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Cheunger
BURN EDEN
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Posted - 2007.06.12 14:15:00 -
[31]
Walking on planets is a waste of dev time. Fix your stuff before you move on to pointless ideas like planetary action and heat.
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Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.06.12 14:54:00 -
[32]
WALKING ON DUCKS!?!??!?!?!
- Recruitment open again-
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Rabbitual Ferrier
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Posted - 2007.06.12 15:16:00 -
[33]
There was talk about this in an interview last year, that the long term aim would feature homesteads on planets etc but that this would be a long time off. Walking in Stations is a by product of the WoD game, so it makes sense to roll it out (and dare I say utilise the eve player base for testing), infact it was the last thing mentioned on the 10 year plan (so I'd be old but not too old )
I think the idea is to expand the game over time, gradually adding more and more content as areas become more saturated (ie the room of expansion of the spaceship factor is slowly reducing, so adding new content to other aspects of the game makes sense)
Though I'd love to fly down to Planet BoB and see an old Titan up on bricks, and grandpapa SirMolle whittling on its doorstep!!!  |

Sir Howard
Lynx Frontier Inc. Sparta Alliance
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Posted - 2007.06.12 15:24:00 -
[34]
Originally by: Ahz Planet-side RTS combat in a 2012? It takes 5 years to make a game now?
I think whatever they do planet-side should look like WoW and play like Eve.
They could even sell it as a separate expansion.
2 years tops if they put their minds to it.
/slaps forehead
Yes cause I'd love to go from a realiztic looking sci-fi space sim to jumping out of my ship only to find myself in a fantasy cartoony fps.
"This is a bad idea wrapped in a horrible plan and shipped in a ******** box"
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.12 15:28:00 -
[35]
Once they have the Ambulation engine all sorted for walking in stations, I don't suppose it's a huge leap to apply it to planet surfaces.
My one fear, though, is that they're going to let regular ships do planetary flight. They've all been designed to look un-aerodynamic, like spaceships, for a start- can you honestly imagine a Raven swooping and loop-di-looping in the skies above Caldari Prime? And for another, the fluff tells us that Tritanium (the substance that makes up the vast majority of the ship's volume) reacts explosively within atmospheric conditions.
If they do implement planetary fligh, I'd hope they'd introduce a whole new range of "atmospheric craft", that are slow and sluggish and useless in space compared to the space ships, but are capable of going to planets. --------
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Vitrael
Stormriders Fimbulwinter
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Posted - 2007.06.12 15:35:00 -
[36]
Who cares if we have walking on planets? Who cares if we walking on stations? Who cares?
Put more stuff in space first.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.06.12 15:37:00 -
[37]
Originally by: Patch86 Once they have the Ambulation engine all sorted for walking in stations, I don't suppose it's a huge leap to apply it to planet surfaces.
My one fear, though, is that they're going to let regular ships do planetary flight. They've all been designed to look un-aerodynamic, like spaceships, for a start- can you honestly imagine a Raven swooping and loop-di-looping in the skies above Caldari Prime? And for another, the fluff tells us that Tritanium (the substance that makes up the vast majority of the ship's volume) reacts explosively within atmospheric conditions.
If they do implement planetary fligh, I'd hope they'd introduce a whole new range of "atmospheric craft", that are slow and sluggish and useless in space compared to the space ships, but are capable of going to planets.
The Tritanium thing can be bypassed. Aluminum and Magnesium are extremely explosive when exposed to Oxygen, but your soda can (aluminum) and mountain bike (magnesium body) don't go boom on you because those metals are alloyed.
Just because raw tritanium is used to build starships, doesn't mean there's raw tritanium exposed anywhere. Remember, ships do have interior atmospheres.
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D Jed
AtomiCorp
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Posted - 2007.06.12 15:57:00 -
[38]
Why would you want to walk on planets? There are plenty of other professions in the universe, and you decided to be a pod pilot.
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Grunanca
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Posted - 2007.06.12 16:20:00 -
[39]
Originally by: D Jed Why would you want to walk on planets? There are plenty of other professions in the universe, and you decided to be a pod pilot.
Because there is a potential for a playerbase at above 1 million players in it. If ground play was introduced, EVE would be 2 MMOs based in one. Some people might never go into space and some might never touch the ground, but in the end it would make EVE larger, and think about it... Hauling hundreds of players between battles on planets, it would be great. Or setting up a blockade to keep players from leaving planets.
