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Thread Statistics | Show CCP posts - 1 post(s) |
Savros Hunturas
Caldari No.Mercy
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Posted - 2010.01.13 09:13:00 -
[331]
Originally by: Skex Relbore Bleh I retract my previous point I skimmed Jovian Wetgrve and it appears to be cannon. So there is support for the idea of a crew. I still think it's stupid and that a crew would negate many of the advantages of a POD yet if that's the siliness the devs want to push it's their game.
Still it brings up the quesiton where from come all these suicidal technically competent crew members and why aren't we paying them a salary?
I think it would be better if CCP simply left the ships crewless and automated with a POD Pilt in control and would stop this silly threadnaught seeking out additional overpowering abilities.
according to cannon, not everyone can be a pod pilot. you have to have a specific neural make up. So to many the only option of heading out into space is to join a crew. which as we all know, will most likely end badly for them. But i do love this crew idea, especially as they act as a kinda rig. allowing you to boost your ship up just a little bit more. it would also be great because it adds a new and interesting level to the game. Having to hire crews to get say a dessy or a cruiser in the air makes sense.
Be, All That You Can Be. In Your Harpy! |
Jin Nib
Resplendent Knives
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Posted - 2010.01.13 11:21:00 -
[332]
Originally by: Savros Hunturas
according to cannon, not everyone can be a pod pilot. you have to have a specific neural make up. So to many the only option of heading out into space is to join a crew. which as we all know, will most likely end badly for them.
NO it will end badly for them every time lol. There's a reason the maxim "only fly what you can afford to loose" exists after all.
Anyways +1 from me. Crews are cool, Eve could have them and be cool too. One toke is all it takes... -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Squeaks
Minmatar Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.01.15 13:37:00 -
[333]
This for me is a convincer that ships, especially anything larger than a frig, needs a crew.
Real ship sizes shown to scale!
The bigger the ship, the bigger the crew, but still up to only about a dozen max I'd say.
And instead of training the crews up, how about just hiring better skilled crewmen? This would tie in excellently with WIS, as you'd trawl the bars to find crew, and also acts as a money sink, as you'd have to pay them! Better skilled crew obviously demanding higher wages.
It would also tie in to the planetary interaction, as yo would own or run various industries on the ground, you could also run training centres, and hire more experienced crew from those.
As has been previously mentioned, crew slots like rig slots, so for example, 4 slots on a cruiser, and can be filled with any 4 different crewmen, to gain a minor increase in one of many subskills. You could hire a weapons officer, trained in projectile weapons, specialising in long range combat, or reloading, or any of the key skills, giving you a small percentage increase IN THE SPECIALIST SUBSET ONLY (to prevent overpowering). Rinse and repeat for missiles, energy weapons, hybrids, engines, shield, armour, etc etc.
Finally, it shouldn't be hard to implement. The crew would fill slots just like any other module, and can be bought the same way, except it'd be weekly/monthly cost (office rental for example) as opposed to a one-off.
Well, I like the idea.
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.01.15 13:57:00 -
[334]
I support this product/service.
Also, I think it's been pretty established by the rp community that even pod-piloted ships have crews between none (smaller frigs), around a hundred (cruisers), a couple thousand (battleships) and tens of thousands (supercapitals). Obviously, this could be abstracted in-game if necesarry by crew detachments, where a single item would represent a sizeable division of the crew, eg "Caldari battleship engineering detachment" could well represent 500 crew members, while "Minmatar destroyer engineering detachment" could be as little as 10 men. --------------------------- Only those who surrender are lost |
Clockmaster Xenos
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Posted - 2010.01.15 14:05:00 -
[335]
I would be ok with crews as long as it met the following conditions:
- No skill to train to use them. The only one I'd support is Leadership(1-5) which could make the crew run better. - Crews over time become better as they go(to a point) through battle which in turn boost your ship stats of ROF, shield, armor, etc.
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Merrick Tolkien
0utbreak
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Posted - 2010.01.15 14:19:00 -
[336]
Edited by: Merrick Tolkien on 15/01/2010 14:22:14 Edited by: Merrick Tolkien on 15/01/2010 14:19:58 Way to long to read but heres something. if its been proposed already then oops :)
Does anyone remember the original Pirates of the Caribbean game, the one released before any of the films?
