Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|

CCP Claymore
C C P C C P Alliance
380

|
Posted - 2016.10.12 09:36:57 -
[1] - Quote
Hey folks,
Team Psycho Sisters have been working on some changes to the UI for the Clone States release in November.
This thread will cover feedback for the following changes: Character Sheet - Skills tab Character Sheet - Character rendering in header Ship Tree Show Info Representation of Omega items in Inventory, Contracts, Trade Window, Compare Tool Planetary Interaction Industry Window
Please keep this thread to feedback about the UI changes that have been made.
For any bugs you find please report them through the in-game reporting tool in Singularity, steps on how to submit a bug report can be found here: https://community.eveonline.com/support/test-servers/bug-reporting/
We look forward to hearing from you. 
Quality Assurance Analyst
Team Psycho Sisters
|
|

Scipio Artelius
The Vendunari End of Life
45150
|
Posted - 2016.10.12 09:43:41 -
[2] - Quote
Well I may as well get in first. I see you are still going for the vertical text:
https://puu.sh/rGiQa/adb48ee78f.png
The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.
Come Win At Eve - Join The Vendunari
|
|

CCP Claymore
C C P C C P Alliance
380

|
Posted - 2016.10.12 09:46:43 -
[3] - Quote
Scipio Artelius wrote:Well I may as well get in first. I see you are still going for the vertical text: https://puu.sh/rGiQa/adb48ee78f.png
The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.
You can minimize that section if you want so it is just the icons and tooltips. Or are you suggesting keeping the bars but removing the text?
Quality Assurance Analyst
Team Psycho Sisters
|
|

Smuff Gallente
Minion Revolution Goonswarm Federation
11
|
Posted - 2016.10.12 10:01:58 -
[4] - Quote
liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi |
|

CCP Claymore
C C P C C P Alliance
380

|
Posted - 2016.10.12 10:34:18 -
[5] - Quote
Smuff Gallente wrote:liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi
The mining foreman overhaul and Industrial complexes are handled by another team so I have no time frame on that. As excited for them as I am sure you are please try and keep this thread for clone State UI feedback.
Quality Assurance Analyst
Team Psycho Sisters
|
|

Soleil Fournier
Black Serpent Technologies The-Culture
160
|
Posted - 2016.10.12 10:42:09 -
[6] - Quote
The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to:
A r m o r
So much easier to read vertically. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
|
Posted - 2016.10.12 10:45:52 -
[7] - Quote
The official thread
Thoughts I posted earlier before the thread got made
"Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access.
Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at.
Cannot drag and drop the next skill to train from inside the training Queue.
Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state.
Where is the key for what yellow, white, boxed mean?
Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded.
Skill Queue on an omega clone acts like its an Alpha
Dragging book icon from the skill information window shows a add to queue line but does not add.
Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay.
If opportunites are staying the autopilot one one is not working on the current build.
Other wise it it looks great.
Looking forward to the official thread. "
How can we test how this will work for a new Alpha level player?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
|

CCP Sharq
C C P C C P Alliance
337

|
Posted - 2016.10.12 10:51:16 -
[8] - Quote
Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now.
We'll look into tweaking the labels on the bars
EVE UI Designer | Team Psycho Sisters | @CCP_Sharq
|
|
|

CCP Claymore
C C P C C P Alliance
380

|
Posted - 2016.10.12 10:58:49 -
[9] - Quote
Salpun wrote:The official thread  Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at. Cannot drag and drop the next skill to train from inside the training Queue. Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state. Where is the key for what yellow, white, boxed mean? Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded. Skill Queue on an omega clone acts like its an Alpha Dragging book icon from the skill information window shows a add to queue line but does not add. Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay. If opportunites are staying the autopilot one one is not working on the current build. Other wise it it looks great. Looking forward to the official thread.  " How can we test how this will work for a new Alpha level player?
Thanks for the feedback, in terms of clone states, keep an eye out for a forum post later today.
Quality Assurance Analyst
Team Psycho Sisters
|
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
|
Posted - 2016.10.12 11:05:26 -
[10] - Quote
CCP Claymore wrote:Salpun wrote:The official thread  Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at. Cannot drag and drop the next skill to train from inside the training Queue. Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state. Where is the key for what yellow, white, boxed mean? Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded. Skill Queue on an omega clone acts like its an Alpha Dragging book icon from the skill information window shows a add to queue line but does not add. Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay. If opportunites are staying the autopilot one one is not working on the current build. Other wise it it looks great. Looking forward to the official thread.  " How can we test how this will work for a new Alpha level player? Thanks for the feedback, in terms of clone states, keep an eye out for a forum post later today. Thanks
The button the pulls up the ship tree does not clearly show why it was pulled up. It the lines are suppose to glow brighter white it needs to glow for longer.
Will there be a way to turn off all the new omega extra UI so the client is closer to what we have now. Some one had to ask
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
|
Posted - 2016.10.12 11:16:55 -
[11] - Quote
Not sure if its your changes but the industry window won't close can only be minimized.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

Soleil Fournier
Black Serpent Technologies The-Culture
160
|
Posted - 2016.10.12 11:25:22 -
[12] - Quote
Here's some other feedbacks, top to bottom:
Not a fan of the Gallente Background, having a few background options to choose from would be great
I keep trying to move my avatar's head around to a different angle, so having that ability would be great too.
The skillpoint total blends in, perhaps try to make it stand out from the background a little more. I think I might like it centered in the window better.
The numbers at the top of the bars indicate how many skills you have in that group, but a new player wouldn't automatically know this and could be confused as to what it's for. When you hover above that number, number of skills should be included in the tooltip to make it a bit more clear.
Perhaps the biggest issue I'm having is re-learning how skills are displayed. You've color coded them based on Omega/Alpha...but that's throwing me for a loop because it makes it seem like I only have 1 out 5 levels trained. I'd like an option to make it to where all trained skills are one color, for sanity. Or perhaps the Omega skills block border can be outlined in gold instead of changing the whole block to gold...or vice versa for alpha skills.
I'd like it better if untrained skill levels weren't just shaded, but were a bullet point instead (like you have on skills that aren't plugged into your head). Right now they don't really stand out so you really have to look for trained/untrained levels.
Skills that aren't injected into your head should have a different color text than skills that are on the "all skills" selection to make it obvious. Perhaps red.
The skill in training blue pulsing box needs to be a bit sharper in tone and maybe hang on the deep blue pulsating part a split second longer.
Good stuff guys, I'm diggin' it.
|
|

CCP Claymore
C C P C C P Alliance
380

|
Posted - 2016.10.12 11:44:55 -
[13] - Quote
Salpun wrote:Not sure if its your changes but the industry window won't close can only be minimized.
I am unable to reproduce this.
If it is still occurring please submit a bug report from the client after trying to close it and failing.
Quality Assurance Analyst
Team Psycho Sisters
|
|

Valencia Blackheart
Hotline K162 The Clown Car
1
|
Posted - 2016.10.12 11:48:27 -
[14] - Quote
I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers?
Totally Inconspicuous and Definitely Not A Pirate
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
|
Posted - 2016.10.12 11:50:19 -
[15] - Quote
CCP Claymore wrote:Salpun wrote:Not sure if its your changes but the industry window won't close can only be minimized. I am unable to reproduce this. If it is still occurring please submit a bug report from the client after trying to close it and failing. I'll check it again after the restart but both clients where having UI issues.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
|

CCP Claymore
C C P C C P Alliance
380

|
Posted - 2016.10.12 11:51:22 -
[16] - Quote
Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers?
Sounds like a bug to be honest.
Once the server is back up report this through client, ideally after reproducing the issue 
Quality Assurance Analyst
Team Psycho Sisters
|
|

Daryn Lei
Abysmal Gentlemen
19
|
Posted - 2016.10.12 12:12:04 -
[17] - Quote
Please include an option to have the skill window and the skill queue side by side instead of stacked on top of each other. The new format looks attractive, and so is probably the best default for new players, I conceed that, but I don't think it looks good enough to sacrifice ease of use over it. So please can you have an option to have them side by side for us older players?
I prefer having windows that can be stretched to make full use of the vertical space available, and I find working in letterbox sized windows very uncomfortable. Up till now having the skills / skill queue windows able to be stretched the full height of the screen made working with them feel very natural and comfortable. The new arrangmenet feels akward to use by comparison. I don't like all the stuff that's now wasting vertical space, and this is compounded by those windows being forced into a vertical stacking arrangement.
Also will there be an option to make the gold border around almost every module in the game go away if I'm subscribed since it's actually really annoying? |

Scipio Artelius
The Vendunari End of Life
45156
|
Posted - 2016.10.12 12:12:59 -
[18] - Quote
CCP Claymore wrote:Scipio Artelius wrote:Well I may as well get in first. I see you are still going for the vertical text: https://puu.sh/rGiQa/adb48ee78f.png
The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design. You can minimize that section if you want so it is just the icons and tooltips. Or are you suggesting keeping the bars but removing the text? Yes, I am suggesting keep the bars and just remove the vertical text.
The icons are for the most part, self explanatory (at least once you get past the new player stage) and the roll-over boxes are excellent. They provide great information and the delay isn't too long, so the category is shown fairly quickly, even without the vertical text.
Overall, I like the new functionality.
Come Win At Eve - Join The Vendunari
|

Duke Garland
Solar Vista. The Anubis Accord
31
|
Posted - 2016.10.12 12:36:53 -
[19] - Quote
CCP Sharq wrote:Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars
Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png
Also what's with that forced Alpha state and no SISI pleXing to upgrade? On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended?
regards Duke Garland |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
|
Posted - 2016.10.12 12:40:16 -
[20] - Quote
Duke Garland wrote:CCP Sharq wrote:Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png
Also what's with that forced Alpha state and no SISI pleXing to upgrade? On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended? regards Duke Garland
The devs are locking it in alpha state until they can get the / commands working. There is a dev post about it.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
|

Duke Garland
Solar Vista. The Anubis Accord
31
|
Posted - 2016.10.12 12:42:50 -
[21] - Quote
Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers? It took me a while to figure that I first need to delete my currently (un-)training Omega skill by killing it THEN pressing the "start" button before I could actually add some of the alpha skills I didn't have capped.
regards Duke Garland |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
|
Posted - 2016.10.12 12:47:13 -
[22] - Quote
Duke Garland wrote:Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers? It took me a while to figure that I first need to delete my currently (un-)training Omega skill by killing it THEN pressing the "start" button before I could actually add some of the alpha skills I didn't have capped. regards Duke Garland I got a omega skill still counting down on one of my clients as long as I don't hit start It looks like it will continue to train. Not sure if this is intended.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

Valencia Blackheart
Hotline K162 The Clown Car
1
|
Posted - 2016.10.12 12:55:57 -
[23] - Quote
Salpun wrote:Duke Garland wrote:Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers? It took me a while to figure that I first need to delete my currently (un-)training Omega skill by killing it THEN pressing the "start" button before I could actually add some of the alpha skills I didn't have capped. regards Duke Garland I got a omega skill still counting down on one of my clients as long as I don't hit start It looks like it will continue to train. Not sure if this is intended.
My previous issue makes sense now that I am Alpha as they can queue only one skill up to 24 hours, but it was happening before the sever restart, when I was apparently Omega, so who knows 
But I do now have an Omega skill that is apparently training in the actual skill window, although it probably should not be!
Totally Inconspicuous and Definitely Not A Pirate
|

Smuff Gallente
Minion Revolution Goonswarm Federation
11
|
Posted - 2016.10.12 13:15:44 -
[24] - Quote
Soleil Fournier wrote:The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to:
A r m o r
So much easier to read vertically. i second this |

Nam Dnilb
Universal Frog
269
|
Posted - 2016.10.12 13:46:21 -
[25] - Quote
- Verticality is for ships but not for GUI elements!
- Why can't I resize the window? If one could, maybe we wouldn't need the vertical elements.
- My alpha clone is currently training Capital Reps, pretty sure that ain't right.
- I am not sure how I feel about the nested info under interactions.
- There's enough room in the animated band at the top, no need to hide info behind pop-ups on icons. The icons just float there, like they are lost in space or something.
[*]Animated portrait seems glitchy, clothes went missing.
|

