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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 10:49:30 -
[1] - Quote
Hello,
I was recently killed by Concord. Even though I wasn't doing anything aggressive.
I was working in a fleet operation, in high sec space, and activated the Cetus Scoped Burst Jammer within proximity of other fleet members - so that I could disrupt targeting locks on friendly ships. I have used this successfully many times before, and have always been careful to ensure that no other players were in the vicinity.
But when I did it during a fleet operation - I got a message saying that my security status had been lowered. Shortly afterward my ship gets blown up by Concord. Which is totally unfair. Why does using the ECM jammer register as an aggressive act when the only ships in proximity were either NPC rats, or fleet ships (which I am trying to protect).
The Burst jammer is a fleet wide ECM tool. It simply does not make sense that it's use should register as aggressive when used to jam attacks on fleet members.
CCP please fix your game. |

Sir Dude
Imperial Academy Amarr Empire
12
|
Posted - 2016.09.27 11:03:18 -
[2] - Quote
You get a timer for using one of those in low sec man. If you have safety turned off, then you can use it in high sec but if you do so you need to be very careful. If CONCORD killed you then it's because your burst jammer hit sometime that is a no-no to hit with it.
There are other modules other than this one that are effectively banned in high sec too. More reading suggested dude. Nothing wrong with CCP or their game...read more.
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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 11:11:12 -
[3] - Quote
Sir Dude wrote:... Nothing wrong with CCP or their game...read more.
Yes there is. Criminal activities include jamming other players. I was not jamming other players. I had fleet members in my AoE, and the use of the jammer was intended to PROTECT them. Not HARM them.
Use of burst jammer should not register as aggressive when done in a fleet. I still think it needs fixing... Either that or the wording should be made clearer. |

Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 11:13:21 -
[4] - Quote
Double post. |

Caterpil
Alternative Dynamics
76
|
Posted - 2016.09.27 11:16:22 -
[5] - Quote
Being in a fleet does not change aggression mechanics, if any of those people in your fleet were not in your corp (or your corp doesn't have friendly fire enabled) then Concord will come and kill you for aggresing them illegally.
Edit - when you get invited to a fleet I believe you get a popup which states this. |

Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 11:21:57 -
[6] - Quote
Caterpil wrote:Being in a fleet does not change aggression mechanics, if any of those people in your fleet were not in your corp (or your corp doesn't have friendly fire enabled) then Concord will come and kill you for aggresing them illegally.
Okay, I understand this... But what I am trying to say is that this should not be registering as an aggressive act. The whole point in using a Burst Jammer is to protect the fleet. It is a positive buff, and therefore should not be registering as aggressive.
I think we have now established what the game mechanics are. What I am telling you is that they are wrong and should be fixed.
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Morgan North
Dark-Rising Wrecking Machine.
158
|
Posted - 2016.09.27 11:25:29 -
[7] - Quote
Con...
...COR....
...DOOOOOOOOO...
...KKEEEEEEEENNNN!!!!!...
*Ship explodes* |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18312
|
Posted - 2016.09.27 11:32:02 -
[8] - Quote
Unless your fleet mates were in Corp with friendly fire set to legal this is mechanically sound and exactly what was supposed to happen. Simply being in a fleet doesn't change how the crime watch system treats aggression Rights in the slightest.
Don't use air ewar in HS at all unless you're prepared to lose your ship to Concord. The hint is in that you have to change the safety settings to use the damn thing.
Praposal:Un-F**k Locator Agants
=]|[=
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Memphis Baas
2052
|
Posted - 2016.09.27 11:43:45 -
[9] - Quote
The people in your fleet were players. You were jamming other players. You can't expect the AI for the module to be able to determine your intent; computers are nowhere near advanced enough for that. It's the same situation as a freighter alt webifying the freighter to make it go faster. Without precautions, activating that webifier will result in Concord.
You are asking CCP to change the burst module to magically only affect non-fleet-members. If they do that, they might as well do the same for smartbombs, regular bombs, warp bubbles, AoE doomsdays, and any other AoE effect. It's not the way the game currently works, but feel free to suggest it in the Ideas forum. |

