Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

IMeres
Hellfire Heavy Industries Monkey Religion
0
|
Posted - 2011.12.22 18:29:00 -
[1] - Quote
Hello,
I've recently started to develop an interest in incursions, and I'm planning on acquiring (either buying or training from scratch) a toon to do incursions with.
Since my PVE experience is rather limited (only did mining and industry, no missioning, plexes or WH) I got no clue what I'm looking for.
So I'm asking: what are the ships that are considered 'good' for incursions (both armor and shield tanked)? |

sabre906
The Scope Gallente Federation
31
|
Posted - 2011.12.22 18:31:00 -
[2] - Quote
Legion. Nightmare. |

SpaceSquirrels
39
|
Posted - 2011.12.22 18:35:00 -
[3] - Quote
Combat? logistics? What role? |

IMeres
Hellfire Heavy Industries Monkey Religion
0
|
Posted - 2011.12.22 18:37:00 -
[4] - Quote
SpaceSquirrels wrote:Combat? logistics? What role?
Preferably combat. I want to try my hand at shooting stuff. I assume any armor logi is good for armor fleet, and any shield logi is good for shield fleets, right? |

sabre906
The Scope Gallente Federation
31
|
Posted - 2011.12.22 18:39:00 -
[5] - Quote
IMeres wrote:SpaceSquirrels wrote:Combat? logistics? What role? Preferably combat. I want to try my hand at shooting stuff. I assume any armor logi is good for armor fleet, and any shield logi is good for shield fleets, right?
Oneiros. Scimatar. Lvl5 with links. |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
29
|
Posted - 2011.12.22 19:11:00 -
[6] - Quote
For shield, Machariel and Nightmare are the staples, Vindi is also good but doesn't get picked as much for some reason, Bhaalgorn and Loki both make good webbers. Other than that most "shiny" fleets won't even consider letting you in. (maybe a vargur?)
For Armor, it seems Legion fleets are becoming the norm. |

Rharkon
Askari Mining Co. New Genesis Syndicate
1
|
Posted - 2011.12.22 20:22:00 -
[7] - Quote
I don't know the correct answer to your question, but I will ask: is a Hurricane good for Incursions? Or should I build up my armory and wait for something more powerful, like a Typhoon, or even "higher up" than that? |

Mfume Apocal
Origin. Black Legion.
164
|
Posted - 2011.12.22 20:33:00 -
[8] - Quote
Rharkon wrote:I don't know the correct answer to your question, but I will ask: is a Hurricane good for Incursions? Or should I build up my armory and wait for something more powerful, like a Typhoon, or even "higher up" than that?
It's not as hilariously bad as the Drake at Incursions, but still far from being preferred. For minmatar chars, a T2 fit Maelstrom with some slight pimp to it's webs is pretty much what will get you over the "hump" of not being invited to fleets. Alternatively, you could go for a web Loki (shield or armor), which requires much less training time at the cost of more isk sunk into ship/fit.
|

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
29
|
Posted - 2011.12.22 21:23:00 -
[9] - Quote
The cane is actually quite good at running frig-heavy sites. |

Arazel Chainfire
Sons Of 0din Fatal Ascension
32
|
Posted - 2011.12.22 21:26:00 -
[10] - Quote
All 4 of the logi's work well enough, and as long as you can do 4 large reps
Top ships for shield:
Battleship Fleet (OTA Blitz goal): (most common shield fleet) Nightmare Mach sometimes vindicator sometimes bhaalghorn some fleets like web loki's
Cruiser fleet (focus on NCO's): Slepnir Web Loki Vindicator
For armor fleets:
Battleship Fleet (for OTA focus): Abaddon Vindicator Paladin bhaalghorn sometimes web loki
Cruiser Fleet (for NCO focus): (note, appears to be more common armor fleet) Legion Absolution Vindicator sometimes web loki Maybe Paladin?
There are of course other ships that work, but generally top of the line fleets run those ships. Personally, I really like the nightmare, but if I were to focus on running sites again I would probably run with paladin's, because you get the full benefit of high dps pulse lasers and the webs from a vindicator.
-Arazel |
|