Duke Garland
Solar Vista. The Anubis Accord
31
|
Posted - 2016.10.12 15:52:33 -
[26] - Quote
In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended? |

TigerXtrm
KarmaFleet Goonswarm Federation
1743
|
Posted - 2016.10.12 17:53:14 -
[27] - Quote
Why do Omega state characters still see all the restrictions, yellow outlines, yellow skill levels, all that stuff? As someone who is subscribed all year round this is highly annoying. As an Omega character I have no business seeing all that stuff and it just gets in the way.
I've been pretty vocal against having a toggle button for everything in EVE, but in this case I think it's fairly justified. Can we at least get a toggle button so Omega characters can choose if they want to see the visual restrictions in the UI? Or better yet, just remove it completely for Omega characters.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Xioden Acap
Strategic Industries INC.
18
|
Posted - 2016.10.12 18:06:28 -
[28] - Quote
Duke Garland wrote:Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png
regards Duke Garland
That's a lot easier to read. They could also possibly toy around with the categories as a column down the side with left side with the skills to the right of them in two columns instead of the current three.
Say no to pointlessly vertical text. |

Bienator II
madmen of the skies
3588
|
Posted - 2016.10.12 18:35:12 -
[29] - Quote
please add an opt out in form of "show alpha capabilities for omegas"
I do understand that it is very useful to know what you can do in eve as omega, if you are an alpha and consider to upgrade. I do also understand that it is important to know as for example a recruiter what a alpha clone can fly, but for the rest of us please allow to get rid of the visualization of the alpha downgrade in UI, skill restrictions, inventory color coding etc. We only need it if we are alpha.
Tbh i would even consider making it opt-in and keep it off by default.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Winter Archipelago
Autumn Industrial Enterprises
755
|
Posted - 2016.10.12 20:09:17 -
[30] - Quote
I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills).
Also, the black slash mark on skills you've trained, but can't use (seen here) clutter the boxes up. Considering those skills are already differentiated from other skills using the same gold color that other Omega aspects use, you can probably safely do away with the black slash to make the list less busy.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
|

Ashterothi
Aideron Robotics
419
|
Posted - 2016.10.12 23:08:55 -
[31] - Quote
With the new Character Sheet it is nearly impossible to see how many skills your unallocated SP will cover if you are to use it. There seems to be no indication. Also all of the skills are listed in time, where the SP is listed in quantity. This makes decisions about Skill Injectors very difficult.
Listen to On Grid Podcast for all your Empyrean needs!
|

Kopaka Newton
Sanctuary of Shadows Triumvirate.
15
|
Posted - 2016.10.13 01:43:29 -
[32] - Quote
My biggest concern right now is that it's a lot harder to see quickly what are the requirements for something: http://i.imgur.com/7Qasp1m.png
I feel the colors and icons in the old requirement tab a lot easier to read with red, yellow and blue. If you want to show the player what lever of skill they need/ have, the method currently on sisi is very confusing and esoteric, almost http://i.imgur.com/hSbBpXB.png
Versus what I would use on TQ to see what level I'm at: http://i.imgur.com/SJ1zsts.png |

Manic Velocity
Emergent Dynamics
213
|
Posted - 2016.10.13 02:02:17 -
[33] - Quote
- You need to stop pushing Omega upgrades in the UI. I guarantee you this will leave a bad taste in Alpha players mouths when they're constantly reminded of what they can't use. I've seen other games use similar UI elements and it is always a point of contention. Always.
- Is there a reason that the skill window layout was made horizontal, when the content lends itself so much better to the standard vertical layout we're used to? This is especially painful because it is the only tab in the character sheet that uses this horizontal layout. All the other tabs have a vertical layout and are a breeze to navigate.
- Character rendering in character sheet - Nice eye candy, functionality useless to look at a rendered two-thirds of my face. Anti-aliasing settings seem to have no effect on the render.
Seriously CCP, drop the "Upgrade to Omega" all over the place. It will not be well received.
@manicvelocity
|

Winter Archipelago
Autumn Industrial Enterprises
758
|
Posted - 2016.10.13 02:53:50 -
[34] - Quote
Manic Velocity wrote: You need to stop pushing Omega upgrades in the UI. I guarantee you this will leave a bad taste in Alpha players ... Seriously CCP, drop the "Upgrade to Omega" all over the place. It will not be well received.
I've actually stopped noticing the push to upgrade after a bit of time playing with it. This isn't a good thing, though, as it's largely due to Banner Blindness. The push to upgrade comes frequently enough that I simply stopped seeing it.
Whether the process was hastened or not by the knowledge that it's temporary for me, and that I can return to TQ to have a full experience again, I can't say, but it's certainly vanished from my mind in normal usage.
I suspect it'll require a lot of little changes to find the right balance between the push to upgrade and not missing it, or worse, becoming a nuisance. I certainly don't envy the job of the UI designers on this one.
Moving on...
Messing around with the skill queue more, the pop-up that comes up with the skill you're currently hovering over is causing more trouble for me than it's helping. If you mouse over something, it seems to pop up very quickly, so if you were trying to get to a skill above it, the pop-up covers the skills for a few ranks above it, and you end up having to mouse away from the character sheet to get it to go away before you can go back to actually click on the skill you want.
As I play around with the settings, the timing of the pop-up is governed by the Tooltip Delay slider in the General Settings tab of the Escape Menu. Increasing the delay largely removes the issue with the tooltip popping up for the wrong skill, but creates other problems when you want or even need the tooltip to pop up fairly quickly.
A couple times I've ended up clicking the the "Add to Queue" button for the wrong skill when I was trying to instead click on the skill one or two above one that I moused over. Accidentally clicking the "Add to Queue" button may be born partially from muscle memory, as I'm used to clicking the skill categories open and closed, and double-clicking on skills to add them to the queue, but considering that the younger generation have grown up with the Internet, they have a lot of their own muscle memory of moving their mouse around and clicking something rather intuitively where they think it should be, as well. Whether it's problematic for new players, I can't say, but it will certainly give existing players fits for a while.
I've also ran into an issue where I can only Shift+Drag a skill to its next skill level, instead of additional levels with continued dragging. I've already made a bug report on it, but figured I'd make mention of it here, as well, for posterity's sake.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
838
|
Posted - 2016.10.13 03:10:45 -
[35] - Quote
Is there a reason why the info window for civilian versions of modules don't have a variation tab?
Also an Amarr character the only skill they currently have at the beginning that is not accessible to the alpha player is Small Hybrid Turret. I think it should be removed from the default skill list.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

Bienator II
madmen of the skies
3588
|
Posted - 2016.10.13 04:38:37 -
[36] - Quote
bug report: - my char in the char sheet does not follow the mouse pointer with his eyes - it did also not facepalm when i hovered over the ECM skill
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Mikkhi Kisht
Vanity Thy Name Is
17
|
Posted - 2016.10.13 04:42:54 -
[37] - Quote
Since there's a major push to redo several sections of the UI in preparation for Alpha Clones, I have a request for an addition that's been set to the wayside far too long.
Can we finally receive those customizable overview icon options as we were promised, quite a while back?
Referencing this Dev Blog: https://community.eveonline.com/news/dev-blogs/bracket-icon-feedback/
CCPlease, I would like that overview option put in place.
 
>Mikk's Keyboardist
|

Kronovestan
Wounded Asteroid Management and Protection Squad Dredd - The Purification Project
0
|
Posted - 2016.10.13 06:12:58 -
[38] - Quote
Can you please have an option in the UI to turn off Alpha information if we're an Omega clone? I feel it's a bit of a "information overload" if you are already in an Omega. Thank you. |

Galandrius Malkin
Dreddit Test Alliance Please Ignore
0
|
Posted - 2016.10.13 07:37:21 -
[39] - Quote
The new UI has some problems. To show this, let's reference this album of images (seen here) which I have captured on my character.
Let's ask ourselves some questions and see how each version of the UI presents them differently: Can my account fly the Rorqual? Can I fly the Rorqual? Why can't I fly the Rorqual? Can I train the required skills, or do I need to buy a book? How many levels do I have already, and how long will it take me to train the ones I need?
First up, the new UI, as seen in Image 1:
Can my account fly the Rorqual? The new UI is very effective at communicating that this is an omega-only ship. There is a small border and an omega icon. Top marks in this area.
Can I fly the Rorqual? I have absolutely no idea at a glance.
Why can't I fly the Rorqual? After examining the skills list for about twenty seconds, I can see that I don't have enough levels in Capital Industrial Ships, Industrial Reconfiguration, Advanced Mass Production, Mass Production, Industrial Command Ships, Mining Director, and Mining Foreman to fly the Rorqual.
Do I have these skills injected? I have indicated training times, but no indication if I have already purchased the book. From this UI, I would conclude that I do in fact have all the skills I need injected.
How many levels do I have in each skill, and how long will it take me to train them up? I know exactly how long it will take me to train each component skill and the total training time to sit in this ship. Top marks in this area as well.
Compare this to the present Rorqual UI, as shown in Image 2. Let's ask ourselves the same questions, except for the account-based question which isn't relevant to the present UI.
Can I fly the Rorqual? I can see from the red X's and yellow O's that I lack the skills to fly the Rorqual, almost without doing any mental effort at all. It's instant.
Why can't I fly the Rorqual? I can see immediately that I don't have some necessary skills trained. I know what they are instantly as well. I don't have to look around the UI to figure that out.
Do I have the skills to fly the Rorqual injected? I can see that some of the skills which I lack are different from each other. I know from contextual learning that I don't have enough levels in yellow skills, but that I have the book since they aren't red. I also know that I don't have the book for Industrial Command Ships, for instance.
How many levels do I have in each skill, and how long will it take me to train them up? This is the major failing of the present UI. I don't know how many levels (If any) I have in any skill-- just whether or not they meet the threshold for piloting the ship and whether or not I have them injected/partially trained. I do know the total training time, but that is all.
It's obvious after that exercise that the new UI has some problems with readability, but it also brings a lot of useful features to the table. How do we fix it with the minimum amount of effort and the maximum amount of benefit to the end-user? Take a look at my "proposed fix" image (Image 3). Let's repeat the same exercise to see how the proposed fix is better than the old UI and the new UI.
Can my account fly the Rorqual? My design omits the Omega icon in favor of a thicker yellow border. I might pair the thicker border with an Omega icon, looking at it now. That would be the best of both worlds, I think.
Can I fly the Rorqual? I can tell at a glance that I don't have all the skills I need, just by looking at the requirements window.
Why can't I fly the Rorqual? I can see at a glance that I am missing skills and how many levels I am missing from them.
Do I have these skills injected? I can see that I do have the yellow skills injected or partially trained by looking at the level listing to the right of each skill entry. I know that a zero-level rank on Advanced Mass Production is different from the zero-level rank in Capital Industrial ships because AMP is yellow, while CIS is red. Because I can see that both Mass Production and AMP are the same color, I know that yellow means that a skill is partially trained and can be trained further.
How many levels do I have in each skill, and how long will it take me to train them up? I know exactly how long it will take me to train each component skill and the total training time to sit in this ship.
After this series of exercises, my conclusion should be clear enough to you, but I'll say it anyway: The new UI brings some great features to the table at the expense of readability. The old UI is very readable. Combine the two and you have a winning design that keeps the strengths of both the old and the new UIs. You should do that.
Winter Archipelago wrote:I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills).
I also fully endorse this guy's fix for the character sheet UI. It's better in pretty much every way than the new one. |