In that you could go to bars and hire additional crew members that gave bonus to your ships/fighting stats. In the event your ship got sunk you lost some of those crew depentant on some random role of the dice thing.
What if crew worked like rigs. You have 3 slots for navigation. Crew could be obtained that gave bonuses like tracking and range to guns, targeting speed and range. The bonus would be random though, you might get a crew man that had a bonus to missiles and guns, which would not be that useful to most ships, or you might get a crew that gave bonus to speed and guns, perfect for a vaga pilot say.
When you get blown up the crew are all killed, like rigs and in keeping with much of the eve chronicals.
To obtain crew you have to do certain npc missions whose rewards are freeing some long lost pod pilot whos a bit too banged up to go back in a capsule but is still very skillfull etc etc. The bonus he/she gives is, as above, say 3 bonuses from random aspects of the ship, some of them will be usless to you, some will be perfect.
You can sell them on contracts or use them your self. Cry havoc! and let slip the dogs of war!
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Nemoliyah
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Posted - 2010.01.21 13:51:00 -
[337]
I'm currently beta-testing Star Trek Online. I don't like the missions, the non-open pvp or the lack of just doing what you want to do, BUT... The character editor is great and the fact that you have a crew with customizable uniforms and you can beam down with them to a station is a great way to get to know other people. Also you have a bridge and invite other captains there for some diplomatic conversations :) To be honest, after one year of EVE I really miss this in this game and I hate this little stupid avatar you can't even change the hairstyle without paying for it.
I want a crew and the ability to see that crew on my ship together with my ships bridge |
Gavin Nordoff
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Posted - 2010.01.21 16:33:00 -
[338]
Seem to remember this feature in frontier back in 1994 12 crew members in that games 20000tonne equal of a titan. Always annoying finding the right ship to upgrade to but waiting for enough crew to hire.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.01.26 00:50:00 -
[339]
... you know it's funny, but Star Trek damn near ripped off my original idea for officers and how they work. I wonder if CCP (who owns everything we write on this board) could sue Cryptic? That said, CCP will probably never allow it. They've already sunk a similar concept in the form of the abysmal T3.
Here's the main problem with EvE, and why we need to fix it (crews are just a part of this):
Longevity sucks here. Seriously, I've been around for an age. I've reached the point that I can fly nearly every ship in game, most to lvl 5, and there's nothing left to hold my interest. PvP slid into the blob-or-run paradigm a long time ago, and frankly T3 is a joke. All I can really train for is Jump Freighters and titans, since I already have Amarr Carrier V, and I'm just bored with all this. We need to make EvE exciting not just for noobs but for veterans or we'll turn out like Ultima Online did. A handful of aged lords controlling vast swaths of real estate while newbs try and curry their favor until the next MMO comes out.
So give us crews. Give us more interaction beyond pew pew. I want to walk in stations, and land on planets. (And Star Trek does it suckilly). Sink some of your thousands of advertising dollars into making the game better for us old folks that aren't in mega alliances.
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Natasha Borges
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Posted - 2010.02.10 16:37:00 -
[340]
The whole point of the Capsuleer is to remove the necessity of crews. A Pod-Pilot is plugged directly into her ship. She controls the ship as though it were an extension of her body. Like a synth-link if you've ever read In Fury Born. Those systems that aren't controlled by the Capsuleer are controlled by very intricate automated systems. This is one of the reasons why we are regarded as demigods. We are immortal, but we are also capable of bringing an entire Titan to the battlefield using one single person. We don't have crews. A Capsuleer is not a captain. She's a ship with a Human brain. And she is a god among lesser beings. |
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Sombra Muertae
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Posted - 2010.02.10 16:58:00 -
[341]
I forgot to mention: The vast majority of NPC ships are not piloted by Capsuleers. Those Rats, Navy, and CONCORD ships you see? Most of them are piloted by crews. That's why a lot of the stories deal with crews, that and some of them are before the Capsuleer Era.
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Scouteye
Locasta Tactical
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Posted - 2010.02.11 14:58:00 -
[342]
Originally by: Natasha Borges The whole point of the Capsuleer is to remove the necessity of crews. A Pod-Pilot is plugged directly into her ship. She controls the ship as though it were an extension of her body. Like a synth-link if you've ever read In Fury Born. Those systems that aren't controlled by the Capsuleer are controlled by very intricate automated systems. This is one of the reasons why we are regarded as demigods. We are immortal, but we are also capable of bringing an entire Titan to the battlefield using one single person. We don't have crews. A Capsuleer is not a captain. She's a ship with a Human brain. And she is a god among lesser beings.
