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ScrambledEgg Zone
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Posted - 2007.03.21 03:54:00 -
[1]
the only things I can think of are rats and missions :S
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Ignasi
Slacker Industries Exuro Mortis
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Posted - 2007.03.21 03:56:00 -
[2]
Well, when a real life dollar and a game timecard love each other very much... ------------------------------------------------ I buy/sell any and all faction ships. Drop me a line if interested in doing business! |

ScrambledEgg Zone
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Posted - 2007.03.21 04:00:00 -
[3]
Originally by: Ignasi Well, when a real life dollar and a game timecard love each other very much...
:P
but that isk is coming from within the game, not external to it 
on a sidenote i need to buy a GTC to sell so i can give my char some implants and such jazz.
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Cmdr Delrox
Black Lance Against ALL Authorities
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Posted - 2007.03.21 04:02:00 -
[4]
Trade goods and tags also.
Alt Posting
Death to Dark Shikari |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.21 04:03:00 -
[5]
You forgot insurance. Even an uninsured ship gets 40% paid back out of nowhere.
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Treelox
Amarr Frontier Technologies
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Posted - 2007.03.21 04:03:00 -
[6]
the tooth fairy leaves iskies under the pillows of young aspiring pod pilots, when they lose their baby teeth..... --
FTEK | Production ~ Research ~ Sales ~ Omber Zombie's Wet Work |

Pepperami
Art of War Cult of War
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Posted - 2007.03.21 04:05:00 -
[7]
5k isk from recycling noobs.
With my 2 spare slots I make 10k isk every 10hours. I'LL BE RICH I TELL YOU. RICH!
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ScrambledEgg Zone
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Posted - 2007.03.21 04:10:00 -
[8]
Originally by: Pepperami 5k isk from recycling noobs.
With my 2 spare slots I make 10k isk every 10hours. I'LL BE RICH I TELL YOU. RICH!
I actually make 20 billion isk per day from 2 million trial accounts recycling their 5k iskies into veldspar and jetcanning it.
i cause all the lag in eve.
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UberDefDef
Roving Guns Inc. RAZOR Alliance
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Posted - 2007.03.21 04:14:00 -
[9]
Originally by: ScrambledEgg Zone
Originally by: Pepperami 5k isk from recycling noobs.
With my 2 spare slots I make 10k isk every 10hours. I'LL BE RICH I TELL YOU. RICH!
I actually make 20 billion isk per day from 2 million trial accounts recycling their 5k iskies into veldspar and jetcanning it.
i cause all the lag in eve.
lol this is why I love these forums 
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Liliane Woodhead
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Posted - 2007.03.21 04:43:00 -
[10]
Another good question is: Where does the ISK go to.
And the best of all possible answers is surely:
To ME 
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.21 05:01:00 -
[11]
Isk sink : BPO Outpost Component Trade goods (if you loose your ship) Insurance wear out. Non refunded Collateral.
Most of it : NPC sold items. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Sol Halcon
Minmatar The Exile Syndicate
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Posted - 2007.03.21 06:07:00 -
[12]
Originally by: Ignasi Well, when a real life dollar and a game timecard love each other very much...
You ruined my whole belief system of elves in a hollow roid..... 
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Kerosene
Caldari Fun Inc Knights Of Syndicate
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Posted - 2007.03.21 06:15:00 -
[13]
Edited by: Kerosene on 21/03/2007 06:12:09 nm... joke's been done. I don't whorum enough __ I really don't need BoB propaganda here any more. Let's embrace yiffy. |

Arushia
Nova Labs Empire Research
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Posted - 2007.03.22 00:58:00 -
[14]
Originally by: Esurnir Isk sink : BPO Outpost Component Trade goods (if you loose your ship) Insurance wear out. Non refunded Collateral.
Most of it : NPC sold items.
You're forgetting possibly the biggest one, the "destroyed items" section of every killmail.
Empire Research and Nova Labs |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.22 01:08:00 -
[15]
Originally by: Arushia
Originally by: Esurnir Isk sink : BPO Outpost Component Trade goods (if you loose your ship) Insurance wear out. Non refunded Collateral.
Most of it : NPC sold items.
You're forgetting possibly the biggest one, the "destroyed items" section of every killmail.
Destroyed modules aren't an isk sink. When you buy a module, your isk goes to another player, not into the isk sink black hole. YOU lose your isk, but the isk still exists 
Another isk sink is skill books. --------
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Ansuru Starlancer
The Phoenix Rising Lotka Volterra
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Posted - 2007.03.22 23:14:00 -
[16]
A very small amount of ISK comes from NPC buy orders.
A much larger amount of ISK comes from mission running.
A similarly large amount of ISK comes from ratting.
Magical ISK is also created whenever you receive an insurance payout (~3x the amount of ISK you paid out of the system comes back in).
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Maam
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Posted - 2007.03.22 23:16:00 -
[17]
The stork brings it?
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Soporo
Caldari
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Posted - 2007.03.22 23:27:00 -
[18]
Where does it come from?
Hell if I know, I know what happens to it though...
It leaves out of my wallet faster than a Priv in NoSec.
One might even say, it disapears quicker than the Node on Sunday.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.22 23:34:00 -
[19]
People leaving the game are an ISK and SP sink, assuming you can't have their stuff. -
Originally by: CCP Sharkbait think the problem is found. last startup now.
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Zegox
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Posted - 2007.03.22 23:38:00 -
[20]
OP: EVERY transaction in EVE can be categorized in 1 of 3 ways:
1) Creates ISK 2) Destroys ISK 3) Transfers ISK (between players)
Examples of each have already been pointed out, but I will list them here for convenience:
1) Rat bountys and mission rewards are the biggest by far, but also sales to NPC, and insurance payouts. 2) Purchases from NPC (skill books, BPs, some mods and ships, etc), transaction taxes and fees, insurance payments (not payout). 3) Virtually any player to player transaction (excluding taxes and fees). This includes GTC trades which someone incorrectly included in the sources of "created" isk.
There's no "bank" or reserve that this isk comes from. It is created and destroyed by the environment through the transactions outlined above. It's very likely that CCP monitors the inflow and outflow of isk from these sources to gauge the health of the economy and adjusts them as necessary (ie: increasing mission rewards to fight deflation, and strengthening isk sinks to fight inflation). So far I think they have done a fantastic job - the EvE economy doesn't seem to have any inflation or deflation problems despite significant economic and player base fluxuations (some people may cite the recent high sec mineral price spike as a sign of inflation, but I think that is clearly a result of supply/demand changes (mass booting of macros led to supply shortage basically) and not inflation due to the fact that the rest of the economy is relatively unchanged).
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Strel Samodelkin
Caldari Nationalist Party
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Posted - 2007.03.22 23:38:00 -
[21]
It comes from 1s and 0s stores on the CCP servers... :P
CEO Caldari Nationalist Party http://www.eve-caldari.com Eve Online tips now available! Go to the link above! |

Kadarin
Wolfenrecon 1 Shot 1 Kill
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Posted - 2007.03.23 00:24:00 -
[22]
Originally by: Esurnir Isk sink : BPO Outpost Component Trade goods (if you loose your ship) Insurance wear out. Non refunded Collateral.
Most of it : NPC sold items.
Tax and broker fees on the market.
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Lincoln Armm
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Posted - 2007.03.23 00:46:00 -
[23]
Originally by: Zegox OP: EVERY transaction in EVE can be categorized in 1 of 3 ways:
1) Creates ISK 2) Destroys ISK 3) Transfers ISK (between players)
Examples of each have already been pointed out, but I will list them here for convenience:
1) Rat bountys and mission rewards are the biggest by far, but also sales to NPC, and insurance payouts. 2) Purchases from NPC (skill books, BPs, some mods and ships, etc), transaction taxes and fees, insurance payments (not payout). 3) Virtually any player to player transaction (excluding taxes and fees). This includes GTC trades which someone incorrectly included in the sources of "created" isk.
There's no "bank" or reserve that this isk comes from. It is created and destroyed by the environment through the transactions outlined above. It's very likely that CCP monitors the inflow and outflow of isk from these sources to gauge the health of the economy and adjusts them as necessary (ie: increasing mission rewards to fight deflation, and strengthening isk sinks to fight inflation). So far I think they have done a fantastic job - the EvE economy doesn't seem to have any inflation or deflation problems despite significant economic and player base fluxuations (some people may cite the recent high sec mineral price spike as a sign of inflation, but I think that is clearly a result of supply/demand changes (mass booting of macros led to supply shortage basically) and not inflation due to the fact that the rest of the economy is relatively unchanged).
While this is true, I find it important to not that transactions that remove or add goods from the system are also inflationary or deflationary since they also effect the balance of isk vs goods. So for instance PVP is very inflationary since it destroys lots of goods while mining is deflationary since it creates lots of goods.
Its also importnat to look at actions that combine several transactions, as they have a aggregate result. For instance PVP is made even more inflationary because of insurance and podding. Another example is mission running which has a mix of rewards, where the goods balance against the isk rewarded.
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Illuminaty
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Posted - 2007.03.23 02:31:00 -
[24]
Originally by: Kadarin
Tax and broker fees on the market.
QFT
Jita has to be siphoning billions out of circulation daily.
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Zegox
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Posted - 2007.03.23 17:19:00 -
[25]
Originally by: Lincoln Armm
Originally by: Zegox OP: EVERY transaction in EVE can be categorized in 1 of 3 ways:
1) Creates ISK 2) Destroys ISK 3) Transfers ISK (between players)
Examples of each have already been pointed out, but I will list them here for convenience:
1) Rat bountys and mission rewards are the biggest by far, but also sales to NPC, and insurance payouts. 2) Purchases from NPC (skill books, BPs, some mods and ships, etc), transaction taxes and fees, insurance payments (not payout). 3) Virtually any player to player transaction (excluding taxes and fees). This includes GTC trades which someone incorrectly included in the sources of "created" isk.
There's no "bank" or reserve that this isk comes from. It is created and destroyed by the environment through the transactions outlined above. It's very likely that CCP monitors the inflow and outflow of isk from these sources to gauge the health of the economy and adjusts them as necessary (ie: increasing mission rewards to fight deflation, and strengthening isk sinks to fight inflation). So far I think they have done a fantastic job - the EvE economy doesn't seem to have any inflation or deflation problems despite significant economic and player base fluxuations (some people may cite the recent high sec mineral price spike as a sign of inflation, but I think that is clearly a result of supply/demand changes (mass booting of macros led to supply shortage basically) and not inflation due to the fact that the rest of the economy is relatively unchanged).
While this is true, I find it important to not that transactions that remove or add goods from the system are also inflationary or deflationary since they also effect the balance of isk vs goods. So for instance PVP is very inflationary since it destroys lots of goods while mining is deflationary since it creates lots of goods.
Its also importnat to look at actions that combine several transactions, as they have a aggregate result. For instance PVP is made even more inflationary because of insurance and podding. Another example is mission running which has a mix of rewards, where the goods balance against the isk rewarded.
Actually this does not affect monetary inflation, as it is merely a supply/demand change. If you blow up a freighter-load of Cap 2 Rechargers, or mine up a few trillion units of Pyerite, that affects supply and changes market prices for that specific good ONLY. Prices for everything else is unaffected (except of course for things that are part of the manufacturing chain for that good).
ISK inflation / deflation, on the other hand, would affect prices for everything. For instance, if CCP were to equally distribute a few trillion Isk among the player base it would likely result in raised prices for everything. THAT would be inflation. Similarly if everyone went broke all at once and only had a 100 isk to their name, loot and mod prices would plummet from massive deflation.
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Jim McGregor
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Posted - 2007.03.23 17:30:00 -
[26]
Isk comes from binary data.  --- Eve Wiki | Eve Tribune |

Motorcycle Emptiness
Gallente Federal Navy Academy
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Posted - 2007.03.23 17:55:00 -
[27]
Originally by: Jim McGregor
Isk comes from binary data. 
101.
Flashing White Box (rank 1) |

Adaris
Dark and Light inc.
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Posted - 2007.03.23 19:23:00 -
[28]
Isk Fairies
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Lincoln Armm
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Posted - 2007.03.23 19:23:00 -
[29]
Zegox you are incorrect. If goods are added to the system and removed from the system at the same rate as isk then it doesnt matter if you increase both (or decrease both) there will be no inflationary effects. Of course this may cause price changes but thats something different. Think of it this way. The money supply is just a medium of exchange. If you increase the amount of money then there is now more money then stuff to exchange it with. COnversely if you remove things to exchange YOU HAVE THE EXACT SAME EFFECT.
For example: I have 10 oranges and 10 tokens. Each token can be exchanged for 1 orange. I add 10 tokens - now each orange will now cost 2 tokens. Or I remove 5 oranges, again each orange is worth 2 tokens.
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Lincoln Armm
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Posted - 2007.03.23 19:25:00 -
[30]
Or to use your example, If CCP gave each player a billion isk all prices would go up, If they gave each player a billion isk worth of goods (prices at that moment) prices would go down. If they removed a billion isk worth of goods per player from the system prices would go up.
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