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Ralle030583
Gallente The Phoenix cor Phoenix Allianz
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Posted - 2007.03.21 10:39:00 -
[31]
Originally by: Zrakor The exploit was, if you hoard up the commodities needed for the missions in every station in the vicinity, you can instantly complete the courier missions for your agent. There were people doing this en masse.
You can still ask other people to transport the goods for you to the station, and then go there in a shuttle yourself in no time to take care of the transaction.
than plz tell me how the can ppl can hoard up the good at stations if nearly all (LVL4) mision are all unique items which only work with this one mission :-/
fix lvl 1-3 like lvl4 instead of doing such ... or check the killmission/transport ratio of the agents You need a free Killboard? check: http:\\wwww.eve-kill.net |

Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.21 10:47:00 -
[32]
They changed the missions to unique items because they are too lazy to adjust a mission to its level. A lvl 4 mission should require like 5-50k m¦ of a certain trade good...now show me someone who has 50k of each possible tradegood at each possible location!!!
This unique item stuff is utter BULL for most mission description!
You want 2500m¦ worth of Janitors to clean your station?!? Why the HELL do you care where the Janitors come from!?!? 2500m¦ will prevent MOST people from inst-accomplishing the mission, but the ones who actually have collected all kinds of stuff, why shouldn't they be allowed to finish this ONE mission instantly? They need to haul the stuff back to the station anyway if they want to insta do another mission, the hauling work is STILL THERE! And they cut in their own finger when they insta-do mission cause mission rewards dwindle!!! Get rid of this unique stuff crap please! There is NO need for this! (Except for reports, and data crystals specified in some missions)
    
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Kaiso Ohad
Amarr PIE Inc.
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Posted - 2007.03.21 11:05:00 -
[33]
Edited by: Kaiso Ohad on 21/03/2007 11:05:38
Originally by: Zrakor The exploit was, if you hoard up the commodities needed for the missions in every station in the vicinity, you can instantly complete the courier missions for your agent. There were people doing this en masse.
Since this is fixed, can we go back to having tradegoods as lvl4 mission objectives so that getting blown up doesn't automatically mean losing a week worth of standings? |

ShinChan
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Posted - 2007.03.21 11:51:00 -
[34]
I have to agree, I disagree with that change :)
Make the required items unique for god damn. Don't screw the rest of eve population when you can fix it so easily. We are in the future, we have lots of skills to remotely manage factories, market etc...and there's not a way to remotely finish contracts with your agents?
If this is a temporarily adjustment, fine. But don't change the way missions have been since beta when you can fix it out. Lazy dev :) (not seriously, you do a great job)
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Pii Nazz
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Posted - 2007.03.21 12:10:00 -
[35]
Nice result to the change CCP has done, but lets look into the future
1) You have to learn all production skills to fly your battleship, because you have to produce your ships and your equipment by yourself
2) You are not allowed to earn money by selling your products, only loot, because a transport char is not allowed to transport courier mission stuff ( one of my major incoming at the beginning)
3) Gangs are only allowed on common skillpoint range, else a producer without any fighter skill can be pushed by a pure high skilled fighter by leading him thru lvl 4 fight missions and earning the bounty (ups, forgot that the bounty will be removed)
I understand that exploits need to be fixed, but there has to be a more customer friendly solution then the actual one.
Pii Nazz
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.21 12:33:00 -
[36]
Originally by: ShinChan I have to agree, I disagree with that change :)
Make the required items unique for god damn. Don't screw the rest of eve population when you can fix it so easily. We are in the future, we have lots of skills to remotely manage factories, market etc...and there's not a way to remotely finish contracts with your agents?
If this is a temporarily adjustment, fine. But don't change the way missions have been since beta when you can fix it out. Lazy dev :) (not seriously, you do a great job)
I disagree sharply with you on this one! As someone mwntioned earlier, unique items mean a weeks worth of standings (or more) lost when blown up going through lowsec! ALL MISSION ITEMS SHOULD BE GENERIC!!! All you have to do is make it HARD for people to just hoard the stuff and insta do missions, that means you actually adjust the missions for level properly, like needing 5000 to 50 000 m¦ of generic trade goods to accomplish the mission! Get your lazy asses to work! You call yourself mission devs and can't get these frakking courier jobs doen in an acceptable way! And don't come to me whining about how hard you worked on those combat mission overhauls and complexes and exploration! THAT HAS NOT BEEN BROKEN EVER SINCE DRAGON CODE! Courier missions have! And now to work! Damnit!
