Phish1
Liberty Forces Ratel Alliance
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Posted - 2007.03.14 18:26:00 -
[3]
mrymadon imo, slot layout and no guns bonus means its so very versatile, you can do any of those roles.
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JJ Mercenary
Minmatar Sabrewulfe Technologies
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Posted - 2007.03.14 18:27:00 -
[4]
Im favoring the drake atm but ive had good sucess in hurricaine. Drake if you dont worry about speed and love your launchers but hurricanie for speed loving turret junkies. --Signature-- Dont let my name fool you. Forum signature's = 2.5M ISK Website Layout's = 20M ISK Website Layout's + Coding = 50-100M ISK |

DarkElf
Caldari Veto.
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Posted - 2007.03.14 18:29:00 -
[5]
gate camping - drake hands down belt piracy - hurricane small group pvp or solo in general - myrmidon large group - harbinger
DE
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6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.03.14 18:38:00 -
[6]
I love my Hurricane, but I'll have to go with the Myrmidon on this one. The ship has a rediculous number of module slots and both of its bonuses are awesome. I fear this ship is gonna get nerfed.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.03.14 19:01:00 -
[7]
Edited by: Haniblecter Teg on 14/03/2007 18:58:09 Every single one rules in its own right. I can fly fully t2 both teh myrmidon and hurricane, and I can say they both are a blast.
Drake has also been the talk of the town.
Cant say for the amarr one, but eh.
These tier2 bc's were meant to be HAC killers, in that, they were supposed to be as good, or better, than each races comparable HAC. CCP wanted to do this to drive down demand for HACs.
In those regards, they've done wonderfully. The myrmidon can actually tank better than the Ishtar (from what I've been told) and the hurricane, while not being as quick or doing as much damage, deffinantly looks 1000x times cooler. More damage if you throw 425's on too.
In the end, they all rule. ---------------------------------------- Friends Forever
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slothe
Caldari 0utbreak
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Posted - 2007.03.14 19:14:00 -
[8]
i think i can honestly say that there all good.
makes a change..
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.03.14 20:16:00 -
[9]
PvP 1. Hurricane: great for gangs and for solo 2. Harbinger: great for gangs, decent solo 3. Myrmidon: don't bring on gang ops, great for solo 4. Drake: makes good bait, don't use solo -
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Templar Dane
Privateers Privateer Alliance
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Posted - 2007.03.14 20:39:00 -
[10]
Originally by: Phelan Lore
3. Myrmidon: don't bring on gang ops, great for solo
Myrmidon is a good all-rounder. It's great for gangs and solo. For gangs, I might drop the nos and throw some rails up high for a bit more damage, pack the mids full of EW, and leave the heavy drones at home for some sentries. But, nos + heavies + EW might still be better for smallish gangs.
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.03.14 20:49:00 -
[11]
Gatecamping in; Low Sec - Drake, can tank sentries 0.0 - Artillery fit Hurricane
PvPing; Solo, all of them APART from Drake are good, myrmidon and hurricane are close to each other being the best overall. Gang, All, there is no best, the best one would be where your skill points fall. Same for fleets although personally I think Harbinger and Hurricane are the best for fleets.
Missioning; Caldari.
Skill at flying; Drake, probably the easiest. Hurricane/Harbinger, probably the hardest.
Most SP intensive; I would say Hurricane, its good at many roles, such as a t1 'Heavy Vagabond, gank'n'tank, long range. Its got some drone bay and missile points. It has 4 meds which when fitted long range can be used for EW, etc etc.
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Pattern Clarc
Queens of the Stone Age
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Posted - 2007.03.14 21:03:00 -
[12]
The myrmidon far outdamages all the other bc's The Cane is faster than most cruisers The drake can stread fighters and inties without giving two ****s The harbinger deals an insane amount of turret damage, and has 4 mids.
There all well rounded if you ask me Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.14 22:11:00 -
[13]
Edited by: Goumindong on 14/03/2007 22:07:41
Originally by: DarkElf gate camping - drake hands down belt piracy - hurricane small group pvp or solo in general - myrmidon large group - harbinger
DE
Arty Cane > Harbinger in gangs.
by a significant margin.
Originally by: Pattern Clarc The myrmidon far outdamages all the other bc's The Cane is faster than most cruisers The drake can stread fighters and inties without giving two ****s The harbinger deals an insane amount of turret damage, and has 4 mids.
There all well rounded if you ask me
The Cane deals more turret damage than the harbinger, also has 4 mids. ---------------------------------------- Thou Shalt "Pew Pew" |

xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.03.14 22:47:00 -
[14]
Originally by: Spiffy Nickel Edited by: Spiffy Nickel on 14/03/2007 18:18:04 Yes, there is no such thing as "the best" but in terms of the respective categories of "gatecamping" "pvping" "missioning" and "learnability", which tier 2 BC would you say is the best?
Myrmidon
This signature space for rent |

Hank Showbo
Neyi Industries
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Posted - 2007.03.15 09:57:00 -
[15]
Originally by: Goumindong Edited by: Goumindong on 14/03/2007 22:07:41
Originally by: DarkElf gate camping - drake hands down belt piracy - hurricane small group pvp or solo in general - myrmidon large group - harbinger
DE
Arty Cane > Harbinger in gangs.
by a significant margin.
Originally by: Pattern Clarc The myrmidon far outdamages all the other bc's The Cane is faster than most cruisers The drake can stread fighters and inties without giving two ****s The harbinger deals an insane amount of turret damage, and has 4 mids.
There all well rounded if you ask me
The Cane deals more turret damage than the harbinger, also has 4 mids.
Harbinger deals more turret damage, AND is has more drone bay.
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Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2007.03.15 10:01:00 -
[16]
I'm liking the insane volley-damage on the Drake.
With decent skills, a Drake with assault launchers does about 7x150 ~ 1k damage a volley to ceptors with bloodclaw lights, great for anti-support work in fleets.
In a ganky setup with 7 Heavy Missile Launchers it has an insane volley damage vs cruisers.
Not everything is about DPS. :) -
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.03.15 10:07:00 -
[17]
drake, drake, drake, drake.
nano drake, ubar passive drake, gank drake, etc. etc.
I have a drake that can tank .4 gate guns at about 85% shield. *Passively*. And I don't even have maxed skills yet...
Life Begins at -10!
FIX RECON PROBES |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.15 10:16:00 -
[18]
Drake and myrmidon are the easier to use by far. Hurricane was on par while on test server prior to the nerf, now its more on par with the tier 1 BCs (everytime I saw a hurricane fighta cyclone it lost or it had to run)
If brute force doesn't solve your problem... you are not using enough |

lyrenna
Caldari
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Posted - 2007.03.15 10:20:00 -
[19]
passive drake for mission and ratting its best. 3xcore defence purger and you got a great tank even with low skill like mines
i want to try a HAM setup soon.
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.03.15 10:20:00 -
[20]
can fly drake and myrmi myself.... BUT.. only tier t2 BC id use is harbinger... but dont have t2 guns so dont use it :(
Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Jebba IV
Caldari League of Gentlemen
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Posted - 2007.03.15 10:30:00 -
[21]
Originally by: Kagura Nikon Hurricane was on par while on test server prior to the nerf, now its more on par with the tier 1 BCs (everytime I saw a hurricane fighta cyclone it lost or it had to run)
Put the ***** pipe down. Hurricane Can take on a harby, a myrm, might have trouble breaking tank of a good skilled/setup drake. Its more or less up to pilot skills and setups and experiance in the long run, just like everything else in eve.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.15 10:49:00 -
[22]
Originally by: Hank Showbo
Harbinger deals more turret damage, AND is has more drone bay.
Would you like me to show you the math that shows that to be faslse?
Some things to remember
1. AC Cane does more turret damage in pure DPS than Pulse harbinger. AC cane may also vary damage types
2. High Alpha front loads damage. This frontloaded damage creates a damage buffer that must be overcome for every ship you target.
3. An Arty Cane can fit a full rack of 720 II artillery and still field either an AB + MARII, MWD, or gang mod with reasonably skills[AWU 1 or 2]. A Harbinger can fit an afterburner once it has AWU 3 and anything more requires an RCU. ---------------------------------------- Thou Shalt "Pew Pew" |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.15 10:54:00 -
[23]
Originally by: Waagaa Ktlehr I'm liking the insane volley-damage on the Drake.
With decent skills, a Drake with assault launchers does about 7x150 ~ 1k damage a volley to ceptors with bloodclaw lights, great for anti-support work in fleets.
In a ganky setup with 7 Heavy Missile Launchers it has an insane volley damage vs cruisers.
Not everything is about DPS. :)
High Volley damage frontloads DPS, making you do more DPS in the first few volleys against any specific target than what it looks like you have.
So it really is still about DPS :) ---------------------------------------- Thou Shalt "Pew Pew" |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.03.15 11:46:00 -
[24]
They are too good compared to bs, especially when you start nanofad fits on them. -------- ..... |

