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FlamingErictilePhaillicy
Red 42 CORE.
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Posted - 2007.03.19 04:50:00 -
[1]
Edited by: FlamingErictilePhaillicy on 19/03/2007 04:53:53 HIGH-SLOTS : ~~~~~~~~~~~~ - [ 8 | 13] 125mm Railgun II [80xJavelin S]
- [ 8 | 13] 125mm Railgun II [80xJavelin S]
- [ 8 | 13] 125mm Railgun II [80xJavelin S]
- [ 8 | 13] 125mm Railgun II [80xJavelin S]
- [ 4 | 13] Rocket Launcher II [40xFoxfire Rocket]
MED-SLOTS : ~~~~~~~~~~~~ - [ 15 | 25] 1MN MicroWarpdrive I
- [ 3 | 29] Small Shield Booster II
- [ 1 | 35] Tracking Computer II
- [ 1 | 10] Sensor Booster I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Magnetic Field Stabilizer II
- [ 1 | 15] Tracking Enhancer II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 200] Hybrid Collision Accelerator I
- [ 200] Hybrid Collision Accelerator I
hits about 65km and goes 1100 m/s, good support ship.
This ship is not really for fleet ops but more for small to medium gangs. If I were in a fleet I would fit a traditional sniping fit.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.03.19 04:53:00 -
[2]
I make sure to fit 150s on.. kind of silly to put 125s on a sniping ship. If I have to save PG, I would get rid of shield booster and MWD and replace with like sensor booster #2 and an afterburner.
p.s. don't use plain tech1 modules on a tech2 ship.. at least use named crap ;P
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EscapeArtist
Caldari GeoTech Curse Alliance
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Posted - 2007.03.20 11:54:00 -
[3]
Edited by: EscapeArtist on 20/03/2007 11:51:18
Don't mean to sound strange, but isn't most PvP carried out in close quarters, realistically?
I use the following for PvP in my Harpy...
Hi: 4 x 150mm Railgun II
Med: 1MN MicroWarpdrive I Small Shield Booster II Small Cap Charger II w/75s Fleeting Warp Scrambler I
Low: Magnetic Field Stabilizer II Power Diagnostic System I
Rigs: 2 x Anti-EM screen Reinforcer I
I know the rigs increase by SR, but with a 500% increase with the MWD who cares... I get all round resistance and the booster tops up anything that gets through. If you have a dedicated EW pilot in your gang, swap out the Scrambler for a Shield Amplifier.
Note: we fly in a group, and I am not suggesting you run this setup solo, or even consider it full proof, it may hold its own against a single opponent, up to a BC, but you'll be lucky.  ------ I am Legend |

Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.20 12:33:00 -
[4]
Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps. ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.03.20 13:38:00 -
[5]
Originally by: Marquis Dean Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps.
1v1 id rather have a cap booster and a shield booster.
Point of a sniping harpy isn't really 1v1, its for gangs.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.20 14:09:00 -
[6]
Edited by: Marquis Dean on 20/03/2007 14:05:43
Originally by: Tunajuice
Originally by: Marquis Dean Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps.
1v1 id rather have a cap booster and a shield booster.
Point of a sniping harpy isn't really 1v1, its for gangs.
Do Light Neutron IIs suggest sniping Harpy to you? In small gang fights, 99% of the time combat is happening in belt or on gates, and is thus always at extreme close range. A blaster Harpy has considerably higher dps than a rail Harpy and is both unlikely to be called primary and has a respectable speedtank.
If the OP wants to snipe then go him, but i'm certain that blasters will be mmuch more useful and effective.
edit: where did I say 1v1 either? ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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Mjojjnir
Caldari Dark and Light inc. D-L
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Posted - 2007.03.20 14:17:00 -
[7]
Highs
4 neutron T2
Mids
Medium Shield Extender T2 7.5//20km point AB T2 Web
Lows
MAPC MFS T2
Passive recharge on the overall shield, with tanking skills at lvl4 is nearly identical to that of a small shield booster T2.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.03.20 14:41:00 -
[8]
Edited by: MailFan on 20/03/2007 14:42:59
Originally by: Marquis Dean Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps.