IMeres
Hellfire Heavy Industries Monkey Religion
0
|
Posted - 2011.12.22 21:44:00 -
[11] - Quote
So if I'm going for armor, the first thing to aim for would be legion, and then abaddon/paladin, correct?
Also, what would be a good 'learning ship' for less shiny fleets (I wouldn't want to take a 5-600 mil or more legion on my first incursion run ever)? I'm thinking zealot or harbinger?
Last but not least, can anyone recommend a good incursion legion fit?
PS: what is NCO and OTA? |

sabre906
The Scope Gallente Federation
32
|
Posted - 2011.12.22 22:12:00 -
[12] - Quote
Correct. Aim for legion.
The less shiny fleets don't get paid those days due to site contest. Zealot was good back when Incursions wasn't crowded.
[Legion, Vanguard] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink 1600mm Reinforced Rolled Tungsten Plates I Armor EM Hardener II Armor Thermic Hardener II
Tracking Computer II, Optimal Range Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Republic Fleet 10MN Afterburner
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Energy Burst Aerator II
Legion Defensive - Augmented Plating Legion Electronics - Tactical Targeting Network Legion Engineering - Power Core Multiplier Legion Offensive - Liquid Crystal Magnifiers Legion Propulsion - Fuel Catalyst
NCO = Nation Commander Outpost OTA = Override Transfer Array |

Elindreal
Republic Military School Minmatar Republic
35
|
Posted - 2011.12.22 23:05:00 -
[13] - Quote
learn on t2 800s shield maelstrom learn on t2 pulse armour abaddon
all your goal ships are listed above |

Julia Connor
Caldari Provisions Caldari State
14
|
Posted - 2011.12.23 03:37:00 -
[14] - Quote
LEGION OWNS ALL. |

Tippia
Sunshine and Lollipops
2146
|
Posted - 2011.12.23 04:18:00 -
[15] - Quote
VultureGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
55
|
Posted - 2011.12.23 04:47:00 -
[16] - Quote
It is pretty sad that unless you are in a 2-3B isk ship with plenty of faction mods. You just don't get picked.
This is the consequence of having the incursion system without the necessary variation in DPS that would prevent as much will to use the "shiny" fleets.
If CCP would make the spawn alot more random (Where suddenly you can get WTFpwned before the logis can get to you) stuff. Fitting for tank would atleast grow in importance and the overall DPS and ISK/hr reduction would atleast partially stem the waterfall of isk entering the economy and allow those who have invested in tank skills more of a chance to be picked.
Early in incursions I was able to get in with a POS raven with some buffer and launchers and it was fun. Now the ONLY thought is ISK/HR. |

Mfume Apocal
Origin. Black Legion.
164
|
Posted - 2011.12.23 04:52:00 -
[17] - Quote
Endeavour Starfleet wrote:It is pretty sad that unless you are in a 2-3B isk ship with plenty of faction mods. You just don't get picked.
Have corp/alliance incursion fleets, buffer out your numbers with people recruited from BTL or TDF.
Quote:Early in incursions I was able to get in with a POS raven with some buffer and launchers and it was fun. Now the ONLY thought is ISK/HR.
I can't think of any reason to prolong the process grinding isk in this game, so yeah, isk/hr is at the forefront of my mind. If it don't make dollars, it don't make sense, etc. |

Goose99
Republic Military School Minmatar Republic
378
|
Posted - 2011.12.23 05:35:00 -
[18] - Quote
Endeavour Starfleet wrote:It is pretty sad that unless you are in a 2-3B isk ship with plenty of faction mods. You just don't get picked.
This is the consequence of having the incursion system without the necessary variation in DPS that would prevent as much will to use the "shiny" fleets.
If CCP would make the spawn alot more random (Where suddenly you can get WTFpwned before the logis can get to you) stuff. Fitting for tank would atleast grow in importance and the overall DPS and ISK/hr reduction would atleast partially stem the waterfall of isk entering the economy and allow those who have invested in tank skills more of a chance to be picked.
Early in incursions I was able to get in with a POS raven with some buffer and launchers and it was fun. Now the ONLY thought is ISK/HR.
Actually, it would just be the opposite. Keep in mind a legion/loki can sig tank a full spawn of tamas in NCO for up to one and half minutes without rep, while killing the entire wave alone long before then if he shoots, but an Abaddon with no dmg mod and 3 plates would be gone in less than 20 seconds, while not finish killing the wave even if it had one and half minutes. Making sites harder will lock out the noobs, not favoring them. |

