Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Ashterothi
Aideron Robotics
419
|
Posted - 2016.10.12 23:08:55 -
[31] - Quote
With the new Character Sheet it is nearly impossible to see how many skills your unallocated SP will cover if you are to use it. There seems to be no indication. Also all of the skills are listed in time, where the SP is listed in quantity. This makes decisions about Skill Injectors very difficult.
Listen to On Grid Podcast for all your Empyrean needs!
|
Kopaka Newton
Sanctuary of Shadows Triumvirate.
15
|
Posted - 2016.10.13 01:43:29 -
[32] - Quote
My biggest concern right now is that it's a lot harder to see quickly what are the requirements for something: http://i.imgur.com/7Qasp1m.png
I feel the colors and icons in the old requirement tab a lot easier to read with red, yellow and blue. If you want to show the player what lever of skill they need/ have, the method currently on sisi is very confusing and esoteric, almost http://i.imgur.com/hSbBpXB.png
Versus what I would use on TQ to see what level I'm at: http://i.imgur.com/SJ1zsts.png |
Manic Velocity
Emergent Dynamics
213
|
Posted - 2016.10.13 02:02:17 -
[33] - Quote
- You need to stop pushing Omega upgrades in the UI. I guarantee you this will leave a bad taste in Alpha players mouths when they're constantly reminded of what they can't use. I've seen other games use similar UI elements and it is always a point of contention. Always.
- Is there a reason that the skill window layout was made horizontal, when the content lends itself so much better to the standard vertical layout we're used to? This is especially painful because it is the only tab in the character sheet that uses this horizontal layout. All the other tabs have a vertical layout and are a breeze to navigate.
- Character rendering in character sheet - Nice eye candy, functionality useless to look at a rendered two-thirds of my face. Anti-aliasing settings seem to have no effect on the render.
Seriously CCP, drop the "Upgrade to Omega" all over the place. It will not be well received.
@manicvelocity
|
Winter Archipelago
Autumn Industrial Enterprises
758
|
Posted - 2016.10.13 02:53:50 -
[34] - Quote
Manic Velocity wrote: You need to stop pushing Omega upgrades in the UI. I guarantee you this will leave a bad taste in Alpha players ... Seriously CCP, drop the "Upgrade to Omega" all over the place. It will not be well received.
I've actually stopped noticing the push to upgrade after a bit of time playing with it. This isn't a good thing, though, as it's largely due to Banner Blindness. The push to upgrade comes frequently enough that I simply stopped seeing it.
Whether the process was hastened or not by the knowledge that it's temporary for me, and that I can return to TQ to have a full experience again, I can't say, but it's certainly vanished from my mind in normal usage.
I suspect it'll require a lot of little changes to find the right balance between the push to upgrade and not missing it, or worse, becoming a nuisance. I certainly don't envy the job of the UI designers on this one.
Moving on...
Messing around with the skill queue more, the pop-up that comes up with the skill you're currently hovering over is causing more trouble for me than it's helping. If you mouse over something, it seems to pop up very quickly, so if you were trying to get to a skill above it, the pop-up covers the skills for a few ranks above it, and you end up having to mouse away from the character sheet to get it to go away before you can go back to actually click on the skill you want.
As I play around with the settings, the timing of the pop-up is governed by the Tooltip Delay slider in the General Settings tab of the Escape Menu. Increasing the delay largely removes the issue with the tooltip popping up for the wrong skill, but creates other problems when you want or even need the tooltip to pop up fairly quickly.
A couple times I've ended up clicking the the "Add to Queue" button for the wrong skill when I was trying to instead click on the skill one or two above one that I moused over. Accidentally clicking the "Add to Queue" button may be born partially from muscle memory, as I'm used to clicking the skill categories open and closed, and double-clicking on skills to add them to the queue, but considering that the younger generation have grown up with the Internet, they have a lot of their own muscle memory of moving their mouse around and clicking something rather intuitively where they think it should be, as well. Whether it's problematic for new players, I can't say, but it will certainly give existing players fits for a while.
I've also ran into an issue where I can only Shift+Drag a skill to its next skill level, instead of additional levels with continued dragging. I've already made a bug report on it, but figured I'd make mention of it here, as well, for posterity's sake.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
838
|
Posted - 2016.10.13 03:10:45 -
[35] - Quote
Is there a reason why the info window for civilian versions of modules don't have a variation tab?