TigerXtrm
KarmaFleet Goonswarm Federation
1747
|
Posted - 2016.10.13 08:21:17 -
[40] - Quote
Given the track record for the people working on the Character Sheet window for the past few months I don't think we can expect any major changes between now and November. The vertical text is staying in, I can guarantee it. Because here's what happened in a nutshell.
In April I attended Fanfest in Iceland, including a round table presentation that briefly featured the new character sheet as a mock up. It wasn't in-game yet, it was just a photoshop image of what it was supposed to look like. That mock-up picture looks almost identical to what is on SISI right now. There were obviously a couple of people who gave feedback on the UI, among which was at least one person who commented on the vertical text being absolutely horrible.
So to sum it up;
- Team Psycho Sisters has gotten feedback on this new UI design as early as April.
- They were told the vertical text should go back in April.
- Not a single piece of feedback was used or accepted between April and now, despite multiple people speaking out on Fanfest, multiple threads being opened on the forums and multiple threads running on Reddit when the first pictures leaked.
So I feel the following reminder is in order:
To all members of Team Psycho Sisters: Whoever is in charge of the UI design is having a serious case of tunnel vision and is pushing their vision of the perfect UI design through regardless of mountains of negative responses around them. As part of the team working on this it is your responsibility to smack this person upside the head and make them listen to the feedback dozens of players are giving you. This person has had 6 entire months to revise the original design, but barely anything changed in those 6 months. Wake up! Make the changes your player base is requesting before November!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
|

Intigo
Blackjack and Exotic Dancers Top Tier
106
|
Posted - 2016.10.13 09:38:43 -
[41] - Quote
I think your proposed UI changes are absolutely horrendous. You're making the UI considerably worse with these changes and setting back the game as a whole. Please listen to people telling you this.
hydra provail
|

Turelus
Utassi Security
1065
|
Posted - 2016.10.13 10:13:10 -
[42] - Quote
I had a quick nose around last night.
As others have said here and on Reddit, the UI is a bit too in your face to upgrade to Omega clones.
I've poked around several MMO's over the years and the ones with F2P access and subs for better access have generally handled it in two ways, the subtle non-intrusive reminder that you can't access something or the bold in your face system.
The in your face system really makes a game feel unfriendly, cash grabby etc.
I'm not really sure how to phrase it better than try to stop posting the Omega Icon everywhere.
Turelus
CEO Utassi Security
|

Nyoris
GOODPLACE
0
|
Posted - 2016.10.13 12:40:25 -
[43] - Quote
Just because the game becomes F2P doesn't mean it has to look as trashy as one. Ads are fine, but they're too obnoxious right now. Like everyone else has said, please tone down on the ingame advertisements on Sisi, or make them invisible for Omega clones. |

TigerXtrm
KarmaFleet Goonswarm Federation
1747
|
Posted - 2016.10.13 12:50:26 -
[44] - Quote
Turelus wrote:I had a quick nose around last night.
As others have said here and on Reddit, the UI is a bit too in your face to upgrade to Omega clones.
I've poked around several MMO's over the years and the ones with F2P access and subs for better access have generally handled it in two ways, the subtle non-intrusive reminder that you can't access something or the bold in your face system.
The in your face system really makes a game feel unfriendly, cash grabby etc.
I'm not really sure how to phrase it better than try to stop posting the Omega Icon everywhere.
Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Nana Skalski
Poseidaon
17911
|
Posted - 2016.10.13 13:16:55 -
[45] - Quote
 ? P C C
s i d
o d
u o y
o d
y h W
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
|

Turelus
Utassi Security
1068
|
Posted - 2016.10.13 13:18:18 -
[46] - Quote
TigerXtrm wrote:Turelus wrote:I had a quick nose around last night.
As others have said here and on Reddit, the UI is a bit too in your face to upgrade to Omega clones.
I've poked around several MMO's over the years and the ones with F2P access and subs for better access have generally handled it in two ways, the subtle non-intrusive reminder that you can't access something or the bold in your face system.
The in your face system really makes a game feel unfriendly, cash grabby etc.
I'm not really sure how to phrase it better than try to stop posting the Omega Icon everywhere. Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing.
I agree. I was just kind of shocked how it was plastered almost everywhere as a "YOU CAN'T USE THIS!!!" I mean I know they need to inform players what they can and can't use but it feels overpowering.
Other little gripes. I don't like that Omega is listed as having 2x training speed when this speed is the default. It's just a gripe where it makes the game feel like you're getting a bonus for subbing rather than the core game experience and that's where a lot of P2W feeling comes from. CCP should do better to make an example that Alpha is a unlimited trial rather than a F2P mode.
The character sheet looks okay but the feeling of it seems out of touch with most other UI elements. I can't put my finger on exactly what it is though.
Any way I'll try and log in and get some real feedback/screenshots tonight or over the weekend.
Turelus
CEO Utassi Security
|

Lavayar
Russian SOBR Dream Fleet
300
|
Posted - 2016.10.13 13:28:29 -
[47] - Quote
Stop this "Become Omega" UI madness! Just because the game becomes f2p doesn't mean it has to look like trash samples of f2p market. |

Echo Degnar
Dreddit Test Alliance Please Ignore
4
|
Posted - 2016.10.13 14:15:49 -
[48] - Quote
Dear CCP,
Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.
There is nothing constructive to say about this. You chose form over function and it failed. Just try again. |
|

CCP Claymore
C C P C C P Alliance
387

|
Posted - 2016.10.13 15:05:55 -
[49] - Quote
Duke Garland wrote:CCP Sharq wrote:Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png
Also what's with that forced Alpha state and no SISI pleXing to upgrade? On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended? regards Duke Garland
Horizontal update incoming, we have it internally, just need to see when we push to sisi.
Forced Alpha is for some testing on the test server, it is only for a couple days, will be resolved EOB Friday.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|

CCP Claymore
C C P C C P Alliance
387

|
Posted - 2016.10.13 15:13:26 -
[50] - Quote
Duke Garland wrote:In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended?
This is intended and only the case for Alphas, if you are Omega then the icon will not appear, but the gold border will remain.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|

Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:14:00 -
[51] - Quote
TigerXtrm wrote: Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing.
It's not confusing to figure out what items you have the skills for and what items you don't, just like we're able to do now.
That being said, instead of a gold border around omega items, I'd like an omega symbol in the top right hand corner of the item instead - like the T2 / t3 symbol in the top left of tech 2 & 3 items. This would identify Omega items but does it in a more subtle and non-OCD inducing way. |

Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:20:49 -
[52] - Quote
On my alpha clone on sisi I'm looking at skills and it's difficult to get a good sense of what's going on.
You guys cross off the gold omega skills, which is fine, but I think shading those boxes out as well would help make the alpha clones make a bit more sense. |
|

CCP Claymore
C C P C C P Alliance
387

|
Posted - 2016.10.13 15:21:25 -
[53] - Quote
TigerXtrm wrote:Why do Omega state characters still see all the restrictions, yellow outlines, yellow skill levels, all that stuff? As someone who is subscribed all year round this is highly annoying. As an Omega character I have no business seeing all that stuff and it just gets in the way.
I've been pretty vocal against having a toggle button for everything in EVE, but in this case I think it's fairly justified. Can we at least get a toggle button so Omega characters can choose if they want to see the visual restrictions in the UI? Or better yet, just remove it completely for Omega characters.
Edit: Whoops, I completely missed the part about SISI being locked in Alpha state. My bad. Can I assume that the yellow UI elements will be (largely) absent from the Omega UI?
We have reviewed some of them, but at the same time we do want to show some of them.
So we are removing the yellow from skills when omega, but we will keep the border on items.
I understand your concerns, so I am going to say please wait till Friday 14th end of business and we should have the ability for you to be able to change states and see all this for yourself.
Quality Assurance Analyst
Team Psycho Sisters
|
|
|

CCP Claymore
C C P C C P Alliance
387

|
Posted - 2016.10.13 15:22:50 -
[54] - Quote
Winter Archipelago wrote:I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills). Also, the black slash mark on skills you've trained, but can't use ( seen here) clutter the boxes up. Considering those skills are already differentiated from other skills using the same gold color that other Omega aspects use, you can probably safely do away with the black slash to make the list less busy.
Both of these have been reviewed due to player feedback and should be altered with the next sisi update.
Quality Assurance Analyst
Team Psycho Sisters
|
|

Jesse Edwin Davis
Republic Military School Minmatar Republic
1
|
Posted - 2016.10.13 15:30:01 -
[55] - Quote
CCP Claymore wrote:We look forward to hearing from you. Everything is awful. So, please - just don't do it. Thanks.
Echo Degnar wrote:Dear CCP,
Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.
There is nothing constructive to say about this. You chose form over function and it failed. Just try again. This. |

13kr1d1
Hedion University Amarr Empire
196
|
Posted - 2016.10.13 15:30:09 -
[56] - Quote
This is terrible. Nevermind that people with dyslexia might run into huge readability problems with it, even I do. Reduced accessability by making things a pain to read is NOT good.
Jesse Edwin Davis wrote:CCP Claymore wrote:We look forward to hearing from you. Everything is awfull. So, please - just don't do it. Thanks.
For some reason they thought Strip-barring the skill ups was also an improvement. No, not really. give me a solid progress back on black background any day. KISS strategies are still very valid.
I've seen people pay hundreds of dollars on some games with what might be considered the worst graphics in the world. Look at dwarf fortress. People enjoy the crap out of that game and it's visuals are TEXT based!
Please, CCP, if you want to make things better, look into updating or rolling back your main website (this will actually get people interested in the game instead of a big BUY HERE button!), look into UI design and actually draw mockups that you crowd souyrce with your players first.
All you have to do is discuss your plan beforehand to get feedback, before wasting time building it and then being angry that people hate it and feeling like you wasted your time and effort.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|

Martin Vanzyl
EVE University Ivy League
15
|
Posted - 2016.10.13 15:32:46 -
[57] - Quote
The UI of EVE was something as a newbro I had to spend quite a bit of time to get used to.
I feel sorry for the newbros coming in November... and I can imagine the coming headaches I'm going to experience trying to teach those newbros with this UI. If this is what they/we are confronted with.
As an example... the ship skill requirement list attached to each ship... its ... a mess, a dog's breakfast. There is nothing I'm sure of - after more than ten minutes of staring at it. I see a competing mess of diagonal striped gold blocks, bordered blue blocks, full white blocks and dots... and ticks on the left.
I echo the call for this UI to put on hold or at least that these obnoxious unnecessary 'reinvention of the wheel' changes are necessary.
In the Ship Skill requirement list, keep the current one we have on Tranquility, put the simple Omega symbol next to the ship (if its only meant to be flown by the Omega), then implement mouse-over pop ups on each skill that give the relevant Alpha vs Omega info.
In addition with regards to the vertical text... seriously, we like our spreadsheets to work out stuff, and they' sometimes have 90 degree vertical words for headings, but NOT IN EVE. Any Western, European, African human being who is literate, naturally reads left to right, on a horizontal plane.
Please listen to us on this, CCP. I don't want to see this great game relegated to the F2P trash category because of this 'in your face you must pay to be awesome' UI at every turn.
|

13kr1d1
Hedion University Amarr Empire
196
|
Posted - 2016.10.13 15:35:32 -
[58] - Quote
Martin Vanzyl wrote:The UI of EVE was something as a newbro I had to spend quite a bit of time to get used to.
I feel sorry for the newbros coming in November... and I can imagine the coming headaches I'm going to experience trying to teach those newbros with this UI. If this is what they/we are confronted with.
As an example... the ship skill requirement list attached to each ship... its ... a mess, a dog's breakfast. There is nothing I'm sure of - after more than ten minutes of staring at it. I see a competing mess of diagonal striped gold blocks, bordered blue blocks, full white blocks and dots... and ticks on the left.
I echo the call for this UI to put on hold or at least that these obnoxious unnecessary 'reinvention of the wheel' changes are necessary.
In the Ship Skill requirement list, keep the current one we have on Tranquility, put the simple Omega symbol next to the ship (if its only meant to be flown by the Omega), then implement mouse-over pop ups on each skill that give the relevant Alpha vs Omega info.
In addition with regards to the vertical text... seriously, we like our spreadsheets to work out stuff, and they' sometimes have 90 degree vertical words for headings, but NOT IN EVE. Any Western, European, African human being who is literate, naturally reads left to right, on a horizontal plane.
Please listen to us on this, CCP. I don't want to see this great game relegated to the F2P trash category because of this 'in your face you must pay to be awesome' UI at every turn.
When I first joined in the mid 2000s, I loved the UI's easy accessibility.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|