I like your setup, but why a rocket launcher and not a normal missile launcher? And I take it you're just MWDing to get into range.
ah launched quickfit and with standard missile launcher and rocket launcher at 5, rocket actually does 2dps more 
I like to extra range of the standard launcher tho --
I'm in this mood because of scorn. I'm in a mood for total war
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.20 14:51:00 -
[9]
Originally by: MailFan Edited by: MailFan on 20/03/2007 14:42:59
Originally by: Marquis Dean Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps.
I like your setup, but why a rocket launcher and not a normal missile launcher? And I take it you're just MWDing to get into range.
ah launched quickfit and with standard missile launcher and rocket launcher at 5, rocket actually does 2dps more 
I like to extra range of the standard launcher tho
Plus the smaller explosion radius of rockets makes them more effective vs webbed drones and smaller frigs. ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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Fluffernator
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Posted - 2007.03.20 17:49:00 -
[10]
Saw some interesting fits here. Heres the way I see it, Harpy, though it is a t2 ship, does not mount the strongest tank. Lets face it, it only gets 4 medium slots and has 0 em resists etc. Pretty much if you get nossed and webbed while your flying the harpy your guaranteed death :( I try to fit my ships to be agile and shoot at a decently long range to prevent the nos of death. I've had some pretty good results with this so far.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.03.20 18:04:00 -
[11]
4x Light Neutron II 1x Small Knave energy drain
1x Gistii AB 1x CS-L5 Booster 1x Langour web 1x 20km scram
2x MFS II
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.03.20 18:30:00 -
[12]
Originally by: Marquis Dean Edited by: Marquis Dean on 20/03/2007 14:05:43
Originally by: Tunajuice
Originally by: Marquis Dean Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps.
1v1 id rather have a cap booster and a shield booster.
Point of a sniping harpy isn't really 1v1, its for gangs.
Do Light Neutron IIs suggest sniping Harpy to you? In small gang fights, 99% of the time combat is happening in belt or on gates, and is thus always at extreme close range. A blaster Harpy has considerably higher dps than a rail Harpy and is both unlikely to be called primary and has a respectable speedtank.
If the OP wants to snipe then go him, but i'm certain that blasters will be mmuch more useful and effective.
edit: where did I say 1v1 either?
I was clearly talking to two different people.
Here is the rundown
The MAIN use of a harpy is to snipe. This is the only place it does better than the gallente AFs.. and the only real reason to train them. SNipe doesn't do a lot in empire gangs though.. it works much better at static gate camps.
If you ARE going to take it in a small gang and shove blasters on it.. you want to at least fake having a tank, so you can last a few seconds vs another frig...
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.20 18:49:00 -
[13]
Originally by: Tunajuice
Originally by: Marquis Dean Edited by: Marquis Dean on 20/03/2007 14:05:43
Originally by: Tunajuice
Originally by: Marquis Dean Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps.
1v1 id rather have a cap booster and a shield booster.
Point of a sniping harpy isn't really 1v1, its for gangs.
Do Light Neutron IIs suggest sniping Harpy to you? In small gang fights, 99% of the time combat is happening in belt or on gates, and is thus always at extreme close range. A blaster Harpy has considerably higher dps than a rail Harpy and is both unlikely to be called primary and has a respectable speedtank.
If the OP wants to snipe then go him, but i'm certain that blasters will be mmuch more useful and effective.
edit: where did I say 1v1 either?
I was clearly talking to two different people.
Here is the rundown
The MAIN use of a harpy is to snipe. This is the only place it does better than the gallente AFs.. and the only real reason to train them. SNipe doesn't do a lot in empire gangs though.. it works much better at static gate camps.