Capital T
Imperial Academy Amarr Empire
24
|
Posted - 2011.12.23 05:52:00 -
[19] - Quote
Nightmare.... IMO. |

IMeres
Hellfire Heavy Industries Monkey Religion
0
|
Posted - 2011.12.23 08:28:00 -
[20] - Quote
So pretty much no chance of getting in a decent fleet that makes cash unless I bring a legion with decent faction mods or better, right?
Assuming I go for legion, roughly how much isk/hour would I be looking at? |
|

Mfume Apocal
Origin. Black Legion.
164
|
Posted - 2011.12.23 08:32:00 -
[21] - Quote
IMeres wrote:Assuming I go for legion, roughly how much isk/hour would I be looking at?
Between 60-80M/hr consistently, with spurts up to 100M/hr.
EDIT: Before LP. |

Tsubutai
The Tuskers
34
|
Posted - 2011.12.23 08:44:00 -
[22] - Quote
IMeres wrote:So pretty much no chance of getting in a decent fleet that makes cash unless I bring a legion with decent faction mods or better, right? If you want to get started with less fancy ships, join HQ/assault fleets instead - they're much more laid back and willing to take sub-optimal shiptypes, at the cost of taking longer to form up and pumping out somewhat less ISK/hr than VGs under ideal conditions. Alternatively, play outside of euro primetime - there's a lot less competition at oddball hours, making it much easier to get fleets with ships that would be passed over when things are busier. However, you'll want to get into something shiny as quickly as possible to get VG fleet invites quickly and consistently. While I know you said you'd prefer a DPS role, do be aware that flying a well-fit logi and being good at it is easily the most cost-effective way of getting into good fleets. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
55
|
Posted - 2011.12.23 09:15:00 -
[23] - Quote
He does have a good point. Tho I will add that I consistently noticed logi pilots getting ignored for invites. (Again shiny only *sigh*) Tho atleast you are starting at around 100M for the ship instead of nearly a Billion. That will leave room for putting the good stuff on that gets you invites.
I started training for the logi role. However I just feel it in my bones that CCP is going to swing the nerf bat hard at incursions before I am ready to make any serious funds with it. |

IMeres
Hellfire Heavy Industries Monkey Religion
0
|
Posted - 2011.12.23 09:26:00 -
[24] - Quote
When was the last time CCP nerfed anything in high-sec? Only low/null have gotten the nerfbat income-wise in the past few years. |