And yes, this neglection of courier (and other non-combat missions) really starts to **** me off! And before I start on a REAL rant rampage, I stop here 
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Da Tosser
Enterprising Trolls With Flamethrowers
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Posted - 2007.03.21 13:05:00 -
[37]
Originally by: Siri Blue
There is a lot of logistsics required in having all the goods in all possible places and it requires to invest a considerable sum into the goods. How is it an exploit when the agent wants some stuff at a certain location and you already have some there?
I call that good planning!!
I knew thats why you wanted all those bodies for! Try to trick me with words did you! HAH! < Tried to pull a fast one did ya?
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.21 16:02:00 -
[38]
It does seem like courier missions should either require mission specific items, or personal drop-off, but not both in the same mission. The former should probably be linked to higher rewards.
Calling devs "lazy asses" is seriously ftl though. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Argenton Sayvers
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Posted - 2007.03.21 16:36:00 -
[39]
I support every change that leads to more hassle, micromanagement, logistics and most of all, afking with alts. The game needs less fun, player interaction and more planning and spreadsheets. And of course, more alts afking.
Eve - the only game where you need to upgrade hardware not because of visuals, but because running more then 3 accounts at the same time is highly rewarding.
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Musachi
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Posted - 2007.03.21 17:04:00 -
[40]
level 2 and level 3 courrier missions also have unique items, but level 4's seem to have them more... but like mentioned above, you risk getting blown up and you can then never recover those items and that's a high standing hit.
but i understand that they can't make the items generic again, that would mean people could just hoard up the items, or worse just buy them off the market when those said items are sold there, and fly to destination with a fast ship
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Hockston Axe
Amarr
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Posted - 2007.03.21 18:51:00 -
[41]
Edited by: Hockston Axe on 21/03/2007 18:47:27
Originally by: Siri Blue They changed the missions to unique items because they are too lazy to adjust a mission to its level. A lvl 4 mission should require like 5-50k m¦ of a certain trade good...now show me someone who has 50k of each possible tradegood at each possible location!!!
This unique item stuff is utter BULL for most mission description!
You want 2500m¦ worth of Janitors to clean your station?!? Why the HELL do you care where the Janitors come from!?!? 2500m¦ will prevent MOST people from inst-accomplishing the mission, but the ones who actually have collected all kinds of stuff, why shouldn't they be allowed to finish this ONE mission instantly? They need to haul the stuff back to the station anyway if they want to insta do another mission, the hauling work is STILL THERE! And they cut in their own finger when they insta-do mission cause mission rewards dwindle!!! Get rid of this unique stuff crap please! There is NO need for this! (Except for reports, and data crystals specified in some missions)
    
So are you gonna cancel your livestock 'lottery' now? It was a brillantly cheap way to get a bunch of livestock for missions, at far less than getting them via buy orders.
edit: 
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Venkul Mul
Gallente
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Posted - 2007.03.21 19:24:00 -
[42]
Originally by: Farrellus Cameron
Originally by: Venkul Mul Look it in RL: the person accepting the transport job isn't always the one delivering the item.
What the one wanting the item is interested in is the delivery, not who drive the truk.
It can be different for some item (and that can be used for the soryline missions and some other) but if all I am interested is a delivery of 10 m3 of gasoline, if the tanker is piloted by Joe or Buck for me it is totally indifferent.
So if the item is in the hangar of the right pilot and the pilot contact the corp for delivery, it is a bit strange that the can't deliver it.
DUDE, IT'S A VIDEO GAME! Do you really need a list of the dozens and dozens of things that are put in EVE that would be completely ridiculous in RL but are in it because of mechanics and playability issues?
To me it seem much more an exploit (and I am doing R&D missions) that I can stash tritanium in the stations of my R&D agents and do a most R&D missions with 3 clicks. Would like very much if the r&d missions where a little harder (and even much harder for the higher ones), 1 every week or so, with a bigger reward and more varied requests. One of my R6D alt has 5 agents along a 17 system run, mostly in low sec, and he run them at least 5 times every week in a stabbed BC. Even if he pass every day in an often camped system, he was podded 2 times in all and he can do the missions in little more than 30 minutes.
