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Thread Statistics | Show CCP posts - 5 post(s) |
TigerXtrm
KarmaFleet Goonswarm Federation
1718
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Posted - 2016.10.04 20:19:01 -
[1] - Quote
Jezus multiboxing Rorquals are going to be a thing now. I'm already seeing orders from people ordering 7 of these things at a time. I love all these changes when they're applied to single characters, but I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals with T2 industrial cores and strips and entire system in no-time. This might be a bit too much.
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TigerXtrm
KarmaFleet Goonswarm Federation
1718
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Posted - 2016.10.04 21:19:02 -
[2] - Quote
Skia Aumer wrote:TigerXtrm wrote:I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals 10? are you kidding me? I've never seen a proper miner with less then 20 accounts. Sometimes even 50.
Yes, but Rorqs are kinda expensive. Estimate a 3b pricetag for a fully fitted one including the new drones. Putting 20 of those on the field at once is pretty hefty, even for a seasoned multiboxer. There's a return on investment calculation to be made here. Sieging 20 Rorqs with the risk that an enemy fleets gets wind of it and hotdrops the entire fleet is a serious consideration (and something that is very likely to happen at least a few times in the first couple of weeks :D)
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TigerXtrm
KarmaFleet Goonswarm Federation
1718
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Posted - 2016.10.04 21:26:12 -
[3] - Quote
Drago Shouna wrote:Skia Aumer wrote:TigerXtrm wrote:I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals 10? are you kidding me? I've never seen a proper miner with less then 20 accounts. Sometimes even 50. How many multiboxers do you think have 20 or 50 accounts skilled to sit in a Rorqual? How many have the drone skills ready? How many have all the other skills involved ready? Someone has posted that it will take 18 days to sit in the new Porpoise...That's all you'll do as well, you won't have skills to do anything else with it.
There are people with way too much money and time in this game. WIth injectors you can sit in a Rorqual on day 1, so that's not the issue. There are very much people out there who will inject 20 Rorq accounts. It's not a matter of if.
Multiboxing on a scale like this (10 accounts or more) has always been a ****** thing in EVE. People like that strip entire high-sec systems on a daily basis, and null is no stranger to it either. With the power the Rorq is getting now in combination with super secure backwater null systems this has the potential to seriously screw up the market.
The question is, of course, is this intentional? With the Alpha's incoming it would certainly lower the barrier of entry for everyone if all items in space become 10 to 20% cheaper across the board. But as it stands I'm worried about what this is going to do to the economy.
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TigerXtrm
KarmaFleet Goonswarm Federation
1719
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Posted - 2016.10.04 21:41:48 -
[4] - Quote
Ncc 1709 wrote:20 rorqs with 2000 dps each... anything that drops is it is going to hurt hard
With these kinds of targets you enter into the realm of capital and even super drops. Super carriers and Titans supported by FAX Machines really aren't going to hurt against 40k DPS.
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TigerXtrm
KarmaFleet Goonswarm Federation
1721
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Posted - 2016.10.04 22:35:05 -
[5] - Quote
Rowells wrote:TigerXtrm wrote:Ncc 1709 wrote:20 rorqs with 2000 dps each... anything that drops is it is going to hurt hard
With these kinds of targets you enter into the realm of capital and even super drops. Super carriers and Titans supported by FAX Machines really aren't going to hurt against 40k DPS. Well, assuming the system isn't cyno jammed. Otherwise you're gating it in.
Rorq mining in a cyno jammed system... I'm sure special doctrines will pop up that can take these things out, but as far as my experience goes I'd say a fleet of 20 Rorqs is impossible to kill under those circumstances. An average subcap fleet is going to melt to the combined fire power of 20 Rorqs, let alone reinforcements.
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TigerXtrm
KarmaFleet Goonswarm Federation
1721
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Posted - 2016.10.04 22:55:26 -
[6] - Quote
Soleil Fournier wrote:Here's an idea to add counterplay to the PANIC button should you guys really insist on it:
Once the panic button is hit, ships cannot light a cyno for X amount of time (2-2.5 minutes?), allowing the attackers time to deploy a mobile cyno inhibitor (assuming they brought one).
That gives counterplay and allows the mining fleet the ability to cyno in friendlies after the time expires if a inhibitor wasn't deployed in time.
For now I agree with the devs, let's just see how this plays out first before imposing all kinds of restrictions. But it does need to be closely monitored for the first few weeks and quickly jumped on if need be.
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TigerXtrm
KarmaFleet Goonswarm Federation
1756
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Posted - 2016.10.19 13:04:59 -
[7] - Quote
I am entirely confused by the Rorqual's drone bandwidth in relation to the new excavator drones.
Rorqual has a total of 125 Mbit/sec bandwidth.
Excavator drones, by all accounts, need 200Mbit/sec bandwidth.
So unless the currently numbers for excavator drones are completely made up I don't see that working.
Some more real numbers on these things would be nice.
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TigerXtrm
KarmaFleet Goonswarm Federation
1756
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Posted - 2016.10.19 22:09:35 -
[8] - Quote
Arronicus wrote:TigerXtrm wrote:I am entirely confused by the Rorqual's drone bandwidth in relation to the new excavator drones.
Rorqual has a total of 125 Mbit/sec bandwidth.
Excavator drones, by all accounts, need 200Mbit/sec bandwidth.
So unless the currently numbers for excavator drones are completely made up I don't see that working.
Some more real numbers on these things would be nice.
Just checked the latest build on SISI and the numbers make sense now. Excavators need 25Mbit/sec and now move at a speed of 200m/s. So you can use 5 of them and they take 50 seconds to move to a roid 10km away. On average this will lower the projected 18400m3 per minute quite substantially (it's more in the area of 3000 - 6000m3 per minute if you factor in travel time) but that's still more than triple what a boosted Hulk can pull in.
So overall I'm quite happy. Looks good!
The 18400 number is a product of someone not having access to a functional calculator. That number was provided when excavators still had 400m3/60s base, which put them at 18000 with all skills level 5 on a t2 indy core rorqual, and without the effect of mining drone specialization, which is confirmed to affect excavators. With the new mining volume of 325m3/90s on the excavator, I can't find any combination that comes anywhere close to 18000. As for travel time, you are forgetting to factor in drone navigation skills, which put the excavators to 278m/s, the industrial core which grants up to 30% increase to speed, putting your travel time to a 10km roid at 55 seconds, round trip, not 50seconds one way. Let's suppose for a moment that the rorq does actually have 18400m3/60s, that'd put you at 55seconds flight time, 60sec yield time, and 5 seconds of mining drones being mining drones (sitting still and doing nothing), we're looking at 9200m3/minute on a 10km roid, the equalization point with a hulk is actually quite a bit further out.,
I have no problem with 9200m3/min :D
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TigerXtrm
KarmaFleet Goonswarm Federation
1777
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Posted - 2016.11.04 17:57:29 -
[9] - Quote
Olmeca Gold wrote:I say organized people will never lose a Rorqual. For example there will never be a Rorq loss in Delve.
If you know null so well you should know one of our dumbfuck members is probably the first to lose a Rorqual (it might even be me, knock on wood).
With the current state of affairs (on SISI) only fairly large (and noticeable) fleets will be capable of taking down a Rorqual (not including hot drops). Any decent Rorq pilot will see them coming 10 jumps away and prepare accordingly. However a lot can happen in the (worst case) 5 minutes it takes for an indy core to wind down. Should the fleet reach the Rorq first and tackle it, a decent fit Rorq will be able to hold out for roughly 2 to 10 minutes before hitting the PANIC button is even needed depending on how hard the fleet is hitting. Lighting a cyno under those circumstances would bring in reinforcements, but would also force the Rorq to stay on the field for another 10 minutes, only 7,5 of which are covered by the PANIC button at most.
Hitting the PANIC button would be the very very very last thing I would do because it doesn't prevent you from being pointed and it prevents you from helping in the defense.
Ultimately I think we'll see plenty of Rorquals die, even in deep 0.0 where reinforcements are on standby.
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TigerXtrm
KarmaFleet Goonswarm Federation
1777
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Posted - 2016.11.05 02:22:14 -
[10] - Quote
Jonathon Silence wrote:I have been trying out things on the test server and have noticed something which has me a bit worried.
5 Run Excavator Mining Drone BPC's are available from the ORE LP store. Generally when this kind of thing happens BPO's for the item will not be seeded.
That has me very concerned. The 'Excavator' type drones are designed for the Rorqual, they are how it mines. Having this function of the Rorqual 'nerfed' so that they can only be got by running ORE missions (or running Incursions and converting LP).
Can CCP please confirm if this is going to the ONLY way to get Excavator Drones (via the LP BPC's) or if this is an additional way of getting them if you do not want a BPO?
If this is an additional way then all good and PLEASE ignore the rest of the Post, but this this is the only way then that is, well to put it mildly, B******t. To force players to run out to 0.0 (ORE space) to get a 5 Run BPC for a required Piece of equipment is not on.
You do not force Carrier pilots to run missions to get BPC's for fighters and for the fighters to be racially limited, why are you doing this for the Rorqual?
The risk reward of having a Rorqual in the belt is based round the amount they can mine, if they can not mine this amount except by running missions/incursions to get a special piece of equipment then the risk/reward calculation fails, and people will use Orca's instead as the risk/reward from the boosts still works out.
You mean like how the BPO for every ORE ship ever is only initially available in Outer Ring? Yeah that's such a big problem in the availability of mining barges
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TigerXtrm
KarmaFleet Goonswarm Federation
1777
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Posted - 2016.11.05 12:28:49 -
[11] - Quote
Olmeca Gold wrote: You have your local, you have your intel network, your ship is tanky/dpsy enough to not die to a solo/duo blops group, and you still want people from 15 jumps to be able to come save you when tackled if it comes to that. That's just greedy imho.
It's not greedy, it's just good organisation and cooperation. I'm not going to let my multi billion ISK ship die to honor the illusion of a fair fight when there's 10 dudes standing by to jump in and save my ass, and give them something to shoot at in the process. No-one would, including you.
That said, plenty of Rorquals will die in Delve due to utter stupidity and miscommunication. Hunting Rorquals in Delve is going to be like playing on hard difficulty, absolutely. Plenty of other places with easier kills to score. But that's not to say that it's impossible.
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