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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

beakerax
Pator Tech School
301
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Posted - 2016.08.31 21:32:51 -
[1] - Quote
Liang Nuren wrote:This is straight up pay to win. A paid account in a T1 frigate will stand an excellent chance against 2-3 free accounts. At least let all the support skills for frigates be trained up, even if you restrict the actual ship skills themselves. -Liang (hi Liang) Egsise wrote:What do we have now? A 30 day trial and with buddy invite which everyone uses it's 30day trial + 60day gametime and you can do ANYTHING.
Nerf that to T1 frigs and modules that lasts for the rest of their lives. Don't let the noobs do any of the cool stuff unless they pay the sub. I am concerned about this. The skill restrictions are a good idea to prevent abuse and provide a motivation to sub, but playing on a free account still needs to be rewarding and provide progression. If not, people aren't going to upgrade GÇô-áthey will just quit. |

beakerax
Pator Tech School
301
|
Posted - 2016.09.01 00:00:10 -
[2] - Quote
We should stop calling this free to play. This is more like indefinite trials (but with even more restrictions).
Ichi Uno wrote:The current barrier to entry in the SP farming trade is the initial 5 mil SP. Since the alpha clone skills already cannot be extracted, why not make them also not count towards the 5mil extraction minimum? |

beakerax
Pator Tech School
302
|
Posted - 2016.09.01 00:53:21 -
[3] - Quote
Teckos Pech wrote:EvilweaselSA wrote:i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex Really? How do you accomplish this magic? are you for real |

beakerax
Pator Tech School
302
|
Posted - 2016.09.01 02:14:02 -
[4] - Quote
Jonah Gravenstein wrote:Certainly some people quit over the subscription price and make that known in the why are you quitting questionnaire, but how many quit and leave no reason at all, how many of the those who don't comment quit because they don't like the idea of having to create their own content or can't deal with the basic premise of not being safe anywhere? How many people unsub intending to win Eve temporarily and never come back at all? Lowering the barrier for them to log in could be very good. |

beakerax
Pator Tech School
302
|
Posted - 2016.09.01 03:36:33 -
[5] - Quote
Jonah Gravenstein wrote:You missed the point I was making, there are many things that deter people from Eve, the sub model is only one of them, and probably the least of them given the brutal nature of the game. I didn't, but my own point was kind of opaque.
Obviously EVE is simply not the game for a lot of people, there is no chance of turning those people into long-term players. If this free-to-log-in scheme were meant to attract every possible player to EVE, it would fail.
But I think CCP knows that. The goal is instead to give new players who are the target demographic time to find their niche in a niche game, and I think allowing unsubbed accounts to log in and poke about might help control the attrition of older players as well. |

beakerax
Pator Tech School
303
|
Posted - 2016.09.03 03:30:02 -
[6] - Quote
Malcanis wrote:If you can come up with a bounty system that's not trvially exploitable, go for it. I think the pointless/exploitable dichotomy with bounties is at least partly a result of their public availability. It would be neat to be able to set up bounty pools with (optional) access lists. For example, Corp A could set up a 30% bounty on Corp B's ship losses (perhaps capped at a certain amount) only available to their own members (or some trustworthy third party, or whatever). |

beakerax
Pator Tech School
303
|
Posted - 2016.09.03 12:51:13 -
[7] - Quote
Teckos Pech wrote:There is nothing stopping this now, if I understand your suggestion. Such a system would be an inverse of the SRP programs many corporations/alliances already have. For sure, but handling the payouts would be :effort: |
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