Soleil Fournier
Black Serpent Technologies The-Culture
162
|
Posted - 2016.10.13 15:39:48 -
[59] - Quote
Strongly agree that the TQ version of the 'requirements' tab is more pleasing than the new version. |

Winter Archipelago
Autumn Industrial Enterprises
760
|
Posted - 2016.10.13 15:41:13 -
[60] - Quote
Ignore this post, I'm apparently unable to read and differentiate between words and things that resemble words. I am a dumb.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
|

Daemun Khanid
Calculated Miscalculation
644
|
Posted - 2016.10.13 15:41:21 -
[61] - Quote
Came to complain about vertical text and see that it's already not only address but changes are inbound.  Thank you CCP. o7
Daemun of Khanid
|

Judy Mikakka
Habitual Euthanasia Pandemic Legion
32
|
Posted - 2016.10.13 15:44:04 -
[62] - Quote
I personally hate the new UI, it looks absolutely awful on all bases, Please don't change it! leave it as the current TQ one!
THANK YOU - EVERYONE. |

The Economist
Logically Consistent
40
|
Posted - 2016.10.13 15:45:12 -
[63] - Quote
Echo Degnar wrote:Dear CCP,
Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.
There is nothing constructive to say about this. You chose form over function and it failed. Just try again.
+1
|

Le Petite More
Brave Newbies Inc. Brave Collective
94
|
Posted - 2016.10.13 15:46:07 -
[64] - Quote
Dear CCP,
Please don't go through with these UI changes. They are painful to the eyes, unintuitive, and don't add any information. The yellow and white don't fit in with EVE's design. We have no need for such a giant portrait of our character and vertical text is difficult to read.
Thank you. |

13kr1d1
Hedion University Amarr Empire
196
|
Posted - 2016.10.13 15:47:50 -
[65] - Quote
Nyoris wrote:Just because the game becomes F2P doesn't mean it has to look as trashy as one. Ads are fine, but they're too obnoxious right now. Like everyone else has said, please tone down on the ingame advertisements on Sisi, or make them invisible for Omega clones.
Wait, wait, wait. ADS in EVE? Jesus christ... How about the same old trial account skill lockout message as what is already done? People know why. People will pay if they dont want that. Spammy ads will do nothing helpful for the game, and it breaks immersion in a huge way.
Pushing advertisements in the face of people who are ALREADY potential customers does not make them want it more.
You sure you guys haven't hired bad advice dog?
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|

Nepea Ataru
Xenon Inc.
0
|
Posted - 2016.10.13 15:50:25 -
[66] - Quote
I do understand that refreshing the UI is sometime needed, especially in light of the f2p extension. However it would be nice if you didn't put those changes live. They simply look horrendous and are absolutly not functionnal. They are the opposite of what an UI should look like. |

13kr1d1
Hedion University Amarr Empire
196
|
Posted - 2016.10.13 15:52:32 -
[67] - Quote
CCP Claymore wrote:Duke Garland wrote:In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended? This is intended and only the case for Alphas, if you are Omega then the icon will not appear, but the gold border will remain.
So payer's of the game will get more UI clutter... 
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|

Roy ThunderRoad
Viziam Amarr Empire
5
|
Posted - 2016.10.13 15:59:37 -
[68] - Quote
[* wrote: Team Psycho Sisters has gotten feedback on this new UI design as early as April.
They were told the vertical text should go back in April.
Not a single piece of feedback was used or accepted between April and now, despite multiple people speaking out on Fanfest, multiple threads being opened on the forums and multiple threads running on Reddit when the first pictures leaked.
[/list]
So I feel the following reminder is in order:
To all members of Team Psycho Sisters: Whoever is in charge of the UI design is having a serious case of tunnel vision and is pushing their vision of the perfect UI design through regardless of mountains of negative responses around them. As part of the team working on this it is your responsibility to smack this person upside the head and make them listen to the feedback dozens of players are giving you. This person has had 6 entire months to revise the original design, but barely anything changed in those 6 months. Wake up! Make the changes your player base is requesting before November!
My first reaction was literally "MY GOD MY EYES". Now I do accept that there is often a reluctance to change and that it does take time for us to get used to a new presentation or method. But this is possibly the worst case of designer-tunnel-vision that I have ever seen.
The vertical text is just beyond belief. Who could possibly have approved this design? Did senior management see this design from early ideas through to final stage and approve them or did a lone dude design this in a vacuum and present it as a fait accompli? Humans do not read vertically we read horozontally - you know like in the old presentation.
Sure jazz it up if you must (personally I think it looks cheap and nasty but w/e) add functionality where you can, delineate between clone states and functions etc but it must be useable and preferably intuitive.
I would honestly not release this as is - if it cant be reworked due to deadlines then delay it.
Roy
|

Manadh Agarsador
Crimson Reliquary
2
|
Posted - 2016.10.13 16:04:20 -
[69] - Quote
Instead of yellow can we have purple? The yellow looks fairly awful.
Also:
The side ways listing of the skill groupings. Are you guys married to that, or do I have to learn to read sideways or ruin my neck?
The slashes look unpolished.
Other than that, it's fine I guess.
Do not stubbornly rebel against the ways of the world. Do not mindlessly follow the ways of the world. Think lightly of yourself and think deeply of the world. You can abandon your own body, but never let go of your honor. Miyamoto Musashi, Dokkodo
|

Current Habit
Rusty Pricks
103
|
Posted - 2016.10.13 16:07:21 -
[70] - Quote
The new UI is F2P cancer of the worst order. It's pushing omega status in your face so blatantly, facebook games would be ashamed. |
|

Lucrezzia
The Cursed Company
21
|
Posted - 2016.10.13 16:14:10 -
[71] - Quote
Please make an option to switch back to old (current) UI, at least for omega clones! |

Nana Skalski
Poseidaon
17920
|
Posted - 2016.10.13 16:22:21 -
[72] - Quote
Yeah, last time i logged in into SWTOR they came f2p (I had only trial earlier), I played only for few minutes because the game was like "GIVE WALLET! PAY!" Stapled on everything. Uninstalled and not bothered since.
Maybe if CCP would take some slasses in advertisement, they would see that if something is obstructive it does not make it more profitable. It only makes you look worse in someones eyes.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
|

utec asmo
School of Applied Knowledge Caldari State
15
|
Posted - 2016.10.13 16:33:58 -
[73] - Quote
Why did nobody notice that yellow is currently already used to indicate actions are associated with suspect behavior? For example wanting to loot from a wreck that belongs to someone else creates a yellow box indicating the safety needs to be at yellow to loot from it.
With the new yellow = omega and the current yellow = criminal this needlessly creates confusion. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
179
|
Posted - 2016.10.13 16:49:37 -
[74] - Quote
Oh come on guys.. what is with this clutter. And that yellow...
Grey out the skills for alpha clones, and show it like regular to the omegas. Done. Don't need to do all that yellow stuff.. |

13kr1d1
Hedion University Amarr Empire
198
|
Posted - 2016.10.13 16:50:34 -
[75] - Quote
Lucrezzia wrote:Please make an option to switch back to old (current) UI, at least for omega clones!
remember CCP's Line:
"We want a consistent user experience".
AKA if it sucks, it sucks for you too, and you don't have the option of a different UI.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|

13kr1d1
Hedion University Amarr Empire
198
|
Posted - 2016.10.13 16:54:34 -
[76] - Quote
utec asmo wrote:Why did nobody notice that yellow is currently already used to indicate actions are associated with suspect behavior? For example wanting to loot from a wreck that belongs to someone else creates a yellow box indicating the safety needs to be at yellow to loot from it.
With the new yellow = omega and the current yellow = criminal this needlessly creates confusion.
true, having a double meaning is the worst thing a UI can have. However, before the yellow pee lines, people would just pull stuff from a ship and get a disable-capable warning of becoming suspect.
I think at some level, due to UI clutter and gameplay and immersion, the training wheels need to come off. I don't really like the whole yellow round stuff thing altogether. We already have a dot. if you can't glance at the colored dot to make sure your safety is on, then you should risk being shot by the owner.
Remember when safety dot wasn't even a thing? Those were good days. People were self-reliant.
I think CCP is bending to the spoonfeed/hold-my-hand subgenre of gamers and that's actually awful for gameplay.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|

Roark Viliana
AWE Corporation Intrepid Crossing
0
|
Posted - 2016.10.13 17:07:21 -
[77] - Quote
Taking the new devblog into account, the only thing I can see that bothers me is the large, repeating Omega symbol in the Ship Tree. Why not just leave the path lines colored yellow, or maybe pattern fill the line with forward slashes in addition to the color, then moving the Omega logo to the top-right corner of the ship tool-tip. That way the interface looks clean, but the restriction is still obvious. |

Winter Archipelago
Autumn Industrial Enterprises
764
|
Posted - 2016.10.13 17:09:56 -
[78] - Quote
A little more info as I'm playing around with the character sheet.
Related to the icons, when the text is collapsed to provide more space for skills and the queue, not all of the icons are intuitive.
Engineering looks like something that would be related to science, considering the whole "atom" motif of it.
Fleet Support is... going to take a bit of getting used to, after using the three chevrons since forever. It makes me think of a fire fighter insignia.
At a glance, Gunnery and Missiles are way too similar, especially being right next to each other on the bar. I suggest changing the Gunnery symbol to something more akin to the artillery symbols used in real-world militaries to better-differentiate them.
Rigging looks too much like a shield. I suggest using the same or a similar icon as is used in the market. It looks less like a shield, and creates a bit of familiarity between the two.
The icon for Subsystems is too similar to the Settings icon used everywhere else, both in EVE, and in so many other programs and websites and electronic tools in the world. The market icon for subsystems is fairly similar to a shield, however, so I don't think that using it in the place of the gears icon would be wise.
I have lesser concerns with the Neural Enhancement icon, though the gears, being quite prominent in it, may still be problematic.
I would actually suggest using the Science icon for Neural Enhancement, using the Engineering icon for Science, and trying something new with Engineering. Preferably something that avoids the gears and wrenches that get used for many real-world Engineering visualizers, as again, those are also often used to indicate settings in software and websites.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|

MechaLynx
1
|
Posted - 2016.10.13 17:19:08 -
[79] - Quote
Winter Archipelago wrote:A little more info as I'm playing around with the character sheet. *snip*
Excellent observations, I thought the icons were confusing as well in those cases.
I'll shamelessly paste a link to the thread I made with my own observations - I forgot to mention the icons completely. To add something, even if the Omega icons, the persistent pushing of omega status and yellow are just for alphas, I'd still recommend toning it down - it would have pissed me off if I was in trial and I got into a game that nagged me like that (not to mention, it resembles scammy p2w games too much). |

Abulurd Boniface
Serene Vendetta
184
|
Posted - 2016.10.13 17:19:44 -
[80] - Quote
Kopaka Newton wrote:
I feel the colors and icons in the old requirement tab a lot easier to read with red, yellow and blue.
Agreed. The current system is very clear and at-a-glance. Those new colours... not working for me.
As someone who's been an 'Omega Clone State' for over 8 years now, I hope you have a system that does not force me to deal with the Alpha state.
Also: constantly 'reminding' your user they should upgrade is reminiscent of Microsoft Windows. It is terrifically annoying to be enthusiastically reminded to upgrade 50 times per day.
What you really want is a softly pulsing "Alpha Clone" icon that briefly lights up every time the user wants something the Alpha Clone cannot have / do.
The customer should not be reminded time and again that they really need to upgrade. The environment and content should be compelling enough, by itself, that it inspires people who only thought they'd get their toes wet, to suck up a great bunch of air and take the plunge in this the most wondrous online experience in MMO history, of their own accord. |
|