PopeUrban
El Expedicion Flames of Exile
99
|
Posted - 2016.09.27 11:54:52 -
[10] - Quote
Burst jammers, like other AoE in EVE, does not distinguish between friend and foe. When you use it, its going to hit everything in range no matter what. It's the same thing if you hit your buddies with a smartbomb even though they're tanked against it and you're just trying to kill drones or something. (Though smartbombs are ACTUALLY banned in hisec if I remember right)
Concord just knows you used a potentially aggressive action on an illegal target. The only way they're okay with that is if all the targets you hit are in your own crop, and friendly fire is allowed in your corp. Otherwise it is considered a hostile act. AFAIK The only legal actions to use on other capsuleers in hisec are those that don't have any possible hostile uses, like remote reps. |
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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 12:11:15 -
[11] - Quote
PopeUrban wrote:Burst jammers, like other AoE in EVE, does not distinguish between friend and foe. When you use it, its going to hit everything in range no matter what. It's the same thing if you hit your buddies with a smartbomb even though they're tanked against it and you're just trying to kill drones or something. (Though smartbombs are ACTUALLY banned in hisec if I remember right)
Concord just knows you used a potentially aggressive action on an illegal target. The only way they're okay with that is if all the targets you hit are in your own crop, and friendly fire is allowed in your corp. Otherwise it is considered a hostile act. AFAIK The only legal actions to use on other capsuleers in hisec are those that don't have any possible hostile uses, like remote reps.
Well firstly, I have used Smart Bombs in high sec and they are not illegal. They do however require disabling the safety system, and you need to be careful that there are no non-aggressive ships in the blast radius.
Also, I'm not suggesting any change to the actual game mechanics. I still think that the jammer should apply to all ships within AoE indiscriminately. What I am saying is that instead of registering as an aggressive act against the ships within AoE. It should instead be registering as an aggressive act against ships engaging those ships within AoE.
If the burst jammer should be punished by Concord only along lines similar to remote repair units. It is a remote boosting device - and should be treated as such. |

The Unknown Capsuleer
The Unknown Corporation
9
|
Posted - 2016.09.27 12:17:03 -
[12] - Quote
Marcus Binchiette wrote: It is a remote boosting device - and should be treated as such. No, its not.
Its an aggressive module that disrupts the targetting of all ships within range.
Marcus Binchiette wrote:The wording in the module description is as follows:
"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range." But you already knew that, so stop trolling in the new player forum.
Edit; prehaps a bit harsh, sorry. But it really is quite clear. |

Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 12:21:53 -
[13] - Quote
The Unknown Capsuleer wrote:No, its not.
Its an aggressive module that disrupts the targetting of all ships within range.
Incorrect. It is not disrupting the targeting of all ships within range. It is disrupting target locks on ships within range. |

Wander Prian
Art Of Explosions 404 Hole Not Found
268
|
Posted - 2016.09.27 13:04:07 -
[14] - Quote
Marcus Binchiette wrote:The Unknown Capsuleer wrote:No, its not.
Its an aggressive module that disrupts the targetting of all ships within range. Incorrect. It is not disrupting the targeting of all ships within range. It is disrupting target locks on ships within range. Also, I'm not trolling. Am highlighting a real problem which needs to be addressed and fixed.
ECM-burst has a chance to jam every ship it hits and they will lose any targets they have logged. It does not make the other ships stop targeting them. It IS an aggressive module. ECM in all forms is an aggressive action as you are disrupting targetting for the shops you are jamming
Wormholer for life.
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Memphis Baas
2052
|
Posted - 2016.09.27 13:08:20 -
[15] - Quote
You're not trolling.
You're requesting a change to how the module works, in the wrong forum, and we disagree with it. |

Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 13:23:36 -
[16] - Quote
Wander Prian wrote:Marcus Binchiette wrote:The Unknown Capsuleer wrote:No, its not.
Its an aggressive module that disrupts the targetting of all ships within range. Incorrect. It is not disrupting the targeting of all ships within range. It is disrupting target locks on ships within range. Also, I'm not trolling. Am highlighting a real problem which needs to be addressed and fixed. ECM-burst has a chance to jam every ship it hits and they will lose any targets they have logged. It does not make the other ships stop targeting them. It IS an aggressive module. ECM in all forms is an aggressive action as you are disrupting targetting for the shops you are jamming
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Mephiztopheleze
Laphroaig Inc.
983
|
Posted - 2016.09.27 13:26:07 -
[17] - Quote
Marcus Binchiette wrote:The Unknown Capsuleer wrote:No, its not.
Its an aggressive module that disrupts the targetting of all ships within range. Incorrect. It is not disrupting the targeting of all ships within range. It is disrupting target locks on ships within range. Also, I'm not trolling. Am highlighting a real problem which needs to be addressed and fixed.
And we're trying to point out that activating any EWAR modules count as an act of aggression. they all generate an aggression timer. Damps, Tracking/Guidance Disruptors, ECM and ECM Burst modules are all "offensive" modules.
Your intent here really doesn't factor into it. You let rip with an AoE device and hit people you have no standing to hit with it, hence CONCORDUKKEN! Exactly the same as a smartbomb.
If you want to do this, have everyone in the fleet accept a Duel with you BEFORE you let it off, or have everyone in the same corp with Friendly Fire set to Legal.
Think about it, just for a second. Without this mechanic, there's nothing to stop me sitting my Falcon in a High Sec Ice Belt and jamming out every mining vessel that turns up. They can't target lock (or keep a lock for a full cycle), they can't mine. That's an "aggressive act".
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 13:32:52 -
[18] - Quote
I have thought about it. I have given you a clear example of when an offensive module is being activated in a non-aggressive action. I also notice that you keep on misunderstanding how this module works. |