Jill Antaris
Imperial Academy Amarr Empire
26
|
Posted - 2011.12.23 10:06:00 -
[25] - Quote
Endeavour Starfleet wrote:It is pretty sad that unless you are in a 2-3B isk ship with plenty of faction mods. You just don't get picked.
This is the consequence of having the incursion system without the necessary variation in DPS that would prevent as much will to use the "shiny" fleets.
Actually the really good setups aren't really expensive, since they don't relay on over pimped tankes, just on good hulls(Bahl, Pala, Legion, NM) and the pimp in the DPS/Web/T2 weapon rigs. Also the main difference about making a good buck or just sitting around like back in the days is fleet discipline and organization. I just tried out a new Incursion channel yesterday, and even with Megas and pretty bad fittings(Vindi w/o FN webs are pretty fail) we where able to pull off a acceptable runtime out of the sites(with some NM help and lucky me the fitting is build around working without webbing support). The main difference however was after every site you had someone that needs to leave or take a small break, people where more focused on small talking than the actual incursion and overall ISK/h was pretty much crap. It is much more about dedicated people than dedicated ships/fittings, however most people that are serious here are far more likely actually bringing a good setup. This is one of the major difference to stuff like Legion Blitz gangs or good Assault gangs, stuff like this isn't acceptable there and gets you replaced with a more effective player(no matter what hull you fly) and since this most likely also pulls good fittings and players in, it doesn't come at a big surprise that this fleets steamroll sites under competition.
Endeavour Starfleet wrote:If CCP would make the spawn alot more random (Where suddenly you can get WTFpwned before the logis can get to you) stuff. Fitting for tank would atleast grow in importance and the overall DPS and ISK/hr reduction would atleast partially stem the waterfall of isk entering the economy and allow those who have invested in tank skills more of a chance to be picked.
Early in incursions I was able to get in with a POS raven with some buffer and launchers and it was fun. Now the ONLY thought is ISK/HR.
The reason because you can go light on tank in good gangs is that you most likely will also have good logis that are on the ball. You can take the same tank in a gang with 2 T2 RR fitted Logi 5 setups w/o hitting less then 80% on the tanking layer or 3 random logis wile constantly hitting below the 50% ballpark because somebody doesn't pay attention. VGs don't even push you as a good logi, since you should have anybody locked/in watchlist, the more tricky part is to catch people in Assaults+ that forget to post by confirming visually what ships takes the damage and marking the RR target to the other logis as Logi FC or starting cycle schemes in the cap chain to keep cap heavy/neuted ships running while keeping every logi caped up at the same time.
I can remember people forming Assault fleets in the early days, 1h formup, by a guy that never FCed such sides, with T1 Snipers that forget long range ammo, Ravens that forget SBs and Logis leaving right in the site because they had something better to do. The reason this fleets where just a wast of time for anybody evolved was not that the lack of expensive hulls but the lack of organization.
IMeres wrote:So pretty much no chance of getting in a decent fleet that makes cash unless I bring a legion with decent faction mods or better, right?
Assuming I go for legion, roughly how much isk/hour would I be looking at?
Depends a lot what kind of fleet you are in and how good it is organized. A well FCed Legion only fleet can pull off the 100M+. In my opinion it is a lot more about you being effective in your ship, knowing what counts(200M for faction damage mods and FN webs does, super pimped tanks don't), knowing yourself how to run the sites very efficient and being a good team player. |

Dravidshky
Falling Outside The Normal Moral Constraints
2
|
Posted - 2011.12.23 10:20:00 -
[26] - Quote
I used to run with a T2/Meta 4 fitted Megathron until I amde the isk to upgrade, and even now the only expensive modules I use are fed navy webs, imp navy EANMs and imp navy heatsinks.
and a friend of mine recently started running incs with pretty much the same fit as I started out with and he don't have any trouble getting into a fleet.
If you cant get into a fleet without a 3b pimpmobile you're X'ing up in the wrong channel. |

IMeres
Hellfire Heavy Industries Monkey Religion
0
|
Posted - 2011.12.23 11:44:00 -
[27] - Quote
Thanks everyone for the feedback:)
Re ppl leaving after one site: how long (sites and time) does an incursion op usually last?
Also, I'd be most grateful if smb pointed me to some decent incursion channels(armor ones, since I'm set on a legion) |

Jill Antaris
Imperial Academy Amarr Empire
26
|
Posted - 2011.12.23 12:00:00 -
[28] - Quote
IMeres wrote:Thanks everyone for the feedback:)
Re ppl leaving after one site: how long (sites and time) does an incursion op usually last?
Also, I'd be most grateful if smb pointed me to some decent incursion channels(armor ones, since.I'm set on a legion
Depends a bit, some gangs run basically 23/7 they just swap out logis, DPS and FCs.
Most will be alive and kicking for 3-5h, if you have a proper FC that also can replace people quick you looking at about 25-40 VGs or 12-20 Assault sites.
Try "The Ditanian Fleet" for armor gangs. |

Xavier Angelo
Aurae Scientia Solyaris Chtonium
0
|
Posted - 2011.12.23 13:58:00 -
[29] - Quote
For Shield VG's
Vindi has the highest DPS and the Nightmare has the highest applied DPS w/o webs
The mach is inferior to both ships. I ran the math for all 3 BEFORE the blaster tracking buff |

