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Gaogan
Gallente Solar Storm
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Posted - 2007.03.20 19:25:00 -
[1]
I agree, nanos are now useless. Only 10% mass reduction for the best named? Come on! If you take away the speed boost part you cant also nerf the mass reduction. This needs to come up to give a reason to fit on anything.
I disagree though that the overdrives are about the same. They got a buff for ships faster than 150 m/s, and nerfed for those slower. This almost actually makes sense, but the cargo penalty is no longer justified and needs to go. Or possibly change the penalty to a mass increase.
If nanos are beefed up a bit and the penalty on overdrives removed, then the new system should make sense for everyone. Smaller ships will want overdrives for high max speed, as they should have, and won't need the improved mass or agility since they already are good on both. Larger ships will want the improved mass and agility so they can orbit faster/closer with mwd. Then again, a BS might want to fit an overdrive to help it make a Bee line out of a bubble faster, but won't be able to maneuver very well.
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.20 20:24:00 -
[2]
Originally by: Hannobaal Edited by: Hannobaal on 20/03/2007 20:16:49 I think Nanos should give an absolute bonus instead of a percentage. Sort of like the overdrives used to do for speed. That way, they will be great for small light ships but completely useless for battleships.
No, they are MEANT for bs. Frigates are already plenty light, they don't need any more.
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.21 02:14:00 -
[3]
Originally by: Tonto Auri Anyone of You all crying here do any test? I see not.
Speed nerf? 5%? Come on! Is it a nerf? Just adjustment.
Now try actually making a point and supporting it. Better yet, go troll elsewhere.
Originally by: Hannobaal They very definitely need them. Even my Ares interceptor needs about 30% mass reduction to get the most out of its mwd II.
Try an overdrive injector. It now provides a better speed boost than istabs did before on frigates.
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.21 14:59:00 -
[4]
Originally by: Hannobaal
That's not true at all. Not in Eve. Each afterburner and microwarpdrive has a maximum speed bonus and you can't get more out of it regardless of the mass of your ship and the strength of the ab/mwd in question. Even if you could fit a 100mn afterburner on a frig, you wouldn't get more of a boost to your base speed (percentage wise) than you would with a 10mn afterburner, or a 1mn afterburner with a lot of mass reduction to the ship. The maximum speed bonus (modified by skills) is the most you could get either way.
This is wrong. They have a base speed multiplier that is modified by the ratio of the force of the mod vs the mass of the ship. For a 100MN mwd, you get exactly the stated speed bonus on a ship with a mass of 100 million kg. If it has less mass, you get more, if it has more mass, you get less.
Originally by: Hannobaal As things worked before this patch, the perfect combination on my Ares was 2 Beta Hull Mod Inertial Stabilizers and 2 Beta Hull Mod OverDrive Injectors. If I put three Inertial Stabilizers and 1 Overdrive Injectors instead I would end up with less speed because the additional mass reduction from the 3rd Inertial Stabilizer was useless. For my Ares to be able to get the maximum speed boost it can get out of an mwd II it apparently needs around 30% mass reduction. This isn't really possible right now.
The 3rd istab was not useless, it just wasn't as good as the overdrive. 3rd istab vs nothing still gave you more speed.
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.24 02:39:00 -
[5]
Originally by: Dnaltrop Nogero
To the gentleman who believes that Every single person here has had a stroke, perhaps you would do well to not make broad generalizations in response to One person's misinformation about the speed bonuses on faction versus t1, or t2 MWD. You are however quite correct in your statement of the speed boost being purely a function of %.
1mn AB/MWD- Thrust output 1.5 M Newtons 10mn AB/MWD Thrust output 15M Newtons 100mn AM/MWD 150M Newtons.
T1, Named, Faction, T2... all posess identical stated levels of thrust, and mass addition in their attributes . Some officer ones (hakim=633%) give a larger signature radius penalty but nothing more.
It is very apparent from this, that the actual thrust output of each unit is not actually represented in the calcuations for speed and agility. and is purely based on the arbitrary % set by the developers.
On what do you base that conclusion? I assure you it is purely wrong and quite easy to test. Slap on a nano and you will have a higher top speed with ab/mwd. The devs have even stated the formula used iirc, and it most definately takes mass into consideration. In one of the patches ( I forget which ) they boosted the thrust by 50% over the stated value ( hence a 1mn ab has 1.5 mn thrust ), and added the mass penalty. This was to keep bc from fitting bs ab/mwd and getting massive speed boosts due to their much lower mass.
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