Also an Amarr character the only skill they currently have at the beginning that is not accessible to the alpha player is Small Hybrid Turret. I think it should be removed from the default skill list.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Bienator II
madmen of the skies
3588
|
Posted - 2016.10.13 04:38:37 -
[36] - Quote
bug report: - my char in the char sheet does not follow the mouse pointer with his eyes - it did also not facepalm when i hovered over the ECM skill
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Mikkhi Kisht
Vanity Thy Name Is
17
|
Posted - 2016.10.13 04:42:54 -
[37] - Quote
Since there's a major push to redo several sections of the UI in preparation for Alpha Clones, I have a request for an addition that's been set to the wayside far too long.
Can we finally receive those customizable overview icon options as we were promised, quite a while back?
Referencing this Dev Blog: https://community.eveonline.com/news/dev-blogs/bracket-icon-feedback/
CCPlease, I would like that overview option put in place.
>Mikk's Keyboardist
|
Kronovestan
Wounded Asteroid Management and Protection Squad Dredd - The Purification Project
0
|
Posted - 2016.10.13 06:12:58 -
[38] - Quote
Can you please have an option in the UI to turn off Alpha information if we're an Omega clone? I feel it's a bit of a "information overload" if you are already in an Omega. Thank you. |
Galandrius Malkin
Dreddit Test Alliance Please Ignore
0
|
Posted - 2016.10.13 07:37:21 -
[39] - Quote
The new UI has some problems. To show this, let's reference this album of images (seen here) which I have captured on my character.
Let's ask ourselves some questions and see how each version of the UI presents them differently: Can my account fly the Rorqual? Can I fly the Rorqual? Why can't I fly the Rorqual? Can I train the required skills, or do I need to buy a book? How many levels do I have already, and how long will it take me to train the ones I need?
First up, the new UI, as seen in Image 1:
Can my account fly the Rorqual? The new UI is very effective at communicating that this is an omega-only ship. There is a small border and an omega icon. Top marks in this area.
Can I fly the Rorqual? I have absolutely no idea at a glance.
Why can't I fly the Rorqual? After examining the skills list for about twenty seconds, I can see that I don't have enough levels in Capital Industrial Ships, Industrial Reconfiguration, Advanced Mass Production, Mass Production, Industrial Command Ships, Mining Director, and Mining Foreman to fly the Rorqual.
Do I have these skills injected? I have indicated training times, but no indication if I have already purchased the book. From this UI, I would conclude that I do in fact have all the skills I need injected.
How many levels do I have in each skill, and how long will it take me to train them up? I know exactly how long it will take me to train each component skill and the total training time to sit in this ship. Top marks in this area as well.
Compare this to the present Rorqual UI, as shown in Image 2. Let's ask ourselves the same questions, except for the account-based question which isn't relevant to the present UI.
Can I fly the Rorqual? I can see from the red X's and yellow O's that I lack the skills to fly the Rorqual, almost without doing any mental effort at all. It's instant.
Why can't I fly the Rorqual? I can see immediately that I don't have some necessary skills trained. I know what they are instantly as well. I don't have to look around the UI to figure that out.
Do I have the skills to fly the Rorqual injected? I can see that some of the skills which I lack are different from each other. I know from contextual learning that I don't have enough levels in yellow skills, but that I have the book since they aren't red. I also know that I don't have the book for Industrial Command Ships, for instance.
How many levels do I have in each skill, and how long will it take me to train them up? This is the major failing of the present UI. I don't know how many levels (If any) I have in any skill-- just whether or not they meet the threshold for piloting the ship and whether or not I have them injected/partially trained. I do know the total training time, but that is all.
It's obvious after that exercise that the new UI has some problems with readability, but it also brings a lot of useful features to the table. How do we fix it with the minimum amount of effort and the maximum amount of benefit to the end-user? Take a look at my "proposed fix" image (Image 3). Let's repeat the same exercise to see how the proposed fix is better than the old UI and the new UI.
Can my account fly the Rorqual? My design omits the Omega icon in favor of a thicker yellow border. I might pair the thicker border with an Omega icon, looking at it now. That would be the best of both worlds, I think.
Can I fly the Rorqual? I can tell at a glance that I don't have all the skills I need, just by looking at the requirements window.
Why can't I fly the Rorqual? I can see at a glance that I am missing skills and how many levels I am missing from them.
Do I have these skills injected? I can see that I do have the yellow skills injected or partially trained by looking at the level listing to the right of each skill entry. I know that a zero-level rank on Advanced Mass Production is different from the zero-level rank in Capital Industrial ships because AMP is yellow, while CIS is red. Because I can see that both Mass Production and AMP are the same color, I know that yellow means that a skill is partially trained and can be trained further.
