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Thread Statistics | Show CCP posts - 1 post(s) |

Ralara
Caldari Ralara Corp
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Posted - 2007.03.16 22:09:00 -
[1]
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
http://myeve.eve-online.com/updates/patchnotes.asp?sid=340948387
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Hunlight Faithus
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Posted - 2007.03.16 22:12:00 -
[2]
what if someoen actually crahses when this happens?? it means htye los e ahsip when it wern't on purpose an di ahev crashed plenty of times when jumping thorugh a gate
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Ralara
Caldari Ralara Corp
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Posted - 2007.03.16 22:14:00 -
[3]
Originally by: Hunlight Faithus what if someoen actually crahses when this happens?? it means htye los e ahsip when it wern't on purpose an di ahev crashed plenty of times when jumping thorugh a gate
Then they lose a ship, I guess. They can petition for reimbursement :)
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.16 22:14:00 -
[4]
Yes that's what it means. Sucks to be sure, but crashing on jump in happens far less often than people ctrl+q'ing to save their ship.
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Ralara
Caldari Ralara Corp
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Posted - 2007.03.16 22:17:00 -
[5]
http://oldforums.eveonline.com/?a=topic&threadID=492171
^^
missed that thread, can a mod merge / close?
ta!
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Kazuma Saruwatari
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Posted - 2007.03.16 22:18:00 -
[6]
Originally by: Xelios Yes that's what it means. Sucks to be sure, but crashing on jump in happens far less often than people ctrl+q'ing to save their ship.
It still happens. Thats the point.
Reimbursement petitions are going to skyrocket if this is implemented, UNLESS ctrl+q sends some sort of notice to the server to be logged that it is an attempt to log off. *
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.16 22:20:00 -
[7]
Originally by: Kazuma Saruwatari
Originally by: Xelios Yes that's what it means. Sucks to be sure, but crashing on jump in happens far less often than people ctrl+q'ing to save their ship.
It still happens. Thats the point.
Reimbursement petitions are going to skyrocket if this is implemented, UNLESS ctrl+q sends some sort of notice to the server to be logged that it is an attempt to log off.
I play on a laptop. I got the ethernet cable just one inch from the keyboard, 2 from the mouse. If player who ctr+q discover the fact that ctr+q send a message (by checking the log, or by getting their petition refused). Then they just need to unplug the ethernet/phonecable/powercable, to create a "crash". ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Ralara
Caldari Ralara Corp
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Posted - 2007.03.16 22:24:00 -
[8]
Originally by: Kazuma Saruwatari
Originally by: Xelios Yes that's what it means. Sucks to be sure, but crashing on jump in happens far less often than people ctrl+q'ing to save their ship.
It still happens. Thats the point.
Reimbursement petitions are going to skyrocket if this is implemented, UNLESS ctrl+q sends some sort of notice to the server to be logged that it is an attempt to log off.
well blame the people who log off. They've spoiled it for those that crash. There is no way for CCP to know the difference between a crash / powercut and someone yanking the cable out or CTRL+ALT+DELing eve.
Something had to be done about loggers off. I have never had a crash when jumping into a system, ever, and I generally have 2 clients running at once. Those who "crash", I'd say, most of the time are liars and cheats.
Looks like reimbursement petitions will skyrocket then, Kaz, cos they're implementing it whether you like it or not 
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scrapbrain
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Posted - 2007.03.16 22:24:00 -
[9]
Originally by: Esurnir
Originally by: Kazuma Saruwatari
Originally by: Xelios Yes that's what it means. Sucks to be sure, but crashing on jump in happens far less often than people ctrl+q'ing to save their ship.
It still happens. Thats the point.
Reimbursement petitions are going to skyrocket if this is implemented, UNLESS ctrl+q sends some sort of notice to the server to be logged that it is an attempt to log off.
I play on a laptop. I got the ethernet cable just one inch from the keyboard, 2 from the mouse. If player who ctr+q discover the fact that ctr+q send a message (by checking the log, or by getting their petition refused). Then they just need to unplug the ethernet/phonecable/powercable, to create a "crash".
ha, i had a fun time in guild wars using an identical method to **** of my mates, also could make my char invincible in PvP for a few minutes sometimes doing this...
Good job on the fix of this exploit CCP o7
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Roddiev
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Posted - 2007.03.16 22:28:00 -
[10]
Originally by: Hunlight Faithus what if someoen actually crahses when this happens?? it means htye los e ahsip when it wern't on purpose an di ahev crashed plenty of times when jumping thorugh a gate
Are you drunk?
'Honeslty I crsahed ccp, honetlsy'. Yeah right.
CCP, this is a step in the right direction so thanks
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.03.16 22:45:00 -
[11]
Edited by: Plutoinum on 16/03/2007 22:42:34
Originally by: Kazuma Saruwatari
Originally by: Xelios Yes that's what it means. Sucks to be sure, but crashing on jump in happens far less often than people ctrl+q'ing to save their ship.
It still happens. Thats the point.
Reimbursement petitions are going to skyrocket if this is implemented, UNLESS ctrl+q sends some sort of notice to the server to be logged that it is an attempt to log off.
Yes, sure, then the loggers would simply kill the client or disconnect by other means.
This patch is a step into the right direction, although imho not enough. Logging off should take a bit time ( The timer thingie, you do nothing wait for the timer to run down and any module activation or aggression cancels the timer )
That would fix a lot of other crap like logging off 1 second, before someone is about to tackle you and such things. What also needs to be fixed is repeatedly logging in and off to safe your ship, pod.
After that's all fixed I'd say it's done.  ___________ Muuuhhh !!! |

Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.03.16 22:45:00 -
[12]
Edited by: Plutoinum on 16/03/2007 22:42:34
Originally by: Kazuma Saruwatari
Originally by: Xelios Yes that's what it means. Sucks to be sure, but crashing on jump in happens far less often than people ctrl+q'ing to save their ship.
It still happens. Thats the point.
Reimbursement petitions are going to skyrocket if this is implemented, UNLESS ctrl+q sends some sort of notice to the server to be logged that it is an attempt to log off.
Yes, sure, then the loggers would simply kill the client or disconnect by other means.
This patch is a step into the right direction, although imho not enough. Logging off should take a bit time ( The timer thingie, you do nothing wait for the timer to run down and any module activation or aggression cancels the timer )
That would fix a lot of other crap like logging off 1 second, before someone is about to tackle you and such things. What also needs to be fixed is repeatedly logging in and off to safe your ship, pod.
After that's all fixed I'd say it's done.  ___________ Muuuhhh !!! |

Gift
Amarr Loot Privateer Alliance
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Posted - 2007.03.16 22:47:00 -
[13]
Poor little cheaters will have to find a new way, I'm heartbroken.
Pirates of Eve, Join channel "Pirate" Today!
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Gift
Amarr Loot Privateer Alliance
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Posted - 2007.03.16 22:47:00 -
[14]
Poor little cheaters will have to find a new way, I'm heartbroken.
Pirates of Eve, Join channel "Pirate" Today!
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Mayoz Miner
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Posted - 2007.03.16 23:02:00 -
[15]
Just to Clarify If the target is 'Warp Scrambled' they can't log or is this just for bubbles ?
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.16 23:04:00 -
[16]
If you're warp scrambled by a ship you don't emergency warp, it's always been that way afaik. This new change is for ships inside bubbles.
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.16 23:22:00 -
[17]
Edited by: Xeliya on 16/03/2007 23:19:51 All they need now is a thing to not allow someone to log in hostile or neutral space (allow it in friendly and empire so people who crash ratting have a chance to get in but make rats put an agression timer on you) unless they have not moved or been agressed for 5-15min. You come to gank people and they form a gang to gank you, you shouldn't have an easy way out.
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RogueWing
GIT-R-DUN Southern Connection
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Posted - 2007.03.16 23:41:00 -
[18]
And from the ranks of the RA came many screams of protest...
[G-R-D].....we've buried 50 kittens up to their necks in the yard......join us or we get out the lawn mower. |