If you ARE going to take it in a small gang and shove blasters on it.. you want to at least fake having a tank, so you can last a few seconds vs another frig...
I bring you proof of the effectiveness of this setup. It even nearly solo'd a Retribution, as well as dispatching a Crow and Crusader with relative ease. Other frigs don't expect you to pack a mwd, so you can jump on them and blast away before there own weapon systems can get the damage in.
The Retribution was a close run thing (I was in armor) but the damage potential of Neutron IIs cannot be overstated. ---
Originally by: Foopadoo Hell hath no fury like an internet nerd scorned.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.03.20 18:59:00 -
[14]
Any AF can beat a crow or a retribution flown by a crappy person, that doesn't prove anything.
Compare the DPS of a harpy and an enyo or an iskhur.. and compare the tank of a harpy vs a enyo or ishkur... the harpy is not a good small gang pvp ship.
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Fluffernator
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Posted - 2007.03.20 20:23:00 -
[15]
The harpy can be pretty sweet in small gangs if its fit for speed and decent range. Like I said though if it gets caught close quarters by a gallante ship, yeah its gonna die, any af frig will.
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Commoner
Caldari Emergent Chaos The Core Collective
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Posted - 2007.03.20 20:28:00 -
[16]
I tried a "toughnut" setup.
Highs: 4 x 125mm Railgun II Meds: 1 x Gist A-type Small shield booster 1 x Medium shield extender 1 x 20 km scrambler 1 x 1mn AB II Lows: 1 x MAPC 1 x Magstab II
2400 shield on ar harpy :P
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Durindana
Gallente Solar Wind
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Posted - 2007.03.20 20:31:00 -
[17]
Originally by: Tunajuice Any AF can beat a crow or a retribution flown by a crappy person, that doesn't prove anything.
Compare the DPS of a harpy and an enyo or an iskhur.. and compare the tank of a harpy vs a enyo or ishkur... the harpy is not a good small gang pvp ship.
Wrong.
I'm going to ignore the Ishkur and focus on the Enyo, because the drones factor complicates things too much.
Enyo has one 5% dmg bonus and four turret highslots. So does the Harpy. So unless you can fit two magstabs on your enyo to go with your 4x neutron IIs, and still mount a decent tank, your "Compare the dps" ends up - exactly the same.
And as for tank? You might not want to spend 70M for it, but please show me a small armor repper that matches a Gistii A-type shield booster. With enough isk, you could argue the Harpy makes the best blaster AF because the Gistii A-type booster is available.
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Eternal Light
Caldari Global Solutions
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Posted - 2007.03.21 05:49:00 -
[18]
Edited by: Eternal Light on 21/03/2007 05:45:56 Harpy for small gang : 4 neutron T2, 1 small nos Dimishing 1 ab T2, 1 small shield booster T2, 1 fleeting warp scrambler, 1 fleeting propulsion inhibitor 1 mag stab T2, 1 pds
2 rigs EM
Snipe need a boost, with revelation harpy snipe dont do enought damage :/
4 125mm T2, 1 small nos dimishing (if closed range) 1 ab gistii, 1 small shield booster T2, 1 shield amplifier EM T2, 1 X5 web 2 mag stab T2
4 150mm T2 (spike ammo) 1 rocket launcher domination 2 sensor booster T2, 2 optical tracking computer 1 tracking enhancer T2, 1 mag stab T2
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.03.21 06:09:00 -
[19]
Um, I cant remember my harpy set up but I do not use a shield booster on it as I use it for sniping support only. It goes something like 150's, ab, tracking computer, sensor booster and maybe a med shield extender. In lows dmg mod or 2. Cant remember.
But i pwned support and the AB is only for transversal. I just dont see the point of a shield booster if your sniping.
