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Beef Hardslab
The 5 Amigo's LLC.
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Posted - 2007.03.19 21:39:00 -
[1]
From the patch notes:
Quote: Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field.
Wow... nerf to defenders? Things should get quite interesting.  Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.03.19 21:41:00 -
[2]
So... what's the point of assigning fighters anymore?
Can a carrier assign fighters, then cloak in a SS?
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Lemen Meringue
Cult of Lemen
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Posted - 2007.03.19 21:42:00 -
[3]
Well, can you sit just outside the forcefield, assign your drones, then go back into the forcefield?
If this just restricts initial drone deployment probably not a huge issue. Warp to SS, delegate fighters, warp back to pos before probing finishes.
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ThinUCanCatchMe
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Posted - 2007.03.19 21:43:00 -
[4]
Wow, that's a ****ty nerf if ever I heard one. 
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Szprinkoth Sponsz
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.19 21:45:00 -
[5]
Originally by: Imechal Ravpeim So... what's the point of assigning fighters anymore?
Can a carrier assign fighters, then cloak in a SS?
Cloaking the carrier relinquishes control of fighters. They become scoopable 
Frontline carriers are awesome.
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ThinUCanCatchMe
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Posted - 2007.03.19 21:46:00 -
[6]
And how can you shift drones in and out of your drone bay now at a control tower without launching them? Afaik there is no other way.
Bad, bad nerf!
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dodge2005
Infinitus Odium
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Posted - 2007.03.19 21:52:00 -
[7]
This should certanly make capital fights more interesting. I have been in several fights where we have no problems putting carriers in the field (go watch a vid from damige). Yet our opposistion has carriers in local but sit them at pos's most of the time. Good move CCP, a decision well backed by pvp'ers
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War Games
Caldari
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Posted - 2007.03.19 21:54:00 -
[8]
Originally by: ThinUCanCatchMe And how can you shift drones in and out of your drone bay now at a control tower without launching them? Afaik there is no other way.
Bad, bad nerf!
Things that won't be done at a tower anymore? What Gaming Dev's really think of you! |

Hubbins
Species 5618 SMASH Alliance
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Posted - 2007.03.19 21:55:00 -
[9]
So the new tactic will be to assign fighters and sit just outside a POS sheild. If you are attacked you recall the fighters and tank until they get back then go into the shield or warp to another POS/SS. A decent carrier should be able to tank for a few minutes at least, more than enough time to recall fighters and move in the field.
That being said, front line carriers FTW.
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Aindrias
Amarr Fomus-Amarr Industrial Novus Ordos Seclorum
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Posted - 2007.03.19 22:02:00 -
[10]
Edited by: Aindrias on 19/03/2007 22:03:30 No one else can lock onto ships from inside the POS, so should carriers get to assign fighters?
And Holy Moly "What Dev's Really Think of You" link is the funniest thing I've seem in a long time!
Aindrias
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Tammarr
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Posted - 2007.03.19 22:06:00 -
[11]
Originally by: Hubbins So the new tactic will be to assign fighters and sit just outside a POS sheild. If you are attacked you recall the fighters and tank until they get back then go into the shield or warp to another POS/SS. A decent carrier should be able to tank for a few minutes at least, more than enough time to recall fighters and move in the field.
That being said, front line carriers FTW.
Yep, align with pos nr 2 and if an enemy showup, warp to pos nr 2 at 25km, align with old pos... repeat ?
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Capt Rob
Minmatar Black Omega Security GoonSwarm
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Posted - 2007.03.19 22:19:00 -
[12]
front line carriers ftw, but boost the nidhoggur so it can actually do that
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Chronus26
Gallente Infinitus Odium
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Posted - 2007.03.19 22:57:00 -
[13]
Originally by: Imechal Ravpeim So... what's the point of assigning fighters anymore?
If your carrier gets damped, assign fighters to gang mates, instruct them to set your fighters on the dampner.