How many levels do I have in each skill, and how long will it take me to train them up? I know exactly how long it will take me to train each component skill and the total training time to sit in this ship.
After this series of exercises, my conclusion should be clear enough to you, but I'll say it anyway: The new UI brings some great features to the table at the expense of readability. The old UI is very readable. Combine the two and you have a winning design that keeps the strengths of both the old and the new UIs. You should do that.
Winter Archipelago wrote:I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills).
I also fully endorse this guy's fix for the character sheet UI. It's better in pretty much every way than the new one. |
TigerXtrm
KarmaFleet Goonswarm Federation
1747
|
Posted - 2016.10.13 08:21:17 -
[40] - Quote
Given the track record for the people working on the Character Sheet window for the past few months I don't think we can expect any major changes between now and November. The vertical text is staying in, I can guarantee it. Because here's what happened in a nutshell.
In April I attended Fanfest in Iceland, including a round table presentation that briefly featured the new character sheet as a mock up. It wasn't in-game yet, it was just a photoshop image of what it was supposed to look like. That mock-up picture looks almost identical to what is on SISI right now. There were obviously a couple of people who gave feedback on the UI, among which was at least one person who commented on the vertical text being absolutely horrible.
So to sum it up;
- Team Psycho Sisters has gotten feedback on this new UI design as early as April.
- They were told the vertical text should go back in April.
- Not a single piece of feedback was used or accepted between April and now, despite multiple people speaking out on Fanfest, multiple threads being opened on the forums and multiple threads running on Reddit when the first pictures leaked.
So I feel the following reminder is in order:
To all members of Team Psycho Sisters: Whoever is in charge of the UI design is having a serious case of tunnel vision and is pushing their vision of the perfect UI design through regardless of mountains of negative responses around them. As part of the team working on this it is your responsibility to smack this person upside the head and make them listen to the feedback dozens of players are giving you. This person has had 6 entire months to revise the original design, but barely anything changed in those 6 months. Wake up! Make the changes your player base is requesting before November!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
|
Intigo
Blackjack and Exotic Dancers Top Tier
106
|
Posted - 2016.10.13 09:38:43 -
[41] - Quote
I think your proposed UI changes are absolutely horrendous. You're making the UI considerably worse with these changes and setting back the game as a whole. Please listen to people telling you this.
hydra provail
|
Turelus
Utassi Security
1065
|
Posted - 2016.10.13 10:13:10 -
[42] - Quote
I had a quick nose around last night.
As others have said here and on Reddit, the UI is a bit too in your face to upgrade to Omega clones.
I've poked around several MMO's over the years and the ones with F2P access and subs for better access have generally handled it in two ways, the subtle non-intrusive reminder that you can't access something or the bold in your face system.
The in your face system really makes a game feel unfriendly, cash grabby etc.
I'm not really sure how to phrase it better than try to stop posting the Omega Icon everywhere.
Turelus
CEO Utassi Security
|
Nyoris
GOODPLACE
0
|
Posted - 2016.10.13 12:40:25 -
[43] - Quote
Just because the game becomes F2P doesn't mean it has to look as trashy as one. Ads are fine, but they're too obnoxious right now. Like everyone else has said, please tone down on the ingame advertisements on Sisi, or make them invisible for Omega clones. |
TigerXtrm
KarmaFleet Goonswarm Federation
1747
|
Posted - 2016.10.13 12:50:26 -
[44] - Quote
Turelus wrote:I had a quick nose around last night.
As others have said here and on Reddit, the UI is a bit too in your face to upgrade to Omega clones.
I've poked around several MMO's over the years and the ones with F2P access and subs for better access have generally handled it in two ways, the subtle non-intrusive reminder that you can't access something or the bold in your face system.
The in your face system really makes a game feel unfriendly, cash grabby etc.
I'm not really sure how to phrase it better than try to stop posting the Omega Icon everywhere.
Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Nana Skalski
Poseidaon
17911
|
Posted - 2016.10.13 13:16:55 -
[45] - Quote
? P C C
s i d
o d
u o y
o d
y h W
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
|
Turelus
Utassi Security
1068
|
Posted - 2016.10.13 13:18:18 -
[46] - Quote
TigerXtrm wrote:Turelus wrote:I had a quick nose around last night.
As others have said here and on Reddit, the UI is a bit too in your face to upgrade to Omega clones.
I've poked around several MMO's over the years and the ones with F2P access and subs for better access have generally handled it in two ways, the subtle non-intrusive reminder that you can't access something or the bold in your face system.
The in your face system really makes a game feel unfriendly, cash grabby etc.