Those are 5 missions from level 2 to 4 in 30 minutes and 1-2 storylines every week only from the R&D missions.
That to mee seem too easy.
If someone want to stash millions in items in stations to make low level missions (as the high level require unique items) to me it seem a big effort for a relatively small return.
Undubitably CCP has better data tham me on that so, I evidently I am wrong and there is a lot of people doing that.
BTW: Zaknor, really, it is possible to make the R&D mission a little more meaningful?
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.21 20:14:00 -
[43]
Originally by: Hockston Axe
So are you gonna cancel your livestock 'lottery' now? It was a brillantly cheap way to get a bunch of livestock for missions, at far less than getting them via buy orders.
edit: 
Gods, you people start to annoy me! I'm doing the Exotic Dancer's Contest for FUN and RP issues ONLY! All human livestock has NO real use in game! I'm not getting ANY profit out of the contest (to be found in the events section) but instead giving away over 100 million in prizes!!!+

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Dangermouse DM
Caldari APEX Unlimited
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Posted - 2007.03.22 07:02:00 -
[44]
I'd prefer they change all the items to unique so we can continue to contract the missions out It's a good industry for players and it's good for the contract system I was paying good money to guys to move the goods sometimes as much as 5 times what I recieved in cash. This had a flow on effect of setting a fair price for courier contracts in my region and consequently the number of contracts and contract runners has been steadily increasing. I realise the standing and storyline missions I was getting may have been a bit excesive but they have always been way ahead of combat missions if you knew what you were doing due to the uneven nature of agent distribution.
I can still do it it's just that the quite frankly terrible mission interface makes it a little frustrating, I'm actually using the contract system to see where my missions are ending and visiting those stations. How about when you work on level 5 and 6 mission you improve the interface at the same time to take into account those of us doing several missions at once.
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Callthetruth
Caldari Logical Logtistics New Eve Order
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Posted - 2007.03.22 07:07:00 -
[45]
Originally by: Kaiso Ohad Edited by: Kaiso Ohad on 21/03/2007 11:05:38
Originally by: Zrakor The exploit was, if you hoard up the commodities needed for the missions in every station in the vicinity, you can instantly complete the courier missions for your agent. There were people doing this en masse.
Since this is fixed, can we go back to having tradegoods as lvl4 mission objectives so that getting blown up doesn't automatically mean losing a week worth of standings?
yes especially in low sec the exploit was fixed allow em to hoard NPC items at the station ( helps the NPC market volumes anyway) just means they have to be flying to destination to finish mission
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Hockston Axe
Amarr
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Posted - 2007.03.22 19:54:00 -
[46]
Originally by: Siri Blue
Originally by: Hockston Axe
So are you gonna cancel your livestock 'lottery' now? It was a brillantly cheap way to get a bunch of livestock for missions, at far less than getting them via buy orders.
edit: 
Gods, you people start to annoy me! I'm doing the Exotic Dancer's Contest for FUN and RP issues ONLY! All human livestock has NO real use in game! I'm not getting ANY profit out of the contest (to be found in the events section) but instead giving away over 100 million in prizes!!!+

Then donate them to my legion of followers after you're done, if you've got no use for them. To buy a million passengers would cost a lot more than 100M if you were serious about acquiring them. Especially if you want the good ones. I've only got a few hundred thousand myself. (At least I'm not derailing your actual event thread. )
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.22 20:47:00 -
[47]
Originally by: Zrakor The exploit was, if you hoard up the commodities needed for the missions in every station in the vicinity, you can instantly complete the courier missions for your agent. There were people doing this en masse.
You can still ask other people to transport the goods for you to the station, and then go there in a shuttle yourself in no time to take care of the transaction.
That doesn't seem like much of an exploit at all. I used to get a lot of "war materials" storyline missions where the agent wanted me to mine a bunch of scordite and drop it off at the station. I bought a bunch and hauled it there and for the next several times I got the mission, I could just accept it and let him draw from the pile I brought there. How could this possibly be cheating? Cheating is parking containers outside of major stations waiting for wardec targets to bump into them and then gank 'em on the spot. Cheating is targeting wrecks and pew-pewing them every 10 minutes to keep their owner aggro'd until he logs off so you can then go and jump his ship.