Goose99
Republic Military School Minmatar Republic
379
|
Posted - 2011.12.23 16:36:00 -
[30] - Quote
Xavier Angelo wrote:For Shield VG's
Vindi has the highest DPS and the Nightmare has the highest applied DPS w/o webs
The mach is inferior to both ships. I ran the math for all 3 BEFORE the blaster tracking buff
Lol@math. Note the EFT warrioring right there. If math comes into it Vindi fleet would have a chance contesting with Legion fleet in NCOs. Ironically, armor Mach fleet is the only one that stands a chance - similar dmg projection, tracking speed, cruiser sized locking speed, sig, agility, speed, etc. |
|

Sokniw
Dead Pod Syndrome MORE.DPS
0
|
Posted - 2011.12.23 16:54:00 -
[31] - Quote
Armor fleets - Navy issue bs, or Legion, Loki, Protues, Absolution, Paladin, Bhaalgorn, Vindicator, Kronos. Logi - Gaurdian or Oneiors. Any of these ships would be ideal, ask for recommended fits, fit all t2 except for rigs, and you should get picked up somewhere along the way. I fly a Navy Mega, i FC when i look for members those t2 and t3 ships get my first pick.
i dont fly shield fleets so... i see machs, nightmares, tengu. ect ect ect lol |

Mfume Apocal
Origin. Black Legion.
164
|
Posted - 2011.12.23 21:30:00 -
[32] - Quote
Goose99 wrote:Lol@math. Note the EFT warrioring right there. If math comes into it Vindi fleet would have a chance contesting with Legion fleet in NCOs. Ironically, armor Mach fleet is the only one that stands a chance - similar dmg projection, tracking speed, cruiser sized locking speed, sig, agility, speed, etc.
I like how you call someone out for EFT warrioring, then immediately imply that sig, agility and speed matter while running NCOs. |

m0cking bird
Republic Military School Minmatar Republic
40
|
Posted - 2011.12.23 21:36:00 -
[33] - Quote
Optimal armour VG Fleet - Legion Zealot Absolution (Harbinger sub) Bhaalgorn (loki sub) Onieros Guardian railgun-Proteus
2 logistics 9 damage ships or 10 (max) |

J Kunjeh
120
|
Posted - 2011.12.23 22:37:00 -
[34] - Quote
I highly, highly recommend you read through all 4 parts of Jester's guide's to Incursions. They can be found here:
Guide: Introduction to Incursions, Part 1
Guide: Introduction to Incursions, Part 2
Guide: Introduction to Incursions, Part 3
Guide: Introduction to Incursions, Part 4
He also has Incursion fits occassionally as part of his Fit Of The Week feature. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Goose99
Republic Military School Minmatar Republic
382
|
Posted - 2011.12.24 05:25:00 -
[35] - Quote
Mfume Apocal wrote:Goose99 wrote:Lol@math. Note the EFT warrioring right there. If math comes into it Vindi fleet would have a chance contesting with Legion fleet in NCOs. Ironically, armor Mach fleet is the only one that stands a chance - similar dmg projection, tracking speed, cruiser sized locking speed, sig, agility, speed, etc. I like how you call someone out for EFT warrioring, then immediately imply that sig, agility and speed matter while running NCOs.
It's all connected, and originate from the fact that Mach handles not like a BS, but one hull size smaller. Sig, in particular, is a factor in its locking speed being competitive with Legion. Agility is responsible for align and bounce. All are interrelated to "handling." Fly it first, then look at stats, and you'll see why it handles the way it does. Just EFT, and you'll miss everything that matters. |

