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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dianila Artemisa
No.Mercy Triumvirate.
23
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Posted - 2016.10.11 12:23:27 -
[31] - Quote
Morrigan LeSante wrote:Querns wrote:Have you considered making jump bridges 6LY, to match titan range? It is, unless it was a ninja edit by Larrikin
I think he's talking about the structures :) |
Soleil Fournier
Black Serpent Technologies The-Culture
152
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Posted - 2016.10.11 12:23:34 -
[32] - Quote
Any increase in the Jump Ranges are welcome.
The 6 LY range might not be enough for supers due to regional divides, but the additional jump paths that one extra LY offers will help take the edge off the frustrations over lack of jump paths. |
Mephiztopheleze
Laphroaig Inc.
993
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Posted - 2016.10.11 12:23:56 -
[33] - Quote
Will Black Ops Battleships be receiving any of this goodness?
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Pandoralica
DEFCON. The Initiative.
2
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Posted - 2016.10.11 12:24:36 -
[34] - Quote
Shouldn't we be buffing content creation instead of things like citadels, faxes and supers that are killing content more than anything? where is the logic? |
Lan Wang
C.Q.B Snuffed Out
3551
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Posted - 2016.10.11 12:26:08 -
[35] - Quote
Pandoralica wrote:Shouldn't we be buffing content creation instead of things like citadels, faxes and supers that are killing content more than anything? where is the logic?
ccp want ncpl to kill the game so everyone leaves and they can finally shut the servers down, didnt you know?
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
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Durallian
Order Collective Blades of Grass
1
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Posted - 2016.10.11 12:26:41 -
[36] - Quote
I think it would be awesome to see the Jump freight range increased slightly. JFs provide the back bone of Null PVP with moving ships for other people to shoot and be shot at. This would keep a balance of using JFs in this role. |
vallenaa
Bored Baked British Basterds
0
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Posted - 2016.10.11 12:27:26 -
[37] - Quote
Literally the week i sell my Hel and melt my pilots brain because the current state of jump drives is a **** joke and has been for years.
Thanks ccp but a little too late. |
slamjam
jump fatigue and griffins online killed this game
1
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Posted - 2016.10.11 12:27:51 -
[38] - Quote
pls just remove jump fatigue, you already killed broski
rip broski
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Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
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Posted - 2016.10.11 12:32:55 -
[39] - Quote
Dianila Artemisa wrote:Morrigan LeSante wrote:Querns wrote:Have you considered making jump bridges 6LY, to match titan range? It is, unless it was a ninja edit by Larrikin I think he's talking about the structures :)
Ah well yeah in that case I stand corrected |
RiotRick
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
19
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Posted - 2016.10.11 12:34:29 -
[40] - Quote
CCP Larrikin wrote:Based on the discussions we had internally and then with the CSM at the recent summit, we're looking at increasing the base jump range of combat capitals for the Ascension expansion. Goals- Reintroduce a natural path for capital combat to escalate.
- Differentiate the power projection of Capitals and Super-Capitals.
- Allow alternative logistics and force projection paths into space that is currently very difficult to access.
- Open up chokepoints and allow jump paths to be a little less predictable.
Changes- All Capitals (Carriers, Force Auxillaries, Dreadnoughts) have their base jump range increased to 3.5 (+1) light years (7 (+2) light years max skills)
- All Super-Capitals (Supercarriers, Titans) have their base jump & bridge range increased to 3 (+0.5) light years (6 (+1) light years max skills)
We hope this change will alleviate some of the problems capital pilots are currently facing. This is only an incremental change, as we said at Fanfest we believe that the capital force projection system needs further work.
Can we increase jump bridge ranges plz?
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slamjam
jump fatigue and griffins online killed this game
1
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Posted - 2016.10.11 12:35:05 -
[41] - Quote
also make entosis mods immune to ecm/targeting loss and preform a rollback to 2013 |
Zaffington
0.0 Massive Dynamic Test Alliance Please Ignore
0
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Posted - 2016.10.11 12:36:31 -
[42] - Quote
Really interesting change... if anything, I would go with max LY range of Supers - 4, Caps - 6, BLOPS - 8, JF - 10 as a tiered system.