Abulurd Boniface
Serene Vendetta
184
|
Posted - 2016.10.13 17:33:48 -
[81] - Quote
13kr1d1 wrote:
I think at some level, due to UI clutter and gameplay and immersion, the training wheels need to come off. I don't really like the whole yellow round stuff thing altogether. We already have a dot. if you can't glance at the colored dot to make sure your safety is on, then you should risk being shot by the owner.
Remember when safety dot wasn't even a thing? Those were good days. People were self-reliant.
I think CCP is bending to the spoonfeed/hold-my-hand subgenre of gamers and that's actually awful for gameplay.
I wholeheartedly agree. The UI should be clear and concise. The point is for the user to take responsibility. We're asking them to pilot a very expensive ship through space, doing all kinds of dangerous and extralegal things.
The pilot is responsible for their actions.
They should have the freedom to make their own mistakes and learn why it was a mistake in the first place. It's EVE Online for a reason. Sometimes you have to point out the arcana of what it means to fly a ship, sometimes you have to allow newbie to take a daring stab at a Concord Captain orbiting a star gate all by himself. It's a great teaching moment.
Don't make it into My Friendly Pony land. Nothing gets better by turning the place into a safe space full of marshmallows and soft cushions.
Make those changes to the UI that help us do what needs to be done in an intuitive and visually pleasing manner. Don't make it a colouring book for the risk averse.
|

Noomi West
Serra Technologies
0
|
Posted - 2016.10.13 18:05:49 -
[82] - Quote
While I can appreciate the intent to improve UI the execution itself is a bit disappointing. The new design is definitely less intuitive than what we have currently.
- Huge animated character portraits. Why? It's a spaceship game. Unnecessary performance hit / resource loading as well. Wish we could keep Incarna locked inside CQ. Or at least add the option to disable these 3D portraits. - Vertical texts are awful. It's just bad design when you need to tilt your head to read. - The yellow boxes and dots for untrained skills / omega skills are not intuitive at all. Like the ship info page > required skills tab is 10x less readable than what we have now and the yellow boxes are way too strong visually. They are so 'aggressive' compared to everything else.
|

Turelus
Utassi Security
1073
|
Posted - 2016.10.13 20:19:42 -
[83] - Quote
Spent a bit of time poking around and am happier than I was previously now I know much of this is only because we're locked in Alpha mode.
When an account is made Omega do the gold edges to some items vanish, do gold sklll boxes etc turn white? I feel it's important that subscribers not have information reminding them the game is F2P one of the perks of the sub should be a fully nu-intrusive UI.
Little Issues
- 3D Character renders have horrible anti-aliasing.
- Born could be changed to graduated/licensed/certificated, this has always been an RP/Lore gripe of mine as characters are not born on that date.
- Pilot License tab could do with being at the end (far right) as it's generally the last used tab.
- Change the "show market info" on ships listed under skins to show the skins not the ships.
- Pop-up boxes with skill descriptions blocks the skill above, meaning you have to move down/off before you can move up to hover over the one above unless you move it just slightly. Maybe extend the height a bit so it gives more space above.
Turelus
CEO Utassi Security
|

Keyran Tyler
Bionesis Technologies
7
|
Posted - 2016.10.13 21:29:22 -
[84] - Quote
Quoting myself from information portal for Character Sheet window feedback.
Keyran Tyler wrote:#SaveTheCharacterSheet
The front bar look weird with that portrait cutted. You forgot to display information about bounty and background somewhere.
Policy for button below is too smal.
Skills category button vertically is very annoying and don't allow to show them fully. It would be better to have them horizontally on the left side.
"Copy" option on the "current skills" is not something than you can forget without consequence! And it's missing at the moment. Evil
Too much popup. You can't move your cursor on that window without opening a popup. It's very upset.
Training queue should be in a separated window. |

The Economist
Logically Consistent
42
|
Posted - 2016.10.13 21:32:15 -
[85] - Quote
Poked around on sisi.
No aspect of this feels like an improvement. It's just plain horrible or unnecessary in every regard.
Proceed directly to jail, do not pass go, do not collect $200; start again or you really might as well label it beta and abandon it like the new map. |

Cirian Enderas
Fistful of Finns WE FORM V0LTA
4
|
Posted - 2016.10.13 22:18:22 -
[86] - Quote
As others have said already, I too think this is an unnecessary update. But if there is going to be an update anyway, please consider the following points:
Usability in the new ui draft is actually worse than the current one, with many regularly used functions needing additional steps to uncover. (Implants, Jump Clones, Combat Log)
Illogical placement and imbalance of content in the top categories, ie. History has skill training history (should be under skill tab imo). Also interactions tab has a lot of clutter.
grr vertical text
i have spent many hours minutes to perfect my character portrait, the 3d render is horrible "all lights on, expressionless mug shot" also anti-aliasing doesn't seem to be functioning
holy pop up galore batman! overall functionality is taking a nosedive with every item/skill/fluff you dont have access to produces a popup and you have to flick your mouse to close it and actually see the info on the skill/item/fluff you were scrolling towards.
Quote: having a double meaning is the worst thing a UI can have yellow is for suspect/safety settings, and bananas.
|

RainReaper
RRN Assembly INC
65
|
Posted - 2016.10.14 00:24:13 -
[87] - Quote
ok so like i need my omega state back right this moment, cause i see some new exiting ship skins on the test server,,, the barges... they...they ahve little lights moving aroudn them! and the mining command ships do to! it looks so sexy and amazing! |

RainReaper
RRN Assembly INC
65
|
Posted - 2016.10.14 00:25:50 -
[88] - Quote
RainReaper wrote:ok so like i need my omega state back right this moment, cause i see some new exiting ship skins on the test server,,, the barges... they...they ahve little lights moving aroudn them! and the mining command ships do to! it looks so sexy and amazing!
hoyl heck the bowhead to! |

TigerXtrm
KarmaFleet Goonswarm Federation
1751
|
Posted - 2016.10.14 10:13:33 -
[89] - Quote
Poked around in SISI some more. I'll wait until the end of the day to see the changes to the skills and such. But I'd like to request two things.
I don't personally like the large (aliased) live avatar at the top of the window. It looks pretty bad with the jagged edges and quite honestly I like my self made picture better. Luckily there's an easy way to collapse it so no major problem there. Unfortunately collapsing the live avatar also collapses some important UI information that can't be found anywhere else.
- Account status (Alpha, Omega), this is pretty important to be able to see at a glance. If the header is collapsed I can't.
- Medical clone location
- Security status
- Name and date of birth
- Race, corporation and alliance
With the header collapsed there is more than enough room to display this information above the character sheet tabs. At the very least display the Alpha/Omega icon left of the username and the medical clone location aligned to the right maybe? But if you could find a way to fit all the information above the tabs when the header is collapsed that would be even better.
Ideally I'd like to suggest that instead of showing or collapsing the header, you can switch between the ugly live avatar and a large version of your character portrait.
I'm too lazy to make a mock-up right now. Maybe later.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Duke Garland
Solar Vista. The Anubis Accord
33
|
Posted - 2016.10.14 10:36:54 -
[90] - Quote
One little 'collectibles' post:
CCP Claymore wrote:Winter Archipelago wrote:I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills). [...] Both of these have been reviewed due to player feedback and should be altered with the next sisi update. I like this guy's photoshop skills better than my MS Paint skills, now let's see whose design CCP favors, I hope it's more like this one than mine. xD Shame I won't see it until probably early Sunday morning EvE time. :(
Soleil Fournier wrote:Instead of a gold border around omega items, I'd like an omega symbol in the top right hand corner of the item instead - like the T2 / t3 symbol in the top left of tech 2 & 3 items. This would identify Omega items but does it in a more subtle and non-OCD inducing way. An easy +1 to that idea, though in that case it might be useful to enlarge that marker a wee bit compared to current T2/3 etc markers (perhaps twice the size if that's even possible without also changing the size of the other marks?).
Something else I'd like to know is why you've chosen to make my animated face look "outside" the screen, since the sheet window per default opens on the left end of the UI (has anyone ever move that to the right, even just for testing?) it'd probably look more "involved" if my toon would face the 'center' of the screen. As in look to the right when the character sheet is located more to the left end of the neocom and look to the left should the character sheet be located to the right end. It sounds confusing but I hope you get the intention... As an additional matter on that animated portrait, the character name and "born at" are a little badly visible on the skyboX for Amarr characters. Maybe you could drag around that snippet of the skyboX to get some more contrast into those two lines?
Turelus wrote:
Born could be changed to graduated/licensed/certificated, this has always been an RP/Lore gripe of mine as characters are not born on that date.
Not really the proper forum to discuss this (at least it's somewhat UI related), but as far as I got the lore (I'm no RPer so I might well be off) your physical body dies for your consciousness to be transferred into your first capsuleer clone. Hence from a certain point of view you are indeed (re-)born on that date. You only "graduate", so to say, once you leave your starter rookie corp for your first player corp as you can never return to your respective rookie corp (= school). As I've said I'm no roleplayer nor do I know if you're one but that's my viewpoint on the matter. Should you want to discuss this further feel free to send me a PM/EvE-Mail in order to not derail the feedback thread any further... TL;DR displaying "born at" is perfectly fine IMHO
regards Duke Garland |
|

Soldarius
O C C U P Y Test Alliance Please Ignore
1536
|
Posted - 2016.10.14 13:38:26 -
[91] - Quote
Soleil Fournier wrote:The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to:
A r m o r
So much easier to read vertically.
This is worth a try. Could even put the icon at the top with the letters in descending order. Reading from bottom up is just not natural.
http://youtu.be/YVkUvmDQ3HY
|

The Economist
Logically Consistent
43
|
Posted - 2016.10.14 14:34:15 -
[92] - Quote
Am I being blind or is it not possible to minimize the skill queue section? ....and if not, why not? Takes up loads of space, is cluttered as hell with the new format and just plain isn't something i want or have ever wanted permanently displayed. |

damys
Gonorrhee Grimpante
0
|
Posted - 2016.10.14 19:30:39 -
[93] - Quote
What was the worst for me was trying to read the skills cathegories sideways. Trying to make sense of all those cathegories when new to EVE Online is hard enough. Having to tilt your head sideways to see what is writen is a bit painfull. They could be angled 45 degrees or so and it would make it a LOT easier. I am not a new player and trying to find the right cathegory was a bit rough even though I knew exactly what I was looking for.
Identifying the untrained skills was very easy though once in the right place. The new layout for individual skills was great. The colors are not that great though. CCP has always had great design and great graphics, I'm sure you can find better esthetics.
Although, when checking for required skills in the "show info" of a ship it was easier to see the missing skills when they were red. The missing skills need to stand out more. If you are opening the gates to new players everything needs to be clear.
The biggest obstacle for new players is how complicated this game can be when you first start it. When I first started I played for a week and quit because I was lost. A good friend told me to give it a 2nd chance and he explained on TeamSpeak everything I had troubles with and it got me hooked.
If you want players to enjoy the game, make sure they understand easily what they are seeing. New players wanting to buy into Omega state should do it because they want more of EVE Online, not because you have put the option to pay for it everywhere.
I have a friend that was on the trial a couple years back and he wanted to go the industrial way. His first mission was a transport mission and he needed an industrial ship to complete it (big packaged to be delivered). But the skills to fly industrial ships was locked on trial accounts so he quit and never came back. I see that you haven't blocked this on alpha clones. Thumbs up for that!! Make sure all new players can try everything they want to see what their play style is. I want all my friends to come play EVE, but I can see a lot of them getting discuraged by the complexity of the UI (especially if it's confusing). DO NOT MAKE THE GAME SIMPLER!!! This game is great and needs to stay as complex as it is, it just needs to be simpler to understand so that more people can see how beautiful it is.
Holy crap! My A.D.D. kicked in hard there...
Conclusion : Vertical text is bad and UI needs to be intuitive and soothing. |

