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raven415
Caldari Special Projects Corp
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Posted - 2007.03.20 02:46:00 -
[1]
# Encourages colonization of low security, the higher population providing pirates with more, but tougher (capital-ship-driving-group-flying) pilots. # Said capital-ship-driving-group-flying pilots probably remember said pirates from when pirate took pilot out the last time and capital-ship-driving-group-flying pilot will stop if he sees said pirate criminal flagged at a gate. # Slowly involves the "PvE" player in more "PvP" EVE activity.
this is copied from the last blog. it does not point out that the pirates will have capital ships long before the pve player. it also says nothing about the ice products needed by all the capital ships flying around.please not that ccp did put a true statement into this latest blog
We are forcing you into low security and PVP!
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.20 13:17:00 -
[2]
Originally by: Andrue
Originally by: hotgirl933 good to hear missions only became ISK inflators when u took out and ddint replace time bonus non ISK things like NPC goods etc with ISK that just inflated the whole thing. Put em back
Huh? Roll the die again and try a different word order 
I liked it better when i did get the random item(s) for a bonus. this was interesting to see what you would get isk is just isk
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.20 13:20:00 -
[3]
Originally by: Andrue
Originally by: rodgerd Infusing ISK from missions is a problem. Except our economics guy said it wasn't. And it's not a problem if it's the far greater amounts from 0.0 complexes and ratting. Guys? I'm confused! What was our excuse for another mission nerf?
Could you put someone in charge of the PvE content who doesn't hate it?
You need to brush up on your comprehension skills.
He is saying that mission reward Isk can be a source of Isk but isn't actually.
To use a real-world example:It's like saying oxygen can kill you (which it can) but it doesn't normally.
There is also no evidence in any of his blogs that he hates PvE. In fact in another thread (reply to me actually) he pointed out that a lot of the Eve developers are only do PvE because they are too tired after a hard days work to do anything else.
The bottom line here is that you need to sort out your reading comprehension and take in what's there - don't just make it up in your head.
Actions speak louder then words
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.20 13:48:00 -
[4]
Originally by: R'n'd Isk, Isk, Isk.
Imho CCP really needs to get a grip on inflation, taking out or lowering Isk rewards from mission is a good first step.
However, I also remember when 0.0 rat Isk bounties nearly tripled a few months back, so I think that needs some adjusting. As well as the ridiculouse 10/10 complexes that provided billions and billions in pure ISK for the alliance farmers through the sale of overseers tags.
Just what inflation are we talking about here ? Most mineral prices are down , way down. T1 bpos are at a fixed price. T2 prices are dropping and will continue to drop as invention picks up steam. The only thing I see going up in price are the ice products used to run pos's and capital ships.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.20 17:05:00 -
[5]
Originally by: Feng Schui Ok.. lets put this into context, and how we can work with each other (players and dev's).
1) Each faction gets thier own LP store. For example, at any current Caldari agent, you would be able to access any LP offer given out by Caldari agents. Same would be for Minmatar / Gallente / Amarr / Guristas / Angels / etc...
meaning each empire has its own script in effect.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.20 17:41:00 -
[6]
Originally by: Grasfer Will there be any group missions? Thats really the only thing i miss, doing missions with friends. At the moment it's all about solo playing. Maybe im just the one with that feeling.
You can take friends along on any mission.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.20 17:46:00 -
[7]
Originally by: Venkul Mul Edited by: Venkul Mul on 20/03/2007 17:32:51
Originally by: Elrinarie
Originally by: Venkul Mul
1) the two things aren't related, unless you want to get paid for the privilege of regaining your sec status;
2) I would like very much if ratting in 0.0 woldn't increase security standing. If CONCORD is no concerned if you kill some player in 0.0 I don't see why it should be concerned if you kill some NPC in 0.0.
actually in the current incarnation yes it does.
Anything that isn't wanted, doesn't have a bounty. No bounty, no concord standing. Go out to the new Drone regions and you will see that your standing doesn't go up because they don't have bounties.
I'm sure it is easily fixable, but point still remains, in the current incarnation no bounty = no standings gain
Perfect for me 
Where I sign up for the idea that 0.0 rats don't give sec gains? I really hate to see pirates with 4+ positive standing. And someone ganking an hauler in 0.2 without a war dec is a pirate.
it is normal for empire gankers to spend time in 0.0 ratting to fix their sec standing. thus able to gank again. The True pirate is the one with -10 not the cut purse who fixes his sec rateing so as to be able to close in before ganking.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.21 04:28:00 -
[8]
Originally by: Revan Ano
Quote: But are they really that insanely lucrative? No, not really. They can be for some, for other they simply are far from it. This is one reason for why you have so extremely different cases of "how missions are for me". Remember, it's fine to speculate, but don't generalize unless you have the empirical data to prove it. And we happen to have that.
This has been a flaw in so many games. The data you have is based on what is available to players to do, not what the would prefer. Those that actually read a blog is few and fewer for those that will respond.
Only true way for you to find out what it is that the player base wants to see in the game is to have a manditory survey when you log in. Nothing long and drawn out, one that hacks off people taht wants to get to the game and causes for a greater amount of data to be sorted by your staff.
Without this you can not get past the squeaky wheel syndrome that is inherent to blogs.
this is a great idea,however, you can pose a question in such a way as to get the answer you want.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.21 17:23:00 -
[9]
Originally by: Trilli Shaw
Originally by: Borasao
Originally by: Forum Alt
Originally by: Dr Aryandi
Originally by: Murphy
There's right around 25 10/10 complexes, those alone add at a minimum 25 billion per day. That's just in overseer's effects. That doesn't include the billions of loot they drop or any of the other complexes.