Hank Showbo
Neyi Industries
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Posted - 2007.03.15 11:51:00 -
[25]
Originally by: Goumindong
Originally by: Hank Showbo
Harbinger deals more turret damage, AND is has more drone bay.
Would you like me to show you the math that shows that to be faslse?
Some things to remember
1. AC Cane does more turret damage in pure DPS than Pulse harbinger. AC cane may also vary damage types
2. High Alpha front loads damage. This frontloaded damage creates a damage buffer that must be overcome for every ship you target.
3. An Arty Cane can fit a full rack of 720 II artillery and still field either an AB + MARII, MWD, or gang mod with reasonably skills[AWU 1 or 2]. A Harbinger can fit an afterburner once it has AWU 3 and anything more requires an RCU.
Base DPS on Harbinger fit for beams OR pulse > Hurricane with same relative skills with beams compared to artillery and pulse compared to autocannons respectively.
Pulse have a medium range ability, autocannons also have this but its falloff rather than optimal. Beams have a slightly better optimal, bad falloff but quite a bit more dps and tracking over artillery.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.15 13:30:00 -
[26]
Originally by: Jebba IV
Originally by: Kagura Nikon Hurricane was on par while on test server prior to the nerf, now its more on par with the tier 1 BCs (everytime I saw a hurricane fighta cyclone it lost or it had to run)
Put the ***** pipe down. Hurricane Can take on a harby, a myrm, might have trouble breaking tank of a good skilled/setup drake. Its more or less up to pilot skills and setups and experiance in the long run, just like everything else in eve.
lol its the simple truth. A Cyclone engaging a Hurricane will put 3 Nos on him Far far outtank him and eventually kill the hurricane once it is out of cap (while the Cycloencan keep its more powerfull tank running 23/7)
The hurri can take on a harby true. But myrmidon is a very hard fight. Myrmidon will most likely NOS the HUrricane down to oblivion. Out tanking him due to its bonus and slowly eating him with medium drones.
Each BC get abonus to be the best on its area, except the hurricasne that get 2 damage bonus but even so its not the highest damage on them. This is plain wwrong. Myrmydon need less turrets and the drake has a too powerfull tank for a ship that size (maybe reducing a bit of its Shied HP would balance it)
If brute force doesn't solve your problem... you are not using enough |

Borasao
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Posted - 2007.03.15 13:49:00 -
[27]
Quote: lol its the simple truth. A Cyclone engaging a Hurricane will put 3 Nos on him Far far outtank him and eventually kill the hurricane once it is out of cap (while the Cycloencan keep its more powerfull tank running 23/7)
Is this true for 1-on-1 or in gangs only? 1-on-1 you'd have to fit a warp scrambler/disruptor at the minimum and maybe a webber, too. I'm curious because I've been thinking about skilling up some Minmatar ships to get at the Hurricane.
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Pinky Denmark
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Posted - 2007.03.15 13:57:00 -
[28]
Perhaps there is no "best ship", but there IS a best tier 2 BC... And that is the Myrmidon... other tier 2 bc's can kill a myrmidon 1 vs 1 yes, but the Myrmidon is still overpowered vs anything else.
For missions I'd still take a Drake though...
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.15 14:16:00 -
[29]
Originally by: Borasao
Quote: lol its the simple truth. A Cyclone engaging a Hurricane will put 3 Nos on him Far far outtank him and eventually kill the hurricane once it is out of cap (while the Cycloencan keep its more powerfull tank running 23/7)
Is this true for 1-on-1 or in gangs only? 1-on-1 you'd have to fit a warp scrambler/disruptor at the minimum and maybe a webber, too. I'm curious because I've been thinking about skilling up some Minmatar ships to get at the Hurricane.
I've never ever been into a 1v1 fight in this game. 1v1 are fair fights and nothing is rarest in this game than fairness.
If brute force doesn't solve your problem... you are not using enough |

