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Blue Stratos
Amarr BOOM - Gotcha
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Posted - 2007.03.16 13:57:00 -
[1]
Right before we start with the *omg u so just got ganked* No i didn't, ive spent the last 5 nights in low sec Decon keeping pirates pinned in station with gangs of people so people can come in and Rat.
So to my point of the post
CCP wishes players to go to low sec to ease the player nodes in empire, they wish for 0.0 to become more populated. So.. exactly how do u plan to help the PVE player who has no pvp experience?
You see we where in Decon last night, 3 of us, Rave, Brutix and a stealth bomber fitted for pvp, im an ex FC for alot of the major alliances (on my main) and even i had trouble dealing with that many pirates. And this is just a two system low sec surrounded by high sec.
So a few points
Sentry Guns - There was a guy there last night @ -4.5 so i opend up on him and i tanked the sentrys fine, with a T1 raven tank. So... MAKE the sentry damage hardner to tank for pirates.
Stations - Aggroed pirates can dock after 2 minutes even tho they have a global aggresion countdown of 15 minutes. So... Make the stations non dockable for that full 15 minute aggresion timer.
War Scrams - Stations and gates should have warp crambling ability to 15km away from station giving the PVE player and his gang a chance to at least catch the pirates and make there home safe.
Abuse In Local - Seriously, some of the things said about my family after blowing a drake up where appaling. I petitoned and he was gagged for like 5 minutes. Harsher punishments for abuse smack please.
If you want PVE players in low sec, make it so they have a fighting chance. They cannot fight a 25mil sp pvp player if they cannot even get a small bit of help.
I say this an ex pvper who retired from it to make sum cash (i spent over 5 billion isk on pvp in 1 year so i need mroe cash)
But i have spent time with these *carebears* and they have teeth, you just need to give them a helping hand. Because should it coem to pass u don't, they will never go to low sec.
Just my two cents
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Flaming sambuka
Infinitus Odium
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Posted - 2007.03.16 14:03:00 -
[2]
Err no. 
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.16 14:07:00 -
[3]
Sentries have been boosted more times in EVE history than one would have to boost Reinforced Bulkheads to make them useful.
They exist to eliminate tacklers at low-sec gatecamps.
They exist to make a fight against a gatecamper much easier.
They don't exist to protect you against anyone and anything.
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Jon Hawkes
The Littlest Hobos
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Posted - 2007.03.16 14:10:00 -
[4]
I'd agree with the part about punishing the idiots who bring personal insults into local. Just petition them, as multiple incidents will bring about bans for the individual(s) involved: you never know, but they may have already been petitioned in the past for this behaviour and are clearly too stupid to learn their lesson.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.16 14:10:00 -
[5]
Just a few of my own thoughts, for what they're worth. :)
Originally by: Blue Stratos Sentry Guns - There was a guy there last night @ -4.5 so i opend up on him and i tanked the sentrys fine, with a T1 raven tank. So... MAKE the sentry damage hardner to tank for pirates.
I'm sure they could make the sentries weild the equivalent firepower of say a Macross cannon, or a Thor's Hammer (Legend of Galactic heroes reference, trust me, it's a BIG weapon), but then another segment of the population will be whining about not being able to gate camp. I agree an adjustment's probably warranted, but there needs to be a balance.
It may be just me, but I don't like playing the game knowing I'm 100% safe as long as a sentry is on my overview. Part of the fun is knowing there's risk.
Originally by: Blue Stratos Stations - Aggroed pirates can dock after 2 minutes even tho they have a global aggresion countdown of 15 minutes. So... Make the stations non dockable for that full 15 minute aggresion timer.
I'm curious why this is that way as well, so I'm interested in seeing what folks think about this. Myself, I don't see what the point of changing it would be. They'll just wait 15 minutes instead of 2.
Originally by: Blue Stratos War Scrams - Stations and gates should have warp crambling ability to 15km away from station giving the PVE player and his gang a chance to at least catch the pirates and make there home safe.
I give it a day before someone finds a way to totally exploit this.
Originally by: Blue Stratos Abuse In Local - Seriously, some of the things said about my family after blowing a drake up where appaling. I petitoned and he was gagged for like 5 minutes. Harsher punishments for abuse smack please.