I'm not really sure how to phrase it better than try to stop posting the Omega Icon everywhere. Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing.
I agree. I was just kind of shocked how it was plastered almost everywhere as a "YOU CAN'T USE THIS!!!" I mean I know they need to inform players what they can and can't use but it feels overpowering.
Other little gripes. I don't like that Omega is listed as having 2x training speed when this speed is the default. It's just a gripe where it makes the game feel like you're getting a bonus for subbing rather than the core game experience and that's where a lot of P2W feeling comes from. CCP should do better to make an example that Alpha is a unlimited trial rather than a F2P mode.
The character sheet looks okay but the feeling of it seems out of touch with most other UI elements. I can't put my finger on exactly what it is though.
Any way I'll try and log in and get some real feedback/screenshots tonight or over the weekend.
Turelus
CEO Utassi Security
|
Lavayar
Russian SOBR Dream Fleet
300
|
Posted - 2016.10.13 13:28:29 -
[47] - Quote
Stop this "Become Omega" UI madness! Just because the game becomes f2p doesn't mean it has to look like trash samples of f2p market. |
Echo Degnar
Dreddit Test Alliance Please Ignore
4
|
Posted - 2016.10.13 14:15:49 -
[48] - Quote
Dear CCP,
Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.
There is nothing constructive to say about this. You chose form over function and it failed. Just try again. |
|
CCP Claymore
C C P C C P Alliance
387
|
Posted - 2016.10.13 15:05:55 -
[49] - Quote
Duke Garland wrote:CCP Sharq wrote:Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png
Also what's with that forced Alpha state and no SISI pleXing to upgrade? On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended? regards Duke Garland
Horizontal update incoming, we have it internally, just need to see when we push to sisi.
Forced Alpha is for some testing on the test server, it is only for a couple days, will be resolved EOB Friday.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
387
|
Posted - 2016.10.13 15:13:26 -
[50] - Quote
Duke Garland wrote:In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended?
This is intended and only the case for Alphas, if you are Omega then the icon will not appear, but the gold border will remain.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:14:00 -
[51] - Quote
TigerXtrm wrote: Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing.
It's not confusing to figure out what items you have the skills for and what items you don't, just like we're able to do now.
That being said, instead of a gold border around omega items, I'd like an omega symbol in the top right hand corner of the item instead - like the T2 / t3 symbol in the top left of tech 2 & 3 items. This would identify Omega items but does it in a more subtle and non-OCD inducing way. |
Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:20:49 -
[52] - Quote
On my alpha clone on sisi I'm looking at skills and it's difficult to get a good sense of what's going on.
You guys cross off the gold omega skills, which is fine, but I think shading those boxes out as well would help make the alpha clones make a bit more sense. |
|
CCP Claymore
C C P C C P Alliance
387
|
Posted - 2016.10.13 15:21:25 -
[53] - Quote
TigerXtrm wrote:Why do Omega state characters still see all the restrictions, yellow outlines, yellow skill levels, all that stuff? As someone who is subscribed all year round this is highly annoying. As an Omega character I have no business seeing all that stuff and it just gets in the way.
I've been pretty vocal against having a toggle button for everything in EVE, but in this case I think it's fairly justified. Can we at least get a toggle button so Omega characters can choose if they want to see the visual restrictions in the UI? Or better yet, just remove it completely for Omega characters.
Edit: Whoops, I completely missed the part about SISI being locked in Alpha state. My bad. Can I assume that the yellow UI elements will be (largely) absent from the Omega UI?
We have reviewed some of them, but at the same time we do want to show some of them.
So we are removing the yellow from skills when omega, but we will keep the border on items.
I understand your concerns, so I am going to say please wait till Friday 14th end of business and we should have the ability for you to be able to change states and see all this for yourself.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|
CCP Claymore
C C P C C P Alliance
387
|
Posted - 2016.10.13 15:22:50 -
[54] - Quote
Winter Archipelago wrote:I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills). Also, the black slash mark on skills you've trained, but can't use ( seen here) clutter the boxes up. Considering those skills are already differentiated from other skills using the same gold color that other Omega aspects use, you can probably safely do away with the black slash to make the list less busy.
Both of these have been reviewed due to player feedback and should be altered with the next sisi update.
Quality Assurance Analyst
Team Psycho Sisters
|
|
Jesse Edwin Davis
Republic Military School Minmatar Republic
1
|
Posted - 2016.10.13 15:30:01 -
[55] - Quote
CCP Claymore wrote:We look forward to hearing from you. Everything is awful. So, please - just don't do it. Thanks.