If hostiles warp off its hard to follow when it takes 30s to align. So you have an inty or 2 follow and assign them fighters. They can also still follow targets who warp off the front lines to finish them off, although I am wary of allowing my fighters to do so as it could lead to fighter losses. -----
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Pilk
Axiom Empire
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Posted - 2007.03.19 23:25:00 -
[14]
Originally by: Tammarr
Originally by: Hubbins So the new tactic will be to assign fighters and sit just outside a POS sheild. If you are attacked you recall the fighters and tank until they get back then go into the shield or warp to another POS/SS. A decent carrier should be able to tank for a few minutes at least, more than enough time to recall fighters and move in the field.
That being said, front line carriers FTW.
Yep, align with pos nr 2 and if an enemy showup, warp to pos nr 2 at 25km, align with old pos... repeat ?
Cool! I'll grab a suicide dictor with a cloak and meets you halfway, 50km away from your bubble. I hope you can hit warp in the time between when I decloak and when I launch the bubble.
The point is, you can't go to a POS, launch fighters, delegate control, and then go out to dinner and arrive home to a inbox full of killmails. I heartily approve this change.
--P
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Auron Shadowbane
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Posted - 2007.03.19 23:31:00 -
[15]
Originally by: Pilk
Originally by: Tammarr
Originally by: Hubbins So the new tactic will be to assign fighters and sit just outside a POS sheild. If you are attacked you recall the fighters and tank until they get back then go into the shield or warp to another POS/SS. A decent carrier should be able to tank for a few minutes at least, more than enough time to recall fighters and move in the field.
That being said, front line carriers FTW.
Yep, align with pos nr 2 and if an enemy showup, warp to pos nr 2 at 25km, align with old pos... repeat ?
Cool! I'll grab a suicide dictor with a cloak and meets you halfway, 50km away from your bubble. I hope you can hit warp in the time between when I decloak and when I launch the bubble.
The point is, you can't go to a POS, launch fighters, delegate control, and then go out to dinner and arrive home to a inbox full of killmails. I heartily approve this change.
--P
how long do you think your dictor will live, about50-75km from the pos? and bubles fall nicely for smarties :D
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Pilk
Axiom Empire
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Posted - 2007.03.20 04:05:00 -
[16]
Originally by: Auron Shadowbane how long do you think your dictor will live, about50-75km from the pos? and bubles fall nicely for smarties :D
Feel like betting a carrier that I'm stupid enough to position the bubble at the wrong spot?
--P
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.03.20 07:46:00 -
[17]
What the heck? No one asked for this... ---- AUS Corp Lead Megalomanic |

Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.20 07:58:00 -
[18]
pffffft!
i laughed at this one, untill i realised how retarded it was 
oh no!, we'll just have to sit 5 meters outside the bubble of our deathstars that no-one will warp to anyway! Sooooo Stupid!
If this is CCP's plan to get more carriers on the frountline, i think they may be missing the other 30 or so steps needed, such as...
-proper control over drones -drone AI -option to toggle fighter pursuit -ECM vulnerability of carriers -EXCESSIVE sensor damp vulnerability of carriers -the necessity of using duel rep setups, which leads to vulnerability to NOS -lack of highslots -lack of ability to fit warfare links due to mid slots being filled with cap recharges / boosters by default -fighter hitpoints -fighter slowness -fighter vulnerability to being webbed and then instapoped -unable to See fighter damage when assigned
DO I REALLY NEED TO GO ON?!
i've never whined or done a "OMG CCP WTF" thread before, but tbh this addiction to the patch seems like some kind of sick joke.  -
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hotgirl933
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Posted - 2007.03.20 08:07:00 -
[19]
Originally by: Alski pffffft!
i laughed at this one, untill i realised how retarded it was 
oh no!, we'll just have to sit 5 meters outside the bubble of our deathstars that no-one will warp to anyway! Sooooo Stupid!
If this is CCP's plan to get more carriers on the frountline, i think they may be missing the other 30 or so steps needed, such as...
