| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

EvilweaselSA
GoonWaffe Goonswarm Federation
1198
|
Posted - 2016.08.31 23:23:37 -
[1] - Quote
Quote:The CSM heard about this concept just a couple days ago--basically the same time you are,
could you make it any more obvious how poorly the csm is treated by ccp |

EvilweaselSA
GoonWaffe Goonswarm Federation
1200
|
Posted - 2016.08.31 23:28:34 -
[2] - Quote
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable
also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free |

EvilweaselSA
GoonWaffe Goonswarm Federation
1200
|
Posted - 2016.08.31 23:51:54 -
[3] - Quote
MidnightWyvern wrote:EvilweaselSA wrote:so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable
also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free The DevBlog specifically states that you CANNOT extract skills from an Alpha Clone! How many of you are just reading the title and then clicking the Comments thread to scream about things you don't even understand? EDIT: Okay, I see what you're saying about subscribing them afterwards, but how do you make a profit with that? PLEX cost more than Skill Injectors. holy **** you're dumb
you can fill up way more than one extractor per plex cycle |

EvilweaselSA
GoonWaffe Goonswarm Federation
1200
|
Posted - 2016.09.01 00:00:35 -
[4] - Quote
Ichi Uno wrote: The current barrier to entry in the SP farming trade is the initial 5 mil SP. You extract at 5.5 mil back down to 5 mil, rinse & repeat. Assuming that this change drives SP farming margins to 0, its still worth doing to provide near unlimited Omega alts after the sunk cost for things like PI, Skiff miners, cyno, AFK cloakys - whatever you want
yeah
only real barrier is making one of the alphas on the account wasted sitting in jita for maximum laziness in skillgoop extraction |

EvilweaselSA
GoonWaffe Goonswarm Federation
1200
|
Posted - 2016.09.01 00:14:24 -
[5] - Quote
Teckos Pech wrote: Holy **** you're dumb.
Note he wrote injectors.
And he is slightly incorrect. If you fill up 3 injectors worth of SP you make about as much as a PLEX costs.
The prices of extractors, injectors were speculated to end up close to the cost of a PLEX...and look it is.
So if you are going to create 100 "skillgoop bastards" (which is not free as there is opportunity costs; if setting up 100 accounts is your idea of time well spent...you're pretty pathetic) you'll rarely sub them and log them in and if you did, by the time you are done skilling any profit you might have obtained could very well vanish.
thinking, reading, and math are all not really your strong suit as you have embarrassed yourself on all three here
|

EvilweaselSA
GoonWaffe Goonswarm Federation
1200
|
Posted - 2016.09.01 00:22:35 -
[6] - Quote
Teckos Pech wrote: Yeah, exactly where is the error?
BTW, look at what you wrote:
Skill Injectors are going to crash!
But....skill injectors will be profitable enough for you to log in.
Which one is it?
i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex |

EvilweaselSA
GoonWaffe Goonswarm Federation
1200
|
Posted - 2016.09.01 00:30:07 -
[7] - Quote
it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse)
you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha
you lose the ship bonuses but whatever, you can still use bulkheads and as long as you're still in the hull you can fly for free |

EvilweaselSA
GoonWaffe Goonswarm Federation
1201
|
Posted - 2016.09.01 02:26:22 -
[8] - Quote
Teckos Pech wrote:EvilweaselSA wrote:Teckos Pech wrote: Yeah, exactly where is the error?
BTW, look at what you wrote:
Skill Injectors are going to crash!
But....skill injectors will be profitable enough for you to log in.
Which one is it?
i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex Really? How do you accomplish this magic? 8,760 hours in a year (non-leap year). 8,760/12 = 730 hours for your "average" month. To get 4 extractors you will have to skill at about 2,740 SP/hour. Implants? Well, the theoretical max there is 2,700/hour. You are just short of covering your average monthly sub costs for the second month. Further, your argument is basically a market timing argument. You'll be able to tell when selling skill injectors is going to be profitable 30 or so days in advance. In the end, all you'll end up doing is covering your sub costs more or less once you incur that initial $1,495 cost (possibly $2,990) to start the subs. Edit: And I don't recall the requirements for attribute enhancing implants, can those be trained on an Alpha account? If not, then you'll definitely spend nearly $3,000 on this scheme. i see one of the cleverer people in the thread pointed out to you fractions exist so i will now mock you for forgetting plex exist which is a new and hilarious dumbosity |