Echo Degnar wrote:Dear CCP,
Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.
There is nothing constructive to say about this. You chose form over function and it failed. Just try again. This. |
13kr1d1
Hedion University Amarr Empire
196
|
Posted - 2016.10.13 15:30:09 -
[56] - Quote
This is terrible. Nevermind that people with dyslexia might run into huge readability problems with it, even I do. Reduced accessability by making things a pain to read is NOT good.
Jesse Edwin Davis wrote:CCP Claymore wrote:We look forward to hearing from you. Everything is awfull. So, please - just don't do it. Thanks.
For some reason they thought Strip-barring the skill ups was also an improvement. No, not really. give me a solid progress back on black background any day. KISS strategies are still very valid.
I've seen people pay hundreds of dollars on some games with what might be considered the worst graphics in the world. Look at dwarf fortress. People enjoy the crap out of that game and it's visuals are TEXT based!
Please, CCP, if you want to make things better, look into updating or rolling back your main website (this will actually get people interested in the game instead of a big BUY HERE button!), look into UI design and actually draw mockups that you crowd souyrce with your players first.
All you have to do is discuss your plan beforehand to get feedback, before wasting time building it and then being angry that people hate it and feeling like you wasted your time and effort.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|
Martin Vanzyl
EVE University Ivy League
15
|
Posted - 2016.10.13 15:32:46 -
[57] - Quote
The UI of EVE was something as a newbro I had to spend quite a bit of time to get used to.
I feel sorry for the newbros coming in November... and I can imagine the coming headaches I'm going to experience trying to teach those newbros with this UI. If this is what they/we are confronted with.
As an example... the ship skill requirement list attached to each ship... its ... a mess, a dog's breakfast. There is nothing I'm sure of - after more than ten minutes of staring at it. I see a competing mess of diagonal striped gold blocks, bordered blue blocks, full white blocks and dots... and ticks on the left.
I echo the call for this UI to put on hold or at least that these obnoxious unnecessary 'reinvention of the wheel' changes are necessary.
In the Ship Skill requirement list, keep the current one we have on Tranquility, put the simple Omega symbol next to the ship (if its only meant to be flown by the Omega), then implement mouse-over pop ups on each skill that give the relevant Alpha vs Omega info.
In addition with regards to the vertical text... seriously, we like our spreadsheets to work out stuff, and they' sometimes have 90 degree vertical words for headings, but NOT IN EVE. Any Western, European, African human being who is literate, naturally reads left to right, on a horizontal plane.
Please listen to us on this, CCP. I don't want to see this great game relegated to the F2P trash category because of this 'in your face you must pay to be awesome' UI at every turn.
|
13kr1d1
Hedion University Amarr Empire
196
|
Posted - 2016.10.13 15:35:32 -
[58] - Quote
Martin Vanzyl wrote:The UI of EVE was something as a newbro I had to spend quite a bit of time to get used to.
I feel sorry for the newbros coming in November... and I can imagine the coming headaches I'm going to experience trying to teach those newbros with this UI. If this is what they/we are confronted with.
As an example... the ship skill requirement list attached to each ship... its ... a mess, a dog's breakfast. There is nothing I'm sure of - after more than ten minutes of staring at it. I see a competing mess of diagonal striped gold blocks, bordered blue blocks, full white blocks and dots... and ticks on the left.
I echo the call for this UI to put on hold or at least that these obnoxious unnecessary 'reinvention of the wheel' changes are necessary.
In the Ship Skill requirement list, keep the current one we have on Tranquility, put the simple Omega symbol next to the ship (if its only meant to be flown by the Omega), then implement mouse-over pop ups on each skill that give the relevant Alpha vs Omega info.
In addition with regards to the vertical text... seriously, we like our spreadsheets to work out stuff, and they' sometimes have 90 degree vertical words for headings, but NOT IN EVE. Any Western, European, African human being who is literate, naturally reads left to right, on a horizontal plane.
Please listen to us on this, CCP. I don't want to see this great game relegated to the F2P trash category because of this 'in your face you must pay to be awesome' UI at every turn.
When I first joined in the mid 2000s, I loved the UI's easy accessibility.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|
Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:39:48 -
[59] - Quote
Strongly agree that the TQ version of the 'requirements' tab is more pleasing than the new version. |
Winter Archipelago
Autumn Industrial Enterprises
760
|
Posted - 2016.10.13 15:41:13 -
[60] - Quote
Ignore this post, I'm apparently unable to read and differentiate between words and things that resemble words. I am a dumb.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |