Daylan Vokan wrote:Dracvlad wrote:Still the issue is that you will have low skilled players in easy to kill ships being farmed by players that will be seen as P2W, that in a game where the majority of possible new players see this game as a haven for player killers, it really is going to be an uphill struggle for you. I just don't know how you are going to get around this issue.
When this is implemented in November I will most probably log on, however I will not be un-docking at all and will just chat with people, well I might undock with a low skilled toon and train that one up, a bit while I can....
I had to read your posts a couple of times for what you actually have written to properly sink in. So above you state that what CCP currently offer it's going to be viewed as some wholesale slaughter fest of new players, Yet your offering as an alternative what would be better is to be able to have six character slots 2 of which are trainable at the same time and be able to be played at the same time and alpha's only limited to slower training ..... hmmmm
So you would like twice as many Omega's in space which equates to twice as much firepower against all these new players you deem as cannon fodder already.
I would lay of the crash, sort of limits brain functions after a while ........
I drink a moderate amount of wine and beer, never touch drugs, only idiots do that.
Lets try to make it easier for you however, Eve has a reputation of being a farming game for player killers, with a player base that is very focused on that gameplay, over time a lot of casual less PvP focused players have moved on and left the game and many of them are quite vocal about the issue with the game. While this will appear to many as just an adjustment of the current trial period, it is much more than that, what it does is enable a possibly large number of easy to farm players to start playing Eve, it is how they perceive this disparity between their F2P clones and those that pay which will be critical to the success or not of this attempt by CCP.
You only have to see the number of low skilled people getting ganked in T1 haulers to undestand what will go on, also in any PvP situation those Alpha clones will be very out matched by the Omega clones and after a while they will start to think hold on what is this, especially if it took them some time to make and buy the stuff they lose so easily.
Now my view is that the game is really one where player killers farm others, I rather liked testing myself in this environment, but its not for everyone as the numbers of people leaving the game have shown. CCP need new players to keep a certain level of activity and those new players will in my opinion have a significant level of turn over, I wonder just what level of people they expect to get as paying customers from this effort. Without any doubt for me what has happened is that Eve is losing people who want to play casual, that is the issue and this change will do nothing to help that..
But anyone who plays this as F2P will be a masochist and they will be telling lots of people that this game is P2W, regardless of the fact that the move by CCP is really just adjusting the trial period approach.
For me a better approach would be to reduce the cost of subscription and make it so that a player can run two accounts with 6 characters for the same price of one account for a main account, also they really need to get a handle on plex pricing.
My sub runs out on my second account tomorrow, this account October 5th, I made that decision before this change and it has nothing to do with my decision to stop playing, I can see what CCP want to do, but it smacks of desperation and I think CCP has to bite the bullet and understand that they have lost casual players for good.