kill0rbunny
Chimera Chaos Squadron
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Posted - 2007.03.15 14:25:00 -
[30]
Only fly Myrmidon and Drake. Drake does great at gatecamps because of it's great passive tank and the lack of tracking and optimal range issues on the launchers.
Myrm sucks for lowsec gate camps, cause your drones are instapopped, but is pretty nice for belt piracy or 0.0 pvp.
Killboard
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Jackal79
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Posted - 2007.03.15 14:34:00 -
[31]
Originally by: Kagura Nikon
Originally by: Jebba IV
Originally by: Kagura Nikon Hurricane was on par while on test server prior to the nerf, now its more on par with the tier 1 BCs (everytime I saw a hurricane fighta cyclone it lost or it had to run)
Put the ***** pipe down. Hurricane Can take on a harby, a myrm, might have trouble breaking tank of a good skilled/setup drake. Its more or less up to pilot skills and setups and experiance in the long run, just like everything else in eve.
lol its the simple truth. A Cyclone engaging a Hurricane will put 3 Nos on him Far far outtank him and eventually kill the hurricane once it is out of cap (while the Cycloencan keep its more powerfull tank running 23/7)
The hurri can take on a harby true. But myrmidon is a very hard fight. Myrmidon will most likely NOS the HUrricane down to oblivion. Out tanking him due to its bonus and slowly eating him with medium drones.
Each BC get abonus to be the best on its area, except the hurricasne that get 2 damage bonus but even so its not the highest damage on them. This is plain wwrong. Myrmydon need less turrets and the drake has a too powerfull tank for a ship that size (maybe reducing a bit of its Shied HP would balance it)
I don't know what your talking about the mymi has a better tank than the drake and does far more DPS to boot. Its a better BC than the rest hands down. The mymi can be passivly tanked better than the drake (even when considering the drakes resists) something like 600/s regen is possible with mymi because of all it's lows. Its drones, with drone interfacing V, do massive damage because of its ludicrous 10% drone damage per level.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.15 15:23:00 -
[32]
and where do u see me saying anything in contrary to what you said?
If brute force doesn't solve your problem... you are not using enough |

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2007.03.15 15:28:00 -
[33]
Originally by: Goumindong
Originally by: Waagaa Ktlehr I'm liking the insane volley-damage on the Drake.
With decent skills, a Drake with assault launchers does about 7x150 ~ 1k damage a volley to ceptors with bloodclaw lights, great for anti-support work in fleets.
In a ganky setup with 7 Heavy Missile Launchers it has an insane volley damage vs cruisers.
Not everything is about DPS. :)
High Volley damage frontloads DPS, making you do more DPS in the first few volleys against any specific target than what it looks like you have.
So it really is still about DPS :)
Err, not really.
You cannot front load DPS. You front-load damage with missiles in a way, then again, the first volley of every weapon is front loaded damage.
I think what you mean to say is that higher volley damage means that you do more damage in shorter fights than a ship with weapons that have a higher Rate of Fire than you. -
- |