Legion40k
Hard Knocks Inc. Hard Knocks Citizens
107
|
Posted - 2016.10.14 21:08:19 -
[94] - Quote
I'm really sorry but this new character sheet just isn't providing basic information we need in order to make informed choices about what to train.
We're missing:- - Current total SP invested in a selected skill - What rank the skill is
-- screenshot from Sisi -- compared to EveMon EveMon
In fact I'm clicking around trying to figure out how much SP I have in a skill and it just won't tell me?! Glad to know I need a 3rd party tool to know how much I can extract from stuff.
Other stuff that needs highlighting:-
- Categories have an Attribute pop-up which is plain wrong for some skills in their category e.g. Adv. Weapon Upgrades is not Int/Mem!! sigh
I haven't read the myriad of responses so this might all be duplicate info, but please address/ditch the new sheet for the love of god it takes up more screen space and shows less information x_x
|

Chan'aar
State War Academy Caldari State
46
|
Posted - 2016.10.15 13:51:56 -
[95] - Quote
Legion40k wrote:I'm really sorry but this new character sheet just isn't providing basic information we need in order to make informed choices about what to train. We're missing:- - Current total SP invested in a selected skill - What rank the skill is -- screenshot from Sisi-- compared to EveMon EveMonIn fact I'm clicking around trying to figure out how much SP I have in a skill and it just won't tell me?! Glad to know I need a 3rd party tool to know how much I can extract from stuff. Other stuff that needs highlighting:- - Categories have an Attribute pop-up which is plain wrong for some skills in their category e.g. Adv. Weapon Upgrades is not Int/Mem!! sighI haven't read the myriad of responses so this might all be duplicate info, but please address/ditch the new sheet for the love of god it takes up more screen space and shows less information x_x
Pretty much this.
p.s How have you managed to use more screen real estate to provide less information?
p.p.s Skill groups are not in alphabetical order? in fact I can't work out how they are ordered, it does not seem to make any sense.
|

Spiritcrow Ebon
Whispering Way
0
|
Posted - 2016.10.15 19:37:05 -
[96] - Quote
What needs to happen is that when I hide the animated avatar at the top of the character sheet, the stats that are displayed there should then be displayed on the same row as my characters name. The following stats being: Account Status, security status, race/corporation/alliance, name and date of birth, and clone location.
I should NOT have to unhide the animated avatar just to display those stats. Alternatively, you could put all that information in a different tab or create a new tab for it.
I made a crappy photoshop of what I mean: http://i.imgur.com/NXir3hR.jpg |

MechaLynx
2
|
Posted - 2016.10.15 23:37:10 -
[97] - Quote
Thanks for making the bars horizontal, huge improvement.
I see you've made the bars fill based on ranks trained out of the total possible. That's ok, it gives an overall sense of completion for the category, but we still need to be able to easy see how much SP we have in each category and each skill (so we can easily give a number to others and also gauge how much of our total is allocated to each - not all ranks are equal and those numbers are critical for injection, extraction and SP/min or remap calculations) or you could have a series of icons (or a dropdown) at the top that lets us sort the groups alphabetically/by total SP/by total Ranks. I think that would satisfy everyone - and you can leave the bars showing rank completion that way, for the effect. But we do need the numbers please and easily visible.
I agree with others that the 3d portrait at the top is not very nice. We can still see our portraits if we want to, sure, and thankfully that's how we see other player's character's info (please don't change that). But although it doesn't really hurt, since it's just aesthetics, an option would be nice, even if the 3d is the default. Put it in graphics settings, along with the asteroid environments and drone models and stuff. We should be able to choose between the 3d portrait and the regular picture a lot of us care a lot about :P - I'll also second Spitcrow's suggestion to allow hiding the top pane while still being able to view home/sec status/corp and all that in a compact way - right now, hiding the top pane leaves only the name there, which is a waste of so much space at the top. If there is need of this for the purpose of hiding the info on screenshots, put it in the settings, it would be a niche use.
I'd also recommend the nebula background to change depending on the region our home station belongs to, rather than be fixed.
The tooltip behavior is still inconsistent. I think you adjusted the threshold for when it stays or leaves but it's just not good enough, sorry. Here's an example:
https://youtu.be/q5Hw4zQbXz0
Can you tell when I'm trying to mouse up to the next skill or when I'm actually trying to hit the "Add to Queue" button? If you can't tell 100% of the time, there's your problem. In fact, for most of that, I'm just casually trying to get to the button but instead I hover over the skill above it. If I try to mouse up too slow or too fast, the opposite of what I want happens. Not to mention, it blocks visibility of skills above it. This is why we insist these tooltips need to be on the side of a _list_. An alternative is to leave it this way and have a hover button or just get rid of the thing entirely and just leave double-click and dragging to be the ways to get a skill into the queue.
You could also just give us a compact, side-by-side list view like the previous one, which worked just fine. In fact, if we had this UI until now and you changed it to the side-by-side one TQ has, we'd interpret that as an improvement. So again, not very good, unless you at least provide us with a layout similar to what we already have. It may not be perfect, but it's easier to use than this.
The changes to the requirements tree for skills/modules/ships were good btw, props for that. We get to see individual training times immediately. Still, the old colors for skills that aren't trained enough or injected were better - could use a subtle red or yellow background for them there, or perhaps some brighter icons as a compromise. Other than that, it's improved.
Again, we don't need Omega symbols and yellow omega frames for everything, but I guess we've hammered this one in enough already. |

Bienator II
madmen of the skies
3591
|
Posted - 2016.10.16 08:23:22 -
[98] - Quote
big improvement from the first version i tested (testing as omega). The alpha markers in the inventory are toned down which is nice and the requirements tab is also cleaner.
Horizontal text in the char sheet is nice although i wouldn't see that anyway since i will have the two upper sections collapsed. Please add the sec status somewhere so that you can see it even if the topmost section is collapsed.
From the positioning of the UI elements i would probably prefer if the bar with the start training button, training speed indicator etc, would be at the very bottom of the window, below the skill queue graph so that the button would be in the bottom right corner - but that is a matter of taste. Some might confuse it with an ok button which wouldn't be so good.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Minchurra
Quovis
29
|
Posted - 2016.10.16 12:02:41 -
[99] - Quote
Some things I noticed:
- The training time multiplier is no longer displayed on the character sheet and is only in the skills show info window. This will probably confuse new players because they won't know why one skill takes twice as long to train as another.
- You can't see the number of skill points you have trained in a skill. This used to be displayed beneath the skill in the skills browser, the only metrics you can see now is the number of skill points you have in a category and your total skill points.
- If you minimize the 3d view you cannot see the information displayed in that section. I think a text summary of information like death clone location, alpha/omega status, corp/alliance would be appreciated.
- If you dock the character sheet with another window the 3d view is forced closed which makes a text summary even more important.
Other than those things it's very nice. |

Amarisen Gream
Divine Demise
294
|
Posted - 2016.10.16 12:39:38 -
[100] - Quote
The skill window pop-ups are annoying. They ether get in the way or they disappear before you can click them.
The pop ups should be only for info - the add to queue should be a button next to the skill itself. Yes this will more bulk to the UI. but as it stands, what I have tested. I resorted to r-click to add skills to the queue as the pop-ups failed 90% of the time to stay up long enough to click their buttons.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
|

Rivr Luzade
Viziam Amarr Empire
2764
|
Posted - 2016.10.16 19:02:51 -
[101] - Quote
Is it just me or is the white text in the headers and skill bars with certain color settings really hard to read? This is SOE, for instance. Same goes for Amarr II.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rhyx Mormarteno
The Suicide Express Lethal Ignorance
0
|
Posted - 2016.10.17 09:59:39 -
[102] - Quote
New UI is bad, to bright color takes too long to navigate. Would prefere to have just for Clone state Icon on character sheet Everything other new added to to diffrent window right now it takes so much more time to navigate. SKills you cant use should be shown in Red( squares to and skills you got in white/green and skills you can train up in Gray/white only orange and white isnt hinting on first glance could be my personal thing.
Old skill que been much better for finding skill you are looking for skill to add to list, current one takes longer than adding from item you want to train for(from info tab of module/ship).
Not having trained any minmatar related skills cant use galente as alpha even if i have all skills alpha as galente could use expecting it to be intended but beeing able to choose with one i will be locked by selecting minmatar/gallente before going to alpha and as minmatar race being locked to one i select ( gallente) beeing able use skill set for galente and not having to wait for those could be more friendly for those who would want to return but dont have their racial skills but for other faction.
Personaly dont like alphas having ability drain omega only skills or any skill with exctractor.
Omega logged off with ship turning to alpha can use ship its in modules or just fly it and dock ? If it can flly and use modules you could have free freighter pilot that cant dock but unloads at poses or other structures. If can use skills you will get alpha boosters. Need to check this at evening.
|

TigerXtrm
KarmaFleet Goonswarm Federation
1754
|
Posted - 2016.10.17 22:03:20 -
[103] - Quote
Legion40k wrote:I'm really sorry but this new character sheet just isn't providing basic information we need in order to make informed choices about what to train. We're missing:- - Current total SP invested in a selected skill - What rank the skill is -- screenshot from Sisi-- compared to EveMon EveMon
I gotta agree with this. I've never messed with injectors and extractors before, but started looking into them just tonight. Total amount of SP invested in skill is a really important number that needs to be visible at a glance. It makes calculating stuff for skill extraction much much easier.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Mr Beardsley
Royal Amarr Institute Amarr Empire
31
|
Posted - 2016.10.18 06:23:13 -
[104] - Quote
New character/skill sheet is awful - the current one is much easier to read and use. Please don't implement this giant waste of space, or if you do, at least give us the option to re-enable the old one. |

TigerXtrm
KarmaFleet Goonswarm Federation
1756
|
Posted - 2016.10.18 09:21:20 -
[105] - Quote
Mr Beardsley wrote:New character/skill sheet is awful - the current one is much easier to read and use. Please don't implement this giant waste of space, or if you do, at least give us the option to re-enable the old one. I seriously would not be able to play EVE if I was handicapped by this cumbersome new eyesore.
Guess you need to start looking for a new game to play then.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Beta Maoye
143
|
Posted - 2016.10.19 08:54:53 -
[106] - Quote
Some of the functionalities of current UI is missiong.
- A separate window for training queue.
- The training time multiplier of a skill.
- The figures of trained skill point/total skill point.
The above information is important for player to make decision on priorities of skill queue, especially in a long queue, and how many injectors is required to complete a skill.
Actually I think the current UI is instinctive and easy to navigate. Can you just emulate the current UI and add the new functionalities you need to it? |

Xynthiar
Tactical Narcotics Team
18
|
Posted - 2016.10.19 12:17:40 -
[107] - Quote
Something the old character sheet was missing that I think the new one would do well with is showing a temporary "Loading..." label wherever the UI is awaiting data.
For instance, the first time you open the Security Status or Combat Log tabs of your character sheet, they will be completely blank, like so: http://i.imgur.com/wdOT2Ek.png
It can remain blank for several seconds. A player who isn't used to this would probably just assume they don't have any entries, and navigate away by the time it takes it to load, as there is no indication that something is indeed loading. |

MechaLynx
4
|
Posted - 2016.10.19 20:57:21 -
[108] - Quote
Xynthiar wrote: EDIT: Also, it would be great if I could see my total (omega) skillpoints as an alpha. Currently it's just showing me my alpha skillpoints. Maybe add it to like a hover tooltip if you put your mouse over the SP count?
This.
Also, give us a save button for the skill queue. Just because we're changing the skills around doesn't mean we want to commit to the new queue. Currently we can cancel changes or not save them, but without such functionality, with a 50-skill long queue, if you mess around a bit you could end up making a mistake and messing up the skill plan. No explicit save or undo functionality discourages experimentation, which would make people less inclined to check their skill queues all the time.
And hey, from the fact that you still have that injector icon there, nagging away, I'm guessing you _want_ people to check their skill queues and get an appetite for more, so no explicit save + warning functionality goes against your actual goal. Personally I'd rather have no skill injector icon there and no auto-saving of the queue - either have both or neither.
If it's about avoiding the case where people forget to update their queue, don't worry about it - you already have the game notify players when a skill queue is empty or inactive. If it's about people accidentally _not_ saving their new queue, just have like a single undo, saved on the client as a restorable draft queue. As complicated as the latter may sound, it'll get far less in the way of the average player than this approach will.
I'm guessing an extra reason to have the injector icon, besides misguided marketing practices, is to provide a quick and easy way to check how much SP one will provide for the current character, as well as provide an easy link to the market. However, this is completely unnecessary - players who have played too little to know that injectors don't always provide 500k SP will also likely be below 5mil SP to begin with (or be so rich it won't matter that much). If they need to buy them, they'll just go to Jita or be told to go to Jita after they ask for the price. It's something a player only needs to learn once, not something you need in your skill queue every time. |

