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Riqz
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Posted - 2007.03.22 00:40:00 -
[1]
Ok so I started this game last week. Is it me or is EVE harder than getting to grips with linux? Jesus! I started playing fine tutorial,,,done. So i start with missions. The first are easy but then i start getting to a point where i cannot do them alone. Finally a mate decides to lend me some money, I buy a tristan put 2 150mm railguns on with antimatter bullets, then 2 missile launchers with standard missiles. Then i add a shield booster and an armor repairer. So i say damn i should have a fine ship here this will be a breeze.... Until i get to the mission "Smuggler Interception" where there are no small groups to attack and if u go close 17 ships all attack you and u are forced to flee. I gave this game a chance and learned all the basic skills and learned some more skills and still.... this mission is undoable alone. Is this made on purpose for people to leave the game and go play WoW? well thats probably what i'll be doing. Most frustrating few days of my life.
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Moneta II
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Posted - 2007.03.22 00:44:00 -
[2]
Have fun with WoW 
bye...! o/
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.03.22 00:46:00 -
[3]
frustration is part of the game...
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Riqz
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Posted - 2007.03.22 00:49:00 -
[4]
I don't understand how a well built ship with its cpu and powergrid maxed out with good equipment good skills cannot even finish a lvl 1 noob quest... What am i supposed to do increase skills for 1 month then attempt them? now thats just silly
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Virene Mene
Caldari Damage Unlimited Inc
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Posted - 2007.03.22 00:56:00 -
[5]
well, you can cancel the mission and try a different one. I remeber when i did level 1 world collide for the first time.. lose 2 merlins until i figured out how to beat it ><
pretty much all missions can be solo'd i think (cept maybe some hard level 4's when you don't have the skills or the fittings for).
...
then again the carebear way of life in EVE is not what's great about it  ------------------------ The above post are my own independent opinion, and does not reflect on the opinion of my corp or alliance. |

Filatov Teg
Rebirth Inc. Tau Ceti Federation
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Posted - 2007.03.22 00:56:00 -
[6]
Don't work alone. Chain mission with other new players. Make some nps in high sec also. -------------------------------------- Ride on Shooting staaaaaaaarrrrrrrr!!!
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.03.22 00:58:00 -
[7]
i dont know much about the new missions, maybe they arent balanced yet. or its just a very tough mission. or its the wrong ship for missions (dont know much about gallente ships). or the ship isnt fitted properly, but again i cant give you advice here as i never flew a tristan. with a shield tanking kestrel frigate a lvl 1 mission shouldnt be a problem.
ask your corp how to fit a gallente frigate for missions (or maybe some forum wh**** answer your question).
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Stakhanov
Shih Yang Tong
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Posted - 2007.03.22 00:58:00 -
[8]
Originally by: Riqz I don't understand how a well built ship with its cpu and powergrid maxed out with good equipment good skills cannot even finish a lvl 1 noob quest... What am i supposed to do increase skills for 1 month then attempt them? now thats just silly
That's not what I would call good equipment 
You said it yourself - it's hard for you to do it alone. So ask someone to help you with it ! It's not hard for a newbie to find help for highsec missions. Money won't give you everything , what you need is more advice to use your ship well and succeed in missions.
If Eve is too frustrating for you , you don't have to play it. I'm enjoying the game since day one... some missions can be harder , but nothing impossible - just challenging for a newbie.
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Riqz
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Posted - 2007.03.22 01:04:00 -
[9]
Edited by: Riqz on 22/03/2007 01:01:19 I don't want to give up with Eve to be honest. I just think that im probably doing something very wrong, and nobody seems to be able to tell me and the tutorial was useless and all of the missions are too hard. I just dont get it. I cant remember any game being as hard as this... And asking for help... Shouldnt these missions be definetly soloable?
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Moneta II
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Posted - 2007.03.22 01:06:00 -
[10]
Edited by: Moneta II on 22/03/2007 01:02:48
Originally by: Riqz
Then i add a shield booster and an armor repairer.
thats one of your problems right there.
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Riqz
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Posted - 2007.03.22 01:07:00 -
[11]
Originally by: Moneta II Edited by: Moneta II on 22/03/2007 01:02:48
Originally by: Riqz
Then i add a shield booster and an armor repairer.
thats one of your problems right there.
that helps
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.03.22 01:11:00 -
[12]
Edited by: Barbarellas Daughter on 22/03/2007 01:09:02
Originally by: Riqz
Originally by: Moneta II Edited by: Moneta II on 22/03/2007 01:02:48
Originally by: Riqz
Then i add a shield booster and an armor repairer.
thats one of your problems right there.
that helps
think he means: dont shield tank AND armor tank. gallente are supposed to be armor tankers, so maybe fit a second armor repper and drop the shield booster. also dont warp away when your shield is down but wait until your armor is at lets say 50% (dont blame me if you get destroyed though )
EDIT: also try this link: Linkage
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Riqz
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Posted - 2007.03.22 01:13:00 -
[13]
now thats some help. thanks. But im always overkilled by the amount of enemies I aggro. should i upgrade to a cruiser?? but surely if my mate didnt give me money i wouldnt have enough to buy one. So what else?