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Dzil
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Posted - 2007.04.03 20:05:00 -
[48]
This is sorta screwy - seems like taking away a big piece of freeform from the game by demanding you have to be there. For example:
1. I can no longer keep a supply of coolant/oxygen/homeless people on a station that seems to be constantly running out of them. Exploit? No - that's just good business sense. If I catch on to the same station running out of oxygen supplies 3 times in a row, I'm gonna start keeping a stash there, so I can turn a healthy profit. That's entreprenuership.
2. I can no longer contract out courier missions. I really think players that specialize in social skills should have the ability to subcontract - using their negotiation skills, standing boosts, and *ZOMG* actual player to player communication to win a higher bid from the NPC agent, and passing part of those savings or mission availabilities on to the player. Hell - I'd recommend EXPANDING this role rather than detracting from it - a live player passing out missions to those he thought could best and fastest complete them rather than a complete NPC lottery - how cool would that be. Besides - charisma and the associated social skill tree are pretty horrible right now as compared to the depth of engineering, spaceship command, electronics or industry.
So in conclusion, this just nerfed trade and social - the most underused skills and playstyles in the game.
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Forum Joe
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Posted - 2007.04.05 12:59:00 -
[49]
Originally by: Zrakor The exploit was, if you hoard up the commodities needed for the missions in every station in the vicinity, you can instantly complete the courier missions for your agent. There were people doing this en masse.
You can still ask other people to transport the goods for you to the station, and then go there in a shuttle yourself in no time to take care of the transaction.
?
Ahah.
AHAHAHAH
LOOOOOOOOOOOOOOOOOL ROFLLLLLLLLLLLLLL OMFG !!!!
Oh boy! Oh boy! Marvellous !
AND THE BEST THING IS THAT THOSE DONKEYS WILL BELIEVE YOU !!!
/me worships Zrakor
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Pantheon Lea
Farmer Boyz
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Posted - 2007.04.05 21:12:00 -
[50]
Originally by: Zrakor The exploit was, if you hoard up the commodities needed for the missions in every station in the vicinity, you can instantly complete the courier missions for your agent. There were people doing this en masse.
You can still ask other people to transport the goods for you to the station, and then go there in a shuttle yourself in no time to take care of the transaction.
Ok, will the courier missions be converted back to generic items again, that way we can replace a lost item if we encounter pirates or other PvP scum ( ) in low sec.
Pantheon Lea
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Yossar
Minmatar Dragon's Rage
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Posted - 2007.04.06 08:06:00 -
[51]
Why do so many level 4 courier missions involve moving 1m3 of cargo three systems or less? Isn't transporting one guy a distance of one system more in line with a level 1 mission?
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Kvale
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Posted - 2007.04.27 22:46:00 -
[52]
"Johnny, I need this jammer delivered to Gerald in Jita."
"I'm on it, Gene."
------------
Sometime later, in Jita...
"Here's the Jammer, Gerald."
"You're not Johnny. Who are you?"
"I'm George... Johnny sent me to deliver this jammer from Gene."
"Well, I was told Johnny was going to be dropping the jammer off. How do I know that this Jammer came from Gene in the first place and not from, say, some guy named James?"
"I dunno. Talk to Johnny and Gene. Later, Gerald."
------------
Later still...
"Yo, Johnny, 'sup?"
"Hey, Gene. You got my money?"
"Uh, that's why I'm here, I'm afraid. So... Did you deliver that jammer to Gerald in Jita, just like I asked?"
"Hell yeah."
"Really?"
"Er... Well, my boy George dropped it off for me--there were like these pirates totally pirating the gate, you see, so it was kind of a priority I had to take of. Why? Did Gerald not get it?"
"He got the jammer, Johnny, but I'm afraid it's not quite as simple as that..."
"What do you mean?"
"If Gerald just needed any ol' jammer, I would've sent him a giftcard, Johnny, and seeing how any ol' jammer just won't cut it for my client, I needed to make sure that he got exactly the jammer he wanted. And that's why I sent you--so both Gerald and I would know that he was going to get that jammer."
"Oh, well, you can trust George. Georgie boy's as good as gold!"
"And that's exactly why I won't be needing your services any more, Johnny. I need someone I can trust to do exactly as I say. Good luck, Johnny."
Fin
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