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Thread Statistics | Show CCP posts - 10 post(s) |
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Tuxford

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Posted - 2007.03.16 13:26:00 -
[1]
Ok heres the deal, we've talked about reducing speed and stuff like that. Everybody seemed to be in the agreement that some kind of a stacking penalty was the way to go. Here's the problem with that, there are two many things that are being modified. We have the speed obviously, we have the mass which indirectly increases speed of mwd and and we have the propellant injection vent which increases the boost of the mwd.
Up until rigs there were only two ways modules affected speed. So when the propellant injection vent came along it gave an option of 15% boost which wasn't really stacking nerfed and more importantly couldn't be stacking nerfed with the other modules rigs. So knowing we ****** up it would be great idea to go back through time and take the rig out but thats hardly possible. So we did the next best thing we could. We morphed it into another rig, mainly the auxiliary thrusters one.
Why didn't you tell us I was going to honest. We was debating whether we wanted any sort of market speculation going (anyone remember tractor beams incident?) but we figured there would be no way to exploit that knowledge to your advantage. So I was gonna post to day but because of a little miscommunication between me and the operation guy that actually did it he did it today and not in the downtime before the next patch.
Zomg my ship goes a lot slower That was rather the point. What happens now, well after next patch that is overdrives will be stacking nerfed together with mwd and auxiliary thrusters, nanofibers will be stacking nerfed with each other and polycarbon engine housing so velocity doesn't come down to who's got the most low slots.
Will I be compensated for the rig? I'd would like no one to feel screwed over but in reality its just unavoidable and we can't compensate everyone in a way they think they should be.
In the end I'd just like to apologize for not announcing it sooner and that we had to go this way to fix the problem.
P.S. Because of our little misunderstanding Tech 2 versions are still dropping so we're running that script again before downtime on patch day and after that they won't drop any more. _______________ |
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Tuxford

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Posted - 2007.03.16 13:38:00 -
[2]
Originally by: Jaggeh will you allow people to remove specific changed rigs so they can re-use the slot example i have 2 armor rigs and 1 speed rig now defunct, will you remove the speed rig via petition so i can use the slot for something else rather than having to repack the ship and lose all 3 rigs...?
If you're not using multiple overdrives on your ship that rig gives you almost as much increase as the propellant injection vent. But to answer your question then no, I'd like to and its really up to the GMs but I think its just too much work. On that thought though, I'd personally like that you could just trash individual rigs. I'm fine with the idea that rigs are permanent but sometimes you make mistake, that projectile rig you were going to fit might just boost the grid use over acceptable levels. _______________ |
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Tuxford

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Posted - 2007.03.16 13:40:00 -
[3]
Originally by: Chribba Edited by: Chribba on 16/03/2007 13:32:51

Edit: OK actually read through the post now and I understand the why's and so, am a little mad about it since I like going fast but I guess I have to take that speed drop with the good and hope the changes are for the better.
Look you can still go fast, trust me on that, I don't think we've seen the last of nano ships. Now however a cruiser or a frigate can sacrifice as much as a nano battleship and be faster. _______________ |
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Tuxford

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Posted - 2007.03.16 13:41:00 -
[4]
Originally by: Velsharoon Sigh, I just bought 120m of rigs yesterday, almost all my isk. Great. I thouht i had two weeks in which to have some fun. Welcome back to eve \o/
you can still do that but you won't be invincible, you'll be damn hard to kill though. _______________ |
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Tuxford

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Posted - 2007.03.16 13:48:00 -
[5]
Originally by: Dominique Vasilkovsky Ah well, at least it is one BPO less to research for my Perfect ME Rig BPO sets.
Tux, now with this BPO removed are you going to seed the two missing drone rig BPOs instead?
We chickened out on the drone damage rig, I know cowardly and all but we've made the rig and try to get in balancing after next patch.
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Tuxford

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Posted - 2007.03.16 13:57:00 -
[6]
Originally by: Moneta II
Originally by: Fraile Cloudsinger Just wondering Tux, do you want nano battleships(phoon and domi) to be viable setups post patch? If so, what kind of speeds and agility do you think is acceptable. Should 100 million ISK invested in a nano dominix be enough to tank a T1 raven?
At the moment, a 200 million ISK dominix setup is able to orbit at 2.2 km/s with an orbit range of 21km on SiSi. Its not possible to tank a T1 fitted cruise raven at all with this setup. Is this how you want nano battleships to be?
So you want Battle Ships to be able to speedtank? Think about it a bit. BattleShip = Big bulky ship with lots of firepower. Those kinda ships shouldnt zip around at insane speeds. Thats what frigs and to a lesser extent cruisers are made for.
This brings up a whole other discussions about missiles vs. turrets. Missiles aren't that affected by velocity of target unless its going at some insane speed, but you can easy "speedtank" turrets with an afterburner and a few nanos.
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Tuxford

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Posted - 2007.03.16 14:11:00 -
[7]
Originally by: Fraile Cloudsinger
True indeed, one might even say that nano tank + damps is a speed tank. However, the question still remains, how do you envision nano battleships after this fix? Will they still be a fresh breath for solo PvPers? Will they be anything like they were pre revelations? Nobody complained back then anyway.
I don't think nano battleship is anything that was ever planned by anyone at CCP it just sort of happend,... twice (or more?). I'd definitly say that they are still viable, of course you would have problems with missile ships but in reality, turret ships aren't going to hit you and they won't get in web range if you're faster. You can't kill everything but if you're careful you can run away from those instances. _______________ |
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Tuxford

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Posted - 2007.03.16 14:12:00 -
[8]
Originally by: Antebellum
Originally by: Tuxford This brings up a whole other discussions about missiles vs. turrets. Missiles aren't that affected by velocity of target unless its going at some insane speed, but you can easy "speedtank" turrets with an afterburner and a few nanos.
Yes, but fact that missiles are nearly useless at long range (in all but PvE) does, in my opinion, warrant some advantage at close range.
Oh absolutely, missiles also have the drawback that the signature radius factor is independant from velocity which means that no matter how much you web a smaller ship you can't hit for **** if its got a small signature radius. I'm just pointing out that missiles and turrets are different kind of weapon systems, each with their advantages and disadvantages. _______________ |
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Tuxford

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Posted - 2007.03.16 14:13:00 -
[9]
Originally by: Napolie ♥
Thats my opinion about this post 
A really constructive solution to a tricky problem too
It was a dirty hack to be honest but we couldn't find anyway around it. I hope we never have to do it again. _______________ |
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Tuxford

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Posted - 2007.03.16 14:35:00 -
[10]
Originally by: Tuxford
Originally by: Jaggeh will you allow people to remove specific changed rigs so they can re-use the slot example i have 2 armor rigs and 1 speed rig now defunct, will you remove the speed rig via petition so i can use the slot for something else rather than having to repack the ship and lose all 3 rigs...?
If you're not using multiple overdrives on your ship that rig gives you almost as much increase as the propellant injection vent. But to answer your question then no, I'd like to and its really up to the GMs but I think its just too much work. On that thought though, I'd personally like that you could just trash individual rigs. I'm fine with the idea that rigs are permanent but sometimes you make mistake, that projectile rig you were going to fit might just boost the grid use over acceptable levels.
Actually I've been told that this might actually be in next patch. So don't just repackage your ship just yet 
I'm not totally sure so don't hold me to it. _______________ |
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