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Garr Anders
Minmatar Eve University Ivy League
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Posted - 2007.03.25 08:42:00 -
[31]
Looks good, but I have one question, comment regarding this:
What do you do if you have your weapons put into the lower slots, so they aren't on top anymore? Where do you want to Display the Numbers in that case? Do you want to spread out the distance between them ?
Because I usually have my weapons put donw in the lower row, because I just have to activate them just once and have my shields booster on the upper row, to toggle it on off to save capacitor using them on "F1" rather "CTRL+F1" or "ALT+F1"
Otherwise good idea, it would also allow better to track , im my case, to track which weapons is hitting for what amount of damage and if you are loading different ammo types, set the others to reload to the most damaging type. Garr Anders - Minmatar
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adriaans
Amarr The Sirius Cybernetics
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Posted - 2007.03.25 10:48:00 -
[32]
/signed --sig-- Knowledge is power! |

R0ger Wilco
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Posted - 2007.03.25 11:50:00 -
[33]
/me signed cool idea
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Surana Koburo
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Posted - 2007.03.25 16:54:00 -
[34]
One other thing I miss is that you can't go back and see what happened in a combat. I.E. I'd like to be able to log all of the hits and boosts and see what happened post combat. or be able to quickly scroll back and see what the heck/ and who the heck just hit me for half my shield, when the pop up alert is gone. Most other games have this feature.
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Argyle Jones
Minmatar Wreckless Abandon
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Posted - 2007.03.25 22:22:00 -
[35]
Nice option, but if included - it should be just that, an option > toggle-able if you will. It will generate a small fps loss.
Personally, the current damage messages don't really bother me much. They're inaccuarate, true, but the little red bars that move are a nice indication if you're doing enough damage.
/Argyle.
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Thargat
Caldari S-44 Tre Kroner
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Posted - 2007.03.25 22:42:00 -
[36]
The damage could be overlayed in the current "blinking" of the buttons. There might even be a "analouge" style clock to show the percentage of max damage the weapon does. Several different kinds of options for this style of messages should be available.
GREAT IDEA from the OP. =D
If you don't like what I say, just ignore it, or admit I got to you. |

Gen Raetix
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Posted - 2007.03.25 23:20:00 -
[37]
/super signed
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Aron Palatine
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Posted - 2007.03.26 04:06:00 -
[38]
Damn fine idea.
/signed
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Nimfin
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Posted - 2007.03.26 07:46:00 -
[39]
/signed
devs, please, reply something.
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Ravenal
The Fated
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Posted - 2007.03.26 09:26:00 -
[40]
\o/ for good ideas :) . |

EadTaes
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Posted - 2007.03.28 07:54:00 -
[41]
/singed
Now if only CCP would pay closer attention to the suggestion board.
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Miss KillSome
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Posted - 2007.03.28 10:55:00 -
[42]
./signed
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Ron Simon
Shiva Morsus Mihi
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Posted - 2007.03.28 17:46:00 -
[43]
/signed
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Sokratesz
Paradox v2.0 Tactical Narcotics Team
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Posted - 2007.03.29 08:45:00 -
[44]
awesome idea
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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OzDeaDMeaT
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Posted - 2007.03.29 09:03:00 -
[45]
good concept. Any extended version of UI customization other than colour and transparency level is great.
Only thing is some people have weapons in there lower slots as u can move modules around.
I would probably recommend putting a bigger gap in between the high, med and low slots for that reason. OR you could have the number display over the actual module doing the damage. I would also kill for a module timer like there was very early on in the game. Something that gave u an idea when the next hit a module would put on your cap.
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Mr Poletski
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Posted - 2007.03.29 10:08:00 -
[46]
yeah great idea!
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Barbaro55a
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Posted - 2007.03.29 15:25:00 -
[47]
Love it, Green for miss, amber through red for glancing - full hit. Comes up when hit, then fades after 10-15 sec (very long time in a fight) or is over taken by the next shot.
The back ground could have a hue on it, that would show other info, suck as reaload time, no glow once fired, then gradially increases (like a halo on them their angles) until its bright white, then fires again.
I like it. Signed with a big red pen...
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.29 15:37:00 -
[48]
^^
I like this idea as well as the OP's.
Having the damage displayed until a new value (next shot fired) comes up is good for you to be able to glance down at after the shot is fired. Too many times I have missed information by it not displaying (too many messages at once) just flashed on screen and didn't have log open.
Damage messages at the moment are spamming the prime real estate (i know they can be turned off) but it is good information. Having them by the modules makes sense.  _____________________________ Public Health Advisory - Say NO to OOC! |

William Hamilton
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Posted - 2007.03.29 15:58:00 -
[49]
Originally by: Barbaro55a Love it, Green for miss, amber through red for glancing - full hit. Comes up when hit, then fades after 10-15 sec (very long time in a fight) or is over taken by the next shot.
The back ground could have a hue on it, that would show other info, suck as reaload time, no glow once fired, then gradially increases (like a halo on them their angles) until its bright white, then fires again.
I like it. Signed with a big red pen...
Amke it like a bar that fills up, simpler than glows and such.
For colours, perhaps yellow for glancing, amber for normal hits, red for well aimed, and crimson with exclamation marks and glowiness for wrecking!
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Brain Kill
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Posted - 2007.03.29 17:26:00 -
[50]
/signed love it |

Artu Stargazer
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Posted - 2007.04.01 06:22:00 -
[51]
/signed and to the top with you!
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Lygos
Finis Actum
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Posted - 2007.04.01 07:07:00 -
[52]
The best thing to go with this is better logs management.
For example, we should be able to toggle their activation, but only feed them into memory. There should be a second phase to toggle for writing them to HDD.
One without the other would be popular along with better UI.
--- T2 Risk | Corp Divisions |

Aron Palatine
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Posted - 2007.04.05 05:59:00 -
[53]
I dug this suggestion out of page 6, because it's really that awsome.
Really, it's that awsome.

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Shigawahhhhh
Caldari Metalworks
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Posted - 2007.04.05 06:27:00 -
[54]
Awesome idea mate /signed
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Suoh Amshar
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Posted - 2007.04.24 00:30:00 -
[55]
/signed absolutely genius
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Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.04.24 01:13:00 -
[56]
/signed
Excellent idea. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |

Stakhanov
Shih Yang Tong
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Posted - 2007.04.24 02:23:00 -
[57]
This idea has my bump of approval.
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Draekas Darkwater
Sanctum Infinitas
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Posted - 2007.04.24 02:56:00 -
[58]
Terrific idea!
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John McDuff
Caldari Jovian Labs
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Posted - 2007.04.24 07:23:00 -
[59]
hmz seen this before and did not sign - ashamed
/signed
--- SIG
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Jawas
Gallente
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Posted - 2007.04.24 08:35:00 -
[60]
Combine this with a countdown timer for the weapon/module cycle time and it would get my vote.
-- Sig design in training: Remaining time 30 years 20 days, 4 hours, 10 mins, 15 seconds. |
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