-proper control over drones -drone AI -option to toggle fighter pursuit -ECM vulnerability of carriers -EXCESSIVE sensor damp vulnerability of carriers -the necessity of using duel rep setups, which leads to vulnerability to NOS -lack of highslots -lack of ability to fit warfare links due to mid slots being filled with cap recharges / boosters by default -fighter hitpoints -fighter slowness -fighter vulnerability to being webbed and then instapoped -unable to See fighter damage when assigned
DO I REALLY NEED TO GO ON?!
i've never whined or done a "OMG CCP WTF" thread before, but tbh this addiction to the patch seems like some kind of sick joke. 
signed heavily
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Ishquar Teh'Sainte
Darwin With Attitude
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Posted - 2007.03.20 08:13:00 -
[20]
... i think my corp will like this - carrier ganksquads ganking carriers  ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Chewan Mesa
Interstellar eXodus R0ADKILL
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Posted - 2007.03.20 08:32:00 -
[21]
Edited by: Chewan Mesa on 20/03/2007 08:35:05
Originally by: ThinUCanCatchMe And how can you shift drones in and out of your drone bay now at a control tower without launching them? Afaik there is no other way.
Bad, bad nerf!
If you re-read the patch note, it says you can not 'delegate' them, which is not the same as 'launch' them. Delegate simply means assign them to a gangm8.
I like the game tbh, it goes in line with CCPs riskvsreward, and also goes in the direction of making Carriers less of a safespot hugger, which was never intended in the first place by CCP.
Tbh there should be more changes coming along for carriers making them more frontline-ready, although I'm quite happy with the HP boost already.
Either way, sit outside the POS forcefield and you can still do it, but you are at risk now.
Originally by: Alski
-ECM vulnerability of carriers -EXCESSIVE sensor damp vulnerability of carriers -the necessity of using duel rep setups, which leads to vulnerability to NOS -lack of highslots -lack of ability to fit gang assist mods links due to mid slots being filled with cap recharges / boosters by default -lack of ability to fit warfare links due to highs being filled with drone control units, remote reppers / transfer arrays, smartbombs
I agree with your other points, however concerning these...
- Fit 1 ECCM, itll make you moer or less not getting jammed.
- Fit sensor boosters, you need to on other ships, damps work on carriers like on other ships, you wont get all your carriers dampenend in a fight, and most importantly, you can assign fighters to circumvent the dampening.
- A dual setup is better than a single, and sure it needs a lot of cap, but duuuh dont use one then if you wanna be not so vulnerable to NOS. Its not a "omgcanteverundockwithoutone" thing.
- Lack of midslots, highslots etc...this sounds like you just wanna pack cloak, DCUs, smartbombs, neuts, shield transfers, cap transfers, remote repper, etc all onto your setup. Doesnt work, nor should it, decide what youll need more or is of more benefit to your gang.
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Sugardoll
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Posted - 2007.03.20 08:36:00 -
[22]
Originally by: Alski Edited by: Alski on 20/03/2007 08:03:20 pffffft!
i laughed at this one, untill i realised how retarded it was 
oh no!, we'll just have to sit 5 meters outside the bubble of our deathstars that no-one will warp to anyway! Sooooo Stupid!
If this is CCP's plan to get more carriers on the frountline, i think they may be missing the other 30 or so steps needed, such as...
-proper control over drones -drone AI -option to toggle fighter pursuit -ECM vulnerability of carriers -EXCESSIVE sensor damp vulnerability of carriers -the necessity of using duel rep setups, which leads to vulnerability to NOS -lack of highslots -lack of ability to fit gang assist mods links due to mid slots being filled with cap recharges / boosters by default -lack of ability to fit warfare links due to highs being filled with drone control units, remote reppers / transfer arrays, smartbombs -fighter hitpoints -fighter slowness -fighter vulnerability to being webbed and then instapoped -unable to See fighter damage when assigned
DO I REALLY NEED TO GO ON?!
i've never whined or done a "OMG CCP WTF" thread before, but tbh this addiction to the patch seems like some kind of sick joke. 
Signed,
Just when I thought CCP was starting to get it they go and do something like this. I am beginning to feel like I am reading a copy of the great epic story "How to take a great game and screw it up in 3 short years"
Get a grip Oveur you dumba**. Failing to plan is the same as planning to fail.
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.20 08:54:00 -
[23]
So what happens if you assign fighters outside a POS shield then move into it? Do the fighters return? Do you lose all control over them? Do they stay in control of the person you delegated them to?