Erm, Overseers effect's are sold to NPCs.
That's 25 billion isk injected into the economy every day by selling Overseer's effects.
Now THAT is a problem. Someone at CCP needs a good slapping over that.
Yeah, that is probably more ISK that's poured into the game than all the missioning each day. But you won't see it nerfed because it will hurt the big 0.0 alliances, which is where everyone must end up to play the game (even though CCP will proclaim that this is not their goal).
Erm, 25 bil from all the static complexes each day? And you say that this is a lot of money?  
This is a joke, 25 bil are nothing! Assume we have 10k mission runners and they run only one mission a day which pays all in all 10 mil isk. That alone is 100 billion every day! And I am quite sure that mission runners don't do one mission but 2 and more. So we can safely assume that the missions add 10 times more isk than all those 8,9,10 complexes together.
Furthermore there are only limited complexes and they cannot be used concurrently. But a mission agent gives out missions without end regardless if anyone is doing already some mission from that agent or not.
However, I would like to see the mission bounties staying and instead of taking away something I think that CCP should add more things to Eve especially ISK sinks!
having ran missions for years i am quite skilled but one level 4 is about all i have time to do. the mission itself doesn't take that long but the cleanup after usually puts me around 5 hours. sometimes less sometimes more depending on the mission. There are times however i don't get a mission but spend my time helping noobs learn the game. I would also like to point out that the static complex has little risk in it. The players there are just as skilled and have milked theses plexes for a long time.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.22 16:05:00 -
[10]
Originally by: roBurky I am sad that there hasn't been a response to the concern I had in response to the last blog on this subject.
New missiony stuff sounds nice, but I'm likely never going to be able to see it. I would like to try some of these more interesting kinds of PvE, but I can't force myself to grind through the level 1 missions to get anywhere. Considering that I've ended up moving region every few months due to the turbulent Eve politics, even if I did give up PvP and all my other interests in Eve for a month and do nothign but missions in order to get a high enough standing for them to be useful, I'd just have to start all over again if the corp starts a new project elsewhere in the galaxy.
Please do something to make doing missions easier as a casual experience, rather than a dedicated proffession. Remove the standings requirements for the different agent levels, or something. Or just have some agents at all levels that have no requirements. Just something so I can dip in and do a mission with a challenge and reward suitable for a player of my ability, wherever in the galaxy I go.
Try the connections skill get ya to level 2 agents fast and a low level 2 beats a high level 1
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.22 16:48:00 -
[11]
Originally by: Depko
The T2 profit margins are extreme (few hundreds of procents) and the T2 prices may fall significantly without demotivating the T2 producers to produce.
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there are a few lets see hulk,covert ops. cloak and a few others. My T2 ammo doesn't come near that.I'm sure the cap charger II used to be in that range but having watched it fall to 1/3 of what it was I'm sure that it is not the great profit that it once was.Also I have noticed that a lot of T2 Bpo's are on the market right after a winner gets them,looks to me there not wanting the bpo so much as the isk they can get from it.On a side note I have watched one of the hulk bpo owners/producer buying up the T2 bpos looks like hes planing on inventing T3 items when released to me.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.23 08:43:00 -
[12]
after reading the last blog again, I'm left with a depressed feeling what you are calling low-sec is really no-sec. we have concord patrolled in .5 to 1.0 space we have ganker heaven in .4 to .1 and then in 0.0 we have the pvp alliances and there renters. The renters are pve and not to be confused with the pvp the alliances do. I would like some clarification on the security system. The impression I had was that concord patrolled all of empire space from 1.0 to .1 . The differences in security being the time concord took to show up, or a chance they would or wouldn't show up in low sec. Lets not forget the ganker there the poor player deserves a chance of something new happening to him too. Lets give him an option of getting blown up by concord or moving to true 0.0 where the players so inclined could hunt the gankers without becoming gankers. Why should a gang of 5 to 10 be rewarded when they blow the solo mission runner up, after all there is little risk to them there. Another option is the empires themselves might send a force in to help the mission runner, who after all is acting as a agent of said empire.Now I understand that ganking players might be a great way for ccp employees to let off steam,especially those in petitions ,but lets remember that risk vs reward thing.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.25 15:55:00 -
[13]
Originally by: Daniella Althera I liked the blog until I read the "We are forcing you into low security and PVP!" part. After that it's just...dumb.
The main reason I run missions is because they're the only aspect of EVE (besides manufacturing) which doesn't eat hours of my time just to move to some random point in space to do something trivial. Yes, some of the missions themself are trivial but at least I don't have to wait 2 hours to get to the trivial part with them.
As for the amounts of ISK...well, lets think it this way: +25 billion ISK/day from Overseer Effects +100 billion ISK/day from mission running 50M*25000 ratters in 0.0 = 1250 billion ISK/day
Why 50M? Because that's what I made on a daily average (that's around 3 hours of ratting depending on faction spawns and such ofc) when I lived in 0.0
I guess you all now can see what I'd nerf first if I was in any decisive position at CCP.
I Think your missing the point. The point is ccp has to remove the isk from empire. This will give players in empire a choice of moving to low sec and playing there or being poor in empire. will there be pvp in low sec, sure there will but you don't have to go you can mine veld in empire, till privateers gets around to you for a war dec.Its your choice!
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