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Terro Deagas
Minmatar Kapital Punishment
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Posted - 2007.03.22 01:19:00 -
[14]
You absolutely should not be upgrading to a cruiser already. I don't know much about Gallente, but definitely go with either shield or armor tanking, not both (someone mentioned armor earlier i think, go with that). Mess around with your setup some more, try some new things, work on your skills a bit (gunnery, navigation, armor skills will be important). I've never not been able to solo a level 1 in a frigate (don't really know the new ones), so once you find the right setup you should have no problem. You may have to warp out once or twice during a mission, but thats normal
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Bosie
Veto Corp
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Posted - 2007.03.22 01:19:00 -
[15]
Remove the shield booster and swap it for a afterburner and stick iron ammo in your guns for better range. Try and get an optimal on your guns of about 15km that way you can stay at range from the NPCs.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
. |

Par'Gellen
Low Grade Ore Te-Ka
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Posted - 2007.03.22 01:21:00 -
[16]
Edited by: Par''Gellen on 22/03/2007 01:18:59 Eve has a steep learning curve. I played for over a year before I really knew what I was doing.
For PvE a good rule of thumb is to tank first and then fit whatever weapons you can after that. There are two basic types of tanking:
Armor Tanking: You want a ship with lots of low slots for armor tanking. Amarr and Gallente ships are good armor tankers. Use armor hardeners and the largest armor repairer you can fit in the low slots. Use the medium slots for cap rechargers or a cap booster (with charges in your cargo) to keep the armor repairer fed. Some people like to use armor plates instead of hardeners but this isn't ideal. Plating does not reduce the amount of damage you are taking like hardeners do. If you use hardeners to reduce your incoming damage to less than what you can repair then you effectively have infinite armor hp and that beats plating hands down.
Shield Tanking: You want a ship with lots of medium slots for shield tanking. Caldari ships are great for this. Use shield hardeners and the largest shield booster you can fit in the medium slots. Power Diagnostic Systems are great for the low slots and help keep your cap up. Shield boosters eat cap much faster than armor repairers so cap is always a problem with a shield tank setup. You get a much better hp per second repair with a shield tank but can't usually run it indefinitely like you can with armor tank setups.
This is all general advice and doesn't apply to all situations but it's a good place to start. Personally I perfer armor tanking mainly because I like to just turn it on and forget about it. It's all personal preference really.
Just remember you can't effectively shield and armor tank at the same time. ---
CCP : Save my mousewheel! |

Riqz
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Posted - 2007.03.22 01:22:00 -
[17]
i still dont understand why i should need an afterburner. So iron is better than antimatter? Afterburners just seem like a commodity i could make without
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Revolution Rising
Minmatar Venture Research and Resources
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Posted - 2007.03.22 01:22:00 -
[18]
Originally by: Riqz Ok so I started this game last week. Is it me or is EVE harder than getting to grips with linux? Jesus! I started playing fine tutorial,,,done. So i start with missions. The first are easy but then i start getting to a point where i cannot do them alone. Finally a mate decides to lend me some money, I buy a tristan put 2 150mm railguns on with antimatter bullets, then 2 missile launchers with standard missiles. Then i add a shield booster and an armor repairer. So i say damn i should have a fine ship here this will be a breeze.... Until i get to the mission "Smuggler Interception" where there are no small groups to attack and if u go close 17 ships all attack you and u are forced to flee. I gave this game a chance and learned all the basic skills and learned some more skills and still.... this mission is undoable alone. Is this made on purpose for people to leave the game and go play WoW? well thats probably what i'll be doing. Most frustrating few days of my life.
See now this is a real shame, because....
....you have no stuff I want.
RR
CEO Venture Research and Resources. VRR Homepage |

Terro Deagas
Minmatar Kapital Punishment
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Posted - 2007.03.22 01:24:00 -
[19]
Originally by: Riqz i still dont understand why i should need an afterburner. So iron is better than antimatter? Afterburners just seem like a commodity i could make without
Faster is (almost) always better in EVE, I almost never fly a ship without an AB or microwarp drive. Good for those tight situations where you need to get out of (or into) range
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Riqz
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Posted - 2007.03.22 01:24:00 -
[20]
Originally by: Par'Gellen Edited by: Par''Gellen on 22/03/2007 01:18:59 Eve has a steep learning curve. I played for over a year before I really knew what I was doing.
