|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 17:31:00 -
[1]
Intro: By: SigmaPi & TenthReality
Capital Class ships are extremely formidable ships, in and of themselves. However, having said this, they suck for day-to-day game-play. Capital ships have a very narrow field of play where they are used. Capital class ships dominate the field of POS Warfare. This being said, it is relatively easy to bring down both Carrier class, and Dreadnaught class ships. Enter the Picket Class capital ships. This new class of capital ship can be thought of as a Pocket-Dreadnaught type ship class. CPU and Powergrid will be in the same ballpark as battleship classed ships (thus relegating these new Picket Class Ships to Large Guns and Large type armor / shield abilities), however, they will have near-capital class stats for shield / armor / hull. These ships should not be thought of as simple battleships, keep in mind the amazing ęper levelĘ bonuses these ships receive. These ships are very much a front line ship, meant to duke it out with the hostile fleet. |
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 17:31:00 -
[2]
"Brighton" Picket Class Ship: (Ships / Picket / Amarr / Brighton)
"The Amarr Navy found itself falling behind in the cold war race for dominance of the stars. In an effort to right itself, the Royal Navy thrust into production the culmination of years of research and development. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types."
+50% to Armor Repairer Repair Amount -25% to Tracking Speed of all Turrets
+25% to Energy Turret Rate of Fire per level +10% to Energy Turret damage per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 125 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 55000 / 55000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 25% Armor Thermal Dmg Resistance: 35%
Shield: 35000 / 35000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Radar Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Helium Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 8 Med Slots: 2 High Slots: 6 Turret Slots: 5 Launcher Slots: 2
Base Price: 500,000,000.00 ISK
|
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 17:32:00 -
[3]
"Aegis" Picket Class Ship: (Ships / Picket / Caldari / Aegis)
"In an effort to keep pace with the Gallente Navy, the Caldari State commissioned this class of ships to beef up it's navy's defense potential. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types.ö
+50% to Shield Booster Boost Amount +25% to Explosion Radius of all Missiles
+25% rate of fire for all missile classes per level +10% to damage of all missiles per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 125 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 35000 / 35000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 25% Armor Thermal Dmg Resistance: 35%
Shield: 60000 / 60000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Gravimetric Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Nitrogen Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 3 Med Slots: 7 High Slots: 6 Turret Slots: 0 Launcher Slots: 6
Base Price: 500,000,000.00 ISK
|
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 17:32:00 -
[4]
"Sunder" Picket Class Ship: (Ships / Picket / Gallente / Sunder)
"Noticing a need to better defend their capital fleets, the Gallente navy funded the development of the new Picket class capital ship. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types."
+50% to Armor Repairer Repair Amount -25% to Tracking Speed of all Drones
+25% to drone hit points and drone damage per level +1 drone control ability per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 1,250 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 60000 / 60000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 35% Armor Thermal Dmg Resistance: 35%
Shield: 30000 / 30000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Magnetometric Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Oxygen Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 7 Med Slots: 5 High Slots: 4 Turret Slots: 0 Launcher Slots: 0
Base Price: 500,000,000.00 ISK
|
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 17:33:00 -
[5]
Edited by: SigmaPi on 19/03/2007 17:42:32 "Solas" Picket Class Ship: (Ships / Picket / Minmatar / Solas)
The Minmatar Navy realized how much it sucked, with no since of urgency, the Minmatar tribes forged a new legacy for themselves amongst the stars. With great duress, they finally came up with a plan: duct-tape the Tempest and Typhoon class battleships together. Once they improved the weapons systems and computers onboard, they found much to be happy about. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types."