Jonah Gravenstein
Machiavellian Space Bastards
26909
|
Posted - 2016.09.27 13:36:48 -
[19] - Quote
Mephiztopheleze wrote:Think about it, just for a second. Without this mechanic, there's nothing to stop me sitting my Falcon in a High Sec Ice Belt and jamming out every mining vessel that turns up. They can't target lock (or keep a lock for a full cycle), they can't mine. That's an "aggressive act".
This is slightly offtopic. I don't know if it's true for the mining frigates but in my experience when using a barge or exhumer you can drop the lock during a cycle and the cycle will still complete; I do it all the time in order to have a full "rack" of locked roids when the one currently being mined won't have enough left for another cycle on completion.
At the OP AOE modules have a splash effect, if that splash catches another player that doesn't meet a number of criteria then the person who activated it will incur the wrath of Concord; the members of your fleet that got hit by the splash obviously didn't meet those criteria.
Civilised behaviour is knowing that violence is barbaric, but paying other people to do it is business.
New Player FAQ
Feyd's Survival Pack
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Mephiztopheleze
Laphroaig Inc.
983
|
Posted - 2016.09.27 13:40:11 -
[20] - Quote
Marcus Binchiette wrote:I have thought about it. I have given you a clear example of when an offensive module is being activated in a non-aggressive action (and yet still results in criminal flag).
If you can code up software that can tell the difference between an "offensive module used aggressively" and "an offensive module activated in a non-aggressive manner", book a flight to Stockholm and collect your Nobel Prize.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Iria Ahrens
Space Perverts and Forum Pirates
1066
|
Posted - 2016.09.27 13:48:44 -
[21] - Quote
Marcus Binchiette wrote:PopeUrban wrote: (Though smartbombs are ACTUALLY banned in hisec if I remember right) reps. Bombs are banned in HS. Disco is just shiny, and every one loves shiny. [quote] Well firstly, I have used Smart Bombs in high sec and they are not illegal. They do however require disabling the safety system, and you need to be careful that there are no non-aggressive ships in the blast radius.... And hence the requirement to disable safety system to use the Burst Jammer is not sufficient. Because all AoE devices have this requirement. Just because something something could conceivably become illegal does not make it clear in what circumstances it will be illegal.... According to the definition of what is illegal, reading from wiki helps and guides, jamming constitutes an illegal act - and this is not the same (and therefore does not include) jamming applied UPON a player to prevent 3rd parties from shooting them.
This whole thing just brings to mind the old adage that ignorance of the law is no excuse for lawbreaking. Drones are annoying. But if you shoot down a drone that comes into your yard. Or throw a net over it. The FAA will not take kindly, and you just committed a FEDERAL crime. I say this not to approve or disapprove, but as an example of an obscure law that can get an average person in serious trouble, due to not knowing the law. And complaining that you didn't know, won't help you at all.
You didn't realize how the mechanic worked, you got your ship blown up. Well I've gotten my ship blown up too the first time I used a SB in HS for missioning. I think I hit a structure or asteroid and concord showed up and I lost my ship. So I asked on help what the heck happened, somewhat miffed, and they explained. I thanked them, learned, adapted, and continued playing.
You misunderstood a mechanic, and got your ship blown up. Good, you're immortal, getting blown up is no big deal. Now learn and adapt. Don't demand changes because you made a mistake. Especially when you obviously don't appreciate the reasons the current mechanic is in place. If you really want to know how we feel, post this on GD.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Mephiztopheleze
Laphroaig Inc.
984
|
Posted - 2016.09.27 13:55:23 -
[22] - Quote
Iria Ahrens wrote: If you really want to know how we feel, post this on GD.
please, please, please post this in GD......
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18315
|
Posted - 2016.09.27 14:02:12 -
[23] - Quote
Op found Nevil's stash?
Praposal:Un-F**k Locator Agants
=]|[=
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18316
|
Posted - 2016.09.27 14:14:54 -
[24] - Quote
Marcus Binchiette wrote:It is disrupting target locks on ships within range.
Which is an aggressive act. You can't screw with someone's targeting without aggression Rights .
Praposal:Un-F**k Locator Agants
=]|[=
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Mephiztopheleze
Laphroaig Inc.
984
|
Posted - 2016.09.27 14:22:26 -
[25] - Quote
Ralph King-Griffin wrote:Op found Nevil's stash?
I'll be needing a little background and context there mate. I have no idea what you're on about.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 14:28:38 -
[26] - Quote
Okay, well thanks everyone for your input. I would however like to run another scenario past you.
Lets say there is an aggressive gate camp on a low sec system (sec = 0.5 or lower) sitting off the gate. My fleet has jumped out of hyperspace and is right in the crosshairs of the offensive ships which are sitting just off the gate in ambush. While positioned in the middle of the fleet I activate my Burst Jammer to disrupt enemies targeting my fleet.
So, what will happen in this scenario? Will I be criminal or suspect flagged? If there are gate guns will they open fire on my ship? |

