Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Devon Stasarik
Native Freshfood Minmatar Republic
0
|
Posted - 2016.08.29 17:56:54 -
[1] - Quote
Hi guys,
what does affect module reprocessing in a character?
skills
Reprocessing Reprocessing Efficiency Scapmetal processing
Implant
zainou beancounter reprocessing rx-
is there anything else besides training those skills to lv5 and having the best implant?
Also do lowsec citadels have better reprocessing base (%) than the high sec ones?
Im just looking for the best way to get a module reprocessing percentage higher
Thanks in advance |

Do Little
Virgin Plc Evictus.
352
|
Posted - 2016.08.29 20:09:11 -
[2] - Quote
The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant. |

Zhilia Mann
Tide Way Out Productions
2680
|
Posted - 2016.08.29 21:24:01 -
[3] - Quote
Do Little wrote:The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant.
Edit: My calculator says this should be 55.08%. The in game reprocessing plant isn't factoring in the implant, although it lists it as a factor. I recall reading something about this but don't have anything in my hangar I want to reprocess to test.
Base on scrap is 50% everywhere; no citadel bonuses. Also, implants don't work. The only factor is the skill so you're capped at 55% with Scrapmetal Reprocessing 5. |

Devon Stasarik
Native Freshfood Minmatar Republic
0
|
Posted - 2016.08.29 22:13:50 -
[4] - Quote
Zhilia Mann wrote:Do Little wrote:The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant.
Edit: My calculator says this should be 55.08%. The in game reprocessing plant isn't factoring in the implant, although it lists it as a factor. I recall reading something about this but don't have anything in my hangar I want to reprocess to test. Base on scrap is 50% everywhere; no citadel bonuses. Also, implants don't work. The only factor is the skill so you're capped at 55% with Scrapmetal Reprocessing 5.
Ive tested across several citadels and i confirm the 50% base
im getting 54% with
Reprocessing lv 5 Reprocessing Efficiency lv 5 Scapmetal processing lv 4
and the rx-804 implant
so it should be correct that 55% max with lv 5 skill
why do you say that implants dont work? im seeing bonuses being applied by the implant at the reprocessing window when i hover the mouse at the specific modules or at the window where is says the combined % that i get
so my options for a higher reprocessing % at high sec are only to training the scrap skill to lv 5?
Also for a better base reprocessing only low sec at a pos with a reprocessing array and null in a minmatar station is that correct?
thanks again |

Loan Survivor
Radzone
14
|
Posted - 2016.09.01 07:57:24 -
[5] - Quote
Zhilia Mann wrote:Do Little wrote:The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant.
Edit: My calculator says this should be 55.08%. The in game reprocessing plant isn't factoring in the implant, although it lists it as a factor. I recall reading something about this but don't have anything in my hangar I want to reprocess to test. Base on scrap is 50% everywhere; no citadel bonuses. Also, implants don't work. The only factor is the skill so you're capped at 55% with Scrapmetal Reprocessing 5.
Confirming the implants don't work when reprocessing ships/modules. RX-804 effect shows up in the reprocessing window but DOES NOT affect ships / modules. I confirmed this using 2 characters, one with implant, one without, both got same results.
Best you can hope to recover is up to 55% of the materials shown on a blueprint at ME level 0. Only factor is the Scrapmetal Reprocessing skill.
HTH. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |