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Thread Statistics | Show CCP posts - 30 post(s) |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.16 22:29:00 -
[1]
Quote: Really--- the only thing the region "Needs" is a massive drone complex (or network of complexes) that support the fiction of the area.
... and rats that don't bounce eachother at 12km/s, and properly seeded roids, and working hidden complexes, and other exploration sites (arcsal, hacking etc).
If you want an RP explanation for such things then here we go. Long ago this space was open like all the rest, various factions went there and set up bases etc. Then the rogue drones arrived and steamrolled everything in the area. A long time later the gates were reopened, now only rogue drones were present in the region, but there are still lots of wrecked ancient bases and such that the drones are now using as bases/gathering places/whatever. Such places could be exploration sites.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.16 23:16:00 -
[2]
Originally by: Snake Doctor I'm not flaming--- What I mean to say is that no one is taking into consideration that things may be as they are supposed to be out there... Everyone is so quick to say such and such is bugged blah blah blah. Maybe x is bugged, but that doesn't t,u,v,w,y and z are bugged with it. Maybe they wanted it that way?
Maybe, but in that case it'd be nice to have a dev clarify that so everyone can stop wondering about it.
I personally have a hard time believing they wanted the only new regions to be introduced in over 3 years to be a wasteland though.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.16 23:55:00 -
[3]
Originally by: Snake Doctor
Originally by: Xelios
I personally have a hard time believing they wanted the only new regions to be introduced in over 3 years to be a wasteland though.
I think it's a beautifully elegant idea: Here is some sand, here's a box. Enjoy.  
Well I think it's more like "Here's a big sandbox, and here's a cup full of sand. Enjoy." 
The 'sand' is exactly what's missing/not working right. We've got the box (the regions) but little sand to play with.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.18 00:53:00 -
[4]
Well thanks for the replies Oveur, let me give you some calculations since I know you guys love those.
When I first set foot in the new regions I made a spreadsheet to calculate profit from alloys. It takes about 23 drone BS to fill a giant secure can with alloys. 3 giant secure cans amount to:
1361 Glossy 3046 Lustering 3346 Motley 679 Opulent 2072 Plush
That's 138 Drone BS worth of alloys and amounted to about 250 mil profit before the mineral price crash. Which made each Drone BS worth, on average, just under 2 mil isk.
Using current market prices for minerals that same stack of alloys amounts to 144 mil isk. Which makes a Drone BS worth, on average, about 1 mil isk. Is this a reasonable figure considering those alloys need to be refined, transported to empire then sold before you see a single isk of profit?
Keep in mind this requires at least 2 characters, one ratting and one hauling. A single triple BS spawn will fill a Raven's cargohold.
So I'm left with just one honest question regarding the belt rats, is this the ratio of work to reward you intended?
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.20 02:38:00 -
[5]
Vactet, you're not doing anyone any favours by flaming devs and demanding things be changed. The new regions have a concept that's never been tried before in EVE, and like any new concept it needs to be balanced. Most of us are just providing feedback to CCP in the hopes that the problems will be recognized and fixed, not whining on about how we're entitled to have things handed to us on a silver platter.
The new regions started off well, but the biggest problem is the only way to make isk there, the belt rats, is completely dependent on the player market for minerals. Thus if the mineral market crashes entire regions are made worthless and the alliances living there are left with a wasteland. If there were some other steady sources of income, like exploration sites, complexes or working belts, it wouldn't be so bad. But there isn't.
Considering the amount of logistics and teamwork these regions require I don't think it's too much to ask to have some good, and most importantly reliable sources of income as a reward for that effort.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.24 03:17:00 -
[6]
Quote: Some of us REALLY LIKE that the new regions ARE SO DEVIOID OF ANYTHING. Surely someone else can back me up on this.
Not me, I'd like some content with my space thanks. What's the point in living there if you have to go somewhere else to do anything that's not pvp? How is an alliance with multiple outposts supposed to support itself when every roid in the region is broken? Jump minerals down from empire? Might as well just pack up and go live there then, it completely defeats the purpose of having your own space in 0.0.
People claim 0.0 space and set up outposts to be self sufficient, how are you supposed to be self sufficient when every aspect of pve in the new regions is either broken or non-existant? It's a wasteland, a desert. Plain and simple.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.30 21:45:00 -
[7]
Well if CCP wants to keep the regions as is can we at least change the names?
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.31 18:30:00 -
[8]
Originally by: heheheh Edited by: heheheh on 31/03/2007 16:20:40
Originally by: Hexman Doesnt matter if we're repeating ourselves. Need to keep this thread alive until CCP acknowledges us!

:S Aknowledge that some people/corps/alliances made mistakes and set up home in a region they know is a poor one is all they will do.
oh hang on a minute, they did already ....
Yeah that's exactly how it happened... "Hey those regions look really crappy, lets move in there!" 
The drones were worth the time initially, now they're worth less than other npc's but require much more effort. We didn't know the belts were broken until we started mining ops once our refinery was up (we didn't exactly do regular mining ops before that with the nearest refinery 15 jumps away). Once we found out the belts were broken we expected CCP to fix them, since it's a very serious bug. That was 4 months ago. Exploration wasn't implemented when we moved into the regions, so we couldn't have known how badly they'd get shafted when it was.
Go troll somewhere else.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.02 20:58:00 -
[9]
Edited by: Xelios on 02/04/2007 20:54:20
Originally by: Wylker I have never seen so much crying about a new feature. They open a new region, and now you're mad because it doesn't fit within your definition of exactly what the region should be? Or are you mad because they're not carbon copies of all the other regions?
/headdesk
No, we're mad because mining, the only source for low end minerals in these regions, has been broken for 4 months now.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.13 03:04:00 -
[10]
We're going on to 5 months now with broken belts. How hard can it be to fix something that works properly everywhere else in EVE?
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.13 09:56:00 -
[11]
Quote: The only problem is the roids anyway, who in their right minds, mines veld in 0.0 ?
Uhh, people who are trying to run alliance production and can't get low ends from rat loot like everyone else? 
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.14 04:59:00 -
[12]
Originally by: heheheh Well it cant be that bad if you stay there, If it was unable to support you, you wouldnt live there and be whinging now. afaic the roids are the only thing that need fixing. bump for that
The only reason we're staying here is that we've put over 6 months of work into building outposts, seeding a market and stockpiling assets. Everything had to be brought down from empire in one form or another because we don't have enough minerals in the belts to sustain any kind of production out here.
So it's a choice between abandoning our outposts, invading someone's space and building all that up again from scratch or waiting for the devs to decide to fix what's broken.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.14 09:03:00 -
[13]
Originally by: Clorthos
Originally by: Sahwoolo Your signature was inappropriate, email [email protected] to find out why -Sahwoolo
5 months of us trying to get a proper response or even you guys following through with what you said was in the pipe for a fix(s) and we get sig fixes instead of input from the Devs/Programers.
This whole thread just got punked by the CCP staff yet again.
GREAT WORK CCP
Just put your character name in the sig somewhere. I got a 24 hour ban a while ago because my sig didn't say "Xelios" anywhere 
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.17 23:36:00 -
[14]
****ing off the mods enough to get the thread locked isn't going to solve anything. Sad thing is if CCP wants to ignore the problems in the new regions they can, and will.
Though I'd invite the devs to get drunk one night, hop on the test server and hold a little mining op in one of the new regions to see first hand how screwed up it is. While they're at it maybe they could do some exploration there too, and fight belt rats that get bumped clear out of the belt on warp in. Then imagine doing that for 5 months.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.20 23:45:00 -
[15]
Originally by: CCP TomB Dear friends and foes of Rogue Drones. We have been on this issue for quite a time, which has been split into a history of multiple issues that have delayed .
- Asteroids in 8 new regions arn't respawning - we spend quite a time looking at code to see if something was preventing these new regions for having asteroids reseeded in quantity, and verifying that it was indeed working as intended.
- Asteroid belts had off-grid stones - this was a general issue with asteroid belts but the 8 new regions had the worst version of this issue. This was fixed a few patches ago.
- The amount of ore in the 8 new regions is less! - yet another issue that didn't make sense to us, the total amount of roids was around the same as for other regions, we spend quite a lot of time looking if big portion of them were "hidden".
Now that we finally found out that #3 was the real issue but in another way; the asteroids are just way smaller than found in other regions, but there are are way more of them.
We didn't think of this being a possible issue at the time being, as we didn't realize that strip miners empty the amount in few seconds while the cycle would be up to 10 minutes.
I must admit I feel stupid not to see the true issue until now and having spend quite a lot of development time into digging holes at wrong locations.
But the good part is that we are going to fix this, might take some time though because asteroids seeding is quite an extensive action.
Feel free to hate me until the fix is out.
I'm just glad to finally see a reply. But maybe next time when you guys run into dead ends trying to track down bugs that many players insist are there you could reply in threads like this with the information you have asking for help in tracking it down. I'm sure a lot of time could have been saved with questions like "How many roids do you guys see in the belts (roughly)? How many units do you get out of each type of roid?" etc.
We'd have been more than happy to help track it down if only we'd known what information you needed...
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.04.30 11:05:00 -
[16]
Quote: Also we aren't getting any t2 salvage from drones. In other regions a faction spawn will give you some t2 salvage. Here, we have none of these spawns so we don't get t2 salvage atm.
It's true we don't get any at all, but the drop rates for t2 salvage is a global problem. I spent some time ratting in Stain recently and only 2/4 commanders dropped a single t2 salvage part each. A 22 mil officer I found dropped no salvage whatsoever. The drop rate for these things is so low that most t2 rigs cost over 500 million isk just to produce at Jita prices.
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