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Alaron Giancol
Resurrection R i s e
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Posted - 2007.03.21 20:26:00 -
[1]
any advice my setup? particularly trying to decide on what rigs to fit.
High: 4x mega afocal pulse (g/s/mw/r) 4x mega modulated beam (g/uv/ir)
Mid: 4x named cap rechargers
Low: 1x LAR II 1xDCU II 1-2x EANM II 3-4x hardeners (1/4 for 2x damage types, 2/3 is for 3+ damage types)
Rig: empty
I was thinking 3x CCC or 2x CCC and 1x Aux Nano Pump
Fitting skills are: ENG 5, ELEC 5, WU 5, AWU 3
The reason I split turret types is mostly fitting, but also versatility in target ranges, 8 beams won't fit w/o rcu, and 8 pulses lack damage at range to kill the high value, large orbit rats. ________
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.21 21:02:00 -
[2]
I would advice against using split range setup. I would also advice against using the apoc. Abaddon beats it on both tank and dps. With decent fitting skills you should be able to fit 8 megabeams, an afterburner and a LAR with one power diagnostic unit. Of course, Abaddon requires more than decent cap skills if you want to fit anything besides cap rechargers and cap relays.
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Hait
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Posted - 2007.03.21 23:07:00 -
[3]
If I need a dual rep then I'm going with the Apoc, not the Abaddon.
Currently running 4 tachs, 2 dual beams, 2 cruise launchers 4 cap rechargers 2 LAR, Hardners and pdu
Can dual rep tank and shoot all day with 2 cap recharge rigs and an nano pump. |

Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2007.03.21 23:45:00 -
[4]
I use apoc for level 4 missions:
Hi: 6x Mega Modulated Pulse + 2x ZW-9000 Cruise Launchers or just 8x Mega Modulated Pulses Med: 4x Cap Recharger II Low: 2x LAR2, 4x T2 hardeners (tailored for missions), local powerplant CPR.
Rigs: 1x Auxiliary Nano pump, 2x CCC.
Drones: 5x Hammerhead II 5x Hobgoblin II
Permatanks and permashoots almost every single l4 mission. Though damage output is somewhat low, now thinking on changes in setup to increase it.
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couldn't resist... sorry... |

Agent2 Holtze
Amarr Caldari Scouting and Intel Group
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Posted - 2007.03.22 00:20:00 -
[5]
Abaddon is a better choice tbh:
8x Mega pulse TII
4x Cap rechargers TII
2x LARS TII 3x Hardners 1x HS TII 1x CPR
3x CCC
Runs everything 24/7
and i would go with the same fittings on a apoc just ditch the CPR and fit more HS to make up for the damage loss
Posting and you!
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Vaine Amarr
Amarr Upright Citizens Brigade
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Posted - 2007.03.22 01:19:00 -
[6]
I dont get why people fill mids with cap recharges.. worst waste of slots I've ever seen.
Abaddon:
High: 8x Mega Modulated Pulse
Mid: 1x Web 1x Tracking comp 1x Cap recharger II 1x Electrochecmical cap booster (800's)
Low: 1x LAR II 2x EANM II 2x Rat Specific Hardeners 2x Heat Sink II
Rigs: 3x CCC
__________________________ It's great beeing Amarr, ain't it? |

Dahak2150
Chaos Monkeys
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Posted - 2007.03.22 01:40:00 -
[7]
Originally by: Vaine Amarr I dont get why people fill mids with cap recharges.. worst waste of slots I've ever seen.
Abaddon:
High: 8x Mega Modulated Pulse
Mid: 1x Web 1x Tracking comp 1x Cap recharger II 1x Electrochecmical cap booster (800's)
Low: 1x LAR II 2x EANM II 2x Rat Specific Hardeners 2x Heat Sink II
Rigs: 3x CCC
So they can run the dual LAR II that are required for most missions. Your setup would die horribly to more than half the L4 kills out there. ----------------
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XRay Blue
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Posted - 2007.03.22 07:25:00 -
[8]
A setup with 1 LAR and 90% resistance is much better than 2 LAR and 80% resistance (much less cap usage, same tanking). A cap booster in med slots to compensate low cap recharge rate will run out of fuel as the cargo is too small to keep cap boosters for 1 hour PVE. Fighting short range in Lvl 4 is risky, med-long range is safer:
6x Mega Beam Laser II 2x Cruise Missile Launcher II(with T1 ammo, F.O.F. and in special cases T II ammo)
1x Shadow Serpentis 100MN Afterburner 3x Cap Recharger II
1x Shadow Serpentis LAR (better: True Sansha) 1x Energized Adaptive Nano Membrane II 4x Shadow Serpentis Armor Hardener 1x Damage Control II
2x CCC rig, 1x Auxiliary Nano Pump I
5x Medium II, 5x Light II Drones
Price for modules: About 300 millions (?)
Fitting requirements as Quickfit says: CPU: 621,7 (of 625) PG: 24303 (of 24375)
My armor resistance (2x Kin, 2x Therm): 74,16 % EM 48,3% Explosive 88,6% Kinetic, 90,14% Thermal
Max. Cap Regeneration: 71,7 Max Cap. needed: 75,6 (with AB on)
Necessary for fittings: 1 Implant "hardwiring - zainou 'gnome' kza2000" (-5% Turret CPU) Lvl. 5 Weapon Upgrades (-5% Turret CPU) Lvl. 5 Advanced Weapon Upgrades (-2% Turret Powergrid)
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.22 07:32:00 -
[9]
Edited by: Mastin Dragonfly on 22/03/2007 07:31:53 Edited by: Mastin Dragonfly on 22/03/2007 07:29:37
Originally by: Vaine Amarr I dont get why people fill mids with cap recharges.. worst waste of slots I've ever seen.
Abaddon:
High: 8x Mega Modulated Pulse
Mid: 1x Web 1x Tracking comp 1x Cap recharger II 1x Electrochecmical cap booster (800's)
Low: 1x LAR II 2x EANM II 2x Rat Specific Hardeners 2x Heat Sink II
Rigs: 3x CCC
Because cap rechargers give more cap than the overrated CCC rigs, which I find a waste of rig space. Put in Armor rep amount rigs and you'll save more cap, LAR sucks more cap than your guns, even on the Abaddon.
And you'll be better of with a DCU instead of a 2nd EANM in that setup.
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Dahak2150
Chaos Monkeys
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Posted - 2007.03.23 04:45:00 -
[10]
Originally by: XRay Blue
A setup with 1 LAR and 90% resistance is much better than 2 LAR and 80% resistance
No, it's not. Furthermore, going 80-90% resists with one slot is damn near impossible.
Let's look at my domi.
----Me---- Dual LAR II (1840 every 12 seconds) Active thermal, kinetic, explosive II, EANM II. Sufficient cap mods to run it all (and guns) indefinitely. 1x aux nano pump.
Resists = 68.4, 68.82, 77.19, 77.19. DPS Tanked = 485, 492, 672, 672. Average of 580.
----You---- 1x LAR II (920 every 12 seconds) Active thermal, kinetic, explosive II, EANM II, DCU II. Cap mods again, nano pump again.
Resists = 73.14, 73.49, 80.61, 80.61 DPS Tanked = 285, 289, 395, 395. Average of 341.
Dual LAR II are far superior to any increase in resists you would get out of one more hardener. It is possible to sustain double reppers with sufficent skill and monetary investment. ----------------
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Tulisin Dragonflame
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Posted - 2007.03.23 05:15:00 -
[11]
Originally by: Mastin Dragonfly Edited by: Mastin Dragonfly on 22/03/2007 07:31:53 Edited by: Mastin Dragonfly on 22/03/2007 07:29:37
Originally by: Vaine Amarr I dont get why people fill mids with cap recharges.. worst waste of slots I've ever seen.
Abaddon:
High: 8x Mega Modulated Pulse
Mid: 1x Web 1x Tracking comp 1x Cap recharger II 1x Electrochecmical cap booster (800's)
Low: 1x LAR II 2x EANM II 2x Rat Specific Hardeners 2x Heat Sink II
Rigs: 3x CCC
Because cap rechargers give more cap than the overrated CCC rigs, which I find a waste of rig space. Put in Armor rep amount rigs and you'll save more cap, LAR sucks more cap than your guns, even on the Abaddon.
And you'll be better of with a DCU instead of a 2nd EANM in that setup.
I think CCCs deserve their reputation, what else is going to give you over 60 % more cap recharge for 60 million with no downsides whatsoever?
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