Not overly comfortable BLOPS / CAPS being so close in range capabilities; but def. feel the concept of roaming Super / Titan fleets is not healthy for the game.
I would love CCP to reiterate the current intent / purpose behind a super carrier or titan; what role exactly do they believe these ships play in the game?
Maybe even separate out supers and titans apart from each other... slow titans down and bump supers up on par with standard caps?
So interesting that CCP are budging on this... even though the fatigue system still keeps things relatively in check.
Cannot wait to see what they do next. |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
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Posted - 2016.10.11 12:36:36 -
[43] - Quote
RiotRick wrote:CCP Larrikin wrote:Based on the discussions we had internally and then with the CSM at the recent summit, we're looking at increasing the base jump range of combat capitals for the Ascension expansion. Goals- Reintroduce a natural path for capital combat to escalate.
- Differentiate the power projection of Capitals and Super-Capitals.
- Allow alternative logistics and force projection paths into space that is currently very difficult to access.
- Open up chokepoints and allow jump paths to be a little less predictable.
Changes- All Capitals (Carriers, Force Auxillaries, Dreadnoughts) have their base jump range increased to 3.5 (+1) light years (7 (+2) light years max skills)
- All Super-Capitals (Supercarriers, Titans) have their base jump & bridge range increased to 3 (+0.5) light years (6 (+1) light years max skills)
We hope this change will alleviate some of the problems capital pilots are currently facing. This is only an incremental change, as we said at Fanfest we believe that the capital force projection system needs further work. Can we increase jump bridge ranges plz?
>>To answer your point, we're not planning any changes to POS's Jump Bridges.
https://www.reddit.com/r/Eve/comments/56xmde/ascension_increased_jump_ranges_to_all_capital/d8n7vn3
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HarlyQ
harlyq syrokos investment station Goonswarm Federation
126
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Posted - 2016.10.11 12:37:19 -
[44] - Quote
Thank you for this now just increase jf range to 15 ly like it should be for a logistics ship. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
307
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Posted - 2016.10.11 12:38:55 -
[45] - Quote
Jump Bridge to 7.5 please |
Mikami Yua
Federal Navy Academy Gallente Federation
3
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Posted - 2016.10.11 12:39:53 -
[46] - Quote
I think both Caps and Supercaps should have the same range, otherwise it is just adding unnecessary complication which doesn't really benefit the game. |
vallenaa
Bored Baked British Basterds
0
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Posted - 2016.10.11 12:42:10 -
[47] - Quote
Zaffington wrote: I would love CCP to reiterate the current intent / purpose behind a super carrier or titan; what role exactly do they believe these ships play in the game?
They literally ****** that up earlier this year and caused the current roaming fleets. |
Tara Read
Sniggerdly Pandemic Legion
872
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Posted - 2016.10.11 12:42:58 -
[48] - Quote
Zaffington wrote:Really interesting change... if anything, I would go with max LY range of Supers - 4, Caps - 6, BLOPS - 8, JF - 10 as a tiered system.
Not overly comfortable BLOPS / CAPS being so close in range capabilities; but def. feel the concept of roaming Super / Titan fleets is not healthy for the game.
I would love CCP to reiterate the current intent / purpose behind a super carrier or titan; what role exactly do they believe these ships play in the game?
Maybe even separate out supers and titans apart from each other... slow titans down and bump supers up on par with standard caps?
So interesting that CCP are budging on this... even though the fatigue system still keeps things relatively in check.
Cannot wait to see what they do next.
This is ********. Stop commenting. Thank You. |
Zaffington
0.0 Massive Dynamic Test Alliance Please Ignore
2
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Posted - 2016.10.11 12:47:34 -
[49] - Quote
I'm also wondering what the motivation behind this change is; are there some stats that show carrier / dread / faxes are not being used as much post the cap changes?
Is the general feeling that tweaking mobility may result in more capital brawls without the fear of the super menace?
I've got to admit, I do miss the old days ... Supers online really isn't much fun atm.