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Rabble rabble
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Posted - 2007.03.20 09:01:00 -
[24]
Did they just nerf the one thing the nidhoggur could do just as good as the other carriers? (Yeye about the repbonus).
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.03.20 09:03:00 -
[25]
/Signed
(the list with carrier fixes needed :))
March 2007; the time common sense took control at CCP. |

Nira Li
Destructive Influence Band of Brothers
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Posted - 2007.03.20 09:07:00 -
[26]
\o/
finally, now ppl will be forced to use their captials instead of having them at a pos all the time.
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Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.20 09:10:00 -
[27]
Originally by: Alski
-ECM vulnerability of carriers -EXCESSIVE sensor damp vulnerability of carriers -the necessity of using duel rep setups, which leads to vulnerability to NOS -lack of highslots -lack of ability to fit gang assist mods links due to mid slots being filled with cap recharges / boosters by default -lack of ability to fit warfare links due to highs being filled with drone control units, remote reppers / transfer arrays, smartbombs
I agree with your other points, however concerning these...
- Fit 1 ECCM, itll make you moer or less not getting jammed.
- Fit sensor boosters, you need to on other ships, damps work on carriers like on other ships, you wont get all your carriers dampenend in a fight, and most importantly, you can assign fighters to circumvent the dampening.
- A dual setup is better than a single, and sure it needs a lot of cap, but duuuh dont use one then if you wanna be not so vulnerable to NOS. Its not a "omgcanteverundockwithoutone" thing.
- Lack of midslots, highslots etc...this sounds like you just wanna pack cloak, DCUs, smartbombs, neuts, shield transfers, cap transfers, remote repper, etc all onto your setup. Doesnt work, nor should it, decide what youll need more or is of more benefit to your gang.
fitting one ECCM is a great way to nurf your tank sadley, while it can be done your resists will allready be pritty low due to useing the duel rep setup, the ECCM will mean haveing a big hole in one of your resists on a thanatos at least, and yeah sure you don't "Have" to fit a duel rep setup, but if you want any hope of tanking more than 5 or 6 BS's then its not an option, this is part of the reason why carriers don't go frountline much, because there is a fine line between what you can fight too easyley and what will kill you too quickley.
Fit sensor boosters - yeah of course, no carrier pilot should leave home without them, doesent change the fact that 3 T1 celestis's will be able to completeley shut you down, even one T2'd up force recon will seriousley mess you up.
cloak - nope DCUs - yup smartbombs - one faction / officer one yes neuts - nope shield transfers - yup cap transfers - yup remote repper - yup
thats 5 highs gone allready, ooops, no more space left for warfare links, ok lets lose the shield and cap transfers, there useless anyway since anything i try to lock to rep will be dead before i get lock anyway, that leaves me with 2 spare highs.... mmmm... do i want DCU's or warfare links - thats silly question, DCU's! allways more DCU's! oh... errr.. still no warfare links 
Yes, i want my carrier to be able to do its job! that means i want to be able to have warfare links, more fighters (DCU's) and beable to keep my battleship support alive which means remote reppers, this isent overpowered - this a 1 and a half billion isk ship doing what its designed for. -
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Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.03.20 09:15:00 -
[28]
\o/ awesome news. Frontline carriers ftw tbh!
Originally by: Graalum Thats a caldari juggernaut torpedo fired by an ibis.
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Chewan Mesa
Interstellar eXodus R0ADKILL
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Posted - 2007.03.20 09:19:00 -
[29]
ECCM is a midslot module...
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.03.20 09:29:00 -
[30]
Originally by: Chewan Mesa Edited by: Chewan Mesa on 20/03/2007 08:35:05
Originally by: ThinUCanCatchMe And how can you shift drones in and out of your drone bay now at a control tower without launching them? Afaik there is no other way.
Bad, bad nerf!
If you re-read the patch note, it says you can not 'delegate' them, which is not the same as 'launch' them. Delegate simply means assign them to a gangm8.
You reread them. "Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field".
"Drones/Fighters can not be launched"
"Drones/Fighters"
"can not be launched"
"inside a control tower force field" __________________________________________________
"A witty saying proves nothing." - Voltaire |
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