And you havent read a single eve chronical..... In various offical EVE stroies, EVEs ships have crews, the pod pilot is simply the main control mech/cpu of the ship.
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Natasha Borges
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Posted - 2010.02.11 20:55:00 -
[343]
Originally by: Scouteye
And you havent read a single eve chronical..... In various offical EVE stroies, EVEs ships have crews, the pod pilot is simply the main control mech/cpu of the ship.
*looks back over a few things* *blushes* Whoops.... May have read that wrong... I apologize. I have read a lot of them, but I was remembering something specifically saying that pod pilot ships have no crew. I just went back and read it, and it ... didn't say that. Though the crew is very very much diminished from that of a regular navy vessel, nothing I can find specifically says they have no crew. For that, I apologize. |
Destruction Theory
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Posted - 2010.02.11 21:20:00 -
[344]
/signed
CCP I know it's alot of extra programming, but come on.. what do we pay you for :P you can CLEARLY see at least 70% of people want crews, just not overpowered ones. As for pvpers, like some people have said, if you keep losing ships, your crews will stay about the same level of bonuses, because you'll have to buy new crews. Whereas a CNR mission ***** in high sec who never leaves the ship, after a few months, might have quite hefty bonuses. Specialisation is the key. Give someone 15-20% more firepower with an commander class crew - NOT A ONE TIME FEE, YOU HAVE TO PAY THEM PER MONTH, AND IT WILL BE EXPENSIVE. , but don't give them 10% firepower, 10% drone damage, 10% more speed, etc, etc.
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Belysia
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Posted - 2010.02.11 22:48:00 -
[345]
I would very much like to see crews. Perhaps your can get your crew only through your corporation.
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Zilberfrid
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Posted - 2010.02.12 09:20:00 -
[346]
The state raven explicitly mentions crew in its description, I recall other crews as well.
(and I believe it should be implemented)
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Akillies Berg
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Posted - 2010.02.12 18:04:00 -
[347]
i agree with most of you that the crews should be like riggs and all that sort of idea... but instead of having to choose between making a crew manditory; I would suggest the idea that if a person wants a crew, they can obtain it and if they don't, then don't.
The Idea of the crews giving bonuses, while not a bad idea, is somewhat greedy for the players. Although they should not get bonuses to systems we already have bonuses, they should get alternative incentives. For example, as mentioned on the first page, they gain bonuses against webbifiers and Neuts and vampire effects. now that would bring more pvp and more history to the ship. They would also have a date they were hired so you could bring personalization to the ship and so on........
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NaBeRa
DRUCKWELLE Evolution The Initiative.
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Posted - 2010.02.12 21:40:00 -
[348]
i like the basic idea
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Apogee Realms
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Posted - 2010.02.13 12:39:00 -
[349]
Stupid idea. Should never be implemented!
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Barkertau
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Posted - 2010.02.15 01:14:00 -
[350]
for any one who has doubts about eve ships has crews or not i will like to suggest you guys the empyrean age novel and eve cronicle prosopagnosia , both are in the capsuleer era, we need crews
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Magna Atom
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Posted - 2010.02.15 03:14:00 -
[351]
I think this would be an excellent idea and further submerse people into the Eve world. I realize this is not just a few code changes, it would have to be major like the introduction of rigs. Though, major stuff like this has to come from the top of CCP.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.15 11:52:00 -
[352]
CCP,
Even at FanFest (I forget who) said to let you guys know what we want. Damn it, we want crews for our ships. A major majority of the community wants it. Granted we all have similar ideas and some not so similar on what they would add to the game. The bottom line is we want crews.
It would add more immersion into the game. Isn't that the goal? And when said ship goes boom, we want to see crew members dying on the kill mail, but that is somewhat of another subject.
Do an official pole thru a newsletter if you like or on the log in screen but you know as well as everyone else in this thread what the result will be.
You have gotten to see some of our ideas, if there HAD to be crews in EVE, what would some of your ideas (crazy or not) on their function be?