Especially when they all keep blue'ing each other~ |
Ryanis
Beyond Frontier Brave Collective
2
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Posted - 2016.10.11 12:51:17 -
[50] - Quote
Hello there,
Interesting change. I like the idea of cap and super-cap having different jump range.
Two questions though : - Will jump bridges (the static POS ones) range stay in line with titan bridge range ? - Will Black ops range increase ?
Regards, Ryanis |
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Barrogh Habalu
Imperial Shipment Amarr Empire
1132
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Posted - 2016.10.11 12:54:06 -
[51] - Quote
Ncc 1709 wrote:Please drop the diffrence between supers and normal caps. make them all either 6 or 7
Since you're fine with 6 LY jump range on everything, you can always jump your caps a bit less than their maximum
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Romana Erebus
Syndicate Enterprise Northern Coalition.
54
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Posted - 2016.10.11 13:00:42 -
[52] - Quote
well we aren't going with what you want so live with it. you are getting roaming supers and titans regardless of jump ranges dude. they do jump thru gates you know?
Zaffington wrote:Really interesting change... if anything, I would go with max LY range of Supers - 4, Caps - 6, BLOPS - 8, JF - 10 as a tiered system.
Not overly comfortable BLOPS / CAPS being so close in range capabilities; but def. feel the concept of roaming Super / Titan fleets is not healthy for the game.
I would love CCP to reiterate the current intent / purpose behind a super carrier or titan; what role exactly do they believe these ships play in the game?
Maybe even separate out supers and titans apart from each other... slow titans down and bump supers up on par with standard caps?
So interesting that CCP are budging on this... even though the fatigue system still keeps things relatively in check.
Cannot wait to see what they do next. |
Jankos Sabannfuhrer
Higher Than Everest The-Culture
0
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Posted - 2016.10.11 13:09:19 -
[53] - Quote
now dramatically reduce jump fatigue or trash the system altogether |
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CCP Larrikin
C C P C C P Alliance
602
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Posted - 2016.10.11 13:09:38 -
[54] - Quote
2nd post updated with common questions & answers!
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Soleil Fournier
Black Serpent Technologies The-Culture
152
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Posted - 2016.10.11 13:12:10 -
[55] - Quote
Zaffington wrote:I'm also wondering what the motivation behind this change is; are there some stats that show carrier / dread / faxes are not being used as much post the cap changes?
He gave the motivation/goals in the OP.... |
Lavayar
Russian SOBR Dream Fleet
299
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Posted - 2016.10.11 13:15:40 -
[56] - Quote
Jankos Sabannfuhrer wrote:now dramatically reduce jump fatigue or trash the system altogether Just NO.
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Moustache Cuir
Les chevaliers de l'ordre Goonswarm Federation
13
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Posted - 2016.10.11 13:16:03 -
[57] - Quote
That's great, but please also decrease jump fatigue slightly :/ |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1273
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Posted - 2016.10.11 13:16:36 -
[58] - Quote
wait what
why are you doing the exact opposite of a jump drive nerf?
fml why is everyone terrible |
Scorpio DK
FireStar Inc Evictus.
8
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Posted - 2016.10.11 13:18:30 -
[59] - Quote
I guess most here will disagree and can flame me all they want I could care less but I feel these changes are a step backwards
if the fatigue system is also reduced like most seem to want I can see a return to the old days where only massive blocks owned caps and smaller alliances never bothered to own or deploy caps cause they knew that hostiles could come from half way across the galaxy in 20 minutes to kill them if they even dared to undock
entire thing seems like its a step back to the old days, I had high hopes for Novembers expansion back at start of summer now I am wondering why I should bother anymore, if i am honest the entire thing looks completely half finished
if you are unsure on how to balance capitals properly just delete them from the game and refund the skill points instead of changing the rules from one extreme to the other every few years
this is my personal view and should not be taken as a representation from my corp or alliance viewpoint |
Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
5
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Posted - 2016.10.11 13:23:24 -
[60] - Quote
That's a good change. It doesn't change the force projection dramatically, but makes it much easier to travel through certain regions where you were so far limited to a few stationless mid points. |
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