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Onchas Erivvia
Black Eclipse Corp
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Posted - 2007.06.12 16:25:00 -
[40]
Originally by: Sir Howard Yes cause I'd love to go from a realiztic looking sci-fi space sim to jumping out of my ship only to find myself in a fantasy cartoony fps.
Space sim? What game are you talking about? It sure ain't Eve. I'm not just referring to the point'n'click interface, but the complete lack of realistic ship movement (whens the last time you yawed or translated your ship) and static celestial mechanics. If you want a space simulator, check this out - Orbiter.
Ambulation is simply a product of the MMORPG CCP is developing. Same engine. It just lets them try it out in an existing property and maybe it encourages cross-overs; minimal development time for a potentially significant boost in revenue.
------------------------------------------ "Damn the torpedoes, full speed ahead!"' Teh Onchinator' Personal Assistant to MrsPitman
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D Jed
AtomiCorp
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Posted - 2007.06.12 16:31:00 -
[41]
Originally by: Grunanca
Originally by: D Jed Why would you want to walk on planets? There are plenty of other professions in the universe, and you decided to be a pod pilot.
Because there is a potential for a playerbase at above 1 million players in it. If ground play was introduced, EVE would be 2 MMOs based in one. Some people might never go into space and some might never touch the ground, but in the end it would make EVE larger, and think about it... Hauling hundreds of players between battles on planets, it would be great. Or setting up a blockade to keep players from leaving planets.
Could eve handle such a large player base? Imagine Jita with 50k people in it at any one time.
Anyway, it makes sense from an RP point of view that our characters would never want to be stuck on the ground as being in space is something they've decided they want to do. And the lives of the people on the ground are cheap too. They can't use medical clones like us pod pilots can. (May be changed with walking in stations however, as I don't think CCP wants us to be rolling around stations in our pods)
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Iratus Caelestis
KIA Corp KIA Alliance
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Posted - 2007.06.12 17:01:00 -
[42]
I imagine never.
The same reason I have no faith that we will ever be able to walk around stations.
They demo'd atmospheric flight to me at the fanfest 32 months ago. Still no sign, why should we have any faith that we'll ever get it, or the ambulation stuff, or the graphics updates, or working drones. It all just falls by the wayside and bumped to the next update .
Luckily eve is fun enough with its current features that it offsets CCP's inability to deliver any of the features they promise.
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Lux Simian
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Posted - 2007.06.13 17:06:00 -
[43]
Originally by: D Jed Why would you want to walk on planets? There are plenty of other professions in the universe, and you decided to be a pod pilot.
Access to Planets could be via station shuttle services (actually flying to planets could be very tricky) - kind of like how you dock, rather than navigate in (ie you get to utilse a short FMV rather than going for atmospheric flight).
I like the immersion and the Role Playing Game element of the MMORPG. Now don't get me wrong I like the Space bit as well, but the more elements there are to play with, the more long term life you add to a game. Thats why I prefer Oblivion, to Doom 3.
Plus you could seperate 'in planets and on station' onto consistant shards - because essentially they are sealed off universes. So even the PVP Hardcore are better off, because they have an accurate view of how many people are in system (and less people, means less Lag).
And it is a 'sandbox' game the more elements you add to a game, you get a disproportionate increase in the attractive whole becomes. Over time you need however to add new dimensions, otherwise you end up in dead ends for development (like ships just getting bigger and badder than the last lot, a pointless arms race) - with only a few people actually getting in on the new toys.
Where as this is content for everyone (those motherships, probably never get to fly one, because by the time I do, there will be super motherships if content just focuses in on the game as it exists now). |

Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.06.13 17:17:00 -
[44]
I dont see how there would be any gameplay value in walking on planets within Eve. I mean to do it right, it requires its own game tbh. This is a game about space ships...dont forget that.
Merc Blog |

Jose Quevo
Gallente Center for Advanced Studies
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Posted - 2007.06.13 17:22:00 -
[45]
I will be completely satisfied with the graphical update + station-walking. :)
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emepror
Gallente Flying Spaghetti Monsterz FREGE Alliance
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Posted - 2007.06.13 17:29:00 -
[46]
IF THEY DO GIVE US THE MASSIVE CREW TRANSPORTS YOU SEE IN HOMEWORLD 2!!!!!!!!!!
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