+50% to Shield Booster Boost Amount -25% to Tracking Speed of all Turrets
+25% to Projectile weapon Rate of Fire per level +10% to Projectile weapon Damage per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 250 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 45000 / 45000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 25% Armor Thermal Dmg Resistance: 35%
Shield: 45000 / 45000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Ladar Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Hydrogen Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 5 Med Slots: 5 High Slots: 6 Turret Slots: 5 Launcher Slots: 3
Base Price: 500,000,000.00 ISK
Skill Requirements for Above Ships:
Primary Skill Requirements: Capital Ships Level I Advanced Spaceship Command V Spaceship Command V
Secondary Skill Requirements: Racial Picket Level I Capital Ships Level I Advanced Spaceship Command V Spaceship Command V Racial Battleship Level IV Spaceship Command Level IV Racial Cruiser Level IV Spaceship Command Level III
Tertiary Skill Requirements: Jump Drive Operation Level I Navigation Level V Warp Drive Operation Level V Navigation Level I Science V
|
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 17:38:00 -
[6]
My numbers for these ships were actually pre-revelations and are somewhat out of date. The idea still is relevent however. I have been meaning to post this idea for the community to view for a while, but i am an expert procrastinator.
I have only one thing to ask: Please be constructive in your criticism.
|
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 17:46:00 -
[7]
In my last post you will find a suggested training regemen for the ship class.
Thank you for the complement.
I actully put a lot of time and effort into this concept.
/Siggy |
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.19 19:26:00 -
[8]
Edited by: SigmaPi on 19/03/2007 19:27:06 http://www.cynetentertainment.com/amarr_picketruff.jpg
here is a link to a prototype concept art of the amarr picket ship, courtisy of Abdool.
/Siggy |
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.20 13:44:00 -
[9]
To be honest mate, i see where you are coming from, and i respect and appreciate your oppenion. However, do you agree with the fact that there is a large training hole between effectivly flying a battleship and effectively flying a dread or a carrier. You could train for 200 days between the two and still be waiting for the right set up.
All I want to do is stimulate thought in the direction of 'whats after the BS'.
In one of the other topics i viewed today i saw an idea for specialty battleships. The idea I saw was for a gravity well ship/mod.
I think that this community has a lot to offer and I just wanted to offer my two isk about what i feel should be next in the progression of ships.
Thanks for your time, /Siggy |
SigmaPi
Pandoras Mining Covanant
|
Posted - 2007.03.21 15:31:00 -
[10]
Originally by: El Da /signed
The Picket Class ship will be about 500mil ISK. Why don¦t we make them about 4/5 times stronger then a BS?
Thats more or less the idea mate. You summed up the entire idea very well with your few words. Thanks!!
/Siggy |
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.27 14:45:00 -
[11]
Thank you all for the input, it means a lot, considering how much work I put into this project.
In an attempt to answer some questions, I will just explain how I see this ship being fielded.
As one of the responces stated it, I wanted this ship to be to a battleship as a destroyer is to a frig, or a battlecruiser is to a cruiser. The main idea here is that this ship would be able to inflict a world of hurt on battleships and such, but would be near worthless against really small targets. I didnt want a ship that could just appear and *****anything it saw, this ship is intended to be supported.
Having said that, I dont want it to be able to just sit at a gate ganking battleships all day long. The basic stats on these ships lead it to being able to tank *reasonably* well, but compared to a real capital ship, it would be nothing. I think these ships would be a nice steping stone level of ships before carriers or dreads, and also would have more "normal" combat practicality.
I thank you all for your constructive suggestions, and I would appreciate more, I have been very interested in understanding what the community thinks of this idea.
Thanks again, /Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.28 03:31:00 -
[12]
Originally by: TenthReality
Originally by: Valerian Xavier am i right in thinking that the higher your racial BS skill, the worse tracking you'll have? with bs 5 will i be able to hit anything?
No your tracking and RoF will increase based on your racial skills. The idea is these guys are ammo slingers, lot of rounds coming out very quickly.
I would like to take this time to correct this statement, there is some misleading information in both the way Tenth phrased this and in the way the artwork is made. Please read on for the clarification:
For each race of ship, there will be a race specific skill, for example, Gallente Picket Ship, for that skill you will recieve the "per level bonus" (PSB, see first page for those bonuses). As with some ships, you have a "one time bonus," (OTB) in the case of the picket ship, you get a bonus and a nerf. The armor/shield rep ability is the bonus, and the tracking/explosion radius ability is the nerf.
The PSB's will act like any skill related bonus for any ship, as with some specialty ships, the OTB will be applied to the ship/mods on the ship one time as a nerf/bonus.
Say I am using a tech II large armor reper on the amarr picket, because of the OTB of +50% to rep amount, the repper will show an amount of 1200 HP per cycle repaired.
In contrast, say the pilot fits some large tacheon beam lasers to his picket ship, The beam lasers will recieve the PLB's of +25% to RoF and +10% to damage mod (per level) as well as the OTB nerf of -25% to their tracking modifier.
These bonuses (in my mind) keep these ships from hitting anything much smaller than a battleship, but still makes them a threat to battleships and above. I could see these ships being a threat to current capital ships mainly because of their ability to spit the lead down-range.
I still appreciate all of your kind words and efforts to understand the direction I am going with these ship concepts.
Please keep the constructive criticism coming!!
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.28 03:37:00 -
[13]
Originally by: Arkios Odymei
*snip* -Siggy
Where is the hybrid turret boat for us hybrid specced guys? Other than that, Its an awesome idea that I hope gets looked into.
Well, unfortunately for you, I am a gallente drone *****, and I have always wanted a ship like this. I wish there was a better way i could justify my actions, but thats about the full reasoning in my head as to relegate the gallente picket to a drone ship.
It also gives some better variety in ships than just what guns you fit, know what i mean? It's a totally different concept than, for instance, the amarr ship.
Well, hope I cleared that up.
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.28 22:21:00 -
[14]
Originally by: Karsten Edited by: Karsten on 19/03/2007 18:00:05 i like them :-) the only weak spot is the very short jump range of 2 ly. Even understanding that they are primary designed to defend home regions i consider 2 light years a bit to short. I think most constellations are larger. Give them a little bit longer legs :-)
Or supplement them with with a Escort Carrier family. Ability to carry 5-6 Fighters and same short jump legs as pickets.
Thank you Karsten for your responce.
In responce to the jump legs of these ships, I find myself agreeing more and more with you. I think what I want to do is execute the following mods to this idea:
- Change the jump range of these ships to 4 ly.
- Add a per level bonus along the lines of +25% per level to jump range.
- Lower the fuel requirements for these ships so that they require less fuel to jump.
- Change the cargo bay capacity of all of these ships to a smaller ammount (ensuring that these ships are not used as cargoships).
I think the above changes would change these ships a lot. The ships would have ranges of a carrier before factoring in skills like Jump Drive Operaton and Jump Drive Calibration. These ships would then have the ability to act as a forward capital contingent, able to be on the front lines of the fleet quickly and relatively cheeply.
Tell me what you think of the suggestions above!
Thanks, /Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.03.30 18:47:00 -
[15]
Thanks Farnett for the reply.
I've been going over what you proposed in my head and I find myself agreeing with your logic, even though it would go against my personal wishes.
However, I ave to say that I dont like the split in concentration and bonus. If it is going to be a hybrid platform, then so be it, all the bonuses should go towards that.
I will spend a few days trying to come up with a revised suggestion for the gallente picket ship.
Thanks again for your time and responce. /Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.04.01 05:41:00 -
[16]
Originally by: Siakel While the idea seems interesting... what's with the shipbonus?
Does the ship do less damage the higher you level the skill? As its RoF would go up by 25%, but damage by only 10%, meaning it loses quite a bit of DPS per level?
Or if you meant -25% RoF, this means that at level 5 you'd have -125% RoF, so when you lock a ship you just push 'F1' and the ship dies, your cap becomes empty, and the Node crashes all at the same time?
Maybe it's just written badly, but it needs correcting or more explanation, IMO.
Thank you for the post.
As for your concens with the shop bonuses, I can understand your confusion. It may just be misunderstandings, but to me the bonuses are right, the ships are given a bonus or 25% to their rate of fire.
See post 42 in this thread for more clarification.
Also, your concern with the -125% rate of fire is also understandable. That however, is not how bonuses are figured in Eve, the numbers are evaluated each time.
For example, say my rate of fire is 100 seconds, each level of the skill i have is increasing my rate of fire by 25%.
At level one I would have a 75s rate of fire [100 - (100*.25)]
At level two I would have a 56.25s rate of fire [75 - (75*.25)]
et cetera.
Hope that has cleared it all up.
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.04.01 06:13:00 -
[17]
Well, seems I have been under a misunderstanding with how bonuses work in game. Please ignore my latest post, I will reply soon with updated numbers and such.
Thanks, /Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.06.11 16:25:00 -
[18]
Thank you all for your woderful replies.
I have been a bit MIA in this thread, honestly was a little depressed with the orriginal responces that the thread generated. But, the nice and generous replies have made me decide to rework the concept a bit more so that it will fall in-line more with some of your suggestions.
Long story short, I plan on revamping the design to bring the bonuses in-line with how they actually work. Keep any eye out here for more info!
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.06.25 16:16:00 -
[19]
Alright, I have finally updated and reworked the stats and details of these ships. I'd like to appoligize again for the incredibly slow nature i took while working on these things. I dont know how many of you know about the north, but we have been having pew pew out the butt lately, and i have been one busy panda.
I took the liberty of hyjacking the items database to make the following websites, i know they are crap and i coulda done better, but meh... sue me.
I introduced a new mod that only picket ships are able to use, entitled "Gravity Well Generator" and its skill book. Their stats and info can be found at these links:
Gravity Well Generator Gravity Well Generator Skill Book
And the two Picket Ships i currently have completed:
Aegis ( Caldari Picket Ship ) Sunder ( Gallente Picket Ship )
Please be constructive in your criticism. I'd also like to know if you think the ship is too easily skilled for.
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.06.25 16:30:00 -
[20]
Ignore the current skill requirements, Tenth and I just did some brainstorming, I will rework the skill requirements very soon (tm).
/Siggy
|
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.06.29 19:11:00 -
[21]
Skill requirements for Gravity well Generator and its skillbook have been updated.
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.06.29 23:55:00 -
[22]
hmm, good observation, I had thought i put the range in there... what i had intended to put on the info was a 55km range. The thing i didnt know was if it should interupt warps (like a targeted warp scrambler) or if it should not (like a bubble or dictor sphere).
Let me know what you think.
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.12 20:19:00 -
[23]
Originally by: Iboku Kaeane
Originally by: SigmaPi Stuff I said
Hate to correct ya on this one bro, but you're wrong...
Two items giving +10% to an ability would indeed stack as 0.9^2
However, skill based bonusses are coutned as a one time thing (like Large energy turret 5 is counted as a 25% damage bonus, not a 1.05^5% damage bonus)
This is checked the easiest with one fo the cornerstone ships (abaddon, rokh, hyperion and ???) where the rokh is probably the easiest (skill 5 rokh has 25% EM shield resistance) skill 5 abaddon ahs 70% em (instead of 60, which si the natural armor resistance without skill) this again as a 25% increase in effeciency compared to the current state
so indeed a 25% RoF bonus / level WOULD become a 125% RoF bonus with skill 5
10% RoF / level is more appropriate. (letting you end at 50% of orignal RoF is still a pretty good bonus) 10% damage / level These two things put together add up to a Damage per second multiplication of 3 (which will actually hit harder per gun/per sec, than non siege dreads) however the fact they run less turrets/laucnehrs than their normal BS coutnerparts evens this out to probably be more like a double damage effect.
I like it
/signed
Thanks for the reply, if you had read my very next post, you would have seen that I had already stated that my understanding of per level bonuses was incorect. Also, please see the new stats and ship information I developed on page 3, post number 82. If it helps, here is linkage.
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.12 20:25:00 -
[24]
Originally by: Sebesto Also, shouldn't a gravity well disrupt along with prevent cyno's from being opened in its radius?
I really like the concept of a ship like this, adds a whole new twist to using covert ops to sneak to a sniping fleet. Whereas before ya could send in interdictors to a cloaked covert ops and the sniping fleet could get away rather easily with MWD. But, with picket ships, they would be stuck fighting.
This is indeed a 'feature' I wanted to toss around. An effect of this mod should be to nullify any cynosural field in its effective radius.
Originally by: Santa Anna 55km would be incredibly close-range for using this to catch hostile cap fleets, given the scope of things like pos sieges. I don't have experience in that environment, but you'd need a lot of these guys to lock down the cap fleets I've seen in the pos siege videos in the vid forum.
I think it should interrupt initiated warps. If you jump one of these things into a fight, it'll lag as it loads grid and likely give everyone a warning and a chance to initiate warp. If it doesn't interrupt warps it won't catch non-siege/triage capitals or any BS paying attention.
You'd probably still be able to warp out half the time in a cruiser or frig with the prevalent lag atm, and maybe a BS if aligned. Granted, you shouldn't be running at the first sign of trouble, but part of a jumpdrive-equipped superdictor's purpose would be stopping folks from running.
While 55km may be a little too short of range, I dont think the mod should have a huge or even grid wide effect. Capital ships are slow as sin, it would take a very long time for them to slow boat 55 km to get out of range of this ship and its effect.
Also, I agree with your idea that the mod should interupt initiated warps. The problem with motherships and titans is that they can just sit there and have warp initiated at all times and be more or less invulnerable, as they can not be interupted by a scrammer. I'd like to see this ship/mod as a counter to their ability.
Thanks for the feedback.
/Siggy
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.13 20:29:00 -
[25]
Originally by: Parhelion I fully endorse this product or service.
I like the idea of a ship in between the current BS and capital ships (dreads). This also provides a new ship class to fly that fits in the huge gap between the two classes. I suppose this also depends on what CCP intend to t2 battleships to be, I haven't heard much about their proposed stats yet.
/signed
Thanks for the feedback, i'd like to say that I was intending this ship class to be its own and not a t2 version of any battleships. Thank you though for your support!
/Siggy
New Ship Concept: Picket Ships
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.08.15 21:38:00 -
[26]
First off, thank you all for your continued support.
Now, on to answering some questions.
Quote: These bonuses are out of control. In what other ships do you see bonuses of 25% per level? And in what other ships do you see a MASSIVE malus? These bonuses are what I see as needing a huge makeover. LESS EXTREME, PLEASE.
I think you never got a chance to look at the revised numbers, as my first post shows, this topic has been in motion and revised many times, please look at this linkage to review the new numbers and concept.
Quote: Only question, what would the minerals required to make it look like?
Also on the detailed information for each of the worked out picket ships, I have an aproximated componant cost of each ship at the bottom. I hope this helps answer your question.
Quote: Maybe my mail was misunderstood a little, I totally agree with you that this suggested new class of ship shouldn't find their way into eve. There should be a monumental gap between fleet ship types, and capital ship types.
Thank you for your reply, we obviously have differing views on this subject, but I would like to know what specifically is wrong (in your eyes) with having a specialized fleet-capital hybrid? This ship has a two-fold use on the battlefield. First is to defend the more vulnerable capital and super capital ships (specifically drednaughts in siege mode) and secondly to deploy its Gravity Well Generator on the field of battle.
I look forward to your responce.
/Siggy
New Ship Concept: Picket Ships
|
SigmaPi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.08.24 18:21:00 -
[27]
selfless bump
New Ship Concept: Picket Ships
|
|
|
|