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dalman
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Posted - 2003.12.21 01:57:00 -
[1]
Quote:
A picture for those who would like to see the insane spawn: http://www.olejnik.neostrada.pl/insane_spawn.htm impressive isnt it ?
Ehh, what's the insane with that spawn? I only count 16 NPCs and the only name that shows in the pic is a really weak cruiser
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.12.21 10:18:00 -
[2]
Quote: Someone explain them about negative system security ratings and their effects on ore please.
Well, that's the problem. CCP has swinged the nerf sledgehammer on our HQ.
It was -0.7 something earlier and is -0.2 after the castor patch. But there are still spawns like: 2x 500k battleship + 2x 85k cruiser + 4x65k cruiser + 10x 12500 frigates in our HQ guarding the gneiss (which is best ore).
But it's stated in the devblog that this is a problem... So I don't care. We can mine rare ore some jumps out, so I'm just waiting to see what's happening.
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.12.21 10:28:00 -
[3]
Quote:
Quote: Someone explain them about negative system security ratings and their effects on ore please.
If you talikng about red lines in 0.0 i know about them,I just find it bad that there are actually systems in 0.0 with only jaspet.
And besides it red lines usually meant better ore+ more dangerous NPC, now its not connected i think
Ok, you obviously don't know. What you are referring to as 0.0 isn't 0.0
Sec rating does NOT go from 0.0 to 1.0, but from -1.0 to 1.0. However, no negative ratings are shown ingame, instead they are all labeled 0.0.
The real sec rating decides what ore can be found in the system and what NPCs there are.
So, for example (these figures are just guesses), to find arkonor or mercoxit the system may require to be harder than -0.8, to find bistot the system may have to be harder than -0.6 and to find spoud and crok a system may have to be harder than -0.3...
Same way with NPCs... you'll only find 1M bounty battleships in systems harder than -0.8 or something like that...
Now you should understand how it works...
And the dev blog suggests that an error was made somewhere... The NPCs seems to scale off ok, but the ore isn't distributed at the same scale... So that NPCs that are supposed to guard spoud or crokite are instead only guarding gneiss or jaspet...
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.12.23 00:07:00 -
[4]
Do not make assumptions from just one spawn.
The spawns in one system may vary very much. First you may have a spawn of 2 cruisers + 12 frigates. Then 15 minutes later there may spawn 3 battleships + 10 cruisers...
To really determine how hard the NPCs are in a system, you have to stay there some time...
Already made that mistake. We had mined in a belt for quite some time and only had spawns with cruisers and frigates... Suddenly there were 3 battleships in the next spawn. We weren't prepared and lost a ship that way.
M.I.A. since 2004-07-30 |
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