Iria Ahrens
Space Perverts and Forum Pirates
1066
|
Posted - 2016.09.27 15:05:05 -
[27] - Quote
Firing an offensive module is handled the same as firing a weapon. If you take the first shot, then you are treated as the bad guy by game mechanics, not those gate campers, that might have been waiting for a juicer target and didn't want to break formation and would have ignored you. (unlikely but it happens) .
Also, if you're sitting in the middle of your fleet, you are disrupting your OWN FLEETS targeting, not the enemies. I think this is the part you are confused about. To disrupt the enemy's targeting you need to get your ship in the middle of the enemy fleet. Burst range is very low.
If you are in the middle of the enemy fleet, and activate that module and hit anything, then the gate guns will fire on you, and the campers will concentrate fire on you, because ECM is primary. You will not be able to warp through the gate, and will have an engagement timer. You will lose sec status. Concord will not show up.
I guess you just need to understand the difference between strategically agressive, and tactically agressive. Gate camping is strategically agressive, but it is not tactically agressive. Meaning technically, a ship is just sitting on a gate, that doesn't flip any switches that define agressive behavior. Targeting someone is not aggressive either as there are friendly reasons to target another player. Activating a module that inflicts damage or impairs a ship's ability to fight is tactically agressive and will activate different security mechanics based on your location and your corp/alliance/fleet status.
Generally speaking. If you want to fly an ECM ship in fleet. Fit targeted modules and stay out of range.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 15:23:06 -
[28] - Quote
Iria Ahrens wrote:...
Also, if you're sitting in the middle of your fleet, you are disrupting your OWN FLEETS targeting, not the enemies. I think this is the part you are confused about. To disrupt the enemy's targeting you need to get your ship in the middle of the enemy fleet. Burst range is very low..
Yes, and this is precisely the reason why we have this understanding. I am assuming that the module description is correct - and the module description reads as follows:
Quote:Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.
Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.
Note: Only one module of this type can be activated at the same time.
You will note carefully that it says, "disrupts target locks on ships within range", not, "disrupt the targeting locks of ships within range".
Now. I take this to mean that if I am in the middle of my own fleet, with the enemy locked onto my fleet ships, that I will be disrupting the enemy - and that I would only be disrupting my fleet's targeting if the enemy is inside my burst range. So we have here a very basic misunderstanding of what this module is doing. Because, going of the description it should NOT be doing what you're saying.
I know you're probably more experienced in this game. But you're starting to sound like you don't know what you're talking about. Is there anyone here who has actually used this module and can definitely say what it is doing.
Because, if it is doing what you are saying then it is not suitable for my needs. |

Wander Prian
Art Of Explosions 404 Hole Not Found
268
|
Posted - 2016.09.27 15:29:23 -
[29] - Quote
In the middle of your fleet or the gatecamping fleet? Also, lowsec is 0.4-0.1.
If you activate it near your fleet, your fleet will lose all locks if the jam is successful.
If you activate it near the gatecamping-fleet, they will lose all locks if the jam is successful.
If the fleets are near each other, everyone in the range of your burst will lose all target locks if the jam is successful.
As it's an aggressive module, you will get a weapons timer and turn suspect
Wormholer for life.
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SurrenderMonkey
Space Llama Industries
2349
|
Posted - 2016.09.27 15:31:19 -
[30] - Quote
I love these posts where the OP endlessly argues with people who are immeasurably more knowledgeable about the game than they are.
The Burst Jammer works exactly like standard ECM, except for two things:
1. It's AOE 2. Its jamming effect doesn't have a duration, it just breaks the lock.
All that aside, this is SUPER simple:
Are you in high sec? Did you have to set safety to red?
If both of those are true, and you activate the module, and it affects another player, you're going to get concordokkend.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Wander Prian
Art Of Explosions 404 Hole Not Found
268
|
Posted - 2016.09.27 15:36:43 -
[31] - Quote
All ECM in this game works the same way.
If you get hit with ECM and the jam is successful, you will lose all targets you had locked. -If it's a targeted ECM-module, you won't be able to target anything until the cycle is completed. -If it's an AOE- ECM ( such as the burst jammer), you will only lose any targets you had locked, but you can relock them straight away.
I've flown ECM-ships quite abit and I've also used the burst jammer.
Wormholer for life.
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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 15:39:01 -
[32] - Quote
SurrenderMonkey wrote:I love these posts where the OP endlessly argues with people who are immeasurably more knowledgeable about the game than they are..
If you truly are more knowledgeable I would appreciate a straight answer. Yes, I am a noob here.
I have copy pasted the very description for the module in question and it does not say what you are saying. So who is right here? Are you right, or is the module description correct?
Basically, my understanding is that if my friendly ship is inside my burst range, and someone else is shooting them. Then if I activate this module I can break the lock and save my friend. That is what the description is saying. That is why I fitted the damned module - and that is why I was so darned surprised when Concord showed up and blew up my ship. If this is not true then the module description needs to be edited. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18318
|
Posted - 2016.09.27 15:44:44 -
[33] - Quote
No, what it does is try to jam out everyone within its range. Ignore the fluff text and listen to the vet's offering their experienc and patience.
Praposal:Un-F**k Locator Agants
=]|[=
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Iria Ahrens
Space Perverts and Forum Pirates
1066
|
Posted - 2016.09.27 15:46:36 -
[34] - Quote
Marcus Binchiette wrote:
I know you're probably more experienced in this game, but have you actually used this module? Is there anyone here who has actually used this module and can definitely say what it is doing. Because, if it is doing what you are saying then it is not suitable for my needs.
>>
Ok, if you want to be a fleet buffer, that's cool. You should look into Command Destroyers, BCs, and Command Ships.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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SurrenderMonkey
Space Llama Industries
2350
|
Posted - 2016.09.27 15:49:52 -
[35] - Quote
Marcus Binchiette wrote:SurrenderMonkey wrote:I love these posts where the OP endlessly argues with people who are immeasurably more knowledgeable about the game than they are.. If you truly are more knowledgeable I would appreciate a straight answer. Yes, I am a noob here. I have copy pasted the very description for the module in question and it does not say what you are saying. So who is right here? Are you right, or is the module description correct? Basically, my understanding is that if my friendly ship is inside my burst range, and someone else is shooting them. Then if I activate this module I can break the lock and save my friend. That is what the description is saying. That is why I fitted the damned module - and that is why I was so darned surprised when Concord showed up and blew up my ship. If this is not true then the module description needs to be edited.
Literally every respondent in the thread has given you a straight answer. You've universally ignored them because you're pretty sure you know better.
Your use of the ECM burst is incorrect. It doesn't do what you think it does. It does what every other person has told you it does. Move on.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Giaus Felix
Hedion University Amarr Empire
249
|
Posted - 2016.09.27 15:50:11 -
[36] - Quote
Good lord...
If you think the description is wrong or contains a typo, make a support ticket and inform CCP instead of being a raging pedant.
You've been told what the module does by many people who are experienced in the how and why of it; nobody is feeding you disinformation, because that is forbidden in this area of the forums.
edit looking at your posting history you like to argue the toss with people who know what they're talking about, the golden rules thread being an example where you claimed that playing a PvP game doesn't mean that you're consenting to PvP 
EVE is a place of greed and danger, alliances and betrayals, risk and paranoia. It is not, and it should not be, a happy place of unicorns and rainbows.
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Marcus Binchiette
Pyrocraft
1
|
Posted - 2016.09.27 15:52:19 -
[37] - Quote
Ralph King-Griffin wrote:No, what it does is try to jam out everyone within its range. Ignore the fluff text and listen to the vet's offering their experienc and patience.
Thank you.
I had combined the ECM Burst Jammer with Target Painters, and a very strong armour tank into a frigate hull. The intention being to use this as a lead vessel when jumping through star gates. The intention was to accelerate my fleet capital ship targeting speeds while, at the same time, using ECM to inhibit enemy targeting.
I have an excessively heavy armour tank, and this vessel is not designed to close range quickly. So if what you are saying is true then the Burst Jammer isn't going to do what I need it to - and therefore I should be removing it from my fit. |