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Eye Q
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Posted - 2010.02.22 06:17:00 -
[353]
Here's an idea to bring ship crews into the game easily.
crewmembers find you or can be found on the market depending on type and skill.
crewmembers represent an ai functionality. like a navigator might allow autopilot that warps to zero everytime. a weapons chief might be able to manage basic combat like killing rats.
it's that simple. it can be expanded on many ways but that's the basic idea.
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Jarvis Hellstrom
Gallente The Flying Tigers United Front Alliance
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Posted - 2010.02.22 20:31:00 -
[354]
It would be a fair bit of work, but I like the idea of crews as well.
Crews could have loyalty and good crews could add to a ship's performance. The longer you keep your crew alive, the more loyal and the more skilled they are. This would reduce the number of 'throw away' ships somewhat as someone who keeps a ship alive for awhile would have an edge in combat. Probably not a big edge, but an edge. Heck it could even BE a big edge if the crew were sufficiently skilled. It very much was in the age of sail and in ancient times, and even, to a lesser extent due to tech, on today's ships.
CCP, please figure out a way to make this happen. It would be very cool.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
Eye Q
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Posted - 2010.02.22 21:30:00 -
[355]
Edited by: Eye Q on 22/02/2010 21:30:12 I read somewhere that CCP was constructing an ai to test tranquility server loads.
Why not use that ai to give crewmembers the ability to automate their ships. like macroing only given at isk cost to players thru interaction at stations?
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Potrero
Gallente Federal Navy Academy
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Posted - 2010.02.25 04:39:00 -
[356]
Crews are an interesting idea.
Every ship would have a crew. Crews would come in different quality: - Could be upgraded and changed out over time - Would have to be attracted based on skills and charisma - Would affect ship performance in the same way that boosters and implants currently do - Would be lost (like rigs or implants) when the ship is destroyed
It never made much sense that putting an implant or a booster pill in the captain of a dreadnaught would make a difference in the speed and performance of a ship a mile long.
But a crew upgrade that would make the ship respond 3% better. That makes sense. It would also be interesting if crews trained up over time. This would make losing a 10 month old crew more painful than a three week old crew.
Personally, I think this idea would make a great replacement for implants and boosters. It just makes more sense and allows for much more interesting opportunities in the future.
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Doc Mexallon
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Posted - 2010.03.17 19:04:00 -
[357]
I did the Epic Arc with another character which didn't mind failing it, and have now got a cook, medic, engineer and janitor as my crew, even if all they do is sit in my hangar. I love them!
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Surda Elysium
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Posted - 2010.03.20 08:41:00 -
[358]
Maybe they could make it so we can harvest ship crews and ship supplies from planets in Tyrannis.
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Feng Schui
Minmatar Sebiestor tribe
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Posted - 2010.03.22 07:48:00 -
[359]
Originally by: Cythe Oman i'd actually like to take a walk in my own ship at some point. Apparently in 2008 CCP is releaseing the station side of EvE. Eve has always seemed to lack emersion. when i play now I really dont feel like i am part of anything. shure the universe is massive but theres no personality inside the cold grey hull of my hyperion. Hell i really just want to see the brige once.
Perhapse fleshing out whole crews would be a pain in the arse but something as simple as a bridge crew is feasable. have the "pod" expanded to be an escape pod more or less where depending on certin skills or leadership abillitys you can save more members of said crew in the event of a ship dustruction. 5 levles of a skill, 5 crew slots. makes sence in a way dosen't it?
Project:Gank
Pilgrim Guide
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Erik Finnegan
Gallente Polytechnique Gallenteenne
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Posted - 2010.03.22 15:34:00 -
[360]
As an ex-CSM, I would like to remind the audience of a push for a game implementation of ships crews, which CSM brought up in 2009.
See here on evelopedia.
Any further feature idea on that end should take CCP's response into consideration that there was not enough "game mechanic reason" to have ship crews. The people at CCP who were in the conference did unfortunately not at all pick up on the immersive aspects of it.
As the latest version of the request stands (see evelopedia), they see ship crews simply as "yet another module", which would create balancing head-aches but not add to the game play.
Feel free to ask the CSM for a review on that item, once EVE has been approved as being a "role-play" game.
---- Erik Finnegan, CSM III Delegate (retired)
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