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Thread Statistics | Show CCP posts - 5 post(s) |

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
931
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Posted - 2016.08.31 23:41:14 -
[1] - Quote
Okay seeing as Im not going to read the entire 32 pages and growing thread Ill put in my two cents right now instead
FW LP farming and anom farming will be the most abused. Venture mining in high sec with max skills will net half of a starting characters yield in a procurer. 6.2m2 but will have a tank of a wet paper bag and be alphable by thrashers all over the place.
To solve the ganking yes yellow or green safeties only because we want them to steal loot and be fiendish without ganking.
Multiple log ins should be curtailed to some degree definitely. Eyes in every system will be the norm I think.
Give all the racial industrials to everyone. It is the one ship class that shouldnt be limited to racial lines. Mostly because then you will end up with most being gallente or else you are stuck with sub par industrials for everything. Gallente got the buff with the iteron split and the implementation of specific holds to the different races need to still be something everyone can enjoy.
In regards to manufacturing and trade. The skills limit Manufacturing to 5 production lines and 12 trade orders. This is an abuseable number imo. We already see the Jita alts that come in numbered into the hundreds of alts and this will simply make it worse AND create it in all the hubs en masse. With the introduction of Citadels and their 0% broker fees and the range to change orders at L2 it will create a HUGE imbalance as free alts sit and trade all day and manufacture as well.
The implementation is actually well done and doesnt **** me off at all tbh as Eve was already free to play if you had even half a brain. Though I do doubt it will bring in the new subs as much as originally thought but it could so Im okay waiting and seeing what the future holds.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
935
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Posted - 2016.09.02 23:18:32 -
[2] - Quote
Carniflex wrote:A comparison of mining platforms. Alpha, as proposed in the devblog (Amarr one specifically, as it was the first one in the list), Max skill character with the same mining frigate vs Procurer and Retriver. http://www.overclock.net/g/i/2864056/mining-yields-in-eve-online-alpha-vs-omega-in-mining-frig-and-max-skill-mining-barges/sort/display_order/
Alpha yield in Venture: 377 m3/min Omega yield in Venture: 511 m3/min Omega yield in Procurer: 928 m3/min Omega yield in Retriever: 1012 m3/min No implants, links or mining drones. As one can see Omega even in T1 barge would be yielding about twice as much minerals per minute than a T1 mining frigate can with max skills. So incentive to upgrade would be always there even if Alphas could have max skills for the modules fitted on their Venture. Combine this with lifting on simultaneous logins limitation (if its implemented for Alphas). The approx 120 m3/min difference between max skilled Venture and currently proposed Alpha Venture is not something I would be considering particularly threatening to the EVE economy compared to the number of potential Alpha Ventures mining. And the funny thing is even fully tanked that Alphas venture can be one or two shotted by a suicide thrasher.
The reality that you will see hordes of ventures mining and then dying to thrasher gankers is huge. It is much greater a drive to upgrade to a more sane fit.
As for null, I mined in a venture in null once. It lasted a few days for a few hours and I was like OMG no!! PS I just didnt have the barge up there at the time but a buddy had a venture hull he gave me, not lack of skills.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
935
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Posted - 2016.09.03 01:03:21 -
[3] - Quote
Given the lastest Feedback from CCP I have only this to say....
The number of concurrent alpha clones per person/IP/Computer will determine if ganking, anom whoring, FW, etc will be in a bad state.
The idea, if available, of creating 70 T1 catalysts and effectively hyperdunking a freighter solo is possible. I have 4 computers atm so if you limit it to 1 per computer I can run 4 myself at once, log off and log in another 4 till freighter is dead. Using VM you can do this already. WIth one per IP you can just use a VPN to do so.
If it CAN be done it WILL be done. Same with FW and other issues.
That not everyone will do it is true, yet some will.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
935
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Posted - 2016.09.06 01:36:10 -
[4] - Quote
I am sure others have voice the industrial ships concern before but I want to reiterate this again.
New Skill that is generic to all races: Industrial Ships
Racial bonuses simply split into two, one being racial bonus the other being Industrial Ships bonus. Industrial Ships bonus will be speed/agility based bonuses and Racial Ships bonus will be the cargo/special hold size increase bonus.
This splitting allows for basic usage by everyone irregardless of race but specialization within racial classes. As tbh for the most part you dont need HUGE specialized holds in any of the ships and to get them you would need to upgrade to Omega status and pay for that increase.
Industrial Ships skill would be a Rank 1 skill and now you can decrease Racial Ship skills to rank 2 or 3 to keep the training time to L5 for both roughly the same as it is now but cross training will be a bit faster, roughly 5-8ish days depending on the attribute mapping and implants.
Then all Industrials, to sit in, would only require Industrial Ships L1 which would be a starting skill. Anyone that already has the Industrial Skills in would get the highest level of Racial Industrial skill they have now in Industrial Ships. So most people wouldnt see a change here at all. T2 Transports would then require Industrial Ships AND Racial Industrial L5 to train. This could also be factored into the Ore Industrial Skill chain as well, Ore Industrial L1 requires Industrial Ships L3 within that chain. This would slow the Noctis training time by about 5-8 hours or so.
Then the final limit would be Industrial Ships skill to L3 or L4 only on Alpha accounts and Racial Industrial skill to L2 or L3.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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