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Qolde
Minmatar Rising Knights SMASH Alliance
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Posted - 2007.03.17 21:54:00 -
[91]
I've yarred and carebeared in lowsec, 0.0, and empire. I'd say it's a lot easier to be a pirate than it was to carebear in any circumstance. In a rifter, I could destroy 50 million isk worth of carebear crap with only 5 million skillpoints. His friends in the same system couldn't catch me. Easy. Yet, if I go to lowsec to run missions in a Battleship, a little cruiser could destroy my ship, because he'd know what rats I'm likely to be shooting, and tank for my damage, while at the same time using what damage I'm likely to not be tanking.
Another thing that bothers me about lowsec is how the security rating of a system is actually the inverse of what it feels like from 0.0 to 0.4. 0.0 being the safest, and 0.4 generally being the worst place to be. Look at Amamake.
People complain that there used to be no sentry guns in lowsec. This is true, but there were also no battleships, and definitely no carriers camping gates as well. Also was rare that there be actual gang of pirates camping the same gate together. The gankers have gotten many more upgrades to their safety in lowsec while the PVE player in lowsec hasn't got anything near as good for his safety.
My proposed solution was to make sentry guns adjust to who is camping the gate. All sentry guns should be able to break anyones tank. The time it takes for it to do so is what should vary by encounter. Say a Battleship is camping a gate in a 0.4, he has like... 15 seconds to kill whatever he is shooting, or else the sentry guns go nuts on his ass and destroy him CONCORD stylee. Same pirate, same ship in 0.1 would have something like 2 minutes to kill whatever he was shooting or the sentry guns would open up a can of whoopass.
But if a frigate camped that same 0.4 gate, he'd be nearly immune to the damage, because the sentry guns just don't see a frigate as a huge threat in 0.4. In a 0.3, you could use a cruiser. In 0.2 a battlecruiser. In 0.1 a battleship or higher is fine. Kind of like deadspace, but for players.
Tech 2 versions would have to be different though, since an assault frig can easily take out a tech 1 cruiser. I'd say tech 2 frigs would be 0.2, tech 2 cruisers would be 0.1.
Now instead of jumping into a 0.4 and seeing 7859027 battleships and a tackling Vaga ready to shoot you, you'd see a lone frigate, and it would be fair, because if you were piloting a battleship, you wouldn't want to initiate combat against a frigate and chance him just keeping you in place while the sentries eat your life away.
This would only apply to gate and station camps. Obviously belts would remain unpatrolled. this wouldn't nerf pirates so much as give everyone a little more opportunity to ease into lowsec, and give the actual security ratings a meaning, instead of the line in the sand we have now between highsec and lowsec.
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Pesadel0
Vagabundos THE H0RDE
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Posted - 2007.03.17 21:59:00 -
[92]
No.Another nerf to pirates?What is next concord in low-sec?
I was sworn to absolute secrecy BY CCP. |

Benglada
Infinitus Odium
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Posted - 2007.03.17 22:03:00 -
[93]
Its hard as **** to pirate, anyone who says otherwise has never been a pirate. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

Humpalot
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Posted - 2007.03.17 22:13:00 -
[94]
Originally by: Benglada Its hard as **** to pirate, anyone who says otherwise has never been a pirate.
I've never pirated so I cannot say from experience but I have seen numerous people post on these forums that they do great in piracy. Last one I remember a guy claimed six kills in 30 minutes and nabbed 50 million or so in loot. Sounds pretty good...netting 100 million an hour is great in anyone's book. In another thread they were talking how haulers were coming so fast and thick that their own killboards stopped accepting those as "real" kills because they were skewing things too badly. The pirates on that one said they actually got bored with it all and gave up.
I dunno...maybe they are lying. However, if piracy was such an awful career and so blindingly hard to do I doubt there would be so many of them doing it.
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Shismo
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Posted - 2007.03.17 22:40:00 -
[95]
im telling you. make low sec gates uncampable, but alow the usage of warp bubbles and interdictors up to 0.4, it would be glorious.
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Dez Affinity
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.17 22:48:00 -
[96]
Originally by: Shismo im telling you. make low sec gates uncampable, but alow the usage of warp bubbles and interdictors up to 0.4, it would be glorious.
That's like saying allow Battleships to kill anything without repocussion, but don't let it fit weapons.
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Vayron
NovaeDyne Industries Frontier Trade League
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Posted - 2007.03.18 02:17:00 -
[97]
Originally by: Venkul Mul So the one with sec status 4+ for hunting rats will never lose standing? Even attaccking people with 0 or positive standing? Good move.
I would say that the player with a negative status should be attackable, even in high sec. Give the attacker in high sec a security hit but not have to deal with Concord. This would allow some significance to the bounty system. Currently bounty hunting as a way to make ISK does not exist.
"Another day, another million ISK" |

