
jumama
Underemployed INC
0
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Posted - 2016.09.01 04:02:27 -
[1] - Quote
This dumbs down ganking quite a bit.
Say I'm in an orca, boosting a mining fleet.
With the current range limitations, I have to be dead center in order to boost my fleet that is spread through the asteroid field. Dead center is next to the default warp in spot. 7ish years ago, we used to mark an asteroid on the end. Warp to it and travel at extreme low speed across the field, skimming some, gobbling others... True Strip Mining may see its' return.
Now, lets move to wormhole space. Oh... I can only boost 2 asteroids at a time with the current range limitations, if I'm lucky and the 2 asteroids are close to each other. Commonly, asteroids in WH fields are 30 to 50, or more apart. It amounts to a lot of tedious moving for slow ships, that will be even more clumsy without the passive command agility bonus.
Given that it is more efficient/productive for me to hop in a barge/exhumer and simply mine, rather than boost, if there is less than 4 to boost... And also given that 4+ miners and a boost ship... all within Smartbomb range will breed a new style of ganking... the AE Smartbomb gank maneuver, where a handful of gankers pack their resists to their own smartbombs (which they have loaded in every high slot available) in order to survive for as many pulses as they can before blowing each other, and the entire mining fleet like a cheerleader on prom night.
If the passive Mining Yield boost poofs... I'm going to take my ships off the markets, learn to fly them, and then just blow stuff up for a year.
/retire boost ship ... eat 2 million SP loss from Extractor/Injector inefficiencies... train combat stuff... blow stuff up, instead of producing anything, like everyone else. Then the marketing experts run out of stuff to sell... then pilots have to start making their own ships... then the system rebalances itself... = See ya next year when the balance has been restored to the force.
In short, the range thing blows monkey balls.
Also... the burst thing seems like it's going to cause major lag issues. Zillions of extra Timers counting down... Especially if ALL bursts trigger timers... i.e. getting hit with a max skill level boost, then getting hit with a lower skill level boost gives you 2 separate timers... one for the max boost and one for the low skill boost.
1,000,000 isk says that places like Jita trigger crashes that lead to a series of emergency rollbacks/downtime days. |