Archare
SKEET ELITE Sk33t Fl33t
27
|
Posted - 2011.12.24 07:16:00 -
[36] - Quote
Goose99 wrote:Mfume Apocal wrote:Goose99 wrote:Lol@math. Note the EFT warrioring right there. If math comes into it Vindi fleet would have a chance contesting with Legion fleet in NCOs. Ironically, armor Mach fleet is the only one that stands a chance - similar dmg projection, tracking speed, cruiser sized locking speed, sig, agility, speed, etc. I like how you call someone out for EFT warrioring, then immediately imply that sig, agility and speed matter while running NCOs. It's all connected, and originate from the fact that Mach handles not like a BS, but one hull size smaller. Sig, in particular, is a factor in its locking speed being competitive with Legion. Agility is responsible for align and bounce. All are interrelated to "handling." Fly it first, then look at stats, and you'll see why it handles the way it does. Just EFT, and you'll miss everything that matters.
For NCO's a t3/BC fleet will generally beat out a battleship fleet simply due to locking and killing targets and applying dps before battleships get their locks in. Generally armor fleets run legion fleets because when in a battleship fleet configuration the OTA shield battleship blitz fleet will outdamage an armor one when standard pubbie fit. (yes a lot of armor bses can fit 3 gyros/magstabs/heatsinks but most generally only have 2). I wanna bet however that a shield loki/sleipner fleet could probably give a legion fleet a good run for it's money, but I think most shield fleets have the mentality of why bother when I can just blitz OTA's.
Anyways for shield shiney ships, the nightmare is currently king mainly because most ppl are lazy in their isk farming. With the long range of pulse scorch lasers they are generally in optimal range of everything and if not, within a few seconds. This lets them sit at a warpin and just mash their f1 rainbows of doom. After the nightmare, the machariel with barrage can do well pumping out damage in falloff on targets. and lastly is the vindicator which having a few along in the fleet is nice to keep NCO's relatively painless.
In some ways the best pirate BS for each vanguard site directly correlates with their weapon systems. NCO's all spawn within 20k or so with small frigate targets so generally the high tracking 90% web vindicators are the best performing ships. In NMC's the close range romis followed by the 60-70km spawns of frigates favor the machariel due to it's ability to hit distant targets, and do a lot of damage close up, while the OTA the nightmare performs becuase of the long ranges of spawns.
Caveat to the above statement is that it's true only if people are lazy and just sit on the warpin and don't move. I'm starting to have some success with a MWD vindicator to close the distance to increase blaster dps, and think the same would work well on a machariel. It's especially nice to light up a deltole with void ammo at <5km
Ideal ship set up would be for me
2 basis with remote sebos and at least one of the basi's 4/2 fit to feed cap requests 4 nightmares 3 machariels 2 vindicators
All of the dps ships should be dual faction webs and an offgrid skirmish booster. Also vindicators should fit MWD to be useful in OTAs |

Mina Sebiestar
Mactabilis Simplex Cursus
22
|
Posted - 2011.12.24 07:23:00 -
[37] - Quote
^^sig rad don't have anything with locking speed scan resolution does and it cant touch legion one when fitted with correct sub but it is fastish to lock for a battleship.
NM or Mach as main raw dmg dealers
Bhaalgorns and Vindis as webers
odd loki or sleip here and there
logis all flavors. |

Philderbeast
M.I.M.M.S The Watchmen.
5
|
Posted - 2011.12.24 10:32:00 -
[38] - Quote
I gave most of this info to my corp recently, here are the important parts.
start with a t1 BS, I only do shield fleets (cause that's what my alliance has the logi for) and make sure you have a t2 tank at minimum, aim for 70% as a minimum for your resists and as much EHP as you can squeeze out of it (with in reason).
I recommend an Abbadon, Rokh, Megathron or Maelstrom to start, and yes you can sheild tank them all for incursions (and use those lows for DPS (and a DCII) your Choice will depend on what race you fly. and put short range guns in the Highs (Blasers, pulse and AC's) using meta 4's if you cant fit t2 guns.
if you have any spare mids other mods to consider are tracking computers (with tracking scripts), sensor boosters, webs and target painters.
Contrary to what a lot of people in here have said this will get you in to fleets in BTL. and i have run fleets almost entirely made up of ships like this and BEAT shiny fleets in contests, by simply coordinating my fleets.
ideally with this fleet you will have 1 long rage webber (i like a loki) with faction webs to help stop the frigs so the BS guns will hit them, and i like 3 logi, particularly if your starting out, to give you a little more safety net (although VG sites can be run with 2 logi)
for more information have a read of http://incursions.nexsoft.de/?mode=news there is a lot of info there on what to use, and why so your not fitting your ship blindly. |

Killstealing
Broski Enterprises Elite Space Guild
217
|
Posted - 2011.12.25 00:54:00 -
[39] - Quote
lowsec incursions add up to 100m/hour even for the newbies in hurricanes that join up. It's pretty cool cash and because it's lowsec we don't get the annoying publords that sperg about everything. |