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Splendix
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Posted - 2007.03.21 23:42:00 -
[20]
Originally by: Marquis Dean
Originally by: MailFan Edited by: MailFan on 20/03/2007 14:42:59
Originally by: Marquis Dean Harpy PvP:
4 x Light Neutron II w/Void 1 x Arby Rocket Launcher w/Phalanx
1 x 1MN mwd II 1 x X5 web 1 x J5 20km scram 1 x Barton Cap Recharger
1 x Mag Stab II 1 x Beta PDU
Has won every time it's been engaged, by anything, ~180 dps.
I like your setup, but why a rocket launcher and not a normal missile launcher? And I take it you're just MWDing to get into range.
ah launched quickfit and with standard missile launcher and rocket launcher at 5, rocket actually does 2dps more 
I like to extra range of the standard launcher tho
Plus the smaller explosion radius of rockets makes them more effective vs webbed drones and smaller frigs.
Another small thing, why not fit a 2nd MFS t2 instead of the PDU? It fits with my skills so an extra ~15%dmg isn't too bad imo :D
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Monticore D'Muertos
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Posted - 2007.03.22 01:15:00 -
[21]
Edited by: Monticore D''Muertos on 22/03/2007 01:14:41 for all around pvp
4x 125mm (tracking and inty/drone popping), 1t2rocket(may change to nos as if i get awu 5)
t2med extender(survivability when tackling or 1 vs 1) 20km scram web ab
tracking enh(or mag stab) mapc(because i have too, might be able to get pdu in there with skills or pg rig)
lock range 60km, optimal 58km, if you want to snipe should you realy be in a frig anyways. for gate camping probly drop the extender for sensor booster . in friendly duals i have beaten a jag with with better skills and a iksur havent tried any others yet
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.22 02:10:00 -
[22]
Originally by: Splendix Another small thing, why not fit a 2nd MFS t2 instead of the PDU? It fits with my skills so an extra ~15%dmg isn't too bad imo :D
That's true, but with my (perhaps slighty poor) cap skills, I need the Barton and the PDU to sustain the web and scram after a 4-5 cycle burst on the mwd, tested in Quickfit, and on Eve outside a station and in combat. Plus the extra shield hp is nice. And MFS IIs are expensive!  ---
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Hypatia Iola
Caldari Darkness Inc.
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Posted - 2007.03.22 03:10:00 -
[23]
hoping not to necro here,. i'm about to go into a harpy and i have a question: is it ever worth it to nerf your RG range into the 7-9000m range for better DPS? my thinking is that that's the sweet spot for Scrams/webs and whatnot if i use it solo, and that when running in small gangs it'll be able to put out good DPS and stayu out of those nathy nathy blaster ranges.
the thinking goes something like this: H 4x 125 MM rail 2s fitted with spike 1x Nos(named) M 1x MWD (best i can get) 1x Shield booster 2 (possibly swapped for gistii) 1x Warp Disruptor @7.5 KM 1x Shield extender 2 L 1x OD injector 2 1x Nanofier 2
The problems I see right off with my own setup: 1: the lack of a Magstab. tis bothers me a little as i likee the damagee 2: the (still) slowness of it in relation to others. i would ideally like to be able to jump up to someone quicker than they expect.
anyway feel free to say OMGSTFUn00B!!1!eleven!1
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.22 04:00:00 -
[24]
Originally by: Hypatia Iola hoping not to necro here,. i'm about to go into a harpy and i have a question: is it ever worth it to nerf your RG range into the 7-9000m range for better DPS? my thinking is that that's the sweet spot for Scrams/webs and whatnot if i use it solo, and that when running in small gangs it'll be able to put out good DPS and stayu out of those nathy nathy blaster ranges.
Full points for initiative, but two things:
1/ If you can web them, they can web you, and unless you're packing a mwd that's better than theirs by a large margin, the gap is gonna close, especially since you would have been closing in the first place and they will have alot of inertia, i.e: they won't stop immediately when you web them.
2/ Spike and Javelin ammos both have a tracking penalty, railguns have crappy tracking already, and the Harpy has no tracking bonus. So your target would have to be stationary and cause transversal works both ways, so would you.
