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Ninna Eshi
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Posted - 2007.03.18 14:40:00 -
[1]
Looking at the modern shipping and container industry it's pretty clear Cargo Containers are the base for efficient logistics. Here are three small suggestions that would seriously improve running logistics operations in EVE, especially into 0.0:
- Seed BPO's for all Cargo Containers - Make Cargo Containers compress when repackaged, 5% of full size would be realistic - Add tiny (20 m3) and miniature (5m3) containers (secure and audited) for blueprint and bookmark storage
Thanks! 
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Baron Dots
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Posted - 2007.03.18 20:44:00 -
[2]
or just get rid of cargohold scanners? easier on the devs...
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.03.19 00:19:00 -
[3]
Originally by: Baron Dots or just get rid of cargohold scanners? easier on the devs...
I'm gonna take a lucky guess and say you have no clue what cans are used for in 0.0 do you? They're anchored in safespots so people can store loot and junk in systems that dont have a station or POS. People dont care about hiding cargo. -----
[Coreli Corporation Mainfrane] |

Freejax
Caldari Kinetic Vector Freelancer Alliance
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Posted - 2007.03.19 06:59:00 -
[4]
Secure cargo containers BPOs aren't needed for 0.0 in my opinion.
These days, Carriers are often used to jump supplies between Empire and 0.0 and vice versa. So more secure containers are sold in 0.0 these days, cause not all of them are taken back to Empire. Corporate and Alliance members use alts to transport the items they bought in empire to Carrier pick-up locations, using Secure Containers and Industrials.
Jax
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Lygos
Finis Actum
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Posted - 2007.03.19 08:26:00 -
[5]
Cans, being movable, are not a bad moving commodity in 0.0 space.
Station containers on the otherhand, are completely unavailable, which is a pity really, as that is where they are most needed.
--- T2 Risk | Corp Divisions |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.19 08:58:00 -
[6]
Originally by: Lygos Cans, being movable, are not a bad moving commodity in 0.0 space.
Station containers on the otherhand, are completely unavailable, which is a pity really, as that is where they are most needed.
Maybe not "most needed" but certianly "as needed as anywhere else" ---------------------------------------- Thou Shalt "Pew Pew" |

James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.19 10:25:00 -
[7]
I think I say this every thread about cargo containers but "YES DAMNIT!~"
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minerdave
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.03.19 11:32:00 -
[8]
Originally by: Baron Dots or just get rid of cargohold scanners? easier on the devs...
not a good idea as cargo scanners can be used for other things like ref'ing a frig fight you can scan each contestent for t2 ammo if theres a restriction on it
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.19 11:59:00 -
[9]
besides, cargo scanners also display can contents, so no point in trying to hide your stuff in it worst case (current) scenario is that they get your secure-canned loot in a couple of weeks by repro'ing your can after logs expire _ MySkills | Module/Rig stacknerfing explained |
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