Humpalot
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Posted - 2007.03.18 03:42:00 -
[98]
Originally by: Vayron
Originally by: Venkul Mul So the one with sec status 4+ for hunting rats will never lose standing? Even attaccking people with 0 or positive standing? Good move.
I would say that the player with a negative status should be attackable, even in high sec. Give the attacker in high sec a security hit but not have to deal with Concord. This would allow some significance to the bounty system. Currently bounty hunting as a way to make ISK does not exist.
I think the bounty system could be resolved more easily than that. Just allow the trading of Kill Rights. The basis for it already exists...instant bounty hunter profession.
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BABARR
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Posted - 2007.03.18 04:33:00 -
[99]
"Stations - Aggroed pirates can dock after 2 minutes even tho they have a global aggresion countdown of 15 minutes. So... Make the stations non dockable for that full 15 minute aggresion timer" Simply true.
And actually i see more capital ship in low sec than in 0,0 . The tip is lot of ppl use carrier for a thing he wasen't creat for. Dread camping are not really a problem cause they have a bad tracking, ect, but carrier whith fighter in low sec is simply a joke, you need to have a fleet to pop it and its really boring. (and i don't speak about the mother ship, who simply can't be tackled in low sec). CCP must restricted carrier to 0,0 only, no fleet battle in low sec, if U want blow up a POS in low, use a dread.
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Huan CK
Gallente Bounty Hunter - Dark Legion
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Posted - 2007.03.20 15:17:00 -
[100]
Originally by: Vayron
Originally by: Venkul Mul So the one with sec status 4+ for hunting rats will never lose standing? Even attaccking people with 0 or positive standing? Good move.
I would say that the player with a negative status should be attackable, even in high sec. Give the attacker in high sec a security hit but not have to deal with Concord. This would allow some significance to the bounty system. Currently bounty hunting as a way to make ISK does not exist.
/signed
oh, and I agree with most of what is suggested by the op. dont let ppl dock with an agression timer of 15 mins before it ran out. this enables ppl to dock back up AFTER opening fire and evade the ultimate destruction of the ship if he manages to stay alive for 120 seconds after the first attack. thats rediculous. Fight, OR dock up, thats what i'd say. this not only counts for stations, but also warp-gates. if you attack, you should be stuck in the system for 15 minutes. period.
and i'm also for no security status hit if you attack a pirate in low-sec
gate guns should open fire on people with negative standing on sighting, not when they start an agression. make it more strategical to tank gate guns, not just wtfpawning tanks :P
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Allen Deckard
Gallente WTB Supplies
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Posted - 2007.03.20 15:41:00 -
[101]
First you realize there is no way for the system to know who the pirate is right?
You were the agressor here.
You would have gotten killed by the gate? You would have gotten scrammed?
Make agroed pirates so they cant dock once they agro I assume you ment. Maybe nobody should be able to dock for 15min once either side agros.
Whats exactly is the purpose of having 25 or 40 mil sp's if the system is going to help those with lower sp? I dont get ur post.
It seems you did just fine. You killed the pirate. You kept them docked. What exactly are you *****ing about then? I dont get it.
Basically what I read:
"We killed a pirate. But it should have been easier it was to hard."
What exactly about low security is so hard to understand? I mean maybe they should change it to no concord zone. Or maybe be carefull zone. duno low sec always seemed fairly self explanitory. Heck they already nerfed the hell out of low sec with warp to 0 Kentucky where the goats roam and the rednecks run free |
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