Memphis Baas
2054
|
Posted - 2016.09.27 16:47:23 -
[38] - Quote
The "target lock" is inside the computer of the ship that does the targeting. It's not a paddle lock attached to the targeted ship. If I target-lock you, your ship doesn't change AT ALL (maybe your ship decides to show a yellow box around my ship's name in your overview). The lock is inside my ship's computer. The jamming would have to affect my ship to get rid of this lock.
The description text of modules in-game is fluff text. Composed by a CCP dev, who most likely speaks Icelandic as primary language, and English as second. Your argument is based on the semantics of the word "on" as used by an Icelander in a piece of lore text to describe the game effects of a module from a sci-fi point of view. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18319
|
Posted - 2016.09.27 18:03:50 -
[39] - Quote
In the beginning a couple of mad Vikings put spaceships on the Internet. This made a lot of people very upset and was widely regarded as a bad idea.
Praposal:Un-F**k Locator Agants
=]|[=
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Memphis Baas
2056
|
Posted - 2016.09.27 20:47:27 -
[40] - Quote
But the spaceships aren't on the internet, Ralph, they're in the internet. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18332
|
Posted - 2016.09.27 23:19:29 -
[41] - Quote
Memphis Baas wrote:But the spaceships aren't on the internet, Ralph, they're in the internet. Too late, it's done now.
Praposal:Un-F**k Locator Agants
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Iria Ahrens
Space Perverts and Forum Pirates
1070
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Posted - 2016.09.28 00:05:42 -
[42] - Quote
Ralph King-Griffin wrote:Memphis Baas wrote:But the spaceships aren't on the internet, Ralph, they're in the internet. Too late, it's done now.
Your name inspiration or you? Nice calligraphy.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18339
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Posted - 2016.09.28 09:02:14 -
[43] - Quote
Iria Ahrens wrote:Ralph King-Griffin wrote:Memphis Baas wrote:But the spaceships aren't on the internet, Ralph, they're in the internet. Too late, it's done now. Your name inspiration or you? Nice calligraphy. the quote? mine. obviously its Douglas Addams but memphis here with ""This is a spaceship. It flies in space." - all the code needed to play EVE Online. "But how?" "Similarly to 'Let there be light', but with pixels."" got me thinking (which is a dangerous thing)
Praposal:Un-F**k Locator Agants
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Memphis Baas
2060
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Posted - 2016.09.28 12:13:10 -
[44] - Quote
On one hand, CCP could achieve this by wrapping all the current code (required to simulate all the gameplay mechanics) into an interpreter shell (interpret plain-old-English sentences into computer commands) and basically creating themselves a tool to make development easier. Some games do this with "mission directors" or similar tools to make NPC interaction scripts easier to "write" (as from a novel author's point of view).
On the other hand, reality could be a simulation, and various omni- powers (omniscience, omnipotence, etc.) could just be explained as administrator-level access. One way to detect whether reality is a simulation would be to detect "patches" - laws of the universe that change suddenly. One way to expedite these "patches" would be to cause an exploit situation, to force said "patches." Of course, we'd have to have the memory systems to remember the pre-patch state; if the "patch" wipes us out (like The Flood, for example), all the "exploiting" that caused it is (was) pointless. |

Christopher Mabata
Sentinel Incorporium
434
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Posted - 2016.09.29 02:44:55 -
[45] - Quote
As a dedicated EWAR Pilot i can confirm Burst jammers work as intended That is all
GÖú Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry GÖú 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing GÖú
This Message Brought to you by a sweet and sour bittervet
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