---
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Fluffernator
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Posted - 2007.03.22 08:04:00 -
[25]
frigate rail guns really don't track that bad. He was asking about blasters any who. I can hit interceptors with my rails when my mwd is active, good at making those pesky buggers warp off.
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Splendix
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Posted - 2007.03.22 10:42:00 -
[26]
Originally by: Hypatia Iola hoping not to necro here,. i'm about to go into a harpy and i have a question: is it ever worth it to nerf your RG range into the 7-9000m range for better DPS? my thinking is that that's the sweet spot for Scrams/webs and whatnot if i use it solo, and that when running in small gangs it'll be able to put out good DPS and stayu out of those nathy nathy blaster ranges.
the thinking goes something like this: H 4x 125 MM rail 2s fitted with spike 1x Nos(named) M 1x MWD (best i can get) 1x Shield booster 2 (possibly swapped for gistii) 1x Warp Disruptor @7.5 KM 1x Shield extender 2 L 1x OD injector 2 1x Nanofier 2
The problems I see right off with my own setup: 1: the lack of a Magstab. tis bothers me a little as i likee the damagee 2: the (still) slowness of it in relation to others. i would ideally like to be able to jump up to someone quicker than they expect.
anyway feel free to say OMGSTFUn00B!!1!eleven!1
Isn't small Nos range something like 5000m?
A thing I don't really get, when you are flying a frig and are attacking something bigger than you are, you'd like to stay really close. It gives them a harder time tracking. But when you increase your optimal range with skills, you have to stay further away and therefor get easier to hit? So what exactly is the advantage of increased range when flying a Blaster Harpy? (other than higher orbit velocity, but I think you're manouverable enough to fly at 100% speed without using your MWD).
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Kyozoku
Mutiny.
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Posted - 2007.03.22 10:59:00 -
[27]
Originally by: Marquis Dean
I bring you proof of the effectiveness of this setup. It even nearly solo'd a Retribution, as well as dispatching a Crow with relative ease. Other frigs (especially 'ceptors) don't expect you to pack a mwd, so you can jump on them, web, and blast away before their own weapon systems can get the damage in.
Killmails prove nothing. Your setup would get spanked by a half decent retri and even a crusader could wipe the floor with it pretty easily.
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Dark Flare
Caldari Corpus PCG
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Posted - 2007.03.22 12:35:00 -
[28]
4x Light Neutron Blaster II
1x Small Shield Booster II 1x Small Capacitor Booster II 1x 1MN Afterburner II 1x J5 Proto Scram
2x Mag Stab II
The story behind this?
Well, last night I had my ratting setup on. Which is that setup minus the scram, with an EM resist on there instead.
A Myrm jumped me down in a belt in IAC space. I thought I was doomed, but I got in close anyhow, orbitting at 2km, and naturally got webbed. However, my AB kept me at 70m/s, which at that range outpaced the tracking on it. Took it to structure and it warped out.
Good times. Dark Flare - Corpus PCG |

MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.03.22 12:54:00 -
[29]
Originally by: Dark Flare 4x Light Neutron Blaster II
1x Small Shield Booster II 1x Small Capacitor Booster II 1x 1MN Afterburner II 1x J5 Proto Scram
2x Mag Stab II
The story behind this?
Well, last night I had my ratting setup on. Which is that setup minus the scram, with an EM resist on there instead.
A Myrm jumped me down in a belt in IAC space. I thought I was doomed, but I got in close anyhow, orbitting at 2km, and naturally got webbed. However, my AB kept me at 70m/s, which at that range outpaced the tracking on it. Took it to structure and it warped out.
Good times.
You didn't get wtfdronepwnd? --
I'm in this mood because of scorn. I'm in a mood for total war
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.22 13:01:00 -
[30]
Originally by: Fluffernator frigate rail guns really don't track that bad. He was asking about blasters any who. I can hit interceptors with my rails when my mwd is active, good at making those pesky buggers warp off.
Read again... ---
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