mematar
Turbulent
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Posted - 2007.03.15 15:29:00 -
[34]
Originally by: Phish1 mrymadon imo, slot layout and no guns bonus means its so very versatile, you can do any of those roles.
MRYMADON!!!
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Jackal79
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Posted - 2007.03.15 15:42:00 -
[35]
Originally by: Kagura Nikon and where do u see me saying anything in contrary to what you said?
You said the drake's tank is overpowered. Maybe it is, but the mymi's passive tank needs to go away before anyone things of nerfing any other battlecruiser. I don't see how the drake can be pointed out as overpowered with the current gallente battlecruiser on the market. Even without utilizing that passive tank the mymi is still overpowered. You have more options to fit that BC than any other and most any fit is wtfpwnall (assuming you have decent skills).
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.15 15:49:00 -
[36]
Originally by: Waagaa Ktlehr
Originally by: Goumindong
Originally by: Waagaa Ktlehr I'm liking the insane volley-damage on the Drake.
With decent skills, a Drake with assault launchers does about 7x150 ~ 1k damage a volley to ceptors with bloodclaw lights, great for anti-support work in fleets.
In a ganky setup with 7 Heavy Missile Launchers it has an insane volley damage vs cruisers.
Not everything is about DPS. :)
High Volley damage frontloads DPS, making you do more DPS in the first few volleys against any specific target than what it looks like you have.
So it really is still about DPS :)
Err, not really.
You cannot front load DPS. You front-load damage with missiles in a way, then again, the first volley of every weapon is front loaded damage.
I think what you mean to say is that higher volley damage means that you do more damage in shorter fights than a ship with weapons that have a higher Rate of Fire than you.
Damage/seconds in the fight = DPS ;)
Seconds in the fight usualy starts on first impact when the opponent can start their repairer or booster[if they have one]
---------------------------------------- Thou Shalt "Pew Pew" |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.15 15:51:00 -
[37]
Originally by: Jackal79
Originally by: Kagura Nikon and where do u see me saying anything in contrary to what you said?
You said the drake's tank is overpowered. Maybe it is, but the mymi's passive tank needs to go away before anyone things of nerfing any other battlecruiser. I don't see how the drake can be pointed out as overpowered with the current gallente battlecruiser on the market. Even without utilizing that passive tank the mymi is still overpowered. You have more options to fit that BC than any other and most any fit is wtfpwnall (assuming you have decent skills).
that fact that ship A is overpowered dont makea nother ship B not overpowered just beceuse it is less overpowered.
In your logic Chemical Weapons are not dangerous, because Nuvlear weapons are far more dangerous.. so no sense on trying to get the wold rid of chemical weapons.
If brute force doesn't solve your problem... you are not using enough |

Spiffy Nickel
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Posted - 2007.03.15 15:53:00 -
[38]
heh, ok so far, for pure interest sake, i tabulated what people have said they feel is the best tier 2 BC out there, but ofc these statistics arent universal. I pretty much didnt bother to add a point to each if you mentioned 'they are all good'.
Mymidon: 11
Hurricane: 5
Drake: 8
Harbinger: 3
May be off here and there but the ratios should be right. draw your own conclusions 
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Jamius
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Posted - 2007.03.15 16:22:00 -
[39]
Edited by: Jamius on 15/03/2007 16:21:16 I've been a big BC fan before they were even classed as being any good (taken out many a hac in my ferox in the past).
Of tier 2 I can only comment on the Drake and Harb (will have a myrm soon once my drone skills are up). I have BC LV5.
For my type of general play (outlaw low sec pirate) the drake actually turns out to be the most usefull. The harb has fantasic damage but, with the setup I use for piracy (mwd and agility very important) the harb loses out due to it's inability to tank sentries for any usefull length of time bar for haulers, and fulfill my other needs at the same time.
The Drake can tank sentries solo for long enough to take out newish players (less than 3 months) in some other tier 2 BC's and most people in cruisers and below.
If I have help, the harb becomes ship of choice due to the damage it throws out and extra agility I can get on it's setup compared to preffered Drake setup. I'll take on BS's solo in the harb but not usually in the drake as if you get the jump on them the sheer damage a harb does can kill a BS off very quickly.
I've unfortunately not had a 1v1 with a myrm in my tier 2 BC's yet but I do know they are v.good and I fear them more than other tier 2 BC's. Wouldn't consider attacking a drake or myrm on a gate solo but have killed a fair few harbs due to poor tank on them.
Tbh - they are all v.good - subtleties in setup, skills and tactics are what makes the diff. It's all I normally fly now bar T2 BC's.
They are almost too good tbh and could arguably say that cost vs ability of them is as good as it gets
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Xori Ruscuv
Repo Industries
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Posted - 2007.03.15 17:47:00 -
[40]
Drake: Its tank is just too good. Shield tank is the new WCS 
Myrmidon: Raw DPS is VERY impressive. IMO its raw DPS is a little on the high side... but it does of the drawbacks of: 1. being a very poor hit and run ship (solution: be prepared to warp without your drones ) 2. having serious issues against tiny ships when it is using heavy drones (solution: 2x webs, but not everyone gets within web range) 3. using heavies for max dps = you are screwed if the heavies get popped (solution: uhm... don't get noticed? watch your drones' health)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.15 18:57:00 -
[41]
Edited by: Goumindong on 15/03/2007 18:54:19
Originally by: Hank Showbo
Base DPS on Harbinger fit for beams OR pulse > Hurricane with same relative skills with beams compared to artillery and pulse compared to autocannons respectively.
Pulse have a medium range ability, autocannons also have this but its falloff rather than optimal. Beams have a slightly better optimal, bad falloff but quite a bit more dps and tracking over artillery.
Number of guns factored in to numbers below: Base DPS modifier Harbinger Pulse[heavy pulse]= 6 Base DPS modifer Hurricane Autocannon[425] = 6.16
Damage in first 30 second of battle:
Arty , Beam DPS @ 0 Seconds: 1736* , 1007 @ 6 " : 3475* , 3021 @ 12 " : 5212* , 5036 @ 18 " : 6946 , 7050* @ 24 " : 8682 , 9065* @ 30 " : 10419 , 11079*
* = higher
ed: Actual ROF numbers are 6.09 and 3.09, the numbers above use 6 and 3 so the numbers are slightly skewed towards increasing the damage of the Harbinger over the Hurricane.
The first 30 seconds are the most important in any battle, and the Arty Hurricane has a clear advantage for half of it. In a large gang, most ships will not last more than 3 volleys.
It also has damage type modification advantages.
It also can fit propulsion+tank, or MWD, or a gang mod WITHOUT an RCU. Alternatly, it has space to put two heavy missile launches on top. Increasing DPS later into the engagement[since travel time matters] if a ship has a paticularly difficult tank.
In order to do anything but that damage, the Harbinger MUST fit an RCU, limiting farther its utility. It has similar CPU fitting issues the Hurricane does not have.
Is it good? yea, its pretty decent. Is it as good as the Hurricane? No, not by a long shot. ---------------------------------------- Thou Shalt "Pew Pew" |

Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.15 19:36:00 -
[42]
Myrmidon isn't very good in a larger gang environment imo.
Same reason why a blasterthron gets heavily outdamaged by ac tempest and pulse geddon in a bigger gang fight.
However, in a small (upto 4-5) gang, it is very potent.
N.F.F. Recruitment |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.15 19:45:00 -
[43]
Edited by: Goumindong on 15/03/2007 19:41:44
Originally by: Ryysa Myrmidon isn't very good in a larger gang environment imo.
Same reason why a blasterthron gets heavily outdamaged by ac tempest and pulse geddon in a bigger gang fight.
However, in a small (upto 4-5) gang, it is very potent.
A myrmidon can actualy fit sentries and rails and do pretty well.
Low DPS[if any] vs anything but battleships and battlecruisers, but the best DPS of all the teir 2s in the game against BCs and BSs at range.[~500 DPS @ 40-50km]. If it really wants, and isnt fitting repair modules or other cap intensive modules, it can increase its DPS and Tracking at the expense of range by fitting Beams[but only for a short time, cap use is pretty insane]. Or fit small beams and get impressive frigate damage capability.
Sentry drones are cheap, so you dont really need to worry about losing them. But since they are such an intergral part of your DPS you become very vulnerable becasue you pretty much have to stop for any engagement that you think you might be followed by another engagement. ---------------------------------------- Thou Shalt "Pew Pew" |

Almarez
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Posted - 2007.03.15 19:57:00 -
[44]
I have pretty sweet gunnery skills and below average missle skills but I would have to say I enjoy the Drake much more than the Harbinger. The reason is that I love the range the missles get while the Harbinger almost requires you fit pulse because of fitting constraints and so, since the thing is so slow, it makes it hard to hit anything. Myrmidon is pretty cool but I've only flown it on test server and unfortunately I can't use T2 hybrids, which I think would make it a very deadly ship. Don't know anything about the Hurricane.
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Gealbhan
Caldari The Big Sky Corp
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Posted - 2007.03.16 02:57:00 -
[45]
I like my Drake.
I managed to crank just over 600m/s out of it using a single 100MN afterburner (no stabs or overdrives). I have the relative skills so even though a 100MN *is* a battleship module, it doesn't suck the cap dry in a few seconds on the Drake.
- - - - - - - - - - - - - - - - - - - - - - - - - "Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |
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