EvilweaselSA
GoonWaffe Goonswarm Federation
1201
|
Posted - 2016.09.01 02:27:10 -
[9] - Quote
Eli Stan wrote:EvilweaselSA wrote:it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse)
you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha
you lose the ship bonuses but whatever, you can still use bulkheads and as long as you're still in the hull you can fly for free But once you dock you can never undock. you are quite right on this, i missed the undocking part the first read-through |

EvilweaselSA
GoonWaffe Goonswarm Federation
1201
|
Posted - 2016.09.01 02:31:27 -
[10] - Quote
the other massive errors that teckos seems unable to grasp are that people already bastardfarm the **** out of skillgoop with 100+ but the start-up cost prevents there from being enough people doing it to really kill margins (though enough that they basically set the price), that it takes a surprisingly low amount of isk for this to be quite profitable per play-hour on an industrial scale, and that eve attracts precisely the sort of nutbars who take anything to its logical extreme
really it is amazing just how little he gets the finance side of the game, "eve is full of nutbars who will minmax the **** out of things even with tremendous effort" is, like, a foundational economic principle in eve most people figure out within a week |

EvilweaselSA
GoonWaffe Goonswarm Federation
1203
|
Posted - 2016.09.01 12:45:23 -
[11] - Quote
Teckos Pech wrote: Yes, on average you can pay for your sub, but the problem with averages is that some months you won't and you'll shell out nearly $1500 to keep the game going.
you still can't remember plex exist, even in a post where you discusses plex
this is really amazing how badly you want to not be wrong
unfortunately for you, today is just like any other day, a day filled with you both metaphorically and literally faceplanting left and right |

EvilweaselSA
GoonWaffe Goonswarm Federation
1203
|
Posted - 2016.09.01 12:55:37 -
[12] - Quote
Teckos Pech wrote:Also claims of mineral prices crashing are highly over wrought as well. Sure it might happen, but considering that mineral prices and the economy were fine back when we had a peak of 50,000 players logged in, I doubt this is going to suddenly change. It might, but those predicting this have absolutely no evidence and are just resorting to absurd claims.
One of the key aspects of this is how many new players will there be as a result of this? 25,000 logged in? Great, we'll go back to where we were about 2-3 years ago. Will this mean economic catastrophe? Don't be so fecking absurd. Back in 2013 the average PCU was 48,000. The average PCU now? 20,000. So all the hystronics about T1 production, minerals and the like are just simply bullshit. Literally bullshit. Lies spewed by people who are ignorant and do not know what they are talking about.
With more players there will also be an increased demand for T1 modules and ships. Therefore, there will also be more demand for minerals. There will also likely be more ships destroyed meaning which is also good for ship, module and mineral demand.
Anyone who thinks more players in game is bad is a complete blinkered moron. The claims of catastrophe are also wildly exaggerated claims based on outlers and non-standard behavior as if it were the norm. Now, could this be bad? Sure it could. But I have yet to see a claim that is not based on histrionics and nonsense. reminder: this guy can't remember plex exist for longer than ten seconds
the particular reality that our loser of the intellectual lottery here is missing, of course, is that alpha clones will have very low demand for minerals because they can only fly low level ships: they can and will easily outproduce and outmine the minute amount of extra demand they add, pcu counts are obviously irrelevant since its the balance of production and demand that matters
t1 production is extra-dead as there is literally no cost whatsoever to going wide, you have as many free t1 production lines as you want |

EvilweaselSA
GoonWaffe Goonswarm Federation
1206
|
Posted - 2016.09.01 13:01:09 -
[13] - Quote
Drazz Caylen wrote:Please regard the post I just made above. The restrictions are being pondered with the implication to be limited like Trial accounts. This is telling as it is not based on pondering to have them free as Omega accounts. Neither of this confirms the status of multiboxing Alphas, which is the entire base of argument for some. They argue based on a speculation and throw tantrums based on a speculation and doom the game based on a speculation. If I haven't heard that before somewhere  i will deign to explain to you why you're an idiot: since multiboxing has not been explicitly prohibited in the devblog, people are telling ccp they need to explicitly prohibit multiboxing of alpha accounts, because very, very frequently these obvious things are missed even when ccp is told repeatedly about them (e.g. entosis links on interceptors)
explaining over and over the ways that allowing alphas to be multiboxed will continue until ccp, and not some fawning idiot, says they're going to apply the trial account multiboxing restriction to alphas |
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