For PvE a good rule of thumb is to tank first and then fit whatever weapons you can after that. There are two basic types of tanking:
Armor Tanking: You want a ship with lots of low slots for armor tanking. Amarr and Gallente ships are good armor tankers. Use armor hardeners and the largest armor repairer you can fit in the low slots. Use the medium slots for cap rechargers or a cap booster (with charges in your cargo) to keep the armor repairer fed. Some people like to use armor plates instead of hardeners but this isn't ideal. Plating does not reduce the amount of damage you are taking like hardeners do. If you use hardeners to reduce your incoming damage to less than what you can repair then you effectively have infinite armor hp and that beats plating hands down.
Shield Tanking: You want a ship with lots of medium slots for shield tanking. Caldari ships are great for this. Use shield hardeners and the largest shield booster you can fit in the medium slots. Power Diagnostic Systems are great for the low slots and help keep your cap up. Shield boosters eat cap much faster than armor repairers so cap is always a problem with a shield tank setup. You get a much better hp per second repair with a shield tank but can't usually run it indefinitely like you can with armor tank setups.
This is all general advice and doesn't apply to all situations but it's a good place to start. Personally I perfer armor tanking mainly because I like to just turn it on and forget about it. It's all personal preference really.
Just remember you can't effectively shield and armor tank at the same time.
that helped a lot thx mate i will try this out
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Lincoln Armm
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Posted - 2007.03.22 01:26:00 -
[21]
Here's some hints: use the new players channel in game, ask lots of questions. Use the help channel as well.
For mission running or any sort of PVE you should set up your defense and offence depdning on who you ar fighting. Each enemy group deals a specifc set of damage and is vulnerable to a specific damge. Set up accordingly.
Learn how to run a tank. Shield tnaking and armor tanking have significant differences for instance. There are sites devouted solely to this topic and people on the help channels will be more then willing to pitch in.
Learn how your offensive systems really work. All of the weapon systems in EVE have important differences. Streghts and weakneses that you should learn. Start with yours and your most common opponents and go from there.
Missions are uneven in difficulty some are very tough for a new player. There's no shame in pulling out if you want too. Try some ratting or grab a newby ship and head for 0.0.
The best thing about being a new player is you really have nothing to fear. try stuff out and take some chances.
EVE takes a long time to grok. It has a lot of facets.
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Riqz
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Posted - 2007.03.22 01:33:00 -
[22]
how would i manage to know what my enemies are vulnerable to?
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Par'Gellen
Low Grade Ore Te-Ka
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Posted - 2007.03.22 01:36:00 -
[23]
Originally by: Riqz how would i manage to know what my enemies are vulnerable to?
Sansha and Blood Raiders do a lot of EM and Thermal damage and are vulnerable to the same thing. Angels do all damage types and are mainly vulnerable to explosive (i think). Serpentis I'm not really sure about. Actually heres a link to one of the best info sites out there:
http://eveinfo.com/
---
CCP : Save my mousewheel! |

Maglorre
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Posted - 2007.03.22 01:40:00 -
[24]
Look at http://eveinfo.com/npcships/ . Look up the ships that you are trying to destroy and see what damage they do.
I found the best way to approach these missions as a noob was to use longer range setups. Fit rails, warp in to mission and align to a warp out point (I normally use a station). Wait until the closest target is at your optimal range and then start shooting. The Tristan also has a drone bay that can fit a single light drone. Use it.
Armor tank the Tristan. In the lows, fit a small armor rep and a hardener for the damage type those rats are doing and maybe some armor plates to increase your total armor HP (might need a pwoer diagnostic instead to fit everything else, not really sure). In the mids, fit an afterburner and cap rechargers (the rechargers allows you to run the AB and armor reps longer... if not permanently).
You may or may not need the AB depending on how fast the rats are. Use it to try and keep them at the optimal range for your guns.
The downside to the "sniping frigate" is that they don't have a very good range and your transversal speed is pretty low so the rats will probbly hit you a bit harder than if you were in a tight orbit. The benefit is that you are aligned and ready to run away if the need arises.
Also, train up engineering and mechanics skills to make your armor tanking work better. A few levels of the relevant skills will really make a huge difference to your survivability.