The best response is no response, they're obviously trying to get a rise out of you. Petitioning is great, after that just try to put it out of your mind. Punishments should be harsher sure, but people in general need to grow a bit of a thicker skin.
Originally by: Blue Stratos If you want PVE players in low sec, make it so they have a fighting chance. They cannot fight a 25mil sp pvp player if they cannot even get a small bit of help.
Then they shouldn't go there alone? Bring some friends. What are you looking for here, nerfing experienced pilots?
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Greystar
Caldari Black Plague Inc
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Posted - 2007.03.16 14:12:00 -
[6]
Fighting experiance is easy to get, just join a PvP corp / Alliance. When i first started learning to PvP i tried to pirate solo and sucked at it, i joined a 0.0 corp and lost alot of ships but gained alot of experiance.
Now im not half bad at killing ppl.
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Flaming sambuka
Infinitus Odium
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Posted - 2007.03.16 14:12:00 -
[7]
Originally by: Winterblink I'm sure they could make the sentries weild the equivalent firepower of say a Macross cannon, or a Thor's Hammer (Legend of Galactic heroes reference, trust me, it's a BIG weapon)
I cant beleive i just read that on an eve-o forum. /me throwsup 
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Immortalade
Sphere Systems
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Posted - 2007.03.16 14:12:00 -
[8]
i agree that something could be done to help lower sp players get a little help when they vstart out in low sec to encourage them to go down to low sec more..but,if players want to do things like low sec ratting without the risk of pirates,then surely the DED complexes in high sec space is where they should hone there skills.they can do these and get used to things like gang warfare,taking out higher level ships than what they get in normal belt rats and if they do them as corp ops,,they can even practice light pvp without losing thier ships.
In my opinion,the whole point of low sec is that u enter there at your own risk,and also enter knowing that pirates will be there..so if u dont want to get taken on by pirates,,stay in safe space
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.16 14:14:00 -
[9]
Originally by: Flaming sambuka
Originally by: Winterblink I'm sure they could make the sentries weild the equivalent firepower of say a Macross cannon, or a Thor's Hammer (Legend of Galactic heroes reference, trust me, it's a BIG weapon)
I cant beleive i just read that on an eve-o forum. /me throwsup 
I may not look like it in real life, but I have a nerdy side. Hey, at least I didn't suggest the sentries start blaring a Minmei attack to demoralize campers.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.03.16 14:17:00 -
[10]
Originally by: Dark Shikari Sentries have been boosted more times in EVE history than one would have to boost Reinforced Bulkheads to make them useful.
They exist to eliminate tacklers at low-sec gatecamps.
They exist to make a fight against a gatecamper much easier.
They don't exist to protect you against anyone and anything.
That is the one thing that bugs meabout low sec PvP, it is either bring a Battlship or go home, because of the sentry guns. That is the biggest killer for newer players I feel tbh. I have no idea how you would do this, but I think it should be exatcly the opposite, there needs to be a gmae mechaic that encourages player pirates use of smaller ships, rather than battlships to gate camp in. Low sec could actualy be made into a middle danger area. The difficulty/danger of eve should be high sec < low sec < 0.0 , not the high sec < 0.0 < low sec like it is currently.
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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.03.16 14:21:00 -
[11]
I don't think Low sec will ever be "fixed" because this is a numbers game. The OP demonstrated this by saying he used gangs of people to combat the pirates. Most Carebears do not work like that unless they are part of an Empire corp and they are on an Opp.
After reading some of the Dev's blogs and knowing that CCP will put some old lvl 4 missions into low sec, at least they are trying to make an effort to populate Low sec. They want the players to be able to police themselves wit higher numbers instead of boosting Sentries and putting in more sa***uards. Not sure it will be enough though. I think they need to make low sec more attractive than simply putting more missions out there.
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Phiberoptick
Gallente Rest in Pieces
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Posted - 2007.03.16 14:22:00 -
[12]
You know what they should do to low sec, they should make a sec hit for killing a ship a lot less THATS what they should do....
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2007.03.16 14:25:00 -
[13]
My high sec agents send me low sec all the time... Thats how i learnt to handle myself low sec.