Hallvardr
92
|
Posted - 2016.10.20 15:01:02 -
[109] - Quote
Here we go again, change simply for the sake of change. We didn't learn our lesson with the Neocom icon screw up. Oh well. |

Drago Hakuli
Audier Holdings Inc
0
|
Posted - 2016.10.21 22:56:22 -
[110] - Quote
Firstly, my apologies for a) repeating what some others have already said and b) not quoting them. Never posted on the forums before...
Had a little bit of a tinker about with the new char sheet - overall, I don't care for it. Here's why (in case you didn't see the other posts already on these points):
1. Skill Categories
There doesn't seem to be any logical ordering of these, which is irritating.
2. Skills
Perhaps I'm just not finding the appropriate option(s), but I can't seem to find anyway of seeing how many SP I have in a particular skill and/or how many are required for the next tier. Sure, I can see that I've got Super Awesome Skillz III but I'd like to be able to see how many SP I need for IV, not just how long it's going to take me.
3. Skill Queue
I have several issues with this. First, the design of it is, frankly, terrible. It shouldn't be permanently attached to the bottom of the char sheet, this limits my view of the queue. Secondly, the ability to modify the contents/order of the queue without it automatically assuming you want to commit the changes needs putting back.
4. Hover-Over Tooltips
On the one hand, having a hover-over popup for skill books in my inventory with a big blue "Inject Skill" button or having the same but with "Add to Queue" in the char sheet is not a bad idea to my mind. What's not great about them is they either don't stay around long enough, or they're too easily interfered with by other windows in the background. Trying to click the "Add to Queue" button on a skill when the popup was floating over the Fitting window (as an example) just meant that I constantly missed the button and instead clicked on the Fitting window.
5. My Huge-ass Face
Now, I don't really have that much of a problem with my face (you may disagree!) but I don't really want a sizable banner at the top of the char sheet with my head staring at me. Any chance I can minimise that?
I've not really played around with it from the perspective of an Alpha clone; yet... |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
842
|
Posted - 2016.10.21 23:01:00 -
[111] - Quote
Drago Hakuli wrote:Firstly, my apologies for a) repeating what some others have already said and b) not quoting them. Never posted on the forums before...
Had a little bit of a tinker about with the new char sheet - overall, I don't care for it. Here's why (in case you didn't see the other posts already on these points):
1. Skill Categories
There doesn't seem to be any logical ordering of these, which is irritating.
2. Skills
Perhaps I'm just not finding the appropriate option(s), but I can't seem to find anyway of seeing how many SP I have in a particular skill and/or how many are required for the next tier. Sure, I can see that I've got Super Awesome Skillz III but I'd like to be able to see how many SP I need for IV, not just how long it's going to take me.
3. Skill Queue
I have several issues with this. First, the design of it is, frankly, terrible. It shouldn't be permanently attached to the bottom of the char sheet, this limits my view of the queue. Secondly, the ability to modify the contents/order of the queue without it automatically assuming you want to commit the changes needs putting back.
4. Hover-Over Tooltips
On the one hand, having a hover-over popup for skill books in my inventory with a big blue "Inject Skill" button or having the same but with "Add to Queue" in the char sheet is not a bad idea to my mind. What's not great about them is they either don't stay around long enough, or they're too easily interfered with by other windows in the background. Trying to click the "Add to Queue" button on a skill when the popup was floating over the Fitting window (as an example) just meant that I constantly missed the button and instead clicked on the Fitting window.
5. My Huge-ass Face
Now, I don't really have that much of a problem with my face (you may disagree!) but I don't really want a sizable banner at the top of the char sheet with my head staring at me. Any chance I can minimise that?
I've not really played around with it from the perspective of an Alpha clone; yet...
Number 5 is doable upper right corner of the render.
Tool tips are better but I guess they still need work Might be better to have a add to Queue button to the left of the skill name.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

Drago Hakuli
Audier Holdings Inc
0
|
Posted - 2016.10.22 12:35:06 -
[112] - Quote
Salpun wrote:
Number 5 is doable upper right corner of the render.
Tool tips are better but I guess they still need work Might be better to have a add to Queue button to the left of the skill name.
Ah! Thank you, not sure quite how I missed that! |

MechaLynx
4
|
Posted - 2016.10.22 13:00:05 -
[113] - Quote
Checking the window again on SiSi now - huge improvements, props.
The good:
- Skill category listing is much improved. It's compact, the tool-tips are placed properly and are practical to use, all things considered.
- Placing the queue's time bar on top of the queue was a good idea. Previously it was slightly uncomfortable to have to visually line up the skill durations because the currently training skill was farthest away from the bar, instead of closest. +1 and (I have to say it) an example of something that worked fine already and didn't need fixing (although I can see a case for experimentation).
- Rounding up skill training times in the category view. No need to see seconds here, good one.
- Getting rid of the confusing colors for skill ranks. This is _much_ clearer now and straightforward (and again, identical to how it is already)
- Collapsing the top pane shows all the relevant information. Good choices on what to show as well. The Omega icon could be done away with, but it's discreet enough that I don't mind it.
- Making all the gold borders shaded - much less jarring, even though I still think they could be done away with altogether for Omegas. Have them for Alphas only.
- Moving the injector icon down. This is a bit hard to judge, but I'll elaborate a bit in my criticism.
The not so bad:
- If possible, could the time needed for a skill, in the category view, be tab-separated from the name? I understand there could be concern about possibly placing it too close to the skill names of the 2nd column, so perhaps keep them close to the skill they belong to but line them up vertically? This is a minor concern, but it would improve the clarity of the view, at a glance.
- The tooltip threshold is still wonky (https://youtu.be/1yGUkDYsg5E watch 01:00 to about 02:00 especially where I try repeatedly and fail to add a skill to the queue - in that video, all attempts are to add a skill to the queue, never to read the description or anything, so whenever i'm not adding a skill to the queue, it's me failing to do so). On this point, I think that while the tool-tips are better placed and provide useful functionality (previewing the description and requirements at a glance which is great), the hover threshold is a big issue and hard to judge. The same difficulty applies when trying to drag a skill into the queue because too little is visible and the attempt keeps failing (but i'll address this separately).
However, you _do_ have double-click to append a skill to the end of the queue (and huge props for that - I always felt that it should work that way), which sort of obsoletes the button (but not drag+drop). So I'd say, despite the thresholding issues, it's ok to leave the tooltips as they are. The information is ok, the placing is good and there's little need to use the button itself (although I'd prefer to see it removed, to prevent people from struggling to use it and getting frustrated - they're much more likely to try drag+drop or doubleclick, both of which work better).
I think the issue here is that two conflicting concerns need to be met: the needs of new players (as you percieve them) and the needs of playes comfortable with the game (as we express them). I think a rather more elegant solution than trying to meet all these in one format is to provide an expanded view, alternatively, which would reconfigure the window to a more practical layout. I've made a very rough mockup of what I mean: http://i.imgur.com/tBvCkAg.png
(I got lazy and only made up the skill point indication for wing command, should be for all the skills)
I think if you have an option, snuggly hidden in the dropdown menu that has the skill queue import options, to switch to this "expanded view", it would satisfy most any objection here. The new view, I think, I sufficient now for use by rookies but this way everyone else (which is most players) can be satisfied as well. I considered that maybe the information on the tooltip could be placed at the bottom of the category skill listing on the left, but I'm not sure that would be necessary (although it would be nice and would make better use of the space, considering now the skill category view isn't a tree).
I got rid of the omega and skill injector icons as well. I think they're superfluous and can be done away with, at least for this expanded view (for the injector one). In the expanded view the categories should no longer indicate skill rank completion but instead show the total SP allocated to that category (I don't think anyone who wants to use this expanded view would be confused by the change at all). I've also aligned the numbers, which is a minor detail, but since your minimum width is wide enough, i think there's room for this.
A view of this kind is important because otherwise, screenshotting the skill queue to preserve or share it is far harder as there is less space with it attached to the bottom of the window, it's far harder to shift skills around on the queue as there is far less visibility (and holding them while waiting for it to scroll up slowly, especially when you don't know when to stop, is way too frustrating to do for 5-10+ skills when crafting a queue) and it's harder to gauge a longer skill plan and which parts will take longer
|

MechaLynx
4
|
Posted - 2016.10.22 13:05:01 -
[114] - Quote
Still needed:
- Export/Copy to clipboard for current skill queue (not the one in training, the one currently visible, assuming there is an option to save, as is currently the case). I think if there's any time this can be done, it's now, while the iron is hot. I think it's much like double-clicking to append a skill - you expect this to be possible and when you find out it's not (not even using ctrl+a, ctrl+c) you get the sinking feeling of realizing you need to manually copy all the skills to a note.
- Don't discard the entire queue when clone state drops from omega to alpha. I would hate to be the guy who lets his omega status lapse for an hour and returns to see their skill queue, which they couldn't back up and are unlikely to remember, has been lost, leaving a single skill there (or 24hrs worth of alpha skills, which for most players a few months old means an empty alpha queue). You can either store the queue and skip over all skills that are untrainable as alpha (i would say those with omega skill requirements too but that's a tautology) or have it stored as an "omega queue", that can be previewed and restored when the clone returns to omega state.
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
842
|
Posted - 2016.10.22 15:48:55 -
[115] - Quote
When looking at the certificate view what is the number showing up by the group name. Cant find a direct correlation with any other info in the window.
It continues to look better.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

Xynthiar
Tactical Narcotics Team
18
|
Posted - 2016.10.24 17:17:09 -
[116] - Quote
- The omega/alpha popups (these: http://i.imgur.com/K6R8k7Z.jpg) could be a little easier to close. The X is tiny, and pretty hard to spot (white on yellow background, and it doesn't even show up unless you hover over the panel).
- The "add to queue" button you get when hovering over a skill in show info -> requirements could use some tweaks. Right now, you can only add one rank of the skill at a time. You have to reopen the hover-popup for every skill rank you wish to add. There's also no indication of how many ranks you've added, until you refresh the show info.
- In lieu of the "apply" button, the ability to undo a change in the queue would be handy.
- Each skill in the queue takes up a lot of vertical space. Is this necessary? The vertical size could be reduced without having to reduce icon size: http://i.imgur.com/xhbe7n3.png
This would greatly increase the # of skills you can see at a time in your queue.
|

Longdrinks
The Tuskers The Tuskers Co.
248
|
Posted - 2016.10.26 19:22:48 -
[117] - Quote
After knee-jerk hating on the new character sheet i kinda like it now. Only thing im missing is some options to view skills in a list and smaller text if i want too inspect skills faster as a experienced player. Also being able to have training queue in own window if i want so more space to browse for skills to put in it.
Some times i also play on older laptop and being able to disable or only have a freezeframe for the avatar on top would be nice so the game wont have to load the character model engine. Kind of like how you can disable station interior view so its only a static picture of your ship and hangar background. |

Marius Bureschi
Cerberus Federation Cede Nullis
3
|
Posted - 2016.10.29 21:36:57 -
[118] - Quote
i think the popup info for skill groups its too fast. 0.5 s would be better. |

Lunariia
SniggWaffe WAFFLES.
0
|
Posted - 2016.10.30 22:02:08 -
[119] - Quote
Dear CCP,
Even with the horizontal change, the new skill UI is absolutely horrendous. Virtually the entire population of the game is asking for it to not be implemented. Please listen to them. Maybe if we spend a few more weeks staring at it then we will like it. |