Isan'na
Malicious Destruction War Against the Manifest
5
|
Posted - 2011.12.25 03:02:00 -
[40] - Quote
Archare wrote:
Caveat to the above statement is that it's true only if people are lazy and just sit on the warpin and don't move. I'm starting to have some success with a MWD vindicator to close the distance to increase blaster dps, and think the same would work well on a machariel. It's especially nice to light up a deltole with void ammo at <5km
Ideal ship set up would be for me
2 basis with remote sebos and at least one of the basi's 4/2 fit to feed cap requests 4 nightmares 3 machariels 2 vindicators
All of the dps ships should be dual faction webs and an offgrid skirmish booster. Also vindicators should fit MWD to be useful in OTAs
Caveat to the movement is that if they aggress the MWD Vindi then the spawns will be pushed away from the main fleet; also, if you're competing, you have less time to get in range and be useful.
As for the Machariel vs Nightmare:
NM faction ammo is more affordable. NM close range ammo does the same damage at 15 and tracks better (0.076 vs 0.0933) NM scorch does more damage between 40km and 70km vs RF EMP on the Mach. NM with a scan-res SeBo has the same scan-res as a Mach without a SeBo, but the Mach doesn't have the extra midslot to fit one. Same tank, NM has one more utility high. Granted, this assumes a WELL FIT NM and not a scrubfit...
I'd take a fleet of 2 basis and 8 NM to be honest.
|
|

Archare
SKEET ELITE Sk33t Fl33t
27
|
Posted - 2011.12.25 05:38:00 -
[41] - Quote
Isan'na wrote:Archare wrote:
Caveat to the above statement is that it's true only if people are lazy and just sit on the warpin and don't move. I'm starting to have some success with a MWD vindicator to close the distance to increase blaster dps, and think the same would work well on a machariel. It's especially nice to light up a deltole with void ammo at <5km
Ideal ship set up would be for me
2 basis with remote sebos and at least one of the basi's 4/2 fit to feed cap requests 4 nightmares 3 machariels 2 vindicators
All of the dps ships should be dual faction webs and an offgrid skirmish booster. Also vindicators should fit MWD to be useful in OTAs
Caveat to the movement is that if they aggress the MWD Vindi then the spawns will be pushed away from the main fleet; also, if you're competing, you have less time to get in range and be useful. As for the Machariel vs Nightmare: NM faction ammo is more affordable. NM close range ammo does the same damage at 15 and tracks better (0.076 vs 0.0933) NM scorch does more damage between 40km and 70km vs RF EMP on the Mach. NM with a scan-res SeBo has the same scan-res as a Mach without a SeBo, but the Mach doesn't have the extra midslot to fit one. Same tank, NM has one more utility high. Granted, this assumes a WELL FIT NM and not a scrubfit... I'd take a fleet of 2 basis and 8 NM to be honest.
Actually the movement assumes machs are moving too with MWDs as they closer they get the more damage they do as well. Also the Sansha rats in OTA's orbit at close range to begin with so you won't push them away very far if at all, and once dual webbed won't matter either way.
If I was running OTA's only and never ran any other site then 9 NM's and 2 scimi's are the way to go. However mixing the pirate BSes makes them perform all the sites in 4 minutes or less.
Also general pro tip for new players is carry medium shield drones if you have the space in the drone bay. A cloud of them from 8-9 players = a logi. It's great insurance when one of your logis disconnect in the middle of an OTA. It's really saved my fleets from some surprise moments. |

Isan'na
Malicious Destruction War Against the Manifest
5
|
Posted - 2011.12.25 06:34:00 -
[42] - Quote
Archare wrote:Also general pro tip for new players is carry medium shield drones if you have the space in the drone bay. A cloud of them from 8-9 players = a logi. It's great insurance when one of your logis disconnect in the middle of an OTA. It's really saved my fleets from some surprise moments.
This, this, this. Also a large cap transfer in the high for your basis, plus a remote rep if you can.
On the movement bit, I suppose you could call me a lazy bum, but it was really the Nightmare's firepower, tracking, and extra mids which swayed me when I was doing my comparisons. |