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.16 14:28:00 -
[14]
Originally by: Blue Stratos Right before we start with the *omg u so just got ganked* No i didn't, ive spent the last 5 nights in low sec Decon keeping pirates pinned in station with gangs of people so people can come in and Rat.
Agreed. Funny enough, when I started playing the lowsecs near my base of operations were fairly empty and so I did a lot of ratting back then. This is when jetting around in my Tristan was violating the rule of "don't fly what you can't afford to lose." But man, pirates have moved into those systems and it's death to do anything at this point. Even flying with an eye on local and warping to base at the first hint of rattiness, it's tough. Been popped many a time. The worst is when I'm in a death spiral with a rat at close range, barely keeping up with the tank but I know I can win and then some pirate comes in an adds his 2 cents and the ship goes bye.
I hit lowsec every now and again in a ratting kestrel I setup, just to see if the loot's been buffed at all from week to week. Nope, still trash. I couldn't even imagine running the risk of flying a serious missioning ship through there, let alone my salvager.
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.16 14:29:00 -
[15]
Originally by: Flaming sambuka
Originally by: Winterblink I'm sure they could make the sentries weild the equivalent firepower of say a Macross cannon, or a Thor's Hammer (Legend of Galactic heroes reference, trust me, it's a BIG weapon)
I cant beleive i just read that on an eve-o forum. /me throwsup 
Witness the power of carebear griefing! We may not get your ship but we'll make you puke in your pod! MUHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!
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Pytria Le'Danness
Placid Reborn
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Posted - 2007.03.16 14:32:00 -
[16]
I agree with the OP on one thing - the docking time is a bit ridiculous. I've all but given up anti-piracy because it is too easy for someone to warp between safespots for a few minutes, then dock.
Sure, he can then be camped into the station, but I find camping so boring and such a waste of my time... nah. I want an exciting battle, a nice chase, but not sit at a station waiting for someone to undock and immediately redock.
As for making sentries tougher - the only thing this will do in the long run is to make the camps even bigger. As a side note, you can also speed-tank the sentries in smaller ships as I learned when I was fooling around with an alt a while ago. Not long though :)
Smacktalk - I see it as a sign of a job well done. But then I grew up with six brothers and have a skin that an elephant would be proud of. People just dislike losing - learn to ignore them (you might want to picture them as your parents shouting "clean up the room!" - I certainly learned not to hear that :D)
I'd wish for more tools to make anti-piracy viable. Right now it's mainly a matter of luck and finding a lazy or stupid pirate.
Corporation RP channel: "PlacidReborn" |

Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.03.16 14:33:00 -
[17]
Originally by: Jollyreaper
Originally by: Blue Stratos Right before we start with the *omg u so just got ganked* No i didn't, ive spent the last 5 nights in low sec Decon keeping pirates pinned in station with gangs of people so people can come in and Rat.
Agreed. Funny enough, when I started playing the lowsecs near my base of operations were fairly empty and so I did a lot of ratting back then. This is when jetting around in my Tristan was violating the rule of "don't fly what you can't afford to lose." But man, pirates have moved into those systems and it's death to do anything at this point. Even flying with an eye on local and warping to base at the first hint of rattiness, it's tough. Been popped many a time. The worst is when I'm in a death spiral with a rat at close range, barely keeping up with the tank but I know I can win and then some pirate comes in an adds his 2 cents and the ship goes bye.
I hit lowsec every now and again in a ratting kestrel I setup, just to see if the loot's been buffed at all from week to week. Nope, still trash. I couldn't even imagine running the risk of flying a serious missioning ship through there, let alone my salvager.
As soon as you see someone coming into Local who you don't know, you should warp out to your safespot or get out of the system. No rat is worth finishing off but risk losing your ship. I found that most of the time, the person coming intot he system in Local is just passing through but you don't really know until they leave.
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AshFish
Rapid Attack Samurai Sloth's
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Posted - 2007.03.16 14:35:00 -
[18]
Juat a random suggestion (and prob one that has been made before), but what about swapping the sentry guns for missile batteries (with varied damages types). This would promote the use of smaller ships for sentry tanking, as signature radius would be a factor.
This may in turn give the pve comunity the confidence to take their uber setup ravens into lowsec, as they may be able to tank the damage of even an average sized camp due to the fact that it is made up of cruiser and the likes, but they would have to fight their way out as small tacklers would be useable within the camps.
Thus giving the pve players and carebears more reason to explore low sec solo and repopulate the area and restock the market, and also give both the small gang pirates and the solo pirates more targets, but force a challenge towards their kills.
Just an idea that is not too drastic but may have some very positive ooutcomesfor low sec.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.03.16 15:09:00 -
[19]
Originally by: AshFish Juat a random suggestion (and prob one that has been made before), but what about swapping the sentry guns for missile batteries (with varied damages types). This would promote the use of smaller ships for sentry tanking, as signature radius would be a factor.
Intresting idea. However, for this to work, the missiles would have to be fast-moving, much more damaging than a torp (or a BS like an hyperion or abaddon might as well tank it forever), and needing more than 1-2 defenders to be killed.
Would also be an indirect boost for target painters.
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Blue Stratos
Amarr BOOM - Gotcha
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Posted - 2007.03.16 15:15:00 -
[20]
I thank everyone for there replies and im glad this hasnt degenerated into a smack fest, i just feel even if higher end missions are moved to low sec, there is no co ordination between these guys, there friends but they certainly wouldn't die for each other
Sumthing needs to be done *game of numbers* or not, CCP think that doing this will work, your wrong, easy level 4 missiosn in empire? No Risk? I doubt many will move at all, because all it will do is get more pvpers in low sec waiting for mission runners with faction modules
And please dont start the *dont fly what u can afford* first rule of pvp crap, these are not pvpers, and the game is inbalanced towards the pve side of eve
Jus my three cents
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Dread Operative
SniggWaffe Pandemic Legion
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Posted - 2007.03.16 15:27:00 -
[21]
Originally by: Blue Stratos CCP wishes players to go to low sec to ease the player nodes in empire, they wish for 0.0 to become more populated. So.. exactly how do u plan to help the PVE player who has no pvp experience?
The thing I like about Eve is that there is no hand-holding. In the end it's up to the players to make the move to low sec and/or 0.0. If PvE'ers have no PvP experience, it's their own fault not actively searching for 1) Pvp corp 2) joining PvP classes 3) going it solo 4) misc. There's nothing holding anyone back from anything. Hell, even Eve University gets holds basic PvP classes during non-war times, and when it does get war-dec'd, there are regular fleet ops etc. Players need to help themselves.
Originally by: Blue Stratos Sentry Guns - There was a guy there last night @ -4.5 so i opend up on him and i tanked the sentrys fine, with a T1 raven tank. So... MAKE the sentry damage hardner to tank for pirates.
This will do what? Ok, so I'll swap out Hammerheads for Armor Rep drones for my mates. This is a rather pointless change. Besides you're in a battleship, of course you're going to be able to tank some sentry guns. If a battleship couldn't tank a couple guns...then something else is wrong. 
Originally by: Blue Stratos Stations - Aggroed pirates can dock after 2 minutes even tho they have a global aggresion countdown of 15 minutes. So... Make the stations non dockable for that full 15 minute aggresion timer.
I'm pretty sure this would just mean that aggroed pirates would warp between safes for an extra 13 minutes or just come out to kill you. Nothing would come of it. Also an extra 13 minutes of you wasting your time chasing him/trying to probe him out.
Originally by: Blue Stratos War Scrams - Stations and gates should have warp crambling ability to 15km away from station giving the PVE player and his gang a chance to at least catch the pirates and make there home safe.
FYI they would no longer be PvE players if they were in a gang catching pirates.
I don't see how undocking in lowsec and not being able to warp away would be viable. Undock, scrammed, dock. Undock, scrammed, dock. This would be the exact same situation if your so called PvE players had a warp scram fitted.
Originally by: Blue Stratos Abuse In Local - Seriously, some of the things said about my family after blowing a drake up where appaling. I petitoned and he was gagged for like 5 minutes. Harsher punishments for abuse smack please.
Harsher punishments for language against the rules would be fine with me.
Originally by: Blue Stratos I say this an ex pvper who retired from it to make sum cash (i spent over 5 billion isk on pvp in 1 year so i need mroe cash)
Only???
Originally by: Blue Stratos But i have spent time with these *carebears* and they have teeth, you just need to give them a helping hand. Because should it coem to pass u don't, they will never go to low sec.
Then make that your job, it's not CCP's job to hand hold. CCP can do all they want indirectly, such as move profitable missions and agents to low-sec which forces them to move. A smart bear would move himself there without coersion and get to know low-sec and PvP because his Isk/Hour ratio depends on it.  _________________________________________________________
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Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2007.03.16 15:29:00 -
[22]
Edited by: Nyabinghi on 16/03/2007 15:26:30 Though it's not often I agree with an Amarrian I have to say I support the OP's suggestions. Seems perfectly logically. Sentry guns have proven an ineffective deterrent for some time now. 15 min flag but you can dock in 2 min at your friendly neighborhood station? That don't make sense. As far as local smack; well you know you are not getting educated, sharp witted discourse from the bulk of those who are pirates in EVE.
I think for a lot of Empire huggers the risk far outweighs the rewards of going into low sec. You can put all kinds of goodies in low sec and it's only gonna make the pirates richer. If CCP honestly wants more players to go to low sec and beyond they have to stop thinking that it's just a matter of upping the rewards and start looking at it as the OP said giving the Empire huggers a fighting chance. ***
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Skywalker
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.03.16 15:34:00 -
[23]
It's easier to tank sentrys with a full grade implant, you have that, like stated in your post here: Linkage
Remove implants try again.
Sentrys are fine as it it.
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Detrol
Caldari
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Posted - 2007.03.16 15:48:00 -
[24]
Edited by: Detrol on 16/03/2007 15:46:11
Originally by: Blue Stratos And please dont start the *dont fly what u can afford* first rule of pvp crap
That's not a pvp rule, that's a general rule... what makes you think it's only limited to pvp? You never lost a ship to a mission EVER? Not even in the very beginning when you didn't know all the secrets about good fittings?
Heck, most people that get to hear this rule when they lost a ship and whine/complain about it are non-pvp players.
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Sandra Tseng
Silentia Mortalis
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Posted - 2007.03.16 15:52:00 -
[25]
Edited by: Sandra Tseng on 16/03/2007 15:50:19 Edited by: Sandra Tseng on 16/03/2007 15:48:35 I agree that a flagged pilot should not be able to dock. I disagree to the rest.
The so called "PvE" guys must realize that EvE is a PVP Focused Game (follow link if you go "O_o" for me saying that)
Doing missions or mining is NOT PvE and for so called "carebears" to fight back agaist pirates is certanly not PvE.
If you are so afraid of conflicts - DO NOT PLAY COMPUTER GAMES, since every one out there (even MS trainsimulator and those quite entertaining windows-built-in card games), involves some kind of it.
I have been on both sides and I do not feel sorry for anyone.
Quote: It's important to understand that EVE is a "PvP" focused game, but in a broader sense of the word. This is also why both terms are in quotes. Imagine me with a beer making 'air quotes' (think Doctor Evil but without the attitude) when I say PvP and PvE.
We consider almost every activity in EVE to be "PvP". We've touched on this before, the basic example always used is that, you as a pilot doing a mission for an agent ties into a lot of elements where you are competing with other players. "PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale. You're competing in price and supply.
Great, a philosophy lecture
Sorry about that, wasn't my intention, but I felt it important define the context before continuing. All EVE players experience different playstyles, you can take long term tours of duty in certain areas of the game or you're more into the jack of all trades. The environment plays a big part but EVE is a "PvP" game. Look at the previous context before determing that we're only talking about fleet battles.
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AstroPhobic
Minmatar
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Posted - 2007.03.16 15:52:00 -
[26]
Funny, I was just thinking yesterday how warp to 0 made pirating 5x harder in lowsec. No to all of these.
Sentry guns are still hard to tank, k? Battlecruisers need a dedicated full tank to sit there and take a beating. Anything above needs a lot of slots dedicated to keeping sentries off their back. Not only that, but any other fire towards that ship just adds to the beating, meaning a cruiser could easily take out a battleship if they added to the DPS of sentries.
Stations... as if that makes a difference? Once you kill something, if you're not gonna stick around and tank sentries, you just make a safespot and sit there for 15 minutes if you want to move systems. Docking only adds to the timer of the station.