Next I would look at the Catalyst (destroyer). These actually work extremely well using the method I've outlined above. They have a slightly better tank than a frigate but have bonuses for optimal range (50% for the ship, no matter the skill) and falloff (10% per level of the destroyer skill) for hybrid turrets AND you can fit up to 8 rails . These ships are frigate killers and only a day or so more training that the Tristan. The number of guns you can fit will probably be slightly limited at first depending on some of your other skills (e.g. weapons upgrades). Sacrifice guns, not other fittings if you can't fit them all.
Cheers
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Maglorre
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Posted - 2007.03.22 01:51:00 -
[25]
Wow, what's happening? A thread asking for help that actually got some sound advice and not too many "go back to WOW" and "can I have your stuff" responses 
Next we'll have people offering to give him money!
I would maybe not suggest using the in-game noobie help channels unless they have changed a lot in the last 6 months. I found then to be terribly confusing with a lot of people attempting to get help and a lot of other people offering advice that was a little... less than correct. The amount of text and conversations in the channel was completely overwhelming and made it very difficult to follow the thread of a conversation. I do recall though that some of the the better help I got was from the noob corp channel.
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DarkArch0n X
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2007.03.22 02:02:00 -
[26]
If this all doesn't help ,i suggest train for destroyers
It only takes a day or two , and u will have a lot more tank and firepower
but if u insist to do it in a frigate , look at this page: http://eveinfo.com/
There u have some advice and a walkthrough for the missions
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.03.22 02:35:00 -
[27]
Your right Eve has a learning curve that is more like a vertical wall than a curve.
The main way you deal with that is you get on the forums and read and learn. Don't expect to learn it all anytime either, find what you need to get buy now and focus on that, I've been at it over 6 months now and there's still whole areas of the game I barely understand.
All I can really say about the general difficulty is that Eve rewards effort, if you are the type of person who likes a challenge then you will probably find Eve very rewarding. On the other hand if you want quick and easy gratification I'd recommend finding a different MMO.
Now for your current problems:
For starters you need to read this: A Comprehensive New Player Guide to Tanking hell every single new combat player needs to read that.
Secondly a small observation, the pay for a mission is proportional to how long it takes the average player to complete, so if you see a mission for lots of $$$ be prepared for an ass whooping. Unfortunately it takes new missions a while to settle down into this pattern and we just got a whole bunch of new ones with rev1.4
Third realsie that everything on a ship is compromise and balance, antimatter for example is the most powerfull of the normal hybrid ammo's, however it only works at close range, at longer range it will just miss constantly. Now if you can outrange an enemy you rob him of the ability to hurt you, this is a good thing and it's something you lose with antimatter. On the other hand if you choose a longer range ammo it will do less damage. Balance and compromise.
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.03.22 02:43:00 -
[28]
Originally by: Maglorre
I would maybe not suggest using the in-game noobie help channels unless they have changed a lot in the last 6 months. I found then to be terribly confusing with a lot of people attempting to get help and a lot of other people offering advice that was a little... less than correct. The amount of text and conversations in the channel was completely overwhelming and made it very difficult to follow the thread of a conversation. I do recall though that some of the the better help I got was from the noob corp channel.
The main help channel is pretty much as you describe, it has it's uses if you approach it right. 1: It's best for specific questions 2: Remember that the answers are not always correct 3: If you need an answer elaborated upon try convo'ing the person who answered, they are usually happy to help and the convo is a much better place for a general discussion. 4: These events often lead to corp membership offers, most of the longer term players find the true pleasure of Eve in the corp scene.
As for the noob corp channels, they are a lot less daunting but also a lot more hit and miss, you are less likely to find a complete and accurate answer there. That said the lower volume makes them more appropriate for discussions rathers than the question and answer style that prevades the main help channel.
In general stay out of local chat, in empire a fair portion of the people in local will actively hurt you if they can.
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Riqz
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Posted - 2007.03.22 09:13:00 -
[29]
Thanks guys this is much appreciated. But yeah whats the deal with paying to talk to another player and to form a buddy channel with them... Sounds like a bad idea to me. even if it does stop spamming
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Na'Thuul
Caldari Suffoco Noctis Ethereal Dawn
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Posted - 2007.03.22 09:26:00 -
[30]
Edited by: Na''Thuul on 22/03/2007 09:25:33
Originally by: Riqz Thanks guys this is much appreciated. But yeah whats the deal with paying to talk to another player and to form a buddy channel with them... Sounds like a bad idea to me. even if it does stop spamming
Huh? You don't have to pay to create a channel...
EDIT: Aaah, dawned on me that you ment the CSPA charge. It's there to combat people spamming others with chat-requests for no reason. ---
[08:41:12] Nebulai > unless your offering me cheap pills, I don't see it
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