Trader Wong
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Posted - 2007.03.16 23:55:00 -
[19]
Edited by: Trader Wong on 16/03/2007 23:51:13 Sure you might be able to yank your net connection and appeal it the first time, but the GMs are going to wise up and tell you to suck it sooner or later.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.03.17 00:22:00 -
[20]
Never crashed in a bubble since I start playing (7 month), and also I know noone who crashed in a bubble, so I think it's rare. At least, thank you. -----
History is made by whinners |

Saint Lazarus
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Posted - 2007.03.17 00:45:00 -
[21]
Honestly how many people are going to crash RIGHT after jumping into a bubble? and the very VERY few who do well...sucks to be you
look at it this way 1 in a thousand guys are gonna get jibbed with this system as opposed to the 999 guys who get jibbed from setting up bubbles and gettin logoffskis all day long.
Good move and its about time =)
:insert cool signature here: |

sciguy103
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Posted - 2007.03.17 01:18:00 -
[22]
I wonder if anyone thought how this would affect that fleet that jumps into a gate camp and lags out. I can see it now, an entire fleet sitting in the bubble getting picked apart because they all crashed. Guess this is one way to keep Bob from losing anymore stations. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.17 01:21:00 -
[23]
Originally by: sciguy103 I wonder if anyone thought how this would affect that fleet that jumps into a gate camp and lags out. I can see it now, an entire fleet sitting in the bubble getting picked apart because they all crashed. Guess this is one way to keep Bob from losing anymore stations.
No, I'm sure no-one considered this.
If they did, however, they probably would have come to the conclusion that breaking one part of the game to lessen the impact of another broken part was a bad idea. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.17 01:25:00 -
[24]
Originally by: Kweel Nakashyn Never crashed in a bubble since I start playing (7 month), and also I know noone who crashed in a bubble, so I think it's rare. At least, thank you.
Yes, it is rare, CCP isn't stupid, they know there are many 'crashes' inside bubbles that just happen to save ships.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.17 01:32:00 -
[25]
Originally by: sciguy103 I wonder if anyone thought how this would affect that fleet that jumps into a gate camp and lags out. I can see it now, an entire fleet sitting in the bubble getting picked apart because they all crashed. Guess this is one way to keep Bob from losing anymore stations.
And that's different from now in what way? If half your fleet crashes on jump in they emergency warp leaving the other half to get picked apart. Then when everyone starts warping back in they get picked off 1 by 1.
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Xendie
Celestial Apocalypse Insurgency
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Posted - 2007.03.17 01:37:00 -
[26]
its only a half fix.
the numpties will still logoff in bubbles and instantly dissapear in the the bubble because they log on their other character on the same account.
Originally by: "darth solo" bad men came, bad men didnt go home, bad men left containers.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.17 01:50:00 -
[27]
Originally by: Xendie its only a half fix.
the numpties will still logoff in bubbles and instantly dissapear in the the bubble because they log on their other character on the same account.
He's right, this needs fixing. Just give it a 5 min delay between logging in with a diff char. To be honest, this isn't rocket science, this should have been implemented a long time ago. ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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Ma'lice
Minmatar Sexa Inc
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Posted - 2007.03.17 01:51:00 -
[28]
Yep I'm actually curious tbh. Earlier about 3 -4 hours ago I was running two clients, both characters within the same system.
Low and Behold one client loses connection and the other doesn't. Also as a point of fact when the client that lost connection attempted to re-connect it couldn't. Go figure that one, while I continued to play with the client that didn't lose connection.
Originally by: Portios Smith
1 v 1 are like sex, be selective or catch a bug 
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Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.17 02:03:00 -
[29]
Originally by: Xendie its only a half fix.
the numpties will still logoff in bubbles and instantly dissapear in the the bubble because they log on their other character on the same account.
Dev's have said repeatedly this does not work.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.17 02:06:00 -
[30]
Originally by: Izzy Pol
Originally by: Xendie its only a half fix.
the numpties will still logoff in bubbles and instantly dissapear in the the bubble because they log on their other character on the same account.
Dev's have said repeatedly this does not work.
Possibly not in a bubble (not been in any bubble camps on the camping side), but I know for certain that people who are warp scrambled and log off can log on in a different char and save their ship. Well done Lotka Volterra. ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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