Mfume Apocal
Origin. Black Legion.
168
|
Posted - 2011.12.25 07:32:00 -
[43] - Quote
Goose99 wrote:It's all connected, and originate from the fact that Mach handles not like a BS, but one hull size smaller. Sig, in particular, is a factor in its locking speed being competitive with Legion. Agility is responsible for align and bounce. All are interrelated to "handling." Fly it first, then look at stats, and you'll see why it handles the way it does. Just EFT, and you'll miss everything that matters.
No, it is not. Signature radius has absolutely nothing to do with scan res. Nor do agility or speed. Or do you really believe that nanos and prop mods improve your lock time, while shield extenders hurt it? I've been flying a PvE Mach for months. Also, it's tracking is worst among pirate faction BSes (practically speaking) so I'm not sure why you would imply a Mach's tracking is it's strong suite. |

Arazel Chainfire
Sons Of 0din Fatal Ascension
32
|
Posted - 2011.12.26 03:44:00 -
[44] - Quote
Isan'na wrote:Archare wrote:
Caveat to the above statement is that it's true only if people are lazy and just sit on the warpin and don't move. I'm starting to have some success with a MWD vindicator to close the distance to increase blaster dps, and think the same would work well on a machariel. It's especially nice to light up a deltole with void ammo at <5km
Ideal ship set up would be for me
2 basis with remote sebos and at least one of the basi's 4/2 fit to feed cap requests 4 nightmares 3 machariels 2 vindicators
All of the dps ships should be dual faction webs and an offgrid skirmish booster. Also vindicators should fit MWD to be useful in OTAs
Caveat to the movement is that if they aggress the MWD Vindi then the spawns will be pushed away from the main fleet; also, if you're competing, you have less time to get in range and be useful. As for the Machariel vs Nightmare: NM faction ammo is more affordable. NM close range ammo does the same damage at 15 and tracks better (0.076 vs 0.0933) NM scorch does more damage between 40km and 70km vs RF EMP on the Mach. NM with a scan-res SeBo has the same scan-res as a Mach without a SeBo, but the Mach doesn't have the extra midslot to fit one. Same tank, NM has one more utility high. Granted, this assumes a WELL FIT NM and not a scrubfit... I'd take a fleet of 2 basis and 8 NM to be honest.
From personal experience, the best fleet I've ever been in was 2 logi's (I think it was actually a scimi and a basi... didn't really matter, they weren't really doing anything) 9 nightmares and a tengu fleet booster with 3 shield and 3 skirmish warfare links. If you can get every nightmare to fit at least 2 fed navy webs (17km with t1 links and max skills... not sure what it is now with t2) and a sensor booster, it was able to stomp over pretty much everything in OTA's and NMC's - it even competed with an armor legion fleet in NCO's for a bit, winning about half the sites. When competing in a site, not needing to move while still applying full dps is what will win it for you every time. That fleet was able to beat mixed nightmare/mach fleets in OTA's simply because of the better applied damage at 40+km, practically killing all the distance spawns before they could settle into an orbit, even in a non-competing site. Part of the reason why I think lasers are the best weapon to use for incursions.
-Arazel |

Cedo Nulli
Royal Amarr Institute Amarr Empire
21
|
Posted - 2011.12.26 08:19:00 -
[45] - Quote
Everyone seems to think getting invites is only about the ability of the ship. The truth behind it is that the monetary investment your willing to bring is a sign of trustworthiness. Its like a in a poker you have to lay down enough chips to show your worth and get a seat at the table.
This goes especially for logi pilots aka the easiest component for a griefer fleet. Logistics pass the aggro over to other players and boom they get smoked and nobody can do nothing about it. If you are only inferior player ... then it means you lose those 2-3bil ships of yours because of incompetence. Logistic pilot requires the least investment and can destroy the whole fleet while dps pilot cant. If you are trying to go lowest possible investment in everything ... what does that tell about you ? You aint up to no good or your expecting to screw things up.
Being efficient is secondary ... yet something you cant ignore if you want to make money ... and you know the ancient wisdom "Money comes to money" applies perfectly to incursion fleets too. |
|
|
|
Pages: 1 2 :: [one page] |