TigerXtrm
KarmaFleet Goonswarm Federation
1774
|
Posted - 2016.10.30 23:41:43 -
[120] - Quote
Lunariia wrote:Dear CCP,
Even with the horizontal change, the new skill UI is absolutely horrendous. Virtually the entire population of the game is asking for it to not be implemented. Please listen to them. Maybe if we spend a few more weeks staring at it then we will like it.
Stop pulling sh*t out your ass. Plenty of people applaud this much needed UI change. It will take some getting used to and after a week or two you will wonder how you ever lived without. Deal with the change, this game is not going to stay in the early 2000's forever. It's been there way too long already.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
|

MechaLynx
4
|
Posted - 2016.10.31 02:26:34 -
[121] - Quote
TigerXtrm wrote:Lunariia wrote:Dear CCP,
Even with the horizontal change, the new skill UI is absolutely horrendous. Virtually the entire population of the game is asking for it to not be implemented. Please listen to them. Maybe if we spend a few more weeks staring at it then we will like it. Stop pulling sh*t out your ass. Plenty of people applaud this much needed UI change. It will take some getting used to and after a week or two you will wonder how you ever lived without. Deal with the change, this game is not going to stay in the early 2000's forever. It's been there way too long already.
Who has applauded the new sheet/queue as "much needed"? It's not about getting used to it, it's about visibility. Visibility of the skill queue is objectively decreased. Don't just drop the "you just don't like change" argument, because we can just say "you just like change" and it gets us nowhere. We've brought up specific reasons, read up and address those. |

Nana Skalski
Taisaanat Kotei
18681
|
Posted - 2016.10.31 14:35:05 -
[122] - Quote
Yes, the plan is not visible in all its glory. Timeline needs improvement. I would like to have tooltips and ability to shift skills while hovering on timeline.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
|

The Economist
Logically Consistent
46
|
Posted - 2016.11.01 15:57:21 -
[123] - Quote
Are we going to get the ability to collapse/close/tear off/hide/something the training queue before release?
Any eta on getting the skill categories in a nice logical (how about alphabetical...its worked before!) order too?
|

Lunariia
SniggWaffe WAFFLES.
0
|
Posted - 2016.11.01 17:50:53 -
[124] - Quote
TigerXtrm wrote:Lunariia wrote:Dear CCP,
Even with the horizontal change, the new skill UI is absolutely horrendous. Virtually the entire population of the game is asking for it to not be implemented. Please listen to them. Maybe if we spend a few more weeks staring at it then we will like it. Stop pulling sh*t out your ass. Plenty of people applaud this much needed UI change. It will take some getting used to and after a week or two you will wonder how you ever lived without. Deal with the change, this game is not going to stay in the early 2000's forever. It's been there way too long already.
Not pulling **** out of my ass. The ONLY people I have seen that like it are the ones posting in this thread that they do. Every person I have spoken with on comms or in game about it despises it. |

MAS0RAKSH
Black Serpent Technologies The-Culture
15
|
Posted - 2016.11.02 01:26:25 -
[125] - Quote
like the layout
head skills/character/interactions/pilot license/skins/history total skill points arranged horizontally the skill layout
Not happy about having a 1in x 9in box for the training queue -sorting 50 skills is going to be a nightmare; must have a button to open the training queue in new window.
Not pleased with clicking training queue bar opening the entire character sheet; needs to open just the training queue.
Good points on minimizing skill groups into icons and minimizing the portrait, ability to change skill window size so training queue is more visible, but definitely ability to open training queue in its own window to be just right.
|

Kalido Raddi
Echelon Research Goonswarm Federation
55
|
Posted - 2016.11.02 12:09:13 -
[126] - Quote
Having the training queue - a VERTICAL list - in a HORIZONTAL box at the bottom of the pane is a silly thing to do. The queue should be a vertical list (as it currently is on TQ) to maximise the visibility of the queue. The text is also too big and takes up too much room. Minimise the space used, I want the maximum amount of information density in the pane.
Overall the view is too much bling and not enough practical functionality.
Also, it's too easy to accidentally pause training - needs the button to change to a "CONFIRM" one (like when giving Plex time to other accounts). |

Nex Parietis
Es and Whizz Hedonistic Imperative
8
|
Posted - 2016.11.02 21:52:21 -
[127] - Quote
I was messing around with the UI, and I noticed something that i thought of wanting to do while I looked through the skill queue, applying skills as a newbie.
Since the queue is capable of a search bar that can pull from more than one catagory of skills, as well as list them all out and sort them by certain parameters; my first impulse was to sort by the training time of the skill; both as a veteran and as well as thinking like a newbie.
There are many reasons for wanting to do this, as a new player with some foreground into the game, I would like to be able to maximize the level gain early, like most games. Rather than not knowing my quickest level ups without significant looking around and scrolling. |

Jaantrag
75
|
Posted - 2016.11.03 17:01:22 -
[128] - Quote
hope these are just bugs and being worked on ...
tooltip in the skill groups is too annoyng .. comes up on top of the other skill group names .. most allready know what is each group for .. other data might be useful time to time .. perhaps some static location for that .. or tie the tooltip to some edge of the skill sheet ..
after selecting a group i etc wanna add one skill from 0 to 5 .. i either have to right click and add ... 5 times ... drag and drop ... 5 times do some precicion pointing and hoover over the skill then hoover over to the skill name to the tooltip and click add .. then go back and hoover again till u get all 5 lvl-s added ...
why not just add a button to add the skill at the end of the name line .. so u can just click it 5 times ... or make the skill names selectable and add a ADD button ...
ps .. haveing the skill groups drag-drop sortable would be an awsome add also .. or any way to sort it ... atm seems to be random order ..
EVElopedia < add this to your sig to show u WANT it back
|

The Economist
Logically Consistent
47
|
Posted - 2016.11.07 14:53:24 -
[129] - Quote
Any improvements/alterations being worked on? Still locked in for Ascension (pls no)?
Patch day is fast approaching and it seems, to someone who can only access sisi and tq, like there's been little to no iteration on the new character sheet ui for most of the last month with no pretty much no player concerns/issues/queries/feedback answered (even to say "it's not a problem") other than rotating horizontal text 90 degrees. |

Nana Skalski
Taisaanat Kotei
19145
|
Posted - 2016.11.07 15:22:21 -
[130] - Quote
I suppose you will have to learn how to use it. I have tested it and its far from broken so they will deliver it.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
|
|

Chillya
Sanctuary of Shadows Triumvirate.
18
|
Posted - 2016.11.07 18:22:50 -
[131] - Quote
Quote:Representation of Omega items in Inventory
I really do not see the need for the golden frame in the inventory for Omega-state items when a character is already in Omega state.
Every visual marking should represent something. What does the golden border indicate to me when I am already in Omega state? That I will lose the use of this item? That information is useless.
I hope I am not the only one who thinks that in omega state the golden border around items in your inventory should not be present. |

The Economist
Logically Consistent
47
|
Posted - 2016.11.07 20:29:16 -
[132] - Quote
Chillya wrote:Quote:Representation of Omega items in Inventory I really do not see the need for the golden frame in the inventory for Omega-state items when a character is already in Omega state. Every visual marking should represent something. What does the golden border indicate to me when I am already in Omega state? That I will lose the use of this item? That information is useless. I hope I am not the only one who thinks that in omega state the golden border around items in your inventory should not be present.
Yet another good and very obvious point that's been going un-addressed. |

MechaLynx
4
|
Posted - 2016.11.10 14:22:16 -
[133] - Quote
Nex Parietis wrote: Since the queue is capable of a search bar that can pull from more than one catagory of skills, as well as list them all out and sort them by certain parameters; my first impulse was to sort by the training time of the skill; both as a veteran and as well as thinking like a newbie.
There are many reasons for wanting to do this, as a new player with some foreground into the game, I would like to be able to maximize the level gain early, like most games. Rather than not knowing my quickest level ups without significant looking around and scrolling.
Sorting by training time, very good idea +1
Jaantrag wrote:hope these are just bugs and being worked on ...
tooltip in the skill groups is too annoyng .. comes up on top of the other skill group names .. most allready know what is each group for .. other data might be useful time to time .. perhaps some static location for that .. or tie the tooltip to some edge of the skill sheet ..
after selecting a group i etc wanna add one skill from 0 to 5 .. i either have to right click and add ... 5 times ... drag and drop ... 5 times do some precicion pointing and hoover over the skill then hoover over to the skill name to the tooltip and click add .. then go back and hoover again till u get all 5 lvl-s added ...
why not just add a button to add the skill at the end of the name line .. so u can just click it 5 times ... or make the skill names selectable and add a ADD button ...
ps .. haveing the skill groups drag-drop sortable would be an awsome add also .. or any way to sort it ... atm seems to be random order ..
In an earlier iteration, the skill (not category) tooltips were like that as well, which they changed to have them appear on the sides (much better), so there is precedent, but the categories are not laid out properly for this to be done with them (you'd need a 2 column layout).
On adding skills, yes those are the annoying ways to do it (especially since on even an moderately long queue adding a skill anywhere makes the whole thing lag like crazy because it recalculates every time - save button anyone?), but you can also doubleclick on skills and it will add them to the end of the queue, which couldn't be done with the version on TQ.
Also, +1 on drag-drop and sortability.
Chillya wrote: I hope I am not the only one who thinks that in omega state the golden border around items in your inventory should not be present.
You're not the only one and those points have been brought up already. It used to be MUCH more obnoxious than it is now that they shaded the border to not be so annoyingly bright, but I don't see any reason at all why Omegas need to see any gold border at any point. The description should be where "This skill/ship/module cannot be used by Alpha clones" should appear. At least they should make it an option (for alphas and omegas alike). But I think they're married to this now, they budged to make it more subtle, but they haven't budged on removing any of the annoying Omega icons or borders or the skill injector icon or any of that at all - it appears someone thinks those are a good way to promote or pressure people into subbing. It's not, but since we won't be testing the alternative, we're left to believe whatever everyone wants to believe.
-
Oh also, maybe we please NOT have an auto-saving queue? or at least make it an option. I've brought this up repeatedly already. Adding skills is choppy because it has to recalculate the entire queue with each new skill - on TQ, we only get that when we save the queue, which is acceptable. I've also brought up other points on this:
1. We can't test/theorycraft queues - there's no way to export a queue - there's no way to cancel changes - it autosaves 2. Mistakes are permanent and there's no queue modification history for us to figure out what the mistake was |

The Economist
Logically Consistent
47
|
Posted - 2016.11.14 20:52:00 -
[134] - Quote
Oh look, patch day tomorrow...
/me looks on sisi.
Le sigh. Function flushed right down the toilet. Way to iterate guys.
I give up. Hope your heads are comfortable down there in the sand...or else up in a certain other place. |

Fei Chent-Shi
Method Synergy VYDRA RELOLDED
0
|
Posted - 2016.11.16 08:59:42 -
[135] - Quote
So, apparently hindu invented arabic digits some 1500 years ago for losers. Real omega guys don't need no stinky numbers. They can guess the amount of SP put into a skill judging by the area filled with the proper colour on a 5x5px square.
http://storage2.static.itmages.com/i/16/1116/h_1479286544_8784375_f36c0be61f.png
In the continued push for the proliferation o 3rd party services CCP makes it impossible to view exact amount of SP put into a skill without eveboard. |

The Economist
Logically Consistent
47
|
Posted - 2016.11.21 17:41:17 -
[136] - Quote
Fei Chent-Shi wrote:S Real omega guys don't need no stinky numbers. They can guess the amount of SP put into a skill judging by the area filled with the proper colour on a 5x5px square.
A well thought out, well designed, well tested, well implemented, and very much-needed change.  |

elitatwo
Eve Minions O.U.Z.O. Alliance
1481
|
Posted - 2016.11.21 23:29:40 -
[137] - Quote
For all what's holy no green, blue or purple mods for alpha clones!
Even a t2 damage control is borderline too much. Either they pay or deal with it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them.
This is the law of ship progression!
|
|
|
|
Pages: 1 2 3 4 5 :: [one page] |