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VanNostrum
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Posted - 2007.03.22 09:31:00 -
[31]
Originally by: Na'Thuul Edited by: Na''Thuul on 22/03/2007 09:25:33
Originally by: Riqz Thanks guys this is much appreciated. But yeah whats the deal with paying to talk to another player and to form a buddy channel with them... Sounds like a bad idea to me. even if it does stop spamming
Huh? You don't have to pay to create a channel...
EDIT: Aaah, dawned on me that you ment the CSPA charge. It's there to combat people spamming others with chat-requests for no reason.
i guess he meant the new voice thingy
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Vabjekf
Caldari
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Posted - 2007.03.22 09:35:00 -
[32]
While frigates are mostly good for close in work and using speed to avoid getting hit as often, for level 1 mission you can try a ranged setup, as npcs usualy have prety bad range.
Afterburners are important because speed is important. All turret weapons have a tracking speed, if you are moving close in and fast many weapons will have trouble hitting you. This is more noticable on larger guns but npcs in frigates still lose a good bit of damage if you keep moving. If you are trying a ranged setup for your missions you NEED to be able to stay at range. Guns that are good at range have trouble hitting close up. Likewise if you are close range its nice to be able to close the distance faster. But for the most part npcs in level 1 missions all just stupidly try to swarm you, so i would almost say you wouldnt need an afterburner for this.. they are still great to have however.
Figure out what your optimal range is and try to hit that. Your optimal range will be effected by your skills and the kind of ammo you use so you cant just look at the market values. The optimal is the range at which you do full damage, falloff is the unit of measurement beyond optimal that diminished accuracy is based off of. Optimal+falloff is about 50%, optimal +falloffx2 is somthing like 5% or somthing terribly low, its a curve and the longer your falloff range is the further slower your accuracy reduces beyond optimal. Try to stay in optimal unless your guns have a very large falloff range.
Read the ship and module forums, theres a sticky with some setups. Many of the t1 frigate setup posts have discussion about fitting for a newbie with low skills.
Frigates cant realy fit armor hardeners so dont worry about them right now. Get some passive armor resistance things. They come in two flavors. One takes no fitting requirements at all and boosts resists a little. Another takes some powergrid and CPU and boosts resists a bit more. Learn what you are fighting and boost resists for that. You are gallente so are probably fighting alot of serpentis (im assuming, im currently in gallente space and fighting them =x). They do kenetic and thermal damage.
Skills help alot. Gunnery skills will make you much much more effective than you currently are. Increaseing damage range and accuracy. Getting gunnery and all the supporting skills you can to 3 is a good mark for wanting to fly a frigate.
As far as cruisers. Cruisers are capable of doing most level 2 missions even if you totaly suck. Alot of people who want to run missions try to get into one as soon as possible, but there are some storyline level 2s that will be hard if you dont know what you are doing. Just stay with level 1s untill you earn enough money yourself to have goten a cruiser (figure at least 1 mil for fitting it ontop of the base cost, and another mil+ to insure it, which is important).
About that, always insure your ships. Ships tend to blow up. Tech 1 ships work well with insurance. Dont think of it as spending more, think of it as the insurance cost + whatever it doesnt cover = actual price. Using this most cruisers only cost about a mil or two total.
Make sure you keep your clone upgraded.
Also mess around with drones some, as you are gallente and im prety sure every single gallente ship has at least a 5m3 drone bay. They are anoying to use but powerful.
This game does start out kind of rough.
Oh yeah, open your autopilot settings (f10) and make sure avoid podkill zones is unchecked, it screws with the autopilot. Dont be afrade of low sec. Go in there with a cheap frigate. You can actualy do prety good rating (killing NPC pirates in belts) with cheap level 1 frigates once you get the hang of things even if your characters new and fitting skills are still bad.
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Malcanis
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.03.22 09:42:00 -
[33]
Originally by: Riqz I don't understand how a well built ship with its cpu and powergrid maxed out with good equipment good skills cannot even finish a lvl 1 noob quest... What am i supposed to do increase skills for 1 month then attempt them? now thats just silly
Well, you could try maybe not just charging in, all guns blazing...
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Gibbah
Caldari S-44 Tre Kroner
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Posted - 2007.03.22 10:50:00 -
[34]
Edited by: Gibbah on 22/03/2007 10:47:36 Another way to approch it is to beat the NPCs with range. Shoot at one only one NPC group from a distance and then move away from them. Stay out of their range and as they are approching you kill them off one by one. When that NPC-group is down move in on another NPC group and aggro them and take them down. Killing them of one group at the time and keep your distance. In most missions you won't get attacked by all NPCs at the same time if you keep your distance and only shoot at one group of them at the time. If you have good range you can finish entire missions and not get hit at all.
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Xaroth Brook
Minmatar Doomcraft
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Posted - 2007.03.22 10:55:00 -
[35]
one of the 'unwritten' requirements for EvE, is having a good pair of balls, and the guts to go in something full guns blazing HOPING you'll get out alive.
so enjoy WoW, where the only requirement you need for that is the ability to constantly bash 1 button. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Xaroth Brook [Datacore - Quantum Physics] x 40 |

Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.03.22 11:21:00 -
[36]
Originally by: Riqz Thanks guys this is much appreciated. But yeah whats the deal with paying to talk to another player and to form a buddy channel with them... Sounds like a bad idea to me. even if it does stop spamming
The charge is rather small, or at least in a month or so you'll consider it insignificant. The price people have to pay to talk to you is settable somewhere, I think in the esc options menu. If the other person has you or your corp added to thier buddies list then there's no charge to talk to them, ditto if you add them they don't have to pay to talk to you.
It's also kinda handy, when you see a stranger in local and go to hit show info and slip and hit convo you can bail out at the do you wish to pay screen. Unless they having paying disabled or for some reason have you as a buddy.
On the subject of other players... theres this thing called kill rights. There are two levels to this, if you shoot at someone or smartbomb them etc, then that's a hostile act and concord will come kick your butt, very hard. Now if instead you shoot at or steal from a can or wreck they own, this won't upset concord but it will give them a free pass from concord so they can now come shoot at you. Once they shoot at you, you get a free pass to shoot back.
The implications of this system are not exactly obvious, for example if he steals from you and you steal it back, he can now shoot at you and odds are if this happens then thats exactly what he had in mind and you are about to die. There are quite a few other ways to get burned by this, so be careful, if you don't want to risk your ship always errr on the side of warping away and ignoring whoever.
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Riqz
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Posted - 2007.03.22 12:23:00 -
[37]
Guys thanks for the help. I learned a lot more from these posts. I'll let you know how it works out!
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Kirith Kodachi
Strife Mercenaries Inc.
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Posted - 2007.03.22 13:11:00 -
[38]
When I was a newb I had a level one mission similar to what you were describing: blob of 20 enemy ships engaging me at once. Kicking my ass.
I learned the valuable trick of hit and run. Here's what I did:
Warp in, activate After burner, and pick a point that will have me skim the range of the blob. I.e. don't aim directly at it, but aim for emtpy space so that you will come within range for a bit and then fly out.
As you get in range, open fire, run your tank, kill one or two enemies. Eventually you will fly out of range or your guns and theirs, and this is when you recharge your tank and cap.
Turn around, repeat hit and run.
Eventually you whittle the blob down while not taking enough damage to die, and then you can engage directly the remaining stragglers.
Heh, I had to do this when new characters had 50K skill points to start! LOL
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