Warp Scrams - No no no. This is lowsec, not "carebears get stuff easier" land. Do you think gates or stations would scram something anyway? What do they care? Their function is to move players and have players dock. Business is business regardless of sec status.
Abuse in local - yeah, whatever. Pirates should be able to get their yarrr out without being banned. 
The truth is, its so easy now to move through low sec. Inertia stabs, warp to 0, sentry guns hurt too for the attacker. If you want to live in low sec, you should be aware of the dangers, and one of those is definatley pirates. I don't see why you're trying to make things easier for new players. Its no man's land - because 0.0 is grabbed up by alliances.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.03.16 15:59:00 -
[27]
Originally by: Blue Stratos . exactly how do u plan to help the PVE player who has no pvp experience?
They can help themselves. Just like EVERYONE else.
Quote:
and even i had trouble dealing with that many pirates.
Get more friends, or have fun playing wow.
Quote:
I say this an ex pvper who retired from it to make sum cash (i spent over 5 billion isk on pvp in 1 year so i need mroe cash)
5 billion eh? Sounds like you werent any good at it.... and you are a well known fc?
-------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Black Scorpio
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Posted - 2007.03.16 16:07:00 -
[28]
A helping haannd? what are you ?? whiner? advocate? devil's advocate? smart a s s?
none of these grant you a say in what's to be changed in favor of your FELLOW whatever players with teeth. Go back to your system and grind like the rest of Eve..
and certainly don't post with stupid topics like this to try to find any sympathy, cause you wont..
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2007.03.16 16:12:00 -
[29]
Edited by: Galk on 16/03/2007 16:10:19
Originally by: Blue Stratos even if higher end missions are moved to low sec, there is no co ordination between these guys, there friends but they certainly wouldn't die for each other
Problem is you see... i speak from multiple experiences.. the loose based friendly corps iv'e been in... local protection groups.. ect ect..
Nothing is enforced, no you must all be logged in here and now... everybody is casual, multiple accounts feeding your main activity are not as normal as they are among the hardcore who live and die for it.
From just about everybody iv'e known in my time here (lots of people), those that have wanted the later.. simply have moved to 0.0/pvp corps, those that havn't continue to play loose.. log in whenever, sometimes all day, sometimes an hour or two, sometimes you don't see them for a week... obviously most of these guys havn't much to their name because of the way they play.
Your now telling that group that have allready made their choices long ago as to how they approach the game, to totaly change into the hardcore group....
Very generalised, but i know alot of people in this boat.... mainly their lifestyle dictates how they go about things when logged in.... the low sec things ccp want to see happen (corp/alliances) simpley can't pledged to by an awfull lot of individuals that play the game.
I think they droped the ball tbh... it might fend off initially, but it'll create an end game feeling come about even sooner for a lot of people... 7 months could literally half to 3 months.. if it is as simple as it seems atm.
I sound unreceptive i know.. but i did try to introduce a load of guys to low sec last year, putting an awfull of money and resources into making it happen.. it never worked out for a lot of the reasons i mention.... a few more things put them off also... some of the stuff that goes up in the local channel ain't nice as an instance.... which turned me away as much as it did them. ______
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sharkyballs
Amarr Dkiller Delta Force Corp.
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Posted - 2007.03.16 16:25:00 -
[30]
Quote: CCP wishes players to go to low sec to ease the player nodes in empire, they wish for 0.0 to become more populated. So.. exactly how do u plan to help the PVE player who has no pvp experience?
You see we where in Decon last night, 3 of us, Rave, Brutix and a stealth bomber fitted for pvp, im an ex FC for alot of the major alliances (on my main) and even i had trouble dealing with that many pirates. And this is just a two system low sec surrounded by high sec.
gate guns and pirates are not your problem, your problem is that you want low-sec to be empire. as stated before, the pve player who goes to lowsec or 0.0 should have experience and be ready to pvp, it wouldn't be the same without it. if pirates bring a big gang, bring a bigger one.
i actually believe that low sec is getting better since the revelations patch and i love pirate hunting even more now. with warp to 0km i've seen a HUGE increase of players populating areas. i see noobs everyday autopiloting to gates. new pirates come into our system all the time now and give me a reason to tank sentry guns while i exact my